The Royal Regimen
The Royal Regimen is a tutorial-like series of Endeavors that teaches how to play Dragalia Lost. It was added in version 1.20.0.
Overview[edit]
The Royal Regimen's endeavors give tasks that guide the player through basic progression and game mechanics in Dragalia Lost. These include completing the Main Campaign; upgrading adventurers, facilities, and equipment; and completing late-game content such as standard-mode High Dragon Trials and The Agito Uprising.
These tasks act mostly the same as regular Endeavors, but are in a separate menu and must be completed in sequence. If, for example, the player has completed the task for endeavor #10, but they have not yet completed endeavor #9, then they cannot claim their prize for completing endeavor #10 until after they have also completed endeavor #9.
Each endeavor will also have an extended description with more details about the task, as well as a "Go" button that will take the player to a menu relevant to the task - for example, an endeavor requiring progress in the Main Campaign will go to the Main Campaign screen.
The endeavors are divided into three stages: Basic, Intermediate, and Advanced Drills, and these are sequential in the same way as the endeavors themselves. Stage 1 must be completed before advancing to stage 2, etc.
The Royal Regimen's endeavors will apply retroactively for players who had completed tasks before entering the Regimen's menu. However, there are some exceptions to this:
- "View the Wyrmprint Section of the Treasure Trade" - requires the player to visit that section again, regardless of whether they have accessed it before.
Notable rewards include a total of 5★ Summon Voucher (Adventurer) x4,
5★ Summon Voucher (Dragon) x3, and
Wyrmite x4,400. Most of the other rewards are upgrade materials, positioned in such a way to speed up completion of the Royal Regimen itself.
The Royal Regimen is accessible via a window on the home screen before the entire regimen is complete. After completion, the window will disappear. The player may go back to view the endeavors under More →
Player Info.
Endeavors[edit]

# | Description | Reward |
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1 | Perform an Item Summon in the Shop. You can perform item summons by choosing Upgrade Essentials & Packs in the shop menu. The first item summon each day is free, so don't let it go to waste! |
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2 | Clear Ch. 1 2-3 of the Main Campaign You'll learn the basics of combat while advancing the main campaign! |
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3 | View the Wyrmprint Section of the Treasure Trade You can see this by tapping on the Shop icon on the home screen and then selecting Wyrmprints. There are tons of different ones available! |
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4 | Clear Ch. 1 3-4 of the Main Campaign Equipping wyrmprints on your adventurers will help you through the main campaign! |
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5 | Unlock 10 Mana Nodes for a Flame-Attuned Adventurer Unlocking your adventurers' mana nodes is an important part of making them stronger! You can access them by tapping Upgrade from the home screen and choosing Mana Circles. You can also get mana from the main campaign! |
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6 | Use the Optimize Feature to Form a Flame-Attuned Team Flame-attuned adventurers have the advantage against wind-attuned enemies. You can cycle between teams using the row of elemental icons near the top of the Teams menu. |
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7 | Clear Ch. 1 4-6 of the Main Campaign Once you have, the chapter will be complete! |
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8 | Upgrade a Rupie Mine to Lv. 2 The higher the level of your mines, the more rupies they can hold! |
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9 | Place a Flame Altar on the Castle Grounds Flame Altars increase the stats of flame-attuned adventurers. |
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10 | Unlock 10 Mana Nodes for a Wind-Attuned Adventurer Unlocking your adventurers' mana nodes is an important part of making them stronger! You can access them by tapping Upgrade from the home screen and choosing Mana Circles. You can also get mana from the main campaign! |
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11 | Use the Optimize Feature to Form a Wind-Attuned Team Wind-attuned adventurers have the advantage against water-attuned enemies. You can cycle between teams using the row of elemental icons near the top of the Teams menu. |
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12 | Clear Ch. 2 2-1 of the Main Campaign You'll want a wind-attuned team to make it through this chapter. Clearing this quest will unlock recurring events! |
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13 | Place a Dragontree on the Castle Grounds Dragontrees produce dragonfruit, which you can feed to your dragons to raise their level! If you don't have one, you can get one from the Upgrade menu on the home screen! |
