Water Res Up

From Dragalia Lost Wiki

Icon Buff 1020012.png Water Res Up reduces water-attuned damage taken by a certain percentage.

Mechanics

  • When this effect is stacked to 100% or higher, the adventurer still takes a minimum of 1 damage.

Self Appliers

Abilities that apply Water Res Up onto the user

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1010013.png (Wind) Summer Flowers I 0 - - -
Icon Ability 1010013.png (Wind) Summer Flowers II 0 - - -
Icon Ability 1010013.png (Wind) Summer Flowers III 0 - - -
Icon Ability 1010013.png (Wind) Summer Flowers IV 0 - - -
Icon Ability 1010013.png (Wind) Summer Flowers V 0 - - -
Icon Ability 1020023.png (Wind) Strength & Water Res I 0 - - -
Icon Ability 1020023.png (Wind) Strength & Water Res II 0 - - -
Icon Ability 1020023.png (Wind) Strength & Water Res III 0 - - -
Icon Ability 1020023.png (Wind) Strength & Water Res IV 0 - - -
Icon Ability 1020023.png (Wind) Strength & Water Res V 0 - - -
Icon Ability 1080002.png Water Res +10% 80 - - -
Icon Ability 1080002.png Water Res +5% 40 - - -
Icon Ability 1080002.png Water Res +8% 60 - - -

Chain Co-Abilities that apply Water Res Up onto the user

Name Adventurers with Chain Co-Ability
Icon Ability 1080002.png (Wind) Above 10 Hits = Water Res +10%
Icon Ability 1080002.png (Wind) Above 10 Hits = Water Res +5%
Icon Ability 1080002.png (Wind) Above 10 Hits = Water Res +6%
Icon Ability 1080002.png (Wind) Above 10 Hits = Water Res +7%
Icon Ability 1080002.png (Wind) Above 10 Hits = Water Res +8%
Icon Ability 1080002.png (Wind) Gentleman Thief I
Icon Ability 1080002.png (Wind) Gentleman Thief II
Icon Ability 1080002.png (Wind) Gentleman Thief III
Icon Ability 1080002.png (Wind) Gentleman Thief IV
Icon Ability 1080002.png (Wind) Gentleman Thief V
Icon Ability 1080002.png (Wind) HP 80% = Water Res +1%
Icon Ability 1080002.png (Wind) HP 80% = Water Res +2%
Icon Ability 1080002.png (Wind) HP 80% = Water Res +3%
Icon Ability 1080002.png (Wind) HP 80% = Water Res +4%
Icon Ability 1080002.png (Wind) HP 80% = Water Res +5%
Icon Ability 1080002.png (Wind) HP 80% = Water Res +6%
Icon Ability 1080002.png (Wind) Poison = User Water Res +3%
Icon Ability 1080002.png (Wind) Poison = User Water Res +4%
Icon Ability 1080002.png (Wind) Poison = User Water Res +5%
Icon Ability 1080002.png (Wind) Poison = User Water Res +6%
Icon Ability 1080002.png (Wind) Poison = User Water Res +7%
Icon Ability 1080002.png (Wind) Poison = User Water Res +8%
Icon Ability 1080002.png (Wind) Stormlash = User Water Res +3%
Icon Ability 1080002.png (Wind) Stormlash = User Water Res +4%
Icon Ability 1080002.png (Wind) Stormlash = User Water Res +5%
Icon Ability 1080002.png (Wind) Stormlash = User Water Res +6%
Icon Ability 1080002.png (Wind) Stormlash = User Water Res +8%
Icon Ability 1080002.png (Wind) Team Strength Amp = Water Res +1%
Icon Ability 1080002.png (Wind) Team Strength Amp = Water Res +2%
Icon Ability 1080002.png (Wind) Team Strength Amp = Water Res +3%
Icon Ability 1080002.png (Wind) Team Strength Amp = Water Res +4%
Icon Ability 1080002.png (Wind) Team Strength Amp = Water Res +6%
Icon Ability 1080002.png (Wind) Water Res Doublebuff +3%
Icon Ability 1080002.png (Wind) Water Res Doublebuff +4%
Icon Ability 1080002.png (Wind) Water Res Doublebuff +5%
Icon Ability 1080002.png (Wind) Water Res Doublebuff +7%

