Wyrmprint System

From Dragalia Lost Wiki
Equipping Wyrmprints
For a list of wyrmprints, see Wyrmprint List instead. For a guide on which wyrmprints to use, see Wyrmprints Guide instead.

Wyrmprints are cards that can grant additional abilities and stats when equipped to an adventurer's weapon. The current iteration of the system was introduced in Version 2.0.

Overview[edit]

Each adventurer is able to equip up to 7 wyrmprints, depending on the slots for their weapon. These slots are divided between FormA.png gold, FormB.png blue, and FormC.png green slots, with FormA.png gold only taking 5 Icon Rarity 5.png wyrmprints, FormB.png blue only taking 3 Icon Rarity 3.png or 4 Icon Rarity 4.png wyrmprints, and FormC.png green only taking special Icon Rarity 9.png wyrmprints from Rise of the Sinister Dominion.

For wyrmprints that boost the same stat, there is a "max" value across an adventurer's print loadout that cannot be exceeded. For example, equipping a 20% skill damage print and a 30% skill damage print will not sum to 50% damage, but instead be capped at the max value of 40% skill damage.

The abilities of a wyrmprint, as well as its appearance, can be enhanced when it is unbound 2 times in the upgrade menu. The abilities will be enhanced again at the maximum of 4 unbinds.

Some wyrmprints have access to an Affinity, which will grant additional abilities if enough prints of that Affinity are in the adventurer's loadout. Affinity bonuses are not subject to the usual wyrmprint stat caps mentioned above.

Obtaining Wyrmprints[edit]

Wyrmprints can be obtained in the following ways:

Exchanging Icon Resource Eldwater.png Eldwater in the Shop[edit]

All permanent wyrmprints are available for purchase in the Shop, in exchange for Icon Resource Eldwater.png Eldwater. The purchase cost varies depending on a Wyrmprint's Rarity, as listed below:

Rarity Cost
5 Icon Rarity 5.png 4,000 Icon Resource Eldwater.png
4 Icon Rarity 4.png 2,000 Icon Resource Eldwater.png
3 Icon Rarity 3.png 200 Icon Resource Eldwater.png

Occasionally, some wyrmprints will only be available for sale for a limited time. After this period, they will be removed from the shop until they receive a re-run later on. Some limited wyrmprints may later become permanently available.

Event Rewards[edit]

Events will often give out Wyrmprints as endeavor, treasure trade, or clear rewards, and several of these prints are only obtainable during their specific event. These prints will have significantly cheaper upgrade costs than normal wyrmprints from the Shop. Due to their "free" nature and cheap investment costs, wyrmprints given out this way are commonly called "Welfare" wyrmprints.

Quest Drops[edit]

Wyrmprints released in April 2019 or earlier will rarely appear as drops in certain quests. However, any duplicate drops of prints the player already has will be automatically converted into Icon Resource Eldwater.png Eldwater or Icon Resource Rupies.png Rupies instead, as listed below:

Rarity Duplicate value
5 Icon Rarity 5.png 3,000 Icon Resource Eldwater.png
4 Icon Rarity 4.png 1,000 Icon Resource Eldwater.png
3 Icon Rarity 3.png 150 Icon Resource Eldwater.png
2 Icon Rarity 2.png 50 Icon Resource Rupies.png
5 Icon Rarity 5.png Welfare 1,500 Icon Resource Eldwater.png
4 Icon Rarity 4.png Welfare 100 Icon Resource Eldwater.png
3 Icon Rarity 3.png Welfare 10 Icon Resource Eldwater.png

Sinister Dominion[edit]

Dominion Wyrmprints

Special wyrmprints of the Icon Rarity 9.png rarity are available exclusively as drops from Rise of the Sinister Dominion. Duplicate drops will be converted into special materials needed to upgrade the same wyrmprint.

Equipping Wyrmprints[edit]

Slots

Wyrmprints are equipped into the slots of weapons. These slots are split between 3 types:

The amount and type of slots available will vary by the weapon, and it may be possible to unlock additional slots with materials. The Weapon Crafting article has some more details.

Weapon Rarity FormA.png FormA.png FormA.png FormB.png FormB.png FormC.png FormC.png
2 Icon Rarity 2.png No No No No No
3 Icon Rarity 3.png No No No No No
4 Icon Rarity 4.png No No No No
5 Icon Rarity 5.png (non-elemental) No No No
5 Icon Rarity 5.png (elemental) Unlockable No No
6 Icon Rarity 6.png Unlockable Unlockable Unlockable

Wyrmprint Properties[edit]

Stacking Effects[edit]

Stacking Effects

Equipping multiple wyrmprints that grant the same stat will cause them to stack together, up to that effect's cap. The caps generally look at limiting the final effect granted, rather than the conditions to grant the effect. For example, equipping 400070 02.png Levin's Champion (70% HP = 10% Crit Rate) and 400050 02.png Dueling Dancers (15 combo = 10% Crit Rate) will stack up to the Crit Rate maximum of 15%, instead of going to 20%.

