Skill Gauge Charge Up

From Dragalia Lost Wiki

Icon Ability 1010007.png Skill Gauge Charge Up increases the user's skill gauges by a certain amount when a certain condition is met.

Mechanics

  • Percentage-based increases (the vast majority of these effects) are NOT affected by Skill Haste.
  • Skills that have a direct raw SP gain (not percentage) tied to them ARE affected by Skill Haste. The only skill that currently does this is 100002 02 r05.png Halloween Elisanne's Icon Skill 012.png Mischief MakerLv. 3: Deals 1 hit of 1360% light damage to enemies directly ahead, and fills the user's skill gauges by 700 SP if the attack connects.

    Also activates "Vampire Maiden" for 15 seconds. During Vampire Maiden, the user's standard attacks will deal 35% less damage, but SP gain is increased by 50%. Vampire Maiden will not stack, and the 15-second timer will be reset if it is activated again. [5252 SP]
    .

Self Appliers

Skills that apply Skill Gauge Charge Up onto the user

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 014.png Angelic DeclarationLv. 2: Deals 1 hit of 644.8% and 1 hit of 967.2% shadow damage to enemies directly ahead, inflicts poison for 15 seconds - dealing 58.2% shadow damage every 2.9 seconds - with 120% chance, and reduces their defense by 20% for 15 seconds. This defense reduction effect will not stack.

Also immediately readies the user's second skill for use, and gradually fills the skill gauges of the user's first and second skills by 0.75% every second for 90 seconds. Abilities that increase skill gauge fill rate will not affect this automatic increase. [30 SP]
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Icon Skill 013.png Angelic JusticeLv. 2: Deals 1 hit of 650%, 1 hit of 800% and 1 hit of 950% light damage to enemies directly ahead, and immediately readies the user's second skill for use. [30 SP] - -
Icon Skill 284.png Angelic PraiseLv. 3: Consumes one level of the user's skill reservoir, restores HP to all teammates with 80% Recovery Potency, continues gradually healing over the next 15 seconds with 20% Recovery Potency every 2.9 seconds, and activates additional effects based on which of the following buffs the user has:

Coordination Protocol: Grants overdamage to the entire team based on 40% of the user's strength for 30 seconds. This overdamage will not stack.
Concentration Protocol: Grants the user the "Rapid Analysis" effect. This effect stacks up to 3 times.

If this skill is used while shapeshifted, a variant called Celestial Skewer will be used instead. Celestial Skewer costs 3940 SP instead, deals 2 hits of 1329% water damage to surrounding enemies and, if the user has Rapid Analysis, consumes one Rapid Analysis stack, then restores HP to all teammates with 60% Recovery Potency and immediately readies this skill for use.

If this skill is used as a Helper Skill or Shared Skill, it restores HP to all teammates with 80% Recovery Potency, continues gradually healing over the next 15 seconds with 20% Recovery Potency every 2.9 seconds, and grants overdamage based on 40% of the user's strength for 30 seconds. This overdamage will not stack. [3450 SP]
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Icon Skill 286.png Angelic WingsLv. 2: Consumes one level of the user's skill reservoir, restores HP to all teammates with 135% Recovery Potency, and activates additional effects based on which of the following buffs the user has:

Coordination Protocol: Removes all afflictions from the entire team and increases the max HP of adventurers from whom afflictions have been removed by 30%.
Concentration Protocol: Fills the user's unique shapeshift gauge by 600 UTP.

If this skill is used while shapeshifted, a variant called Celestial Castling will be used instead. Celestial Castling costs 5240 SP instead, deals 7 hits of 313% water damage to surrounding enemies, inflicts frostbite, and inflicts one of the following: poison, burn, paralysis, stormlash, flashburn, shadowblight, or scorchrend, both with 110% chance.

Frostbite, stormlash, flashburn, shadowblight and scorchrend will last for 21 seconds, dealing 31% water damage every 2.9 seconds.
Poison will last for 15 seconds, dealing 43.6% water damage every 2.9 seconds.
Burn will last for 12 seconds, dealing 72.7% water damage every 3.9 seconds.
Paralysis will last for 13 seconds, dealing 72.7% water damage every 3.9 seconds.