Team Appliers

Skills that apply Water Res Up onto teammates

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 202.png Bright EquinoxLv. 2: Grants wind-attuned adventurers in the team the "New Year's Mochi" effect. New Year's Mochi's effects are based on the number of Mochi Master stacks consumed.

One: For 20 seconds, gradually recovers HP with 3% Recovery Potency every 2.9 seconds, and reduces water damage taken by 3%.
Two: For 30 seconds, gradually recovers HP with 15% Recovery Potency every 2.9 seconds, and reduces water damage taken by 5%.
Three: For 60 seconds, gradually recovers HP with 21% Recovery Potency every 2.9 seconds, and reduces water damage taken by 15%.

This skill can only be used when the user has at least one Mochi Master stack, and using it will consume all Mochi Master stacks. New Year's Mochi will not stack. [4958 SP]
- -
Icon Skill 004.png Divine TempestLv. 2: Deals 2 hits of 752% wind damage to surrounding enemies, applies a burst gambit called "Amaterasu's Resilient Burst," (Burst Gambit Counter: 3) and fills the user's dragondrive gauge by 1000 UTP.

If this skill is used during dragondrive, a variant called Eight-span Tempest will be used instead. Eight-span Tempest deals 2 hits of 752% and 1 hit of 1225% wind damage to surrounding enemies, apply Amaterasu's Resilient Burst, and inflict poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds - with 120% chance and stormlash for 21 seconds - dealing 31% wind damage every 2.9 seconds - with 110% chance.

When Amaterasu's Resilient Burst is activated, it will increase the entire team's water resistance by 10% for 45 seconds. This increase does not stack. [6710 SP]
- -
Icon Skill 059.png Steel FormationLv. 4: Deals 5 hits of 350% wind damage to the target and nearby enemies, inflicts bleeding for 30 seconds - dealing 146% wind damage every 4.9 seconds - with 80% base chance and stormlash for 21 seconds - dealing 41% wind damage every 2.9 seconds - with 120% chance, and activates "Skill Shift" if the attack connects.

Phase II adds a 4% increase to the entire team's water resistance for 20 seconds, while Phase III also grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP and increases their max HP by 3% for the remainder of the quest. This does not stack with any other shields. [2838 SP]
- -
Icon Skill 032.png Wisdom TalismanLv. 3: Grants all teammates a one-use shield that nullifies damage less than 50% of the user's maximum HP, increases their water resistance by 8% for 25 seconds (that does not stack), and increases their chances of inflicting afflictions by 40% for 30 seconds (that can stack up to 3 times). If this skill is used during dragondrive, a variant called Punishment of Heaven will be used instead.

Punishment of Heaven deals 2 hits of 588% wind damage to enemies in a line and inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds and stormlash for 21 seconds - dealing 41% wind damage every 2.9 seconds, both with 120% chance.

In addition, it will deal 1 bonus hit of 672% wind damage to targets with Victim of Science, dispel one buff from each of them, then remove Victim of Science. Enemies inflicted with any affliction will take 1 bonus hit of 873.6% wind damage instead. [3650 SP]
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Chain Effects

Abilities with effects that activate upon receiving Water Res Up

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1020002.png (Light) Emissary of the Box of Hope I 0 - - -
Icon Ability 1020002.png (Light) Emissary of the Box of Hope II 0 - - -
Icon Ability 1020002.png (Light) Emissary of the Box of Hope III 0 - - -
Icon Ability 1020002.png (Light) Emissary of the Box of Hope IV 0 - - -
Icon Ability 1020002.png (Light) Emissary of the Box of Hope V 0 - - -