Skill Chain

From Dragalia Lost Wiki

Skill Chain is a system that changes the user's skills when they are used in quick succession.

Mechanics

Skill Chain is paired with a Skill Reservoir, essentially a gauge that can store multiple skill charges (commonly called "bars").

  • When an eligible skill is used, one bar is consumed.
  • After a skill has been used, "Skill Chain" will be active, and eligible skills will be altered for a short period of time. Skills that are altered may change their icons slightly, or may have a flashing blue border.
    • For example: After 100005 02 r05.png Gala Alex uses Icon Skill 089.png Crisis EdgeLv. 4: Deals 3 hits of 202% shadow damage to the target, and reduces their defense by 5% for 15 seconds. This defense reduction will not stack.

      For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain." Using Crisis Edge during this window will make it deal 3 hits of 202% and 1 hit of 485% shadow damage to enemies directly ahead. Foes with reduced defense take 3 hits of 222.2% and 1 hit of 533.5% shadow damage instead. When chained Crisis Edge does NOT decrease defense.

      Furthermore, if the target has a buff or is in break state when using Umbral Erasure, this will also result in a "Skill Chain", altering the effects of Crisis Edge if it is used during the "Skill Chain" window, depending on which condition is met:

      1. If the target had a buff: this skill will dispel one buff from them, and deal 3 hits of 202% and 1 hit of 495% shadow damage. Foes with reduced defense take 3 hits of 202% and 1 hit of 544.5% shadow damage instead.

      2. If the target was in break state: this skill will deal 3 hits of 245% and 1 hit of 668% shadow damage. Broken enemies will take 3 hits of 367.5% and 1 hit of 1002% shadow damage instead.

      If an enemy meets both of the above conditions, condition one will be prioritized. [1129 SP]
      , she can use the chained variant of Crisis Edge if she casts the skill a second time during the Skill Chain window. Therefore, Crisis Edge will have a flashing blue border to indicate this.
  • If the Skill Chain period ends without an altered skill being used, the Skill Chain will end and all skills will return to their base state.
  • The Skill Chain will also immediately end if the amount of bars in the reservoir drops below 1 at any point.
  • Skill Chain can be used multiple times in a row, provided there are enough bars in the reservoir to do so, and provided the amount of bars never dips below 1. Maintaining a long Skill Chain sequence will require filling bars between skill uses, to "keep the chain alive".

Inducers

Skills that induce Skill Chain

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 260.png Circlet of ExaltationLv. 2: Consumes one level of the user's skill reservoir and deals 2 hits of 793% light damage to enemies directly ahead.

For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain." Using Circlet of Exaltation during this Skill Chain window will make it deal 2 hits of 951.6% light damage to flashburned enemies instead. [1129 SP]
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Icon Skill 089.png Crisis EdgeLv. 4: Deals 3 hits of 202% shadow damage to the target, and reduces their defense by 5% for 15 seconds. This defense reduction will not stack.

For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain." Using Crisis Edge during this window will make it deal 3 hits of 202% and 1 hit of 485% shadow damage to enemies directly ahead. Foes with reduced defense take 3 hits of 222.2% and 1 hit of 533.5% shadow damage instead. When chained Crisis Edge does NOT decrease defense.

Furthermore, if the target has a buff or is in break state when using Umbral Erasure, this will also result in a "Skill Chain", altering the effects of Crisis Edge if it is used during the "Skill Chain" window, depending on which condition is met:

1. If the target had a buff: this skill will dispel one buff from them, and deal 3 hits of 202% and 1 hit of 495% shadow damage. Foes with reduced defense take 3 hits of 202% and 1 hit of 544.5% shadow damage instead.

2. If the target was in break state: this skill will deal 3 hits of 245% and 1 hit of 668% shadow damage. Broken enemies will take 3 hits of 367.5% and 1 hit of 1002% shadow damage instead.

If an enemy meets both of the above conditions, condition one will be prioritized. [1129 SP]
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Icon Skill 258.png OverkarmaLv. 3: Consumes one level of the user's skill reservoir, deals 3 hits of 390% light damage to enemies directly ahead, inflicts flashburn for 21 seconds - dealing 41.6% light damage every 2.9 seconds - with 110% chance, and dispels one buff from each target.

For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain." Using Overkarma during this Skill Chain window will make it not inflict flashburn, but flashburned enemies will take 3 hits of 468% light damage instead. [1129 SP]
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Icon Skill 092.png Umbral ErasureLv. 3: Deals 1 hit of 553% shadow damage to the target, and inflicts poison for 15 seconds - dealing 58.2% shadow damage every 2.9 seconds - with 120% base chance.

For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain". Using Umbral Erasure during this window will make it deal 1 hit of 553% and 1 hit of 442% shadow damage to the target. Poisoned foes take 1 hit of 608.3% and 1 hit of 486.2% shadow damage instead. When chained Umbral Erasure does NOT poison.

Furthermore, if the target has a buff or is in break state when using Crisis Edge, this will also result in a "Skill Chain", altering the effects of Umbral Erasure if it is used during the "Skill Chain" window, depending on which condition is met:

1. If the target had a buff: this skill will dispel one buff from them, and deal 1 hit of 553% and 1 hit of 452% shadow damage. Poisoned foes take 1 hit of 553% and 1 hit of 497.2% shadow damage instead.

2. If the target was in break state: this skill will deal 2 hits of 658% shadow damage. Broken enemies will take 2 hits of 987% shadow damage instead.

If an enemy meets both of the above conditions, condition one will be prioritized. [1129 SP]
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