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14 | Upgrade a Dragontree to Lv. 2 By increasing the level of your dragontree, you'll also increase its output—in both quantity AND quality! |
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15 | Give a Gift to a Dragon You can give dragons gifts at the Dragon's Roost in the Castle Grounds. Increasing your bond will make 'em stronger, and they'll give you gifts, too. What more could you want?! |
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16 | Place a Wind Altar on the Castle Grounds Wind Altars increase the stats of wind-attuned adventurers. You'll be able to build your first after reaching player level 4, so advance the main campaign and get leveling up! |
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17 | Clear Windmaul Ruins You can get all kinds of useful items for powering up your wind-attuned adventurers and facilities from Windmaul Ruins. Bring a flame-attuned team to burn up the opposition! |
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18 | Upgrade a Wind Altar to Lv. 10 You can get Wind Orbs from Windmaul Ruins. |
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19 | Clear Ch. 2 5-3 of the Main Campaign You'll want a wind-attuned team to make it through this chapter. |
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20 | Upgrade a Wind-Attuned Dragon to Lv. 5 You can level up dragons using dragonfruit! |
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21 | Clear Ch. 2 6-2 of the Main Campaign Once you have, the chapter will be complete! |
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22 | Enter an Alliance and Claim Your Check-In Reward Alliances let you talk to other players, and go on quests with 'em too. You can search for an alliance that matches your goals, or you can establish one yourself! |
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23 | Upgrade the Halidom to Lv. 2 Leveling up the Halidom will give you more land to build more facilities! |
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24 | Upgrade the Smithy to Lv. 2 Upgrading the Smithy will let you craft more types of weapons. |
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25 | Raise a Water-Attuned Adventurer to Lv. 30 You can easily increase an adventurer's level using the crystals you get from Avenue to Power. |
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26 | Unlock 10 Mana Nodes for a Water-Attuned Adventurer Unlocking your adventurers' mana nodes is an important part of making them stronger! You can access them by tapping Upgrade from the home screen and choosing Mana Circles. You can get more mana from Avenue to Power! |
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27 | Upgrade a Water-Attuned Dragon to Lv. 5 You can increase a dragon's level using the dragonfruit you get from a Dragontree placed in the Castle Grounds. |
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28 | Use the Optimize Feature to Form a Water-Attuned Team Water-attuned adventurers have the advantage against flame-attuned enemies. You can cycle between teams using the row of elemental icons near the top of the Teams menu. |
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29 | Place a Water Altar on the Castle Grounds Water Altars increase the stats of water-attuned adventurers. You'll be able to build your first after reaching player level 6. |
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30 | Clear Waterscour Ruins You can get all kinds of useful items for powering up your water-attuned adventurers and facilities from Waterscour Ruins. Bring a wind-attuned team to make it a breeze! |
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31 | Upgrade a Water Altar to Lv. 10 You can get Water Orbs from Waterscour Ruins. |
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32 | Clear Ch. 3 4-4 of the Main Campaign You'll want a water-attuned team to make it through this chapter. |
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33 | Upgrade a Flame-Attuned Dragon to Lv. 10 You can increase a dragon's level using the dragonfruit you get from a Dragontree placed in the Castle Grounds. |
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34 | Clear Flamehowl Ruins You can get all kinds of useful items for powering up your flame-attuned adventurers and facilities from Flamehowl Ruins. Bring a water-attuned team to make a splash! |
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35 | Upgrade a Flame Altar to Lv. 10 You can get Flame Orbs from Flamehowl Ruins. |
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36 | Clear a Dragon Trial on Beginner You can attempt Dragon Trials from the Challenge Events section of the quest menu! Show the dragons just how much stronger you've become! |
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37 | Raise a Shadow-Attuned Adventurer to Lv. 40 You can easily increase an adventurer's level using the crystals you get from Avenue to Power. |
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38 | Unlock 10 Mana Nodes for a Shadow-Attuned Adventurer Unlocking your adventurers' mana nodes is an important part of making them stronger! You can access them by tapping Upgrade from the home screen and choosing Mana Circles. You can get more mana from Avenue to Power! |
