Stat Boosts are effects that can increase the user's stats, or other attributes.
Stat Boosts are split into four categories:
(1 + sum of strength passives) * (1 + sum of strength buffs and strength amps) * (1 + strength EX)
Boosts within the same bracket are being added to each other, but boosts across different brackets are being multiplied by each other.
Mathematically, this means that over-investing boosts into one bracket (for example, too many passive strength boosts) is less efficient than investing in multiple brackets.
Example: Skill Damage
For the sake of comparison, assume that an adventurer equips a 40% Skill Damage Up wyrmprint (passive).
- If this adventurer equips Arsène, their skill damage boost is (1 + 0.4 + 1.8) = 3.2x.
- If this adventurer equips Gala Cat Sìth, their skill damage boost is (1 + 0.4) * (1 + 1.8) = 3.92x.
Most passives operate without any hard cap on how much can be stacked at a time.
- Caps on passives can happen, such as with Damage Reduction, but this is rare.
- While wyrmprints are subject to some capping, their caps only apply to other wyrmprints and NOT to adventurers or dragons.
All passives are immune to Curse of Nihility.
Buffs will manifest as blue-bordered icons above the player's skills during combat.
- Debuffs and Afflictions will have a red border instead.
- If Buffs or Debuffs are applied to a boss enemy, the icons will appear above their HP bar. If more than four icons are active on a boss, the icons will fade in-and-out to show them all, in sets of four icons each.
The border around a buff icon will slowly tick down like a clock, to indicate how long until the buff expires. Below each icon, a number will display one of three types of detail about the buff.
- Buff intensity (example: 13% Strength Up)
- Buff quantity (example: 3x HP Regen)
- Buff level (example: Lv 3 New Year's Prayer)
Buffs are subject to hard caps on intensity, quantity, and level. The exact caps will vary by stat and effect.
- For example, Strength Up buffs cannot exceed 200% intensity or 20 quantity - whichever limit is reached first is the one enforced. Any further buffs to that stat will be ignored while the cap is reached.
- Caps are enforced across all buffs that boost a particular stat, even if they do not share an icon. For instance, New Year's Prayer boosts strength, so it is counted alongside regular Strength Up buffs toward the strength buff cap.
Most buffs are nullified by Curse of Nihility, though there are some exceptions. See the Curse of Nihility article for more details.
Buff Chain Effects
Certain effects will have bonuses depending on the amount of buffs present (regardless of what type of buff it is).
- For effects that only look for specific buffs, see the triggering buff's article. For example: Defense Up for "doublebuff" effects.
|Name||Adventurers with Skill||Weapons with Skill||Dragons with Skill|
|Brilliant BoltLv. 4: Deals 1 shot of 1800% flame damage to enemies directly ahead, inflicts burn for 12 seconds - dealing 97% flame damage every 2.9 seconds - with 120% chance, dispels one buff from each target, and fires extra shots equal to the number of buffs the user has with 105% flame damage each, for a maximum of 7 additional shots. [2803 SP]||-||-|
|Empyreal LevinLv. 4: Deals 2 hits of 885.6% light damage to the target and nearby enemies, and inflicts paralysis for 13 seconds - dealing 97% light damage every 3.9 seconds - with 120% chance. Paralyzed foes take 2 hits of 974.16% light damage instead. Also deals up to 2 bonus hits of 105% (115.5% on paralyzed foes) light damage based on the number of buffs the user has. [2711 SP]||-||-|
|Graceful BulletLv. 2: Deals 2 hits of 1505% water damage to enemies directly ahead. The more buffs the user has, the higher the skill boost received and the higher the damage dealt, at +20% skill damage per Stronger Bullets stack and +5% skill damage per any other buff stack, up to a combined maximum of +80%. [7185 SP]||-||-|
|Gran GloriaLv. 2: Deals 1 shot of 1138.8% shadow damage to enemies directly ahead, and fires extra shots equal to the number of buffs the user has, dealing 1 shot of 95% shadow damage each. A maximum of 8 additional shots can be fired. [6434 SP]||-||-|
| Majestic TideLv. 4: Deals 1 hit of 1664% water damage to enemies in a line and inflicts frostbite - dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. The more buffs the user has, the higher the skill boost received and the higher the damage (+5% Skill Damage per buff).