Also, if the user has Rapid Analysis, Celestial Castling consumes one Rapid Analysis stack, then restores HP to all teammates with 50% Recovery Potency and immediately readies this skill for use. [3450 SP]
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Icon Skill 032.png Brazier BoostLv. 2: Immediately readies the Roaring Furnace skill for use, and adds 50% to the modifier applied to critical damage for 20 seconds. [6582 SP] - -
Icon Skill 295.png Counter FangLv. 2: When wielding an axe: the user assumes a counter stance for about 1.5 seconds, during which they are immune to knockback. If the user is hit by an attack while in this stance, this skill will deal 6 hits of 418% flame damage to surrounding enemies, dispel one buff from each target, restore half of the damage taken while using this skill as HP, and immediately ready the Charge Blade skill for use. If the user is not hit by an attack while in this skill's counter stance, it will be immediately readied for use again. Some attacks cannot be countered with this skill, and being energized will not upgrade this skill.

When swapped to dual swords: activates a variant of this skill called Azure Raid. Azure Raid costs 2240 SP, deals 7 hits of 254% flame damage to surrounding enemies, and dispels one buff from each target. If this skill is used directly after Crimson Rush, a variant called Dual Demolition will be used instead.

Dual Demolition deals 8 hits of 421% flame damage to surrounding enemies and dispels one buff from each target.

If this skill is used as a shared skill, it will always use the Dual Demolition variant. [3120 SP]
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Icon Skill 014.png Crash ArmamentLv. 3: Deals 1 hit of 337% and 1 hit of 353% light damage to the target and nearby enemies, and activates "Skill Shift" if the attack connects.

Phase II deals 1 hit of 370% and 1 hit of 387% light damage and adds an additional 5% decrease to enemies' defense for 10 seconds, which does not stack. Phase III also increases Obstruction Armament's skill gauge by 30% and deals 1 hit of 404% and 1 hit of 421% light damage. [3051 SP]
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Icon Skill 019.png Fae JudgmentLv. 3: Deals 2 hits of 1000% water damage to the target and nearby enemies, inflicts freeze for 3-6 seconds with 160% chance, and fills the skill gauge for Fae Lance by 20%.

If this skill is used as a shared skill, deals 2 hits of 1000% water damage to the target and nearby enemies and inflicts freeze for 3-6 seconds with 160% chance. [2738 SP]
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Icon Skill 246.png Fae LanceLv. 2: Activates "Fae Lance" for 10 seconds. During Fae Lance, the user's standard attack patterns will change, and the user will be unable to move, use force strikes, or dodge. This skill will also become Spiritual Purge and be readied for use. Fae Lance will end immediately when any skill other than Fae Judgment is used.

Spiritual Purge deals 2 hits of 1750% water damage to surrounding enemies and inflicts frostbite for 21 seconds - dealing 31% water damage every 2.9 seconds - with 110% chance. [20000 SP]
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Icon Skill 014.png Faerie StanceLv. 3: Deals 1 hit of 1389% wind damage to enemies directly ahead, and fills the user's dragondrive gauge by 750 UTP. If this skill is used during dragondrive, a variant of Faerie Stance will be used instead.

This variant consumes 650 UTP of the user's dragondrive gauge, deals 1 hit of 938% and 6 hits of 79% wind damage to enemies directly ahead, then fills 100% of this skill's skill gauge after use. [2714 SP]
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Icon Skill 040.png GespenstLv. 4: Deals 3 hits of 597% and 1 hit of 686% shadow damage to the target and nearby enemies. Poisoned foes take 3 hits of 716.4% and 1 hit of 823.2% shadow damage instead. The lower the user's HP, the more damage this skill deals. This increase caps at 3 hits of 895.5% and 1 hit of 1029% shadow damage. For poisoned foes the cap is instead 3 hits of 1074.6% and 1 hit of 1234.8% shadow damage.