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39 | Use the Optimize Feature to Form a Shadow-Attuned Team Shadow-attuned adventurers have the advantage against light-attuned enemies. You can cycle between teams using the row of elemental icons near the top of the Teams menu. |
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40 | Place a Shadow Altar on the Castle Grounds Shadow Altars increase the stats of shadow-attuned adventurers. You'll be able to build your first after reaching player level 8. |
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41 | Clear Ch. 4 5-4 of the Main Campaign You'll want a shadow-attuned team to make it through this chapter. If you're low on might, you can power up your adventurers using the crystals you get from Avenue to Power! |
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42 | Raise a Light-Attuned Adventurer to Lv. 50 You can easily increase an adventurer's level using the crystals you get from Avenue to Power. |
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43 | Unlock 10 Mana Nodes for a Light-Attuned Adventurer Unlocking your adventurers' mana nodes is an important part of making them stronger! You can access them by tapping Upgrade from the home screen and choosing Mana Circles. You can get more mana from Avenue to Power! |
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44 | Upgrade a Light-Attuned Dragon to Lv. 30 You can increase a dragon's level using the dragonfruit you get from Dragon Trials, Avenue to Power, or a Dragontree placed in the Castle Grounds. |
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45 | Use the Optimize Feature to Form a Light-Attuned Team Light-attuned adventurers have the advantage against shadow-attuned enemies. You can cycle between teams using the row of elemental icons near the top of the Teams menu. |
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46 | Place a Light Altar on the Castle Grounds Light Altars increase the stats of light-attuned adventurers. You'll be able to build your first after reaching player level 10. |
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47 | Clear Lightsunder Ruins You can get all kinds of useful items for powering up your light-attuned adventurers and facilities from Lightsunder Ruins. Bring a shadow-attuned team to make 'em scream! |
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48 | Upgrade a Light Altar to Lv. 10 You can get Light Orbs from Lightsunder Ruins. |
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49 | Clear Ch. 5 4-4 of the Main Campaign You'll want a light-attuned team to make it through this chapter. If you're short on might, you can power up your adventurers using the crystals you get from Avenue to Power! |
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50 | Upgrade a Shadow-Attuned Dragon to Lv. 30 You can increase a dragon's level using the dragonfruit you get from Dragon Trials, Avenue to Power, or a Dragontree placed in the Castle Grounds. |
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51 | Clear Shadowsteep Ruins You can get all kinds of useful items for powering up your shadow-attuned adventurers and facilities from Shadowsteep Ruins. Bring a light-attuned team to purge those baddies good! |
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52 | Upgrade a Shadow Altar to Lv. 10 You can get Shadow Orbs from Shadowsteep Ruins. |
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53 | Clear a Dragon Trial on Standard You can attempt Dragon Trials from the Challenge Events section of the quest menu! Power up your adventurers and dragons, and use a team of the effective element to bring your opponents down! |
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54 | Reach Bond Lv. 10 with a Dragon You can give dragons gifts at the Dragon's Roost in the Castle Grounds. They love items like four-leaf clovers, but you can also buy 'em gifts with rupies! |
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55 | Upgrade the Halidom to Lv. 3 Leveling up the Halidom will give you more land to build more facilities! |
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56 | Clear All Endeavors in Stage 1 of the Royal Regimen You'll earn this reward by clearing all of the endeavors in Stage 1 of the regimen. |
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# | Description | Reward |
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1 | Upgrade the Smithy to Lv. 3 Upgrading the Smithy will let you craft more types of weapons. |
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2 | Raise a Flame-Attuned Adventurer to Lv. 70 You can easily increase an adventurer's level using the crystals you get from Avenue to Power. |
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3 | Unlock 20 Mana Nodes for a Flame-Attuned Adventurer Unlocking your adventurers' mana nodes will make them stronger! You can get Flame Orbs and Blaze Orbs from Flamehowl Ruins, and mana from Avenue to Power. |
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4 | Clear Ch. 6 3-3 of the Main Campaign You'll want a powerful flame-attuned team to make it through this chapter. |