Also activates "Born Ruler." During Born Ruler, the user's force strikes are powered up and can damage far-away enemies, and this skill is enhanced into Majestic Tide II, which deals 1 hit of 1674% water damage instead.
Using Majestic Tide II adds an additional stack of Born Ruler, further powering up the user's force strikes and causing them to deal extra damage and bonus damage to frostbitten foes, while also enhancing Majestic Tide II into Majestic Tide III, which deals 1 hit of 1680% water damage instead. All stacks of Born Ruler will be consumed upon using Majestic Tide III, or a force strike with any stacks of Born Ruler. Born Ruler will not activate when using this skill as a shared skill. [2714 SP]
|Parasol ShotLv. 4: Deals 3 hits of 107% and 1 hit of 540% light damage to the target and nearby enemies and inflicts paralysis for 13 seconds - dealing 97% light damage every 3.9 seconds - with 120% base chance, and fires extra shots equal to the number of buffs the user has, dealing 1 hit of 107% light damage each. A maximum of 5 additional shots can be fired. Paralyzed foes take 3 hits of 117.7%, 1 hit of 594% and up to 5 hits of 117.7% light damage instead. [2841 SP]||-||-|
|Raging TideLv. 4: Deals 2 hits of 818% water damage to enemies directly ahead, and inflicts frostbite for 21 seconds - dealing 41% water damage every 2.9 seconds - with 120% chance. The more buffs the user has, the higher the skill boost received and the higher the damage (+5% Skill Damage per buff). [3033 SP]||-||-|
|Royal MaelstromLv. 3: Deals 3 hits of 556.6% water damage to surrounding enemies. The more buffs the user has, the higher the skill boost received and the higher the damage (+5% Skill Damage per buff). [4817 SP]||-||-|
|Shining SlashLv. 4: Deals 4 hits of 507% light damage to enemies in a line. Both this skill's critical rate and the critical rate of attack skills in dragon form will be increased by 10% for each buff with a different icon applied to the user, up to a maximum of 70%. [2870 SP]||-||-|
|Splendido DominioLv. 3: Deals 11 hits of 80% and 1 hit of 1175% shadow damage to enemies directly ahead, inflicts shadowblight - dealing 41% shadow damage every 2.9 seconds for 21 seconds - with 120% chance, and fires extra shots equal to the number of buffs the user has with 25% shadow damage each, for a maximum of 15 additional shots. [5670 SP]||-||-|
|Name||Might Value||Adventurers with Ability||Wyrmprints with Ability||Dragons with Ability||Weapons with Ability|
|Star of the Dance I||80||-||-||-|
|Star of the Dance II||100||-||-||-|
|Connecting Call I||80||-||-||-|
|Connecting Call II||100||-||-||-|
|Connecting Call III||120||-||-||-|
|Mad Romantic I||80||-||-||-|
|Mad Romantic II||100||-||-||-|
Amps are similar to buffs, but use a strict tiering system. They manifest as yellow-bordered or orange-bordered icons above the player's skills during combat.
However, Amps will NOT activate effects that look at the amount of buffs currently present.
- In other words, Amps do NOT activate the Buff Chain Effects listed earlier.
Amps are also NOT subject to the same caps as buffs.
In terms of damage calculation, Amps are added in the same bracket as buffs.
All Amps are immune to Curse of Nihility.
For more information on how Amps work, see the Amps article.
EX is currently only available in the form of primary Co-abilities, such as the standard 10% Strength Up from Blade adventurers.
Please note that Chain Co-abilities are NOT categorized as EX. Instead, they may be Passives or Buffs - which one it is will vary by the Chain Co-ability. See the list on the Chain Co-abilities article for more details.
All EX are immune to Curse of Nihility.