Summoning

From Dragalia Lost Wiki
Summoning location

Summoning is one of the key mechanics of Dragalia Lost. To obtain new Adventurers and Dragons, players are required to summon through the Summoning menu using Icon Wyrmite.png Wyrmite, Icon Diamantium.png Diamantium, or Consumable 10101.png Summon Vouchers. Prior to Version Update 1.7.1, Wyrmprints were also obtained through summoning (wyrmprints are now purchased in the Shop with Icon Resource Eldwater.png Eldwater instead).


Summoning Basics[edit]

Inside the Summon menu, players will be able to view active summon showcases that feature adventurers and dragons with a higher summoning rate than usual. Limited-time adventurers and dragons can only be summoned on their showcases, as well as revivals of their showcases, and in some cases, a new showcase that also features limited-time units. Non-limited units always have a chance to be summoned in the regular pool. All adventurers and dragons, with the exception of story adventurers, event welfare adventurers, treasure trade dragons, story dragons, void dragons, and event welfare dragons, are obtained via summoning.

In rare circumstances, limited-time adventurers may end up being released into the regular pool after a certain amount of time have passed, such as the case with 110043 02 r05.png Valentine's Hildegarde, 110011 02 r04.png Valentine's Ezelith, and 110052 03 r03.png Valentine's Orion in the Ardent Admirers summon showcase, who all became permanent as of the Dulcet Delights summon showcase.

It is also possible for non-limited-time adventurers and/or dragons to be introduced with a summon showcase that also introduces limited-time adventurers and/or dragons, such as the case with 210052 01.png Prometheus in the Ardent Admirers summon showcase again, or 110299 02 r05.png Radiant Xuan Zang, 110322 01 r05.png Zhu Bajie, 110323 01 r04.png Sha Wujing, and 210085 01.png Tie Shan Gongzhu in the Gala Dragalia (May 2020) summon showcase, for a Gala Dragalia example.

Summoning page

Inside most summon showcases, there are 3 different options to choose from to start a summon: Daily Deal, Single Summon, and Tenfold Summon.

The currency required to summon is as follows:

Summoning Option Description Cost
Daily Deal Discounted price single summon that resets daily Icon Diamantium.png 30
Single Summon Pull once for a single summon Icon Wyrmite.png 120 or Icon Diamantium.png 120 or Consumable 10101.png Summon Voucher
Tenfold Summon Pull ten times for ten summons, with a guaranteed 4 Icon Rarity 4.png or higher rarity pull on the last item Icon Wyrmite.png 1,200 or Icon Diamantium.png 1,200 or Consumable 10102.png Tenfold Summon Voucher

Costs prior to Version Update 1.7.1:

Expand to view.
Summoning Option Description Cost
Daily Deal Discounted price single summon that resets daily Icon Diamantium.png 30
Single Summon Pull once for a single summon Icon Wyrmite.png 150 or Icon Diamantium.png 150 or Consumable 10101.png Summon Voucher
Tenfold Summon Pull ten times for ten summons, with a guaranteed 4 Icon Rarity 4.png or higher rarity pull on the last item Icon Wyrmite.png 1,500 or Icon Diamantium.png 1,500 or Consumable 10102.png Tenfold Summon Voucher


Summoning Mechanics[edit]

Upon choosing a summon type and currency to spend, players are brought to an animated scene where a character summons a ray of light granting an item, which drops either a weapon, or cluster of crystals.

  • A weapon means the item is an adventurer that uses that weapon type. For example, a sword is an adventurer that uses a sword.
  • A cluster of crystals means the item is a dragon.

Additionally, the item's color indicates its rarity:

  • Silver - 3 Icon Rarity 3.png rarity
  • Gold - 4 Icon Rarity 4.png rarity
  • Rainbow - 5 Icon Rarity 5.png rarity

Sometimes, the last item in a summoning batch may change color to rainbow when it lands on the platforms. This means that the item is actually of a 5 Icon Rarity 5.png rarity, and is a unit that the player has never owned before.

  • This change can still happen when using single summons in batches of 2 - 9, but the animation of the items falling does not play. In this case, the change is also not restricted to the last item - any item in the batch can change.

Prior to Version Update 1.7.1, summoning could also drop a tablet of three different rarities/colors, meaning that the item was a Wyrmprint.

Teasers[edit]

A variety of teasers may appear when performing a summon, each holding different meaning for the summon results:

  • If one white dove flies past the screen, the resulting summon includes at least one 4 Icon Rarity 4.png or higher.
  • If multiple white doves fly past the screen, the resulting summon includes at least one 4 Icon Rarity 4.png or higher.
  • If the gemstone on the statue has a rainbow coloring, the resulting summon includes at least one 5 Icon Rarity 5.png.
  • If two Gold Fafnirs appear next to the summoner, the resulting summon includes at least one 5 Icon Rarity 5.png.
  • The circle in the sky will start blue, then may change to yellow, and may once again change to rainbow before it disappears.
    • If the final state of the circle is blue, the resulting summon is a 3 Icon Rarity 3.png or higher (only viewable in single summons, since tenfold summons guarantee 4 Icon Rarity 4.png or higher on the last item in the batch)
    • If the final state of the circle is yellow, the resulting summon includes at least one 4 Icon Rarity 4.png or higher.
    • If the final state of the circle is rainbow, the resulting summon includes at least one 5 Icon Rarity 5.png.

