Skill Shift

From Dragalia Lost Wiki

Icon Buff 2010004.png Skill Shift is a system in which certain skills are upgraded when they connect with a foe.

Mechanics

When Skill Shift has activated once, the skill is said to be in "Phase II". If Skill Shift activates once more, it will then be in "Phase III", if it has one. A Skill Shift triggered in the final phase will revert it to "Phase I". Each phase includes the effects from all lower phases. A skill will remain in the same phase with all of it's benefits until the Skill Shift is successfully triggered. Not all skills have three phases, however; the number of phases a skill has will depend on the individual skill.

Skill Shift resets when you successfully connect during the final phase, returning the skill to its original capabilities. Successfully connecting with the skill again after this will activate Skill Shift once more.

110010 01 r05.png Mikoto's Icon Skill 002.png Ravenous Fire and 110348 01 r04.png Hanabusa's Icon Skill 004.png Dance of Blades are special skills that behave similar to Skill Shift, but have a time limit on their Skill Shifts.

It should be noted that Skill Shift specifically is controlled by special buffs. If those buffs are lost in some way, the skill will revert to Phase I.

Inducers

Skills that induce Skill Shift

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 052.png Ancient RayLv. 4: Deals 1 hit of 88% and 1 hit of 270% shadow damage to multiple targets and enemies near those targets and activates "Skill Shift" if the attack connects.
Initially, this skill will target 3 enemies. Phase II will target 4 enemies, while Phase III will target 5 enemies.

Targets will be chosen by their proximity to the user (targets the closest enemies), and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. [2814 SP]
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Icon Skill 045.png Camping MemoriesLv. 2: Deals 1 hit of 1845% water damage to enemies directly ahead, creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 15%, and activates "Skill Shift." Phase II also increases the entire team's energy levels by 2 stages, while Phase III increases them by 3 stages. [5909 SP] - -
Icon Skill 020.png Captivating CanvasLv. 3: Deals 2 hits of 333% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 88.3% light damage every 3.9 seconds - with 110% base chance. Paralyzed foes take 2 hits of 666% light damage instead. Activates "Skill Shift" if the attack connects.

Phase II increases paralysis's success rate to 160% base chance, while Phase III restores HP to all allies with 30% Recovery Potency. [3478 SP]
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Icon Skill 023.png Chaotic FissureLv. 3: Deals 2 hits of 304% water damage to enemies directly ahead, and inflicts frostbite for 21 seconds - dealing 37% water damage every 2.9 seconds - with 120% chance. Frostbitten foes take 2 hits of 608% water damage instead.

Activates "Skill Shift" if the attack connects. Phase II increases frostbite's success rate to 160% and damage to 74% every 2.9 seconds, while Phase III also increases the user's strength by 15% for 10 seconds. [3051 SP]
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Icon Skill 014.png Crash ArmamentLv. 3: Deals 1 hit of 337% and 1 hit of 353% light damage to the target and nearby enemies, and activates "Skill Shift" if the attack connects.

Phase II deals 1 hit of 370% and 1 hit of 387% light damage and adds an additional 5% decrease to enemies' defense for 10 seconds, which does not stack. Phase III also increases Obstruction Armament's skill gauge by 30% and deals 1 hit of 404% and 1 hit of 421% light damage. [3051 SP]
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Icon Skill 004.png Dance of BladesLv. 3: Deals 1 hit of 1130% light damage to enemies directly ahead and activates "Dragon Dance" for 20 seconds if the skill connects. During Dragon Dance, this skill is upgraded to Dance of Blades (Dragon Dance).

Dance of Blades (Dragon Dance) has a reduced SP cost of 2567, deals 1 hit of 1382% light damage to enemies directly ahead and if it connects, ends Dragon Dance and activates "Tiger Dance" for 15 seconds, granting access to Dance of Blades (Tiger Dance).

Dance of Blades (Tiger Dance) has a reduced SP cost of 2567 and deals 1 hit of 1633% light damage to enemies directly ahead. If the skill connects, Tiger Dance will end. [2840 SP]
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Icon Skill 139.png Ephemeral LoveLv. 2: Deals 1 hit of 840% and 1 hit of 1050% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Summer Memories.

Phase II deals 1 hit of 924% and 1 hit of 1155% wind damage, while Phase III deals 1 hit of 1092% and 1 hit of 1365% wind damage.