If the user's HP is above or equal to 50% of max HP, consumes 10% of max HP to fill this skill's skill gauge by 20%. [3291 SP]
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Icon Skill 224.png Grand SlamLv. 2: Grants the user a Strength Amp (Team Amp MAX Lv. = 2), and immediately readies the Swing for the Fences skill for use. The next time the Swing for the Fences skill is used, it will deal critical damage. This critical hit will reset the user's inspiration level if the user is inspired. [7583 SP] - -
Icon Skill 032.png Hunter's IntuitionLv. 3: For 15 seconds, increases the user and nearby allies' strength by 20% and skill gauge fill rate by 25%. Also grants the user the following additional buffs based on the number of adventurers who were buffed by this skill, including the user:

One or more adventurers: Increases defense by 10% for 10 seconds.

Two or more adventurers: Increases critical rate by 10% for 10 seconds.

Three or more adventurers: Immediately readies the user's initial skill, displayed at the top of their skill list, for use. [8534 SP]
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Icon Skill 214.png Infinite LoveLv. 2: Grants the romance gauge one full charge, and activates "Skill Shift." This Skill Shift will cycle through a total of three phases. Phase II also grants the "Sweet Valentine" effect to all teammates, while Phase III also grants the "Bittersweet Valentine" effect to the user.

When the romance gauge has five charges, this skill will instead grant all teammates the "Sweet Valentine" effect, grant the user the "Bittersweet Valentine" effect, immediately ready the Rampaging Passion skill for use, and no longer activate Skill Shift.

Sweet Valentine increases the entire team's defense by 15% for 15 seconds and does not stack. Bittersweet Valentine grants 30% skill damage to the user's next attack skill and does not stack. [11640 SP]
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Icon Skill 268.png Lunatic DeliveranceLv. 2: Grants the user the "Blood Moon" effect, grants the entire team a team strength amp (MAX Lv. = 3), and activates "Skill Shift." This skill will become Lunatic Desolation and be immediately readied for use.

Lunatic Desolation consumes Blood Moon and all stacks of Moonlit Rage, deals wind damage to surrounding enemies, and inflicts stun for 6-7 seconds with 180% chance. This attack deals damage based on the number of Moonlit Rage stacks consumed.

- 0 to 3 stacks: 1 hit of 1098% wind damage
- 4 to 6 stacks: 1 hit of 1618% wind damage
- 7 to 9 stacks: 1 hit of 2244% wind damage
- 10 stacks: 1 hit of 3600% wind damage

If this skill has become Lunatic Desolation and not yet been used when the user's remaining shapeshift time runs out, it will be used automatically. [30 SP]
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Icon Skill 019.png Monkey CrossdiveLv. 2: Deals 2 hits of 684% shadow damage to the target and nearby enemies and fills the skill gauge for Monkey Overdrive by 15%.

If this skill is used after the user's fighting spirit has been unleashed, a variant called Monkey-Tiger Chaos will be used instead. Monkey-Tiger Chaos costs 6120 SP, deals 21 hits of 101% shadow damage to enemies directly ahead and inflicts shadowblight for 21 seconds - dealing 31% shadow damage every 2.9 seconds - with 110% chance. Tapping the screen a set number of times during the attack will power up its 22nd and 23rd hits:

0-7 taps: 2 hits of 589% shadow damage.
8 taps: 2 hits of 747% shadow damage and inflicts scorchrend for 21 seconds - dealing 31.1% shadow damage every 2.9 seconds - with 110% chance.

If this skill is used as a Shared Skill, it will always use the Monkey-Tiger Chaos variant. [5120 SP]
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Icon Skill 018.png Monkey OverdriveLv. 3: Deals 1 hit of 1348% shadow damage to surrounding enemies and activates "Skill Shift" if the attack connects. Phase II deals 1 hit of 1722% shadow damage and increases the skill's area of effect, while Phase III deals 2 hits of 987% shadow damage, increases its area of effect even more and unleashes the user's fighting spirit. The user will be immune to knockback during this attack.

