Weapon Crafting

From Dragalia Lost Wiki
Crafting Weapons
For a list of weapons, see Weapon List instead.

Weapons are craftable pieces of gear that can grant additional stats, skills, and abilities, as well as equip slots for Wyrmprints. The current iteration of the system was introduced in Version 2.0.

Overview[edit]

Matching Element for Weapon Skill

Weapons have several attributes:

  • HP & Strength - Weapons will add their HP and Strength values to the base stats of the adventurer that equips them. If the adventurer and weapon's elements match, the stats of the weapon are multiplied by x1.5.
  • Skill - Some weapons will have a skill that can be used in place of a Shared Skill during combat. This skill is usually only available to adventurers that match the weapon's element.
  • Abilities - Some weapons will come with one or more abilities. Similar to a skill, these abilities are usually only available to adventurers that match the weapon's element.
  • Slots - These are slots that Wyrmprints can be equipped into. The amount and types of slots will vary by weapon (more details can be found in the "Upgrading Weapons" section below).

Crafting[edit]

The primary way to obtain weapons is through crafting. This is done in the Upgrade menu, which is unlocked after clearing Chapter 2: 6-2 "New Power" in the Main Campaign. From here, materials collected from quests can be used to create weapons. Weapons are divided into one of 6 Weapon Groups: Core, Void, Chimeratech, High Dragon, Agito, and Other.

Smithy Level

The kinds of weapons that can be crafted is dependent on the level of the Smithy facility in the Castle Grounds:

Weapon Unlock Smithy Level Required
3 Icon Rarity 3.png Core 1
4 Icon Rarity 4.png Core 4
5 Icon Rarity 5.png Core (non-elemental) 5
5 Icon Rarity 5.png Core (elemental) 6
Void
High Dragon
7
Chimeratech
Agito
8

Crafting Prerequisites[edit]

Some weapons require crafting specific other weapons in order to unlock them:

Weapon Unlock Unlock Requirements
3 Icon Rarity 3.png Core Default
4 Icon Rarity 4.png Core Fully-Upgraded 3 Icon Rarity 3.png Core of the same weapon type
(example: fully-upgraded 3 Icon Rarity 3.png sword unlocks 4 Icon Rarity 4.png sword)
5 Icon Rarity 5.png Core (non-elemental) Fully-Upgraded 4 Icon Rarity 4.png Core of the same weapon type
5 Icon Rarity 5.png Core (elemental) Fully-Upgraded 5 Icon Rarity 5.png Core (non-elemental) of the same weapon type
Void
Chimeratech
High Dragon Void of the same weapon type and element
(example: Flame Sword Void unlocks Flame Sword High Dragon)
6 Icon Rarity 6.png Agito Chimeratech of the same weapon type and element

Once a weapon has been crafted, it is permanently added to the player's inventory. The weapon's crafting button in the upgrade menu will then change to offer several upgrade options, as detailed below.

Upgrading Weapons[edit]

Icon Growth 01.png HP & Strength[edit]

Upgrading HP & Strength

As the name might imply, upgrading HP & Strength increases the stats of the weapon.

There is a maximum amount of upgrades allowed, depending on the rarity of a weapon and the amount of unbinds it currently has:

Unbinds 2 Icon Rarity 2.png 3 Icon Rarity 3.png 4 Icon Rarity 4.png 5 Icon Rarity 5.png 6 Icon Rarity 6.png
0 unbinds 6 12 18 30 40
1 unbind 7 14 21 35 45
2 unbinds 8 16 24 40 50
3 unbinds 9 18 27 45 55
4 unbinds 10 20 30 50 60
5 unbinds - - - 55 65
6 unbinds - - - 60 70
7 unbinds - - - 65 75
8 unbinds - - - 70 80
9 unbinds - - - - 90

Upgrading a weapon costs Whetstones, with the type and amount needed varying by the weapon's rarity and current upgrade count.