There are also two categories of effect: Passive or Buff.

  • Passive Effects will have the shared-cap behavior described above.
  • Buff Effects will NOT have shared caps unless the effect has the exact same name. For example, Strength Doublebuff + Strength Doublebuff will share a cap, but Strength Doublebuff + Dragon's Claws will NOT share a cap. Buffs will generate a blue-bordered buff icon above the player's skills, and their description will mention a time duration.

Please note that wyrmprint caps ONLY apply to wyrmprints. Any abilities natural to an adventurer will stack with wyrmprints, with no limit.

  • Except in the case of Player EXP; whether it is from a Wyrmprint or Euden's ability, only the single biggest instance of any of these abilities throughout the whole team will apply and all others will be ignored.

Below is a list of wyrmprint effects that share a cap:

Effect Shared Cap

Icon Ability 1010002.png Skill Damage

Positive:

Negative:

Icon Ability 1010002.png 40% Skill Damage

Icon Ability 1020002.png Strength

Positive:

Negative:

Icon Ability 1020002.png 20% Strength

Icon Ability 1020010.png Critical Rate

Icon Ability 1020010.png 15% Critical Rate

Icon Ability 1020011.png Critical Damage

Icon Ability 1020011.png 25% Critical Damage

Icon Ability 1020001.png HP

Icon Ability 1020001.png 15% HP

Icon Ability 1020003.png Defense

Positive:

Negative:

Icon Ability 1020003.png 20% Defense

Icon Ability 1020009.png Recovery Potency

Icon Ability 1020009.png 20% Recovery Potency

Icon Ability 1020005.png Dragon Haste

Icon Ability 1020005.png 15% Dragon Haste

Icon Ability 1010003.png Dragon Time

Icon Ability 1010003.png 20% Dragon Time

Icon Ability 1020002.png Dragon Damage

Icon Ability 1020002.png 18% Dragon Damage

Icon Ability 1010003.png Player EXP

Icon Ability 1010003.png 10% Player EXP

Affinity[edit]

Affinties
Main article: Affinity Bonuses

Some wyrmprints will have an Affinity, which will grant a bonus ability if an adventurer equips enough of the same-Affinity prints. For example, equipping 2 prints with Icon Union 06.png Lance Affinity will grant a bonus +5% Force Strike Damage. Note that this bonus ignores the stat caps that wyrmprints are normally subject to. The Affinity Bonuses article has more details.

Upgrading Wyrmprints[edit]

Wyrmprints can be upgraded through the Upgrade menu, similar to weapons.

Icon Growth 01.png HP & Strength[edit]

Upgrading HP & Strength

As the name might imply, upgrading HP & Strength increases the stats of a wyrmprint.

There is a maximum amount of upgrades allowed, depending on the rarity of a wyrmprint and the amount of unbinds it currently has:

Unbinds 2 Icon Rarity 2.png 3 Icon Rarity 3.png 4 Icon Rarity 4.png 5 Icon Rarity 5.png
0 unbinds 6 12 20 30
1 unbind 7 14 25 35
2 unbinds 8 16 30 40
3 unbinds 9 18 35 45
4 unbinds 10 20 40 50

Upgrading a wyrmprint costs Holy/Blessed/Consecrated Waters, with the type and amount needed per level varying by the wyrmprint's rarity.

2 Icon Rarity 2.png 3 Icon Rarity 3.png 4 Icon Rarity 4.png 5 Icon Rarity 5.png
113001001.png x7 113001001.png x7
113001003.png x2
113001001.png x3
113001003.png x3
113001001.png x3
113001003.png x5

Wyrmprints from Rise of the Sinister Dominion will additionally require a print-specific material for upgrading. Below is an example:

Wyrmprint Materials per level
Icon Rarity 9.png Sinister Dominion
(Example: 400359 01.png Tutelary's Destiny (Wolf's Boon))
113001001.png x2
113001003.png x14
207001002.png x2

Icon Growth 02.png Unbinding[edit]

Unbinding

Unbinds will increase a wyrmprint's upgrade cap (as described above), and will also:

  • Upgrade the wyrmprint's image at 2 unbinds.
  • Upgrade the wyrmprint's abilities at 2 unbinds, and again at 4 unbinds.