If this skill is used after the user's fighting spirit has been unleashed, a variant called Monkey-Tiger Wrath will be used instead. Monkey-Tiger Wrath costs 2980 SP, deals 4 hits of 375% shadow damage to enemies directly ahead and applies a burst gambit called "Monkey's Burst" (Gambit Counter: 15). Tapping the screen a set number of times during the attack will power up its 5th hit:

0-4 taps: 1 hit of 375% shadow damage, and applies Monkey's Burst again.
5 taps: 1 hit of 584% shadow damage, applies Monkey's Burst again, and fills the skill gauge for Monkey-Tiger Chaos by 15%.

When Monkey's Burst is activated, it will deal 1 hit of 4300% shadow damage to the affected target and nearby enemies. [7800 SP]
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Icon Skill 253.png Mouse's Summer RevengeLv. 3: Deals 11 hits of 102% flame damage to the target and nearby enemies, and inflicts scorchrend for 21 seconds - dealing 41.6% flame damage every 2.9 seconds - with 120% chance. If the user has at least one Sizzling Sunflower, a variant of this skill called Mouse's Midsummer Revenge will be used instead.

Mouse's Midsummer Revenge deals 20 hits of 90% and 1 hit of 349% flame damage to the target and nearby enemies, and deals extra damage to scorchrent enemies based on the combo count - 110% at 0 hits, 120% at 15 hits, 130% at 30 hits and 150% at 50 hits. It also consumes one Sizzling Sunflower and immediately readies this skill for use. [2720 SP]
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Icon Skill 303.png Nabe Nabe SokonukeLv. 3: Deals 14 hits of 81% flame damage to the target and nearby enemies, fills the dragon gauge by 40 DP if the attack connects, removes all afflictions from the entire team, and swaps the user from Ayaha to Otoha or vice versa.

If this skill is used directly after Onigokko or Kagome Kagome, it will also immediately ready Onigokko & Kagome Kagome for use. [8364 SP]
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Icon Skill 029.png No Holds BarredLv. 2: Consumes the entire dragondrive gauge and restores HP to the user based on the amount consumed with 30% Recovery Potency up to an additional 140% of max HP. If this skill is used during dragondrive, a variant called Steadfast Victory will be used instead.

Steadfast Victory consumes 1500 UTP of the user's dragondrive gauge, deals 1 hit of 3250% light damage to enemies directly ahead, then fills the skill gauge for this skill by 50%. Damage will be decreased as the user's HP decreases, down to 1 hit of 325%. [10725 SP]
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Icon Skill 032.png Operation ZeroLv. 2: Immediately readies the Last Resort skill for use, and increases the user's strength by 25% for 5 seconds. [5599 SP] - -
Icon Skill 032.png Palette PunchLv. 2: Immediately readies the Captivating Canvas skill for use, and increases the user's strength by 25% for 5 seconds. [5934 SP] - -
Icon Skill 157.png Progress BlasterLv. 3: Deals 25 hits of 32% water damage to enemies directly ahead, inflicts frostbite for 21 seconds - dealing 41% water damage every 2.9 seconds - with 120% chance, and, if this skill hits enemies 25 or more times during the same combo, fills the skill gauge for Sylvan Aim by 25%. [4215 SP] - -
Icon Skill 019.png Renegade DescentLv. 3: Deals 1 hit of 840% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 1 hit of 1260% shadow damage. If this skill is used during dragondrive, a variant called Renegade Dragonfall will be used instead.

Renegade Dragonfall deals 5 hits of 202% shadow damage to multiple targets and enemies near those targets, and dispels one buff from each. Damage will be increased as the user's HP decreases, up to 5 hits of 303%.

Using this skill will consume 25% of the user's dragondrive gauge, but fills 100% of this skill's skill gauge after use. [2719 SP]
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Icon Skill 087.png Sacred BladeLv. 2: Gradually fills the skill gauge for Eternal Grace by 85 SP every second for 7 seconds, and activates "Sacred Blade" for 10 seconds. During Sacred Blade, the user's standard attack patterns will change, and the user will be unable to move, use force strikes, or dodge. This skill will also become Revelation's Purge and be readied for use. Using Revelation's Purge will end Sacred Blade immediately.

Revelation's Purge deals 8 hits of 13% wind damage to multiple targets and enemies near those targets, and inflicts poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% chance. Targets will be chosen by their proximity to the user, and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits.