Phase IV deals 1 hit of 1344% and 1 hit of 1680% wind damage, inflicts poison on foes - dealing 58.2% wind damage every 2.9 seconds for 30 seconds - with 120% chance, and inflicts one stack of Doleful Spirit on the user, up to a maximum of 4 stacks.
While the user has one or more stacks of Doleful Spirit, their energy level will not increase, and using this skill during Phase IV will cause them to take 20% of their HP as damage for each stack of Doleful Spirit. Stacks of Doleful Spirit will not be removed by shapeshifting. [4512 SP]
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Icon Skill 053.png Faith of the EldersLv. 3: Deals 1 hit of 470% shadow damage to the target and nearby enemies, reduces their defense by 10% for 20 seconds, and activates "Skill Shift" if the attack connects.
Phase II adds an additional 10% decrease to enemies' strength, while Phase III also restores HP to all allies with 22% Recovery Potency and continues healing with 17% Recovery Potency every 2.9 seconds over the next 20 seconds. [6000 SP]
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Icon Skill 039.png Fire EmblemLv. 3: Deals 1 hit of 899% flame damage to enemies in a line, increases the user's strength by 10% for 10 seconds and activates "Skill Shift" if the attack connects.

Phase II increases the entire team's strength by 10% for 10 seconds instead, while Phase III also increases the entire team's attack rate by 30% for 10 seconds.

Burning foes will take 1 hit of 1798% flame damage instead. [5700 SP]
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Icon Skill 106.png Flower of JoyLv. 3: Deals 1 hit of 417% light damage to the target, and inflicts paralysis - dealing 97% light damage every 3.9 seconds for 13 seconds - with 120% chance. Activates "Skill Shift" if the attack connects. Phase II adds an additional 10% increase to the user's defense for 10 seconds, while Phase III adds an additional 10% increase to the entire team's strength for 10 seconds. [2810 SP] - -
Icon Skill 214.png Infinite LoveLv. 2: Grants the romance gauge one full charge, and activates "Skill Shift." This Skill Shift will cycle through a total of three phases. Phase II also grants the "Sweet Valentine" effect to all teammates, while Phase III also grants the "Bittersweet Valentine" effect to the user.

When the romance gauge has five charges, this skill will instead grant all teammates the "Sweet Valentine" effect, grant the user the "Bittersweet Valentine" effect, immediately ready the Rampaging Passion skill for use, and no longer activate Skill Shift.

Sweet Valentine increases the entire team's defense by 15% for 15 seconds and does not stack. Bittersweet Valentine grants 30% skill damage to the user's next attack skill and does not stack. [11640 SP]
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Icon Skill 015.png Last ResortLv. 3: Deals 2 hits of 221% wind damage to the target and nearby enemies, and inflicts poison for 15 seconds - dealing 53% wind damage every 2.9 seconds - with 110% base chance. Poisoned foes take 2 hits of 497.25% wind damage instead. Activates "Skill Shift" if the attack connects.
Phase II increases poison's success rate to 160%, while Phase III increases the entire team's strength by 15% for 10 seconds. [2803 SP]
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Icon Skill 268.png Lunatic DeliveranceLv. 2: Grants the user the "Blood Moon" effect, grants the entire team a team strength amp (MAX Lv. = 3), and activates "Skill Shift." This skill will become Lunatic Desolation and be immediately readied for use.

Lunatic Desolation consumes Blood Moon and all stacks of Moonlit Rage, deals wind damage to surrounding enemies, and inflicts stun for 6-7 seconds with 180% chance. This attack deals damage based on the number of Moonlit Rage stacks consumed.

- 0 to 3 stacks: 1 hit of 1098% wind damage
- 4 to 6 stacks: 1 hit of 1618% wind damage
- 7 to 9 stacks: 1 hit of 2244% wind damage
- 10 stacks: 1 hit of 3600% wind damage

If this skill has become Lunatic Desolation and not yet been used when the user's remaining shapeshift time runs out, it will be used automatically. [30 SP]
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Icon Skill 018.png Monkey OverdriveLv. 3: Deals 1 hit of 1348% shadow damage to surrounding enemies and activates "Skill Shift" if the attack connects. Phase II deals 1 hit of 1722% shadow damage and increases the skill's area of effect, while Phase III deals 2 hits of 987% shadow damage, increases its area of effect even more and unleashes the user's fighting spirit. The user will be immune to knockback during this attack.