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5 | Raise a Shadow-Attuned Adventurer to Lv. 70 You can easily increase an adventurer's level using the crystals you get from Avenue to Power. |
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6 | Unlock 20 Mana Nodes for a Shadow-Attuned Adventurer Unlocking your adventurers' mana nodes will make them stronger! You can get Shadow Orbs and Nightfall Orbs from Shadowsteep Ruins, and mana from Avenue to Power. |
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7 | Reach a Facility Level of Lv. 85 Try leveling up as many facilities as you can! |
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8 | Clear Ch. 6 4-3 of the Main Campaign Chapter 6 4-3 of the main campaign is full of challenging foes, and you'll need a strong shadow-attuned team to make it through. If you're struggling, try leveling up your team using items from Avenue to Power! |
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9 | Place a Wind Dracolith on the Castle Grounds You'll get a Wind Dracolith for clearing Ch. 6 4-4 of the main campaign. It boosts wind-attuned dragons! |
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10 | Upgrade the Halidom to Lv. 4 Leveling up the Halidom will give you more land to build more facilities! You'll need Talonstones, which you can get by giving gifts to dragons at the Dragon's Roost. |
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11 | Place a Sword Dojo on the Castle Grounds Dojos power up adventurers who use the corresponding weapon type in battle. |
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12 | Clear The Imperial Onslaught on Beginner You can challenge The Imperial Onslaught from the Challenge Events section of the quest menu. The drop rewards from these quests can be used to level up your dojos! |
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13 | Raise a Wind-Attuned Adventurer to Lv. 70 You can easily increase an adventurer's level using the crystals you get from Avenue to Power. |
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14 | Unlock 20 Mana Nodes for a Wind-Attuned Adventurer Unlocking your adventurers' mana nodes will make them stronger! You can get Wind Orbs and Storm Orbs from Windmaul Ruins, and mana from Avenue to Power. |
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15 | Advance the Main Campaign and Place a Water Dracolith You'll get a Water Dracolith for clearing Ch. 7 5-6 of the main campaign. It boosts water-attuned dragons! |
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16 | Upgrade the Smithy to Lv. 4 When you've achieved this goal, you'll be able to craft 4★ core weapons! |
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17 | Raise a Water-Attuned Adventurer to Lv. 70 You can easily increase an adventurer's level using the crystals you get from Avenue to Power. |
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18 | Unlock 20 Mana Nodes for a Water-Attuned Adventurer Unlocking your adventurers' mana nodes will make them stronger! You can get Water Orbs and Stream Orbs from Waterscour Ruins, and mana from Avenue to Power. |
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19 | Raise a Light-Attuned Adventurer to Lv. 70 You can easily increase an adventurer's level using the crystals you get from Avenue to Power. |
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20 | Unlock 20 Mana Nodes for a Light-Attuned Adventurer Unlocking your adventurers' mana nodes will make them stronger! You can get Light Orbs and Radiance Orbs from Lightsunder Ruins, and mana from Avenue to Power. |
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21 | Reach 7,000 Might with a Team You can increase a team's might by powering up your adventurers, weapons, dragons, and wyrmprints. Try crafting and upgrading some 4★ weapons! |
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22 | Clear The Imperial Onslaught on Standard You can challenge The Imperial Onslaught from the Challenge Events section of the quest menu. You'll want a team of powerful adventurers and dragons with the elemental advantage! |
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23 | Clear a Dragon Trial on Expert You can challenge Dragon Trials from the Challenge Events section of the quest menu. Make sure to bring powerful adventurers and dragons with an elemental advantage over the foe you're facing! |
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24 | Clear All Endeavors in Stage 2 of the Royal Regimen You'll earn this reward by clearing all of the endeavors in Stage 2 of the regimen. |
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# | Description | Reward |
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1 | Obtain Midgardsormr from the Treasure Trade You can trade for Midgardsormr in the Dragon Trials section of the Treasure Trade! You can obtain Windwyrm's Spheres and Windwyrm's Scales from Midgardsormr's Trial. |
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2 | Upgrade a Dragon to Lv. 50 You can increase a dragon's level using the dragonfruit you get from a Dragontree placed in the Castle Grounds, Dragon Trials, or Avenue to Power. |