The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. [1 SP]
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Icon Skill 912.png Smiles on ParadeLv. 3: Deals 10 hits of 190% light damage to enemies directly ahead, increases the entire team's energy levels by three stages, and immediately readies the Stunning Display skill for use. [10206 SP] - -
Icon Skill 032.png Smithy Arm: Forge ModeLv. 3: Increases the user's max HP by 3% for the remainder of the quest, and increases the entire team's strength by 15% for 15 seconds and their critical rate by 10% for 15 seconds. If this skill is used when the user is in high power mode, a variant called Smithy Arm: Power Mode will be used instead.

Smithy Arm: Power Mode deals 1 hit of 450% and 1 hit of 1660% water damage to the target and nearby enemies, dispels one

buff from each of them, and immediately readies the Smithy Spin (or Hyper Smithy Spin) skill for use. [7475 SP]

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Icon Skill 032.png Stone FoundationLv. 2: Immediately readies the Chaotic Fissure skill for use, and increases the user's strength by 25% for 5 seconds. [5158 SP] - -
Icon Skill 032.png Tropical BreezeLv. 3: For 10 seconds, increases the user and nearby allies' strength by 5%, critical rate by 3%, skill damage by 10%, and skill gauge fill rate by 10%. Also grants the user the following additional buffs based on the number of adventurers who were buffed by this skill, including the user:

One or more adventurers: Increases defense by 10% for 10 seconds.

Two or more adventurers: Adds 10% to the modifier applied to critical damage for 10 seconds.

Three or more adventurers: Fills 100% of the skill gauge for the user's initial skill, displayed at the top of their skill list, for use. [6737 SP]
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Icon Skill 251.png Twilit MemoryLv. 3: Deals 2 hits of 513% shadow damage to surrounding enemies, reduces their defense by 5% for 10 seconds, inflicts shadowblight for 21 seconds - dealing 41% shadow damage every 2.9 seconds - with 120% chance, and fills the user's dragondrive gauge by 300 UTP if the attack connects. If this skill is used during dragondrive, a variant of Twilit Memory will be used instead.

This variant consumes 850 UTP of the user's dragondrive gauge, deals 2 hits of 624% shadow damage to surrounding enemies, reduces their defense by 5% for 10 seconds, inflicts shadowblight for 21 seconds - dealing 41% shadow damage every 2.9 seconds - with 120% chance, then fills 100% of this skill's skill gauge after use. The user's standard attacks are also powered up for 10 seconds. This standard attack buff will be lost automatically when the effect's remaining time is depleted or when dragondrive is ended. [3950 SP]
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Icon Skill 004.png Unrelenting WavesLv. 3: Deals 2 hits of 450% water damage to enemies directly ahead, and activates "Skill Shift" if the attack connects.

Phase II inflicts bleeding for 30 seconds - dealing 146% water damage every 4.9 seconds - with 80% chance, while Phase III also inflicts frostbite for 21 seconds - dealing 41% water damage every 2.9 seconds - with 120% chance, and dispels one buff from each target. Phases I and II will also immediately ready this skill for use.

If this skill is used as a shared skill, the Phase III variant is always used. [2714 SP]
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Icon Skill 003.png Wyrmbound RuinerLv. 3: Deals 4 hits of 242% shadow damage to enemies directly ahead. If this skill is used during dragondrive, a variant called Wyrmbound Eternity will be used instead.

Wyrmbound Eternity deals 4 hits of 242% shadow damage to enemies directly ahead, and damage will be increased as the user's HP decreases, up to 3 hits of 242% and 1 hit of 484%.