If this skill is used after the user's fighting spirit has been unleashed, a variant called Monkey-Tiger Wrath will be used instead. Monkey-Tiger Wrath costs 2980 SP, deals 4 hits of 375% shadow damage to enemies directly ahead and applies a burst gambit called "Monkey's Burst" (Gambit Counter: 15). Tapping the screen a set number of times during the attack will power up its 5th hit:

0-4 taps: 1 hit of 375% shadow damage, and applies Monkey's Burst again.
5 taps: 1 hit of 584% shadow damage, applies Monkey's Burst again, and fills the skill gauge for Monkey-Tiger Chaos by 15%.

When Monkey's Burst is activated, it will deal 1 hit of 4300% shadow damage to the affected target and nearby enemies within a range of 4. [7800 SP]
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Icon Skill 056.png Pep TalkLv. 3: Deals 1 hit of 1330% water damage to surrounding enemies, increases the entire team's defense by 15% for 10 seconds, and activates "Skill Shift."
Phase II adds an additional 13% increase to the entire team's strength for 10 seconds, while Phase III adds an additional 25% increase to the team's attack rate for 10 seconds. [7641 SP]
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Icon Skill 031.png Puu-chuLv. 3: Increases the entire team's defense by 25% for 15 seconds, and activates "Skill Shift."
Phase II adds an additional 3% increase to the entire team's flame resistance for 10 seconds, while Phase III also increases the entire team's energy levels by 1 stage. [4800 SP]
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Icon Skill 002.png Ravenous FireLv. 4: Deals 2 hits of 910% flame damage to enemies directly ahead, and activates "Flare Stance" for 20 seconds if the attack connects. During Flare Stance, the user's strength is increased by 10% and gives access to Ravenous Fire (Flare).

Ravenous Fire (Flare) deals 3 hits of 685% flame damage, ends Flare Stance, and activates "Ruin Stance" for 15 seconds. During Ruin Stance, the user's strength is increased by 15%, adds 30% to the modifier applied to their critical damage, and gives access to Ravenous Fire (Ruin).

Ravenous Fire (Ruin) deals 3 hits of 517% and 1 hit of 776% flame damage, and activates "Ruin Stance" for 15 seconds. [4500 SP]
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Icon Skill 025.png Roaring FurnaceLv. 3: Deals 4 hits of 122.4% and 1 hit of 1130.5% flame damage to enemies in a line, and inflicts burn for 12 seconds - dealing 97% flame damage every 3.9 seconds - with 120% base chance. Activates "Skill Shift" if the attack connects.

Phase II adds an additional 10% increase to the user's critical rate for 15 seconds, while Phase III increases damage to burning enemies, dealing 4 hits of 220.32% and 1 hit of 2034.9% flame damage instead. [3303 SP]
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Icon Skill 117.png Ruyi Jingu BangLv. 3: Deals 1 hit of 819% light damage to enemies in a line. Activates "Skill Shift" if the attack connects. Phase II increases the skill's area of effect from 4 to 7 units of distance and deals 1 hit of 974.1% light damage, while Phase III increases its area of effect from 7 to 10 units and deals 1 hit of 1500% light damage. [2256 SP] - -
Icon Skill 022.png Sacred MaidenLv. 4: Deals 7 hits of 187.2% light damage to enemies directly ahead, and activates "Skill Shift" if the attack connects.
Phase II increases the entire team's strength by 13% for 15 seconds, and inflicts paralysis for 13 seconds - dealing 97% light damage every 3.9 seconds - with 120% chance.
Phase III heals all allies with 108% Recovery Potency and paralyzed foes take 7 hits of 224.64% light damage instead. [4548 SP]
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Icon Skill 044.png Signature TacticsLv. 3: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."

Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 25%.

Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 25%, and increases their flame resistance by 8%.

Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 25%, increases their flame resistance by 8%, adds 20% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of 2 times. [3456 SP]
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Icon Skill 916.png Starlit GiftLv. 4: Deals 11 hits of 190% water damage to enemies directly ahead, increases the energy levels of the user and nearby allies by 1 stage, and activates "Frigid Gift". When this effect is active, the user's next force strike will inflict freeze for 3-6 seconds with 200% chance.