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3 | Upgrade the Smithy to Lv. 5 When you've achieved this goal, you'll be able to craft non-elemental 5★ core weapons! |
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4 | Unlock 30 Mana Nodes for a Flame-Attuned Adventurer You can get Flame Orbs, Blaze Orbs, and Inferno Orbs from Flamehowl Ruins, Flamewyrm's Scales and Flamewyrm's Scaldscales from Brunhilda's Trial, and mana from Avenue to Power. |
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5 | Unlock 30 Mana Nodes for a Water-Attuned Adventurer You can get Water Orbs, Stream Orbs, and Deluge Orbs from Waterscour Ruins, Waterwyrm's Scales and Waterwyrm's Glistscales from Mercury's Trial, and mana from Avenue to Power. |
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6 | Unlock 30 Mana Nodes for a Wind-Attuned Adventurer You can get Wind Orbs, Storm Orbs, and Maelstrom Orbs from Windmaul Ruins, Windwyrm's Scales and Windwyrm's Squallscales from Midgardsormr's Trial, and mana from Avenue to Power. |
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7 | Unlock 30 Mana Nodes for a Light-Attuned Adventurer You can get Light Orbs, Radiance Orbs, and Refulgence Orbs from Lightsunder Ruins, Lightwyrm's Scales and Lightwyrm's Glowscales from Jupiter's Trial, and mana from Avenue to Power. |
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8 | Unlock 30 Mana Nodes for a Shadow-Attuned Adventurer You can get Shadow Orbs, Nightfall Orbs, and Nether Orbs from Shadowsteep Ruins, Shadowwyrm's Scales and Shadowwyrm's Darkscales from Zodiark's Trial, and mana from Avenue to Power. |
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9 | Upgrade the Halidom to Lv. 5 Leveling up the Halidom will give you more land to build more facilities! You'll need Talonstones, which you can get by giving gifts to dragons at the Dragon's Roost, and a facility level of 200. |
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10 | Raise an Adventurer to Lv. 80 Level up any 5★ adventurer of your choice to meet this goal! |
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11 | Unlock 40 Mana Nodes for a Flame-Attuned Adventurer You can get Flame Orbs, Blaze Orbs, Inferno Orbs, and Rainbow Orbs from Flamehowl Ruins, and Flamewyrm's Scales and Flamewyrm's Scaldscales from Brunhilda's Trial. |
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12 | Unlock 40 Mana Nodes for a Water-Attuned Adventurer You can get Water Orbs, Stream Orbs, Deluge Orbs, and Rainbow Orbs from Waterscour Ruins, and Waterwyrm's Scales and Waterwyrm's Glistscales from Mercury's Trial. |
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13 | Unlock 40 Mana Nodes for a Wind-Attuned Adventurer You can get Wind Orbs, Storm Orbs, Maelstrom Orbs, and Rainbow Orbs from Windmaul Ruins, and Windwyrm's Scales and Windwyrm's Squallscales from Midgardsormr's Trial. |
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14 | Unlock 40 Mana Nodes for a Light-Attuned Adventurer You can get Light Orbs, Radiance Orbs, Refulgence Orbs, and Rainbow Orbs from Lightsunder Ruins, and Lightwyrm's Scales and Lightwyrm's Glowscales from Jupiter's Trial. |
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15 | Unlock 40 Mana Nodes for a Shadow-Attuned Adventurer You can get Shadow Orbs, Nightfall Orbs, Nether Orbs, and Rainbow Orbs from Shadowsteep Ruins, and Shadowwyrm's Scales and Shadowwyrm's Darkscales from Zodiark's Trial. |
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16 | Upgrade the Smithy to Lv. 6 When you've achieved this goal, you'll be able to craft elemental 5★ core weapons! |
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17 | Upgrade a Wyrmprint to Lv. 40 Leveling up your team's wyrmprints will increase their might. You can buy the consecrated water you need to do so using rupies at the shop. |
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18 | Upgrade a Dragon to Lv. 80 You can unbind dragons from the Upgrade menu, and you'll want to for this task. You can gather dragonfruit from Dragon Trials and Avenue to Power! |
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19 | Reach 9,000 Might with a Team You can increase your might by powering up your adventurers, weapons, dragons, and wyrmprints. Upgrading facilities like altars and dojos will help too! |
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20 | Clear Wandering Shroom Strike You can attempt Void Battles from the Special Events section of the quest menu! If you don't succeed at first, keep practicing and studying the boss's attack patterns with a shadow-attuned team until you do! |
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21 | Reach 13,000 Might with a Team You can increase your might by powering up your adventurers, weapons, dragons, and wyrmprints. You'll want to unbind and upgrade your weapons for this challenge! |
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22 | Clear Steel Golem Strike You can attempt Void Battles from the quest menu! Using materials acquired by defeating the Gust Shroom to unlock the Dull Res weapon ability for water-attuned weapons will help you win! |
