Seimei


Skills
If the user does not have an active flame shikigami: summons a flame shikigami for 40 seconds.
If the user has an active flame shikigami: grants the user a one-use shield that nullifies damage up to 10% of the user's maximum HP. This shield does not stack with any other shields of the same type.
The flame shikigami will automatically attack foes every 1.01 seconds dealing 162% flame damage and restoring 100 SP per hit, but each attack will deplete the user's shikigami gauge by 6 CP.
Once the flame shikigami's attacks hit enemies 15 times, it will level up to level two. Upon leveling up, its 40-second timer will reset, and its attacks will deal 486% flame damage, restore 200 SP and deplete 4 CP instead. In addition, its attacks will reduce enemies' defense by 10% for 10 seconds with 35% chance. This defense reduction will not stack.
The shikigami's automatic damage will not be treated as skill damage, dragon damage, standard attack damage, or force strike damage. The shikigami can score critical hits. (Might: 100)
If the user does not have an active flame shikigami: summons a flame shikigami for 40 seconds.
If the user has an active flame shikigami: grants the user a one-use shield that nullifies damage up to 15% of the user's maximum HP. This shield does not stack with any other shields of the same type.
The flame shikigami will automatically attack foes every 1.01 seconds dealing 162% flame damage and restoring 100 SP per hit, but each attack will deplete the user's shikigami gauge by 6 CP.
Once the flame shikigami's attacks hit enemies 15 times, it will level up to level two. Upon leveling up, its 40-second timer will reset, and its attacks will deal 486% flame damage, restore 200 SP and deplete 4 CP instead. In addition, its attacks will reduce enemies' defense by 10% for 10 seconds with 35% chance. This defense reduction will not stack.
The shikigami's automatic damage will not be treated as skill damage, dragon damage, standard attack damage, or force strike damage. The shikigami can score critical hits. (Might: 200)
If the user does not have an active flame shikigami: summons a flame shikigami for 40 seconds.
If the user has an active flame shikigami: grants the user a one-use shield that nullifies damage up to 20% of the user's maximum HP. This shield does not stack with any other shields of the same type.
The flame shikigami will automatically attack foes every 1.01 seconds dealing 162% flame damage and restoring 100 SP per hit, but each attack will deplete the user's shikigami gauge by 6 CP.
Once the flame shikigami's attacks hit enemies 15 times, it will level up to level two. Upon leveling up, its 40-second timer will reset, and its attacks will deal 486% flame damage, restore 200 SP and deplete 4 CP instead. In addition, its attacks will reduce enemies' defense by 10% for 10 seconds with 35% chance. This defense reduction will not stack.
The shikigami's automatic damage will not be treated as skill damage, dragon damage, standard attack damage, or force strike damage. The shikigami can score critical hits. (Might: 300)

Shared SP Cost: 16683
This skill can only be used while the user has an active flame shikigami and consumes the user's flame shikigami.
Deals 1 hit of 1350% flame damage to enemies directly ahead, reduces enemies' defense by 10% for 20 seconds, and inflicts scorchrend - dealing 22% flame damage every 2.9 seconds for 21 seconds - with 100% chance. This defense reduction will not stack. If the user's flame shikigami is level two, this skill will deal 1 hit of 2250% flame damage instead, and also dispel one buff from each target. (Might: 100)
Shared SP Cost: 16683
This skill can only be used while the user has an active flame shikigami and consumes the user's flame shikigami.
Deals 1 hit of 1500% flame damage to enemies directly ahead, reduces enemies' defense by 10% for 20 seconds, and inflicts scorchrend - dealing 31.1% flame damage every 2.9 seconds for 21 seconds - with 110% chance. This defense reduction will not stack. If the user's flame shikigami is level two, this skill will deal 1 hit of 2500% flame damage instead, and also dispel one buff from each target.
If this skill is used as a Shared Skill, deals 1 hit of 2500% flame damage to enemies directly ahead, reduces enemies' defense by 10% for 20 seconds, inflicts scorchrend - dealing 31.1% flame damage every 2.9 seconds for 21 seconds - with 110% chance, and dispels one buff from each target. This defense reduction will not stack. (Might: 200)
Co-abilities
Increases damage to enemies in overdrive state by 11%, and speeds the rate the mode gauge decreases by 10%. Benefits your whole team. (Might: 160)
Increases damage to enemies in overdrive state by 12%, and speeds the rate the mode gauge decreases by 10%. Benefits your whole team. (Might: 200)
Increases damage to enemies in overdrive state by 13%, and speeds the rate the mode gauge decreases by 10%. Benefits your whole team. (Might: 240)
Increases damage to enemies in overdrive state by 14%, and speeds the rate the mode gauge decreases by 10%. Benefits your whole team. (Might: 280)
Increases damage to enemies in overdrive state by 15%, and speeds the rate the mode gauge decreases by 10%. Benefits your whole team. (Might: 320)

If a team member is attuned to Flame: increases duration of their buff skills by 10% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Flame: increases duration of their buff skills by 11% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Flame: increases duration of their buff skills by 12% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Flame: increases duration of their buff skills by 13% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Flame: increases duration of their buff skills by 15% when the combo count is 10 or higher. Benefits your whole team.
Abilities
Grants the user a shikigami gauge, and grants them a unique force strike that, while charging, deals damage and gradually fills this gauge. (Might: 80)
Grants the user a shikigami gauge, and grants them a unique force strike that, while charging, deals damage and gradually fills this gauge. (Might: 100)
Fills the shikigami gauge by 40% every time the dragon gauge fills by 10%. (Might: 80)
Fills the shikigami gauge by 50% every time the dragon gauge fills by 10%. (Might: 100)
Notes
Seimei's standard attack combo has a unique animation (throws talismans instead of wand shots), but is otherwise identical to that of the regular wand combo. In addition, Seimei has a unique Force Strike and a Shikigami Gauge that can hold up to 100 CP and starts completely filled.
Seimei's force strike works in a similar fashion to that of Rapid-Fire Mancasters since it can be held indefinitely, but it doesn't aim and will automatically hit the enemy Seimei's locked onto.
FS Level | Damage Multiplier | Type | Hits per second | SP Gain | CP Gain | OD Modifier |
---|---|---|---|---|---|---|
Lv1 | 69% | Single Target, Continuous | 2 | 150 / hit | 15 / hit | x1.5 |
Lv2 | 77% | Single Target, Continuous | 2 | 150 / hit | 20 / hit | x1.5 |
- If a
Force Strike Damage Up buff is active on Seimei, and he begins to hold force strike, the buff will slowly decay in power after every few hits, until it finally settles at 10% force strike damage. The buff will be removed once Seimei lets go of force strike. This interaction with force strike buffs is identical to that of rapid-fire manacasters.
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