Upgrade Range 2 Icon Rarity 2.png 3 Icon Rarity 3.png 4 Icon Rarity 4.png 5 Icon Rarity 5.png 6 Icon Rarity 6.png
1 - 10 103001001.png x1 103001001.png x1 103001001.png x2 103001001.png x5 103001001.png x5
103001003.png x5
11 - 20 - 103001001.png x1 103001001.png x2 103001001.png x5 103001001.png x5
103001003.png x5
21 - 30 - - 103001001.png x2 103001001.png x5 103001001.png x5
103001003.png x5
31 - 40 - - - 103001001.png x5 103001001.png x5
103001003.png x5
41 - 50 - - - 103001001.png x5 103001001.png x5
103001003.png x5
51 - 60 - - - 103001001.png x5
103001003.png x1
103001001.png x5
103001003.png x5
61 - 70 - - - 103001001.png x5
103001003.png x1
103001001.png x1
103001003.png x17
71 - 80 - - - - 103001001.png x1
103001003.png x17
81 - 90 - - - - 103001001.png x6
103001003.png x22

Icon Growth 02.png Unbinding[edit]

Unbinding

Unbinds will increase a weapon's upgrade cap (as described above), and may also:

  • Unlock Weapon Skins of the same weapon type and element (example: unbinding a Flame Sword may unlock other Flame Sword skins)
  • Increase Skill level at 4 unbinds
  • Increase Skill level at 8 unbinds (only on refined High Dragon weapons)

All weapons initially have access to up to 4 unbinds. If a weapon is refined, it is possible to access up to 8 or 9 unbinds instead.

Icon Growth 03.png Refining[edit]

Refining increases the maximum unbinds for a weapon:

  • The 1st refine will increase max unbinds from 4 to 8.
  • The 2nd refine will increase max unbinds from 8 to 9.

Refining may also:

  • Evolve the weapon's skill into a different skill (only on High Dragon weapons).
  • Add new abilities to the weapon (only on Agito weapons).
  • Evolve the weapon's abilities into new abilities (only on Chimeratech weapons).

Eligibility for refining depends on a weapon's group, as follows:

Weapon Group 1st Refine 2nd Refine
Core No No
Void Yes No
Chimeratech Yes No
High Dragon Yes No
Agito Yes Yes
Other No No

Icon Growth 04.png Slots[edit]

Slots

Unlocking an additional slot will increase the amount of wyrmprints that can be equipped to a weapon. Slots are divided into 3 types:

  • FormA.png Gold slots, which can only hold 5 Icon Rarity 5.png wyrmprints
  • FormB.png Blue slots, which can only hold 4 Icon Rarity 4.png or 3 Icon Rarity 3.png wyrmprints.
  • FormC.png Green slots, which can only hold Icon Rarity 9.png wyrmprints from Rise of the Sinister Dominion.

The amount and type of available slots varies by weapon rarity:

Weapon Rarity FormA.png FormA.png FormA.png FormB.png FormB.png FormC.png FormC.png
2 Icon Rarity 2.png No No No No No
3 Icon Rarity 3.png No No No No No
4 Icon Rarity 4.png No No No No
5 Icon Rarity 5.png (non-elemental) No No No
5 Icon Rarity 5.png (elemental) Unlockable No No
6 Icon Rarity 6.png Unlockable Unlockable Unlockable

Icon Growth 07.png Weapon Abilities[edit]

Unlocking Weapon Abilities

Void weapons have an option to unlock Weapon Abilities. Once an ability is unlocked, it is permanently applied to all adventurers with the same weapon type + element combination. For example, unlocking (Shadow) High Jupiter's Bane on a Shadow Wand will unlock the ability for all Shadow-attuned Wand-wielding adventurers.

  • This is still applied even if the adventurer wields a mismatched-element weapon. For example: 100009 07 r05.png Zena, a Shadow-attuned Wand-wielding adventurer, will have access to the (Shadow) High Jupiter's Bane we unlocked, even if she were to equip a Flame Wand instead.

Some abilities will also unlock a weapon skin as a bonus.

The abilities available to be unlocked will vary by weapon element, and the current unbinds on the Void weapon.