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23 | Clear The Imperial Onslaught on Expert You can challenge The Imperial Onslaught from the Challenge Events section of the quest menu. You'll want a team of powerful adventurers and dragons with the elemental advantage to clear Expert. |
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24 | Advance the Main Campaign and Place a Light Dracolith You'll get a Light Dracolith for clearing Ch. 9 5-5 of the main campaign. It boosts light-attuned dragons! |
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25 | Reach Bond Lv. 30 with a Dragon You can give dragons gifts at the Dragon's Roost in the Castle Grounds. They love items like four-leaf clovers, but you can also buy 'em gifts with rupies! |
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26 | Reach 15,000 Might with a Team You can increase your might by powering up your adventurers, weapons, dragons, and wyrmprints. Upgrading facilities like altars and dojos will help raise it even faster! |
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27 | Clear Void Zephyr Strike You can attempt Void Battles from the Special Events section of the quest menu! Using materials acquired by defeating the Amber Golem to unlock the Dull Res weapon ability for flame-attuned weapons will help you win! |
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28 | Clear Midgardsormr's Trial on Master You can attempt Dragon Trials from the Challenge Events section of the quest menu! You'll want a powerful flame-attuned team to beat Midgardsormr on Master. |
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29 | Obtain Glorious Tempest from the Treasure Trade You can trade for this wyrmprint from the Imperial Onslaught section of the shop's Treasure Trade. You can get Jade Insignias and Royal Jade Insignias from Battle in Rovetelle Forest. |
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30 | Clear High Midgardsormr's Trial on Standard (Solo) You can attempt Advanced Dragon Trials from the Challenge Events section of the quest menu! Using materials acquired by defeating Void Zephyr to unlock the High Midgardsormr's Bane weapon ability for flame-attuned weapons will help you win! |
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31 | Upgrade the Halidom to Lv. 6 Leveling up the Halidom will give you more land to build more facilities! You'll need Talonstones, which you can get by giving gifts to dragons at the Dragon's Roost. |
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32 | Upgrade the Smithy to Lv. 8 You'll unlock the ability to craft Chimeratech Weapons! |
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33 | Clear Ch. 10 6-3 of the Main Campaign You'll want a powerful light-attuned team to make it through this chapter. |
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34 | Upgrade the Halidom to Lv. 7 Leveling up the Halidom will give you more land to build more facilities! You'll need Talonstones, which you can get by giving gifts to dragons at the Dragon's Roost. |
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35 | Upgrade the Smithy to Lv. 9 That's as much as it can be upgraded! |
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36 | Defeat a Manticore in a Void Battle You can attempt Void Battles from the quest menu! Using materials acquired by defeating hermits to unlock the Fury Penetrator weapon ability will help you win! |
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37 | Upgrade the Halidom to Lv. 8 Leveling up the Halidom will give you more land to build more facilities! You'll need Talonstones, which you can get by giving gifts to dragons at the Dragon's Roost. |
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38 | Reach 18,000 Might with a Team You can increase your might by powering up your adventurers, weapons, dragons, and wyrmprints. Upgrading facilities like altars and dojos will help raise it even faster! |
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39 | Defeat a Chimera in a Void Battle (Solo) You can attempt Void Battles from the quest menu! Using materials acquired by defeating phantoms to unlock the Frenzy Res weapon ability will help you win! |
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40 | Upgrade the Halidom to Lv. 9 Leveling up the Halidom will give you more land to build more facilities! You'll need Talonstones, which you can get by giving gifts to dragons at the Dragon's Roost. |
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41 | Reach 22,000 Might with a Team You can increase your might by powering up your adventurers, weapons, dragons, and wyrmprints. Upgrading facilities like altars and dojos will help raise even faster! |
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42 | Clear an Agito Uprising Quest on Standard (Solo) You can attempt Agito Uprising quests from the Challenge Events section of the quest menu! |
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43 | Clear All Endeavors in Stage 3 of the Royal Regimen You'll earn this reward by clearing all of the endeavors in Stage 3 of the regimen. |
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