Shield
From Dragalia Lost Wiki
See: Divergent Shield
Shield creates a one-time-use shield for a target that nullifies damage once up to a percentage of the caster's maximum HP.
Mechanics
- If more damage is taken than a shield can withstand, the shield will fail and full damage will be taken.
- For example: taking a 1,001-damage hit while having a shield that can withstand 1,000 damage will cause the unit to receive 1,001 damage, not 1 damage.
- If a damaging attack that would have dealt an affliction is nullified by a shield, the affliction will be nullified as well.
- If a non-damaging attack deals an affliction (for example: Volk's bombs when they are manually defused), the shield will not be consumed and will NOT nullify that affliction.
- Shields CANNOT nullify debuffs such as Defense Down or Enervation. Even if the attack that dealt these is nullified, the debuff will still be applied anyway.
- All effects that cause adventurers to inflict damage upon themselves, will ignore shields and consume HP normally.
Shields usually cannot stack with other Shields, but a variation called a Divergent Shield can stack with regular shields. Divergent Shields otherwise act the same as regular shields.
- However, Divergent Shields cannot stack with each other.
Shield Stacking
If a Shield, Divergent Shield, and/or Life Shield are active simultaneously, they will be consumed with the following order of priority:
1. Life Shield
2. Normal Shield
3. Divergent Shield
- If the Life Shield loses all of its HP, the remaining damage will "bleed through" onto the other shields.
- Using the previous example, if an adventurer has a Life Shield that can withstand 1,000 damage, and also has a regular shield, taking less than 1,000 damage will decrease the Life Shield's HP but will not affect the regular shield. Taking 1,001 damage instead will cause the remaining 1 damage to trigger the regular shield, consuming it.
- If an attack deals more damage than the regular shield can withstand, but less than the divergent shield can withstand, then the regular shield fails and the divergent shield is consumed at the same time.
- If an adventurer is under the effects of a damage-over-time affliction (such as Burn, Poison, Paralysis, etc), that affliction will deal damage to the Life Shield. However, it will NOT consume normal or divergent shields after the Life Shield has been depleted, and the adventurer will instead take the affliction's damage to their HP directly.
Self Appliers
Skills that apply Shield onto the user
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
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![]() In addition to this skill's base effects, Code 08: Execution also grants the user the "Amplified Current" effect for 11 seconds. During Amplified Current, the user's standard attacks are buffed and hit more times per attack. [3840 SP] |
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![]() If the user has an active flame shikigami: grants the user a one-use shield that nullifies damage up to 20% of the user's maximum HP. This shield does not stack with any other shields of the same type. The flame shikigami will automatically attack foes every 1.01 seconds dealing 162% flame damage and restoring 100 SP per hit, but each attack will deplete the user's shikigami gauge by 6 CP. Once the flame shikigami's attacks hit enemies 15 times, it will level up to level two. Upon leveling up, its 40-second timer will reset, and its attacks will deal 486% flame damage, restore 200 SP and deplete 4 CP instead. In addition, its attacks will reduce enemies' defense by 10% for 10 seconds with 35% chance. This defense reduction will not stack. The shikigami's automatic damage will not be treated as skill damage, dragon damage, standard attack damage, or force strike damage. The shikigami can score critical hits. [2649 SP] |
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Abilities that apply Shield onto the user
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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0 | - | - | - | |
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0 | - | - | - | |
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200 | - | - | - | |
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200 | - | - | - | |
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80 | - | - | - | |
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100 | - | - | - | |
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80 | - | - | - | |
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100 | - | - | - | |
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80 | - | - | - | |
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100 | - | - | - | |
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60 | - | - | - | |
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80 | - | - | - | |
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0 | - | - | - | |
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0 | - | - | - | |
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40 | - | - | - | |
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60 | - | - | - | |
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70 | - | - | - |
Chain Co-Abilities that apply Shield onto the user
Team Appliers
Skills that apply Shield onto teammates
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
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![]() The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically by 1596 SP every second unless the gauge is already completely filled. [38400 SP] |
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![]() The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP] |
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![]() Also, grants all teammates in front of the user a one-use shield that nullifies damage less than 30% of the user's maximum HP and, if three teammates are located in front of the user, restores the user's HP with 40% Recovery Potency. [2560 SP] |
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![]() If the user's HP is above or equal to 30% of their max HP when using this skill: reduces their HP to 20% of max HP and grants them a one-use divergent shield that nullifies damage less than 80% of the user's maximum HP. Divergent shields can stack with ordinary shields. [6200 SP] |
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![]() Also activates "Gifts Ready". The next 2 force strikes will not deal damage, but will distribute gifts. These gifts grant nearby allies a one-use shield that nullifies damage less than 20% of the user's maximum HP, and increase their energy levels by 3 stages. [9476 SP] |
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![]() Phase II adds a 4% increase to the entire team's water resistance for 20 seconds, while Phase III also grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP and increases their max HP by 3% for the remainder of the quest. This does not stack with any other shields. [2838 SP] |
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![]() If the user's HP is above or equal to 85% of max HP, grants the entire team a "Life Shield" that nullifies damage equal to the user's HP at the time of using this skill minus 80% of the user's max HP. [7288 SP] |
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![]() Phase II adds an additional 13% increase to the user and nearby allies' critical rate for 15 seconds, while Phase III also grants the user and nearby allies a one-use shield that nullifies damage less than 40% of the user's maximum HP. This does not stack with any other shields. [7475 SP] |
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![]() Punishment of Heaven deals 2 hits of 588% wind damage to enemies in a line and inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds and stormlash for 21 seconds - dealing 41% wind damage every 2.9 seconds, both with 120% chance. In addition, it will deal 1 bonus hit of 672% wind damage to targets with Victim of Science, dispel one buff from each of them, then remove Victim of Science. Enemies inflicted with any affliction will take 1 bonus hit of 873.6% wind damage instead. [3650 SP] |
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