Rarity Distribution[edit]

The following table displays standard summon rates.

Featured 5 Icon Rarity 5.png adventurers and dragons have a base summon rate of 0.50% and 0.80% respectively (1 in 200 and 1 in 125 summons). The individual rates for featured lower rarities vary depending on how many units of those rarities are in the featured pool.

  • Under most circumstances, 5 Icon Rarity 5.png items won't split rates; each item will have their full featured rate.
  • If the summon showcase features 4 Icon Rarity 4.png adventurers or dragons (henceforth collectively referred to as items), they split a fixed 7% rate.
    • If both adventurers and dragons are featured, first split the 7% rate so that it's even across the two (so, 3.50% and 3.50%).
      • Then, divide the 3.5% adventurer rate across the amount of featured adventurers, and the 3.5% dragon rate across the amount of featured dragons.
    • If only adventurers or only dragons are present, you skip the 3.5%/3.5% split step.
      • Divide the fixed 7% total featured rate by the amount of featured items to get the individual rate. Examples:
        • If there's only one featured 4 Icon Rarity 4.png item, the featured item will have a 7% initial rate.
        • If there's two featured 4 Icon Rarity 4.png items, they will have a 3.5% rate each, totalling 7%.
        • If there's three featured 4 Icon Rarity 4.png items, they will have approximately 2.333% rate each, totalling 7%.

On the 10th summon in a tenfold summon, the unit summoned is guaranteed to be 4 Icon Rarity 4.png or above. As such, the 3 Icon Rarity 3.png rate will be added to the 4 Icon Rarity 4.png rate instead.

  • For example: On a standard banner with 4% initial 5 Icon Rarity 5.png rate, the 10th summon in a tenfold will have an initial 4 Icon Rarity 4.png rate of (80.00% + 16.00%) = 96.00%.
  • The featured 4 Icon Rarity 4.png rate in this situation is raised to an initial 42.00%, but is still divided among the featured 4 Icon Rarity 4.png items as described above.
  • The non-featured 4 Icon Rarity 4.png rate in this situation is raised to an initial 54.00%.
Rarity Type Total Rarity Total
5 Icon Rarity 5.png Featured Adventurer 0.50% each Standard: 4.00%
Gala: 6.00%
Dragon 0.80% each
5 Icon Rarity 5.png Adventurer 5 Icon Rarity 5.png total rate minus combined rate of all featured 5 Icon Rarity 5.png items.
  • If there are no featured 5 Icon Rarity 5.png, this will be the same as the rarity total.
  • If there are no featured 5 Icon Rarity 5.png on a Standard banner, the rate is divided into 2.00% Adventurers and 2.00% Dragons.
  • If there are no featured 5 Icon Rarity 5.png on a Gala banner, the rate is divided into 3.00% Adventurers and 3.00% Dragons.
Dragon
4 Icon Rarity 4.png Featured Adventurer 7.00% split across featured 4 Icon Rarity 4.png items.
  • If it is the 10th summon in a tenfold in a Standard banner, this will be 42.00% instead of 7.00%.
  • If it is the 10th summon in a tenfold in a Gala banner, this will be 41.125% instead of 7.00%.
16.00%
Dragon
4 Icon Rarity 4.png Adventurer 9.00%
  • If there are no featured 4 Icon Rarity 4.png, this will be the same as the rarity total.
  • If there are no featured 4 Icon Rarity 4.png on a Standard banner, the rate is divided into 8.55% Adventurers and 7.45% Dragons.
    • If it is the 10th summon in a tenfold on top of that, the rate is divided into 51.30% Adventurers and 44.70% Dragons.
  • If there are no featured 4 Icon Rarity 4.png on a Gala banner, the rate is divided into 8.55% Adventurers and 7.45% Dragons.
    • If it is the 10th summon in a tenfold on top of that, the rate is divided into 50.23% Adventurers and 43.76% Dragons.
Dragon
3 Icon Rarity 3.png Featured Adventurer 4.00% each Standard: 80.00%
Gala: 78.00%
Dragon
3 Icon Rarity 3.png Adventurer 3 Icon Rarity 3.png total rate minus combined rate of all featured 3 Icon Rarity 3.png items
  • If there are no featured 3 Icon Rarity 3.png, this will be the same as the rarity total.
  • If there are no featured 3 Icon Rarity 3.png on a Standard banner, the rate is divided into 48.00% Adventurers and 32.00% Dragons.
  • If there are no featured 3 Icon Rarity 3.png on a Gala banner, the rate is divided into 47.00% Adventurers and 31.00% Dragons.
Dragon

Rarity Distribution prior to A Splash of Adventure (July 31, 2019)[edit]

