Shield

From Dragalia Lost Wiki


Icon Buff 1020020.png Shield creates a one-time-use shield for a target that nullifies damage once up to a percentage of the caster's maximum HP.

Mechanics

  • If more damage is taken than a shield can withstand, the shield will fail and full damage will be taken.
    • For example: taking a 1,001-damage hit while having a shield that can withstand 1,000 damage will cause the unit to receive 1,001 damage, not 1 damage.
  • If a damaging attack that would have dealt an affliction is nullified by a shield, the affliction will be nullified as well.
  • If a non-damaging attack deals an affliction (for example: Volk's bombs when they are manually defused), the shield will not be consumed and will NOT nullify that affliction.
  • Shields CANNOT nullify debuffs such as Defense Down or Enervation. Even if the attack that dealt these is nullified, the debuff will still be applied anyway.
  • All effects that cause adventurers to inflict damage upon themselves, will ignore shields and consume HP normally.

Shields usually cannot stack with other Shields, but a variation called a Divergent Shield can stack with regular shields. Divergent Shields otherwise act the same as regular shields.

  • However, Divergent Shields cannot stack with each other.

Shield Stacking

If a Shield, Divergent Shield, and/or Life Shield are active simultaneously, they will be consumed with the following order of priority:

1. Life Shield

2. Normal Shield

3. Divergent Shield

  • If the Life Shield loses all of its HP, the remaining damage will "bleed through" onto the other shields.
    • Using the previous example, if an adventurer has a Life Shield that can withstand 1,000 damage, and also has a regular shield, taking less than 1,000 damage will decrease the Life Shield's HP but will not affect the regular shield. Taking 1,001 damage instead will cause the remaining 1 damage to trigger the regular shield, consuming it.
  • If an attack deals more damage than the regular shield can withstand, but less than the divergent shield can withstand, then the regular shield fails and the divergent shield is consumed at the same time.
  • If an adventurer is under the effects of a damage-over-time affliction (such as Burn, Poison, Paralysis, etc), that affliction will deal damage to the Life Shield. However, it will NOT consume normal or divergent shields after the Life Shield has been depleted, and the adventurer will instead take the affliction's damage to their HP directly.

Self Appliers

Skills that apply Shield onto the user

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 033.png Code 03: Rise GeneratorLv. 3: Grants the user a one-use shield that nullifies damage less than 30% of the user's maximum HP and immunity to knockback for 15 seconds. If the user has Master Control, a variant called Code 08: Execution will be used instead.

In addition to this skill's base effects, Code 08: Execution also grants the user the "Amplified Current" effect for 11 seconds. During Amplified Current, the user's standard attacks are buffed and hit more times per attack. [3840 SP]
- -
Icon Skill 020.png Kurikara GustLv. 2: Deals 6 hits of 417% wind damage to the target and nearby enemies, inflicts stormlash for 21 seconds - dealing 41% wind damage every 2.9 seconds - with 120% chance and grants the user the "Mantra of Compassion" effect. [30 SP] - -
Icon Skill 193.png Onmyoji IncantationLv. 3: If the user does not have an active flame shikigami: summons a flame shikigami for 40 seconds.
If the user has an active flame shikigami: grants the user a one-use shield that nullifies damage up to 20% of the user's maximum HP. This shield does not stack with any other shields of the same type.

The flame shikigami will automatically attack foes every 1.01 seconds dealing 162% flame damage and restoring 100 SP per hit, but each attack will deplete the user's shikigami gauge by 6 CP.

Once the flame shikigami's attacks hit enemies 15 times, it will level up to level two. Upon leveling up, its 40-second timer will reset, and its attacks will deal 486% flame damage, restore 200 SP and deplete 4 CP instead. In addition, its attacks will reduce enemies' defense by 10% for 10 seconds with 35% chance. This defense reduction will not stack.

The shikigami's automatic damage will not be treated as skill damage, dragon damage, standard attack damage, or force strike damage. The shikigami can score critical hits. [2649 SP]
- -
Icon Skill 032.png Soul BenedictionLv. 2: Grants the user the "Gabriel's Blessing" effect for 40 seconds. During Gabriel's Blessing, the user's strength is increased by 50%, their defense is increased by 20%, and damage less than 15% of the user's maximum HP is nullified. These effects do not stack, and are lost upon being attacked. [8534 SP] - -

Abilities that apply Shield onto the user

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1010066.png (Water) Gabriel's Favor I 0 - - -
Icon Ability 1010066.png (Water) Gabriel's Favor II 0 - - -
Icon Ability 1010182.png (Wind) Divine Mantras I 200 - - -
Icon Ability 1010182.png (Wind) Divine Mantras II 200 - - -
Icon Ability 1020022.png Bubble Shield I 80 - - -
Icon Ability 1020022.png Bubble Shield II 100 - - -
Icon Ability 1020022.png Defense Reduced = User Shield I 80 - - -
Icon Ability 1020022.png Defense Reduced = User Shield II 100 - - -
Icon Ability 1020022.png Immaculate Shield II 80 - - -
Icon Ability 1020022.png Immaculate Shield III 100 - - -
Icon Ability 1020022.png Love's Shield II 60 - - -
Icon Ability 1020022.png Love's Shield III 80 - - -
Icon Ability 1020022.png Moonlit Howl I 0 - - -
Icon Ability 1020022.png Moonlit Howl II 0 - - -
Icon Ability 1020022.png Shield Prep I 40 - - -
Icon Ability 1020022.png Shield Prep II 60 - - -
Icon Ability 1020022.png Shield Prep III 70 - - -