Unbinds cost Eldwater, with the costs varying by rarity and unbind count as follows:

Rarity 1st unbind 2nd unbind 3rd unbind 4th unbind
5 Icon Rarity 5.png 6,000 Icon Resource Eldwater.png 9,000 Icon Resource Eldwater.png 9,000 Icon Resource Eldwater.png 9,000 Icon Resource Eldwater.png
4 Icon Rarity 4.png 3,000 Icon Resource Eldwater.png 4,000 Icon Resource Eldwater.png 4,000 Icon Resource Eldwater.png 4,000 Icon Resource Eldwater.png
3 Icon Rarity 3.png 300 Icon Resource Eldwater.png 400 Icon Resource Eldwater.png 400 Icon Resource Eldwater.png 400 Icon Resource Eldwater.png
2 Icon Rarity 2.png 10 Icon Resource Eldwater.png 10 Icon Resource Eldwater.png 10 Icon Resource Eldwater.png 10 Icon Resource Eldwater.png
5 Icon Rarity 5.png Welfare 300 Icon Resource Eldwater.png 400 Icon Resource Eldwater.png 400 Icon Resource Eldwater.png 400 Icon Resource Eldwater.png
4 Icon Rarity 4.png Welfare 150 Icon Resource Eldwater.png 200 Icon Resource Eldwater.png 200 Icon Resource Eldwater.png 200 Icon Resource Eldwater.png
3 Icon Rarity 3.png Welfare 30 Icon Resource Eldwater.png 40 Icon Resource Eldwater.png 40 Icon Resource Eldwater.png 40 Icon Resource Eldwater.png

Wyrmprints from the 4 Icon Rarity 4.png Greatwyrm or 5 Icon Rarity 5.png High Dragon series, or from Rise of the Sinister Dominion, will instead cost materials to unbind them. These materials will vary by element, and in the case of Sinister Dominion, will vary by the specific print itself. Below are some examples:

Special series 1st unbind 2nd unbind 3rd unbind 4th unbind
4 Icon Rarity 4.png Greatwyrm
(Example: 400055 01.png Greatwyrm Midgardsormr)
201010031.png x20 201010031.png x40, 201009003.png x5 201010031.png x40, 201009003.png x5 201010031.png x40, 201009003.png x5
5 Icon Rarity 5.png High Dragon
(Example: 400072 01.png Glorious Tempest)
201010031.png x100, 201010032.png x40 201010031.png x100, 201010032.png x40 201010031.png x100, 201010032.png x40 201010031.png x100, 201010032.png x40
Icon Rarity 9.png Sinister Dominion
(Example: 400359 01.png Tutelary's Destiny (Wolf's Boon))
201022051.png x50, 207001002.png x20 201022051.png x50, 207001002.png x20 201022051.png x100, 201022052.png x100, 207001002.png x40 201022051.png x100, 201022052.png x100, 207001002.png x40

It is also possible to use 114001001.png Silver Keys (for 4 Icon Rarity 4.png) or 114002001.png Golden Keys (for 5 Icon Rarity 5.png) in place of Eldwater or materials, at a cost of 1 key per unbind.

Icon Growth 09.png Copies[edit]

Unlocking copies allows the same wyrmprint to be used on multiple adventurers in a team, and any upgrades made to the print will be cloned among these copies.

Getting more copies costs Eldwater, but the cost is generally very steep - one copy's cost is usually equal to the cost of purchasing + max unbinding that wyrmprint.

Rarity Copy cost
5 Icon Rarity 5.png 37,000 Icon Resource Eldwater.png
4 Icon Rarity 4.png 17,000 Icon Resource Eldwater.png
3 Icon Rarity 3.png 1,700 Icon Resource Eldwater.png
2 Icon Rarity 2.png 10 Icon Resource Eldwater.png
5 Icon Rarity 5.png Welfare 1,700 Icon Resource Eldwater.png
4 Icon Rarity 4.png Welfare 850 Icon Resource Eldwater.png
3 Icon Rarity 3.png Welfare 170 Icon Resource Eldwater.png

Wyrmprints from the 4 Icon Rarity 4.png Greatwyrm or 5 Icon Rarity 5.png High Dragon series, or from Rise of the Sinister Dominion, will instead cost materials to copy them. These materials will vary by element, and in the case of Sinister Dominion, will vary by the specific print itself. Below are some examples:

Special series Copy cost
4 Icon Rarity 4.png Greatwyrm
(Example: 400055 01.png Greatwyrm Midgardsormr)
201010031.png x200, 201009003.png x25
5 Icon Rarity 5.png High Dragon
(Example: 400072 01.png Glorious Tempest)
201010031.png x500, 201010032.png x200
Icon Rarity 9.png Sinister Dominion
(Example: 400359 01.png Tutelary's Destiny (Wolf's Boon))
201022051.png x200, 201022052.png x150, 207001002.png x120

122001001.png123001001.png Augments[edit]

Main article: Augments

Augments are gem-like items that can add additional HP and Strength to wyrmprints.

  • A single 4 Icon Rarity 4.png and 5 Icon Rarity 5.png wyrmprint can have up to 50 augments in each of HP and Strength.
  • Icon Rarity 9.png Wyrmprints from Rise of the Sinister Dominion can have up to 40 augments in each of HP and Strength.

Augment effects will also be cloned across any copies of that wyrmprint. For example, using 50 HP augments and 50 Strength augments on a wyrmprint that has 2 copies, will cause both wyrmprint copies to be augmented, instead of needing to apply another 50 HP and Strength augments.

More details, as well as drop locations for augments, can be found at the main Augments article