Expand to view.
Rarity Type Total Rarity Total
5 Icon Rarity 5.png Featured Adventurer 1.50% 4.00%
Dragon
5 Icon Rarity 5.png Adventurer 2.50%
Dragon
4 Icon Rarity 4.png Featured Adventurer 7.00% 16.00%
Dragon
4 Icon Rarity 4.png Adventurer 9.00%
Dragon
3 Icon Rarity 3.png Featured Adventurer 8.00% 80.00%
Dragon
3 Icon Rarity 3.png Adventurer 72.00%
Dragon

Rarity Distribution prior to Version Update 1.7.1[edit]

Expand to view.
Rarity Type Rate Total Rarity Total
5 Icon Rarity 5.png Featured Adventurer 0.50% 2.00% 4.00%
Dragon 0.50%
Wyrmprint 1.00%
5 Icon Rarity 5.png Adventurer 0.50% 2.00%
Dragon 0.50%
Wyrmprint 1.00%
4 Icon Rarity 4.png Featured Adventurer 1.75% 7.00% 16.00%
Dragon 1.75%
Wyrmprint 3.50%
4 Icon Rarity 4.png Adventurer 3.07% 9.00%
Dragon 1.97%
Wyrmprint 3.95%
3 Icon Rarity 3.png Featured Adventurer 4.00% 8.00% 80.00%
Dragon -
Wyrmprint 4.00%
3 Icon Rarity 3.png Adventurer 29.75% 72.00%
Dragon 17.75%
Wyrmprint 24.50%

On the 10th roll of a Tenfold Summon in which a 4 Icon Rarity 4.png or higher rarity pull is guaranteed, the normal summon rates are as follows:

Rarity Type Rate Total Rarity Total
5 Icon Rarity 5.png Featured Adventurer 0.50% 2.00% 4.00%
Dragon 0.50%
Wyrmprint 1.00%
5 Icon Rarity 5.png Adventurer 0.50% 2.00%
Dragon 0.50%
Wyrmprint 1.00%
4 Icon Rarity 4.png Featured Adventurer 10.50% 42.00% 96.00%
Dragon 10.50%
Wyrmprint 21.00%
4 Icon Rarity 4.png Adventurer 18.45% 54.00%
Dragon 11.85%
Wyrmprint 23.70%

Pity Rate[edit]

For every 10 summons in a row that a 5 Icon Rarity 5.png fails to appear, the 5 Icon Rarity 5.png appearance rate will increase by 0.5%. This will reset back to the base rates if a 5 Icon Rarity 5.png is pulled, even if it is a duplicate.

The maximum 5 Icon Rarity 5.png rate with pity added is 9%, after which the next summon is guaranteed to be a 5 Icon Rarity 5.png summon (if a tenfold is performed, then the first item is the guarantee).

Maximum pity can be achieved after 100 summons with no 5 Icon Rarity 5.png on a regular summon showcase, or 60 summons with no 5 Icon Rarity 5.png on a Gala Dragalia Showcase.

Pity rate will subtract from the 3 Icon Rarity 3.png appearance rate whenever possible. On the 10th summon in a tenfold, which is guaranteed to be a 4 Icon Rarity 4.png or above, pity rate is subtracted from the 4 Icon Rarity 4.png appearance rate instead.

Wyrmsigils[edit]

Wyrmsigils

For every summon performed, the player will receive 1 Icon Wyrmsigil.png Wyrmsigil. For summons performed with Icon Diamantium.png Diamantium (paid currency), 2 Wyrmsigils will be received per summon instead.

If 300 Wyrmsigils are collected from a single Summon Showcase, the player will be able to choose one Adventurer or Dragon from that Showcase to receive. The Adventurers and Dragons on offer will vary by Showcase. Note that Wyrmsigils cannot be transferred between Showcases.

When a Showcase ends, if the player has at least 300 Wyrmsigils in their possession, they will be given a 24-hour grace period to redeem them. After that period, or if the player had less than 300 sigils, all of the player's leftovers will be converted into 124001001.png Wyrmsigil Remnants. These can then be traded for various items in the Shop's Treasure Trade.

Duplicate Summons[edit]

It is possible to obtain multiple copies of dragons. However, if summoning an adventurer that was already obtained, the player will receive Icon Resource Eldwater.png Eldwater instead. The amount of eldwater received depends on the rarity of the adventurer.

Adventurer Rarity Eldwater Gained
5 Icon Rarity 5.png Icon Resource Eldwater.png8,500
4 Icon Rarity 4.png Icon Resource Eldwater.png2,200
3 Icon Rarity 3.png Icon Resource Eldwater.png150

Prior to Version Update 1.7.1, the rewards for duplicate adventurers were the following:

Expand to view.
Adventurer Rarity Eldwater Gained
5 Icon Rarity 5.png Icon Resource Eldwater.png3,000
4 Icon Rarity 4.png Icon Resource Eldwater.png1,000
3 Icon Rarity 3.png Icon Resource Eldwater.png150