Chain Co-Abilities that apply Shield onto the user

Name Adventurers with Chain Co-Ability
Icon Ability 1020022.png (Flame) HP Below 40% = Shield I
Icon Ability 1020022.png (Flame) HP Below 40% = Shield II
Icon Ability 1020022.png (Flame) HP Below 40% = Shield III
Icon Ability 1020022.png (Flame) HP Below 40% = Shield IV
Icon Ability 1020022.png (Flame) HP Below 40% = Shield VI
Icon Ability 1020022.png (Light) HP Below 40% = Shield I
Icon Ability 1020022.png (Light) HP Below 40% = Shield II
Icon Ability 1020022.png (Light) HP Below 40% = Shield III
Icon Ability 1020022.png (Light) HP Below 40% = Shield IV
Icon Ability 1020022.png (Light) HP Below 40% = Shield VI
Icon Ability 1020022.png (Shadow) HP Below 40% = Shield I
Icon Ability 1020022.png (Shadow) HP Below 40% = Shield II
Icon Ability 1020022.png (Shadow) HP Below 40% = Shield III
Icon Ability 1020022.png (Shadow) HP Below 40% = Shield IV
Icon Ability 1020022.png (Shadow) HP Below 40% = Shield VI
Icon Ability 1020022.png (Water) Vengeful Shield I
Icon Ability 1020022.png (Water) Vengeful Shield II
Icon Ability 1020022.png (Water) Vengeful Shield III
Icon Ability 1020022.png (Water) Vengeful Shield IV
Icon Ability 1020022.png (Water) Vengeful Shield V
Icon Ability 1020022.png (Wind) Vengeful Shield I
Icon Ability 1020022.png (Wind) Vengeful Shield II
Icon Ability 1020022.png (Wind) Vengeful Shield III
Icon Ability 1020022.png (Wind) Vengeful Shield IV
Icon Ability 1020022.png (Wind) Vengeful Shield V

Team Appliers

Skills that apply Shield onto teammates

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 033.png Butler's GuardLv. 2: Grants all teammates a shield that nullifies damage less than 20% of the user's HP once. This does not stack with any other shields. [5840 SP] - -
Icon Skill 011.png Celestial AscentLv. 3: Deals 3 hits of 1375% water damage to enemies directly ahead, increases the user's energy level by 3 stages, increases the entire team's flame resistance by 30% for 30 seconds, grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP, and grants the user a strength amp (Team Amp MAX Lv. = 3). Neither this shield nor the increase in flame resistance stacks, and after this amp is granted, this skill will not grant it again for 30 seconds.

The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically by 1596 SP every second unless the gauge is already completely filled. [38400 SP]
- -
Icon Skill 033.png Cleansing DanceLv. 2: Grants all teammates a one-use shield that nullifies damage less than 30% of the user's HP (but does not stack with any other shields), and removes poison. [7288 SP] - -
Icon Skill 029.png Everlasting SummerLv. 4: Restores HP to all allies with 44% Recovery Potency, removes blindness, and continues healing for 15 seconds with 35% Recovery Potency every 2.9 seconds. Also, increases the entire team's strength by 8% for 60 seconds (does not stack), grants all teammates a one-use shield that nullifies damage up to 30% of their maximum HP, and grants them overdamage for 30 seconds. The overdamage is based on 50% of the user's strength, and does not stack. [5916 SP] - -
Icon Skill 062.png Exalted GloryLv. 3: Deals 3 hits of 134% and 10 hits of 400% light damage to enemies directly ahead, inflicts paralysis for 13 seconds - dealing 80.3% light damage every 3.9 seconds - with 100% base chance, increases the entire team's strength by 15% and defense by 20% for 15 seconds, grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP (this does not stack with any other shields), and grants the user a Strength Amp (Team Amp MAX Lv. = 3).

The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP]
- -
Icon Skill 148.png Goldfish of the HereafterLv. 4: Restores HP to all teammates with 100% Recovery Potency, and grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP, and the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 50% of the user's strength. [7734 SP] - -
Icon Skill 331.png Heart of DevotionLv. 3: Deals 1 hit of 1800% and 6 hits of 200% water damage to enemies directly ahead, inflicts frostbite for 21 seconds - dealing 41% water damage every 2.9 seconds - with 120% chance, and lowers their frostbite resistance by 10% for 10 seconds.