Using this skill will consume 25% of the user's dragondrive gauge, but fills 50% of this skill's skill gauge after use. [2537 SP]
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Abilities that apply Skill Gauge Charge Up onto the user

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1010007.png (Flame) Ending Shapeshift = Skill Gauges +100% 0 - - -
Icon Ability 1010007.png (Flame) Ending Shapeshift = Skill Gauges +50% 0 - - -
Icon Ability 1010007.png (Flame) Skill Prep +50% 50 - - -
Icon Ability 1010007.png (Wind) Skill Prep +50% 60 - - -
Icon Ability 1010007.png Battle-Tested Nurse 120 - - -
Icon Ability 1010007.png Blissful Memories I 80 - - -
Icon Ability 1010007.png Blissful Memories II 100 - - -
Icon Ability 1010007.png Dodge Charge I 80 - - -
Icon Ability 1010007.png Dodge Charge II 100 - - -
Icon Ability 1010007.png Dynamic Defense I 80 - - -
Icon Ability 1010007.png Dynamic Defense II 100 - - -
Icon Ability 1010007.png Force Charge I 20 - - -
Icon Ability 1010007.png Force Charge II 40 - - -
Icon Ability 1010007.png Force Charge III 60 - -
Icon Ability 1010007.png Pursuer of Knowledge 120 - - -
Icon Ability 1010007.png Skill Prep +10% 10 - - -
Icon Ability 1010007.png Skill Prep +100% 100 - - -
Icon Ability 1010007.png Skill Prep +100% & Skill Charge 120 - - -
Icon Ability 1010007.png Skill Prep +15% 20 - - -
Icon Ability 1010007.png Skill Prep +20% 30 - - -
Icon Ability 1010007.png Skill Prep +25% 40 - -
Icon Ability 1010007.png Skill Prep +50% 60 - -
Icon Ability 1010007.png Skill Prep +75% 80 - - -
Icon Ability 1010007.png Skill Prep +8% 5 - - -
Icon Ability 1010013.png Accelerator Unit I 80 - - -
Icon Ability 1010013.png Accelerator Unit II 100 - - -
Icon Ability 1010013.png Forbidden Procedure I 80 - - -
Icon Ability 1010013.png Forbidden Procedure II 100 - - -
Icon Ability 1010029.png Flame Blades' Protection 120 - - -
Icon Ability 1010034.png Magical Reduction 120 - - -
Icon Ability 1010034.png Pure Soul 120 - - -
Icon Ability 1010053.png Xihe's Radiance I 80 - - -
Icon Ability 1010053.png Xihe's Radiance II 100 - - -
Icon Ability 1010068.png The Loving Hand 120 - - -
Icon Ability 1010100.png Blistering Affection I 80 - - -
Icon Ability 1010100.png Blistering Affection II 100 - - -
Icon Ability 1010123.png Summer Sorceress 120 - - -
Icon Ability 1010125.png Beach Beauty 120 - - -
Icon Ability 1010127.png (Water) Wyrm of War I 200 - - -
Icon Ability 1010127.png (Water) Wyrm of War II 200 - - -
Icon Ability 1010132.png Skill Prep +100% & Recovery Potency +15% 120 - - -
Icon Ability 1010135.png (Light) Tropical Troublemaker I 0 - - -
Icon Ability 1010135.png (Light) Tropical Troublemaker II 0 - - -
Icon Ability 1010138.png Skill Prep +100% & Energized: Strength +20% 120 - - -
Icon Ability 1010153.png Skill Prep +100% & Striking Haste +15% 120 - - - -
Icon Ability 1010160.png White Sparrow 120 - - -
Icon Ability 1010162.png Dual-Sword Mastery I 80 - - -
Icon Ability 1010162.png Dual-Sword Mastery II 100 - - -
Icon Ability 1020004.png (Water) Skill Recharge I 0 - - -
Icon Ability 1020004.png (Water) Skill Recharge II 0 - - -
Icon Ability 1030017.png Flamewyrm's Defiance I 70 - - -
Icon Ability 1030017.png Flamewyrm's Defiance II 100 - - -

Team Appliers

Abilities that apply Skill Gauge Charge Up onto teammates

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1010007.png Battle-Tested Nurse 120 - - -
Icon Ability 1010042.png Aid of the Ljósálfar I 80 - - -
Icon Ability 1010042.png Aid of the Ljósálfar II 100 - - -
Icon Ability 1020026.png Last Boost I 70 - - -
Icon Ability 1020026.png Last Boost II 100 - - -
Icon Ability 1020026.png Last Boost III 120 - - -