This skill activates "Skill Shift" if the attack connects. Phase II increases the strength of the user and nearby allies by 10% for 10 seconds, while Phase III increases their critical rate by 8% for 10 seconds.

If this skill is used as a Shared Skill or Helper Skill, this skill inflicts freeze for 3-6 seconds with 140% chance, but does not activate the Frigid Gift effect. [3136 SP]
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Icon Skill 059.png Steel FormationLv. 4: Deals 5 hits of 350% wind damage to the target and nearby enemies, inflicts bleeding for 30 seconds - dealing 146% wind damage every 4.9 seconds - with 80% base chance and stormlash for 21 seconds - dealing 41% wind damage every 2.9 seconds - with 120% chance, and activates "Skill Shift" if the attack connects.

Phase II adds a 4% increase to the entire team's water resistance for 20 seconds, while Phase III also grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP and increases their max HP by 3% for the remainder of the quest. This does not stack with any other shields. [2838 SP]
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Icon Skill 922.png Stunning DisplayLv. 4: Phase I deals 1 hit of 22% and 1 hit of 1800% light damage to enemies directly ahead, draws them together, dispels one buff from each target, inflicts stun for 6-7 seconds with 110% base chance and paralysis for 13 seconds - dealing 97% light damage every 3.9 seconds - with 120% chance, increases the entire team's energy levels by 1 stage, and activates "Skill Shift" if the attack connects.

Phase II deals 2 hits of 22% and 2 hits of 900% light damage, draws them together, dispels one buff from each target, inflicts stun for 6-7 seconds with 110% base chance and paralysis for 13 seconds - dealing 97% light damage every 3.9 seconds - with 120% chance, and increases the entire team's energy levels by 2 stages instead.

Phase III deals 3 hits of 22% and 3 hits of 790% light damage, draws them together, dispels one buff from each target, and inflicts stun for 6-7 seconds with 110% base chance and paralysis for 13 seconds - dealing 97% light damage every 3.9 seconds - with 120% chance. [3051 SP]
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Icon Skill 139.png Summer MemoriesLv. 3: Deals 1 hit of 560% and 1 hit of 700% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love.

Phase II deals 1 hit of 616% and 1 hit of 770% wind damage, while Phase III deals 1 hit of 728% and 1 hit of 910% wind damage.

Phase IV does not deal damage, and instead removes all stacks of Doleful Spirit applied by Ephemeral Love IV and energizes the entire team. (Energize will always trigger, regardless of if there are any Doleful Spirit stacks or not)

If this skill is used as a Shared Skill, it energizes the entire team instead. [4512 SP]
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Icon Skill 266.png Summer Moon HowlLv. 3: Deals wind damage to enemies in a line, dispels one buff from each target, grants the user a defense amp (Team Amp MAX Lv. = 2), and activates "Skill Shift" if the attack connects.

Phase I deals 3 hits of 550% wind damage.
Phase II deals 3 hits of 575% wind damage and reduces the targets' strength by 10% for 10 seconds.
Phase III deals 3 hits of 600% wind damage and reduces the targets' strength by 10% for 10 seconds and defense by 5% for 10 seconds. This reduction in strength and defense will not stack. [2640 SP]
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Icon Skill 004.png Unrelenting WavesLv. 3: Deals 2 hits of 450% water damage to enemies directly ahead, and activates "Skill Shift" if the attack connects.

Phase II inflicts bleeding for 30 seconds - dealing 146% water damage every 4.9 seconds - with 80% chance, while Phase III also inflicts frostbite for 21 seconds - dealing 41% water damage every 2.9 seconds - with 120% chance, and dispels one buff from each target. Phases I and II will also immediately ready this skill for use.

If this skill is used as a shared skill, the Phase III variant is always used. [2714 SP]
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Icon Skill 032.png Vacation VigorLv. 3: Increases the user and nearby allies' strength by 15% for 15 seconds, and activates "Skill Shift."

Phase II adds an additional 13% increase to the user and nearby allies' critical rate for 15 seconds, while Phase III also grants the user and nearby allies a one-use shield that nullifies damage less than 40% of the user's maximum HP. This does not stack with any other shields. [7475 SP]
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