Also, grants all teammates in front of the user a one-use shield that nullifies damage less than 30% of the user's maximum HP and, if three teammates are located in front of the user, restores the user's HP with 40% Recovery Potency. [2560 SP]
- -
Icon Skill 933.png Holy ProtectionLv. 3: Grants all teammates a one-use shield that nullifies damage less than 40% of the user's maximum HP, and increases their energy levels by 3 stages. This does not stack with any other shields of the same type. [13188 SP] - -
Icon Skill 033.png Indomitable WillLv. 2: Grants all teammates a one-use shield that nullifies damage less than 20% of the user's HP, and increases strength by 15% for 15 seconds. This does not stack with any other shields. [5840 SP] - -
Icon Skill 033.png Love's TriumphLv. 2: If the user's HP is less than 30% of their max HP when using this skill: grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP.

If the user's HP is above or equal to 30% of their max HP when using this skill: reduces their HP to 20% of max HP and grants them a one-use divergent shield that nullifies damage less than 80% of the user's maximum HP. Divergent shields can stack with ordinary shields. [6200 SP]
- -
Icon Skill 033.png Radical RadianceLv. 2: Grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP. This does not stack with any other shields. [7288 SP] - -
Icon Skill 031.png Rowdy RumblerLv. 3: Increases the entire team's defense by 10% and strength by 15% for 15 seconds, and grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP. This does not stack with any other shields of the same type. [10894 SP] - -
Icon Skill 033.png Sacred GuardianLv. 3: Grants all teammates a shield that nullifies damage less than 30% of the user's HP once, and applies Regen for 15 seconds, healing with 35% Regen Potency every 2.9 seconds. This does not stack with any other shields. [11832 SP] - -
Icon Skill 033.png Safeguard SurgeLv. 3: Grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP, and increases their strength by 15% for 15 seconds. This shield does not stack with any other shields of the same type. [5840 SP] - -
Icon Skill 933.png Special DeliveryLv. 3: Grants nearby allies a one-use shield that nullifies damage less than 20% of the user's maximum HP, and increases their energy levels by 3 stages.

Also activates "Gifts Ready". The next 2 force strikes will not deal damage, but will distribute gifts. These gifts grant nearby allies a one-use shield that nullifies damage less than 20% of the user's maximum HP, and increase their energy levels by 3 stages. [9476 SP]
- -
Icon Skill 059.png Steel FormationLv. 4: Deals 5 hits of 350% wind damage to the target and nearby enemies, inflicts bleeding for 30 seconds - dealing 146% wind damage every 4.9 seconds - with 80% base chance and stormlash for 21 seconds - dealing 41% wind damage every 2.9 seconds - with 120% chance, and activates "Skill Shift" if the attack connects.

Phase II adds a 4% increase to the entire team's water resistance for 20 seconds, while Phase III also grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP and increases their max HP by 3% for the remainder of the quest. This does not stack with any other shields. [2838 SP]
- -
Icon Skill 033.png Storm WallLv. 3: Increases the entire team's defense by 25% for 15 seconds.

If the user's HP is above or equal to 85% of max HP, grants the entire team a "Life Shield" that nullifies damage equal to the user's HP at the time of using this skill minus 80% of the user's max HP. [7288 SP]
- -
Icon Skill 032.png Vacation VigorLv. 3: Increases the user and nearby allies' strength by 15% for 15 seconds, and activates "Skill Shift."

Phase II adds an additional 13% increase to the user and nearby allies' critical rate for 15 seconds, while Phase III also grants the user and nearby allies a one-use shield that nullifies damage less than 40% of the user's maximum HP. This does not stack with any other shields. [7475 SP]
- -
Icon Skill 031.png Vigorous DefenseLv. 2: Increases the defense of flame-attuned adventurers in the team by 15% for 15 seconds, and grants them a one-use shield that nullifies damage less than 25% of the user's maximum HP. This does not stack with any other shields. [9154 SP] - -
Icon Skill 033.png Virtuous GuardLv. 3: Grants all teammates a one-use shield that increases strength by 5% for 10 seconds, and nullifies damage less than 30% of the user's maximum HP. This strength increase will not stack. This does not stack with any other shields. [2920 SP] - -
Icon Skill 032.png Wisdom TalismanLv. 3: Grants all teammates a one-use shield that nullifies damage less than 50% of the user's maximum HP, increases their water resistance by 8% for 25 seconds (that does not stack), and increases their chances of inflicting afflictions by 40% for 30 seconds (that can stack up to 3 times). If this skill is used during dragondrive, a variant called Punishment of Heaven will be used instead.

Punishment of Heaven deals 2 hits of 588% wind damage to enemies in a line and inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds and stormlash for 21 seconds - dealing 41% wind damage every 2.9 seconds, both with 120% chance.

In addition, it will deal 1 bonus hit of 672% wind damage to targets with Victim of Science, dispel one buff from each of them, then remove Victim of Science. Enemies inflicted with any affliction will take 1 bonus hit of 873.6% wind damage instead. [3650 SP]
- -