Vixel
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This article is about the Adventurer Vixel. For the enemy, see Vixel (Enemy). |


Skills

Shared SP Cost: 14790
Restores HP to all allies with 31% Recovery Potency, continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. (Might: 100)
Shared SP Cost: 14790
Restores HP to all allies with 36% Recovery Potency, continues healing over the next 15 seconds with 29% Recovery Potency every 2.9 seconds, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. (Might: 200)
Shared SP Cost: 14790
Restores HP to all allies with 44% Recovery Potency, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. (Might: 300)
Shared SP Cost: 14790
Restores HP to all allies with 44% Recovery Potency, removes poison, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. (Might: 400)
Increases the potency of the entire team's recovery skills by 5% for 10 seconds, and increases their energy levels by 1 stage. (Might: 100)
Increases the potency of the entire team's recovery skills by 10% for 10 seconds, and increases their energy level by 1 stage. (Might: 200)
Restores HP to all allies with 72% Recovery Potency, increases the potency of the entire team's recovery skills by 10% for 10 seconds, and increases their energy level by 1 stage. (Might: 300)
Co-abilities
Increases the potency of recovery skills by 6%. Benefits your whole team. (Might: 110)
Increases the potency of recovery skills by 8%. Benefits your whole team. (Might: 140)
Increases the potency of recovery skills by 10%. Benefits your whole team. (Might: 170)
Increases the potency of recovery skills by 14%. Benefits your whole team. (Might: 230)
Increases the potency of recovery skills by 20%. Benefits your whole team. (Might: 320)

If a team member is attuned to Light: increases their strength by 5% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Light: increases their strength by 5% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Light: increases their strength by 7% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Light: increases their strength by 7% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Light: increases their strength by 9% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
Abilities
Increases the potency of recovery skills by 13% when HP is full. (Might: 60)
Increases the potency of recovery skills by 15% when HP is full. (Might: 80)
Increases the potency of recovery skills by 15%.
Using Spirited Song grants the user the "Dispel Strike" effect. When this effect is active, the user's next force strike will dispel one enemy buff. This effect cannot stack and will be consumed on use.
Also, using Agitato Assault will grant the user a strength amp (Team Amp MAX Lv. = 2). After this amp is granted, this ability will not grant it again for 30 seconds. (Might: 120)
Reduces susceptibility to sleep by 50%. (Might: 60)
Reduces susceptibility to sleep by 100%. (Might: 100)
Reduces susceptibility to sleep and poison by 100%. When the user is hit by an attack that would have put them to sleep or poisoned them, their strength is increased by 15% for 10 seconds. This increase will not stack, and, after activating, this buff cannot be activated again by the same affliction for 15 seconds. (Might: 120)
Fills 50% of skill gauges at the start of quests. (Might: 60)
Fills 100% of skill gauges at the start of quests. Using a skill fills skill gauges by 5%. (Might: 120)
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