  • Icon Weapon Manacaster.png Manacasters do not have Void weapons, so their abilities are located on Core weapons instead. However, these abilities still require Void weapon materials. Due to the lower amount of unbinds possible on Core weapons, the amount of unbinds necessary is decreased for several abilities.
    • 0 Void Unbinds → 0 Core Unbinds
    • 1 Void Unbind → 1 Core Unbind
    • 2 Void Unbinds → 1 Core Unbind
    • 3 Void Unbinds → 2 Core Unbinds
    • 5 Void Unbinds → 3 Core Unbinds
    • 6 Void Unbinds → 4 Core Unbinds
Ability Icon Element Flame.png Flame Icon Element Water.png Water Icon Element Wind.png Wind Icon Element Light.png Light Icon Element Shadow.png Shadow
Icon Ability 1030013.png Dull Res 5 0 No 0 0
Icon Ability 1070011.png Copy Punisher No No 0 0 No
Icon Ability 1030020.png Petrify Res 1 1 No 1 No
Icon Ability 1140004.png Spectral Shield Penetrator 2 2 2 No No
Icon Ability 1160018.png Soul Eater Res 2 2 2 No No
Icon Ability 1140001.png Fury Penetrator No 3 3 3 3
Icon Ability 1030014.png Dragon Delay Res 5 No No No 5
Icon Ability 1140002.png Skill Resistance Penetrator No 5 5 No No
Icon Ability 1160007.png Scorching Air Res No 5 No No No
Icon Ability 1160008.png Whirlpool Res No No 5 No No
Icon Ability 1160012.png Enervation Res No No No 5 No
Icon Ability 1160034.png Divinity Penetrator No No No No 5
Icon Ability 1100001.png Chimera's Bane 5 5 5 5 5
Icon Ability 1030024.png Frenzy Res 5 5 5 5 5
Icon Ability 1100001.png Astral's Bane 5 5 5 5 5
Icon Ability 1100001.png High Dragon's Bane 6 6 6 6 6

Icon Growth 08.png Copies[edit]

If a weapon has been unbound enough times, it is possible to unlock additional copies of it. Unlocking copies allows the same weapon to be used on multiple adventurers in a team. Any upgrades applied to the weapon will be cloned across all of its copies. For example, if a weapon is upgraded 50 times, then all of its copies will also be upgraded 50 times.

The amount of unbinds needed to be eligible for copies varies by weapon group:

Weapon Group Unbinds needed
Core 4 (max)
Void 4
Chimeratech 5
High Dragon 5
Agito 5
Other 4 (max)*
  • Note: Mega Man series weapons are not eligible for copies.

Icon Growth 06.png Weapon Bonus[edit]

If a weapon has been unbound enough times, it is possible to unlock a Weapon Bonus. This is a passive stat boost that applies to all adventurers that use the matching weapon type, even if they don't equip the specific weapon that was upgraded, or match the weapon's element. For example, unlocking a Weapon Bonus on a Flame Lance will apply that bonus to all Lance adventurers, even if they never equip this exact lance.

As a comparison, Weapon Bonus works identically to a stat-boosting effect from a Dojo facility.

The amount of unbinds needed to be eligible for a Weapon Bonus, as well as the intensity of the bonus, varies by weapon group:

Weapon Group Unbinds needed Icon Ability 1020001.png HP Bonus Icon Ability 1020002.png Str Bonus
Core (elemental) 4 (max) +0.5% +0.5%
Void 5 +0.5% +0.5%
Chimeratech 5 +0.5% +0.5%
High Dragon 5 +1.5% +1.5%
Agito 5 +1.5% +1.5%

The current maximum possible weapon bonuses are as follows:

  • Manacaster's max value is lower than other weapon types, since no Void Manacasters currently exist.
Weapon Type Icon Ability 1020001.png HP Bonus Icon Ability 1020002.png Str Bonus
Icon Weapon Manacaster.png Manacaster +20% +20%
All other weapon types +22.5% +22.5%