SP Regen

From Dragalia Lost Wiki

Icon Buff 2060002.png SP Regen (displayed in-game as "Skill Charger") gradually fills an adventurer's skill gauges.

Mechanics

  • This gradual fill is NOT affected by Skill Haste.

Self Appliers

Skills that apply SP Regen onto the user

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 014.png Angelic DeclarationLv. 2: Deals 1 hit of 644.8% and 1 hit of 967.2% shadow damage to enemies directly ahead, inflicts poison for 15 seconds - dealing 58.2% shadow damage every 2.9 seconds - with 120% chance, and reduces their defense by 20% for 15 seconds. This defense reduction effect will not stack.

Also immediately readies the user's second skill for use, and gradually fills the skill gauges of the user's first and second skills by 0.75% every second for 90 seconds. Abilities that increase skill gauge fill rate will not affect this automatic increase. [30 SP]
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Icon Skill 011.png Celestial AscentLv. 3: Deals 3 hits of 1375% water damage to enemies directly ahead, increases the user's energy level by 3 stages, increases the entire team's flame resistance by 30% for 30 seconds, grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP, and grants the user a strength amp (Team Amp MAX Lv. = 3). Neither this shield nor the increase in flame resistance stacks, and after this amp is granted, this skill will not grant it again for 30 seconds.

The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically by 1596 SP every second unless the gauge is already completely filled. [38400 SP]
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Icon Skill 063.png Corrosive CageLv. 3: Summons "Heaven's Cage" then deals 1 hit of 499% shadow damage to the target and nearby enemies, inflicts poison - dealing 300% shadow damage every 2.9 seconds for 27 seconds - with 120% base chance, and lowers the strength of light-attuned enemies by 15% for 15 seconds. This strength reduction effect will not stack.
Additional bonus neutral-element damage will be dealt equal to 1100% of the damage taken while "Heaven's Cage" is active.

The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP]
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Icon Skill 062.png Exalted GloryLv. 3: Deals 3 hits of 134% and 10 hits of 400% light damage to enemies directly ahead, inflicts paralysis for 13 seconds - dealing 80.3% light damage every 3.9 seconds - with 100% base chance, increases the entire team's strength by 15% and defense by 20% for 15 seconds, grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP (this does not stack with any other shields), and grants the user a Strength Amp (Team Amp MAX Lv. = 3).

The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP]
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Icon Skill 058.png Moment of PassionLv. 3: Grants all teammates a buff that restores their HP by 5% of damage inflicted for 30 seconds, and grants the user a strength amp (Team Amp MAX Lv. = 2). After this amp is granted, this skill will not grant it again for 30 seconds.

The skill gauge for this skill can be filled by attacking enemies, but when the skill gauge for Everlasting Summer is not at 100%, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [63104 SP]
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Icon Skill 045.png Ruination CageLv. 4: Deals 1 hit of 366% shadow damage to the target and nearby enemies, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies within by 20%.

The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP]
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Icon Skill 087.png Sacred BladeLv. 2: Gradually fills the skill gauge for Eternal Grace by 85 SP every second for 7 seconds, and activates "Sacred Blade" for 10 seconds. During Sacred Blade, the user's standard attack patterns will change, and the user will be unable to move, use force strikes, or dodge. This skill will also become Revelation's Purge and be readied for use. Using Revelation's Purge will end Sacred Blade immediately.

Revelation's Purge deals 8 hits of 13% wind damage to multiple targets and enemies near those targets, and inflicts poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% chance. Targets will be chosen by their proximity to the user, and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits.

The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. [1 SP]
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Icon Skill 030.png Thunderous ImpulseLv. 3: Electrifies the user for 25 seconds. When electrified the user's force strike will have two charge levels and inflict paralysis at level two, and the skill Lightning Burst will be powered up.

The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP]
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Icon Skill 243.png WealdfuryLv. 3: Deals 1 hit of 800% and 4 hits of 75% light damage to enemies directly ahead, and activates a random color of "Verdure Blessing". Each color has the following effects:
Red: Increases the user's strength by 5% for 10 seconds.
Yellow: Increases the user's attack rate by 5% for 10 seconds.
Green: Gradually recovers the user's HP for 10 seconds with 10% Recovery Potency every 3 seconds.
Blue: Gradually fills the user's skill gauges by 2% every second for 10 seconds.

This skill also creates a buff zone matching the activated color that lasts for 10 seconds.
Red: Increases the strength of adventurers inside it by 10%.
Yellow: Increases the attack rate of adventurers inside it by 10%.
Green: Gradually recovers the HP of adventurers inside it with 20% Recovery Potency every 3 seconds.
Blue: Gradually fills the skill gauges of adventurers inside it by 2% every second. [2835 SP]
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Abilities that apply SP Regen onto the user

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1010047.png Madness 120 - - -
Icon Ability 1010119.png Vampiric Potential I 100 - - -
Icon Ability 1010119.png Vampiric Potential II 120 - - -
Icon Ability 1020004.png Good Tidings II 100 - - -

Team Appliers

Skills that apply SP Regen onto teammates

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 044.png Dazzling DancefloorLv. 2: Creates a buff zone that lasts for 10 seconds and gradually fills the skill gauges of adventurers inside it by 9.1% every 0.9 seconds. [30 SP] - -
Icon Skill 044.png Vital GateLv. 3: Creates a buff zone that lasts for 15 seconds and gradually fills the skill gauges of adventurers inside it (420 SP regen every 1.5 seconds). When placed, this buff zone deals 1 hit of 900% wind damage to surrounding enemies, inflicts stormlash for 21 seconds - dealing 41% wind damage every 2.9 seconds - with 120% chance, and restores 20% of the damage inflicted as HP to the entire team. [15000 SP] - -
Icon Skill 243.png WealdfuryLv. 3: Deals 1 hit of 800% and 4 hits of 75% light damage to enemies directly ahead, and activates a random color of "Verdure Blessing". Each color has the following effects:
Red: Increases the user's strength by 5% for 10 seconds.
Yellow: Increases the user's attack rate by 5% for 10 seconds.
Green: Gradually recovers the user's HP for 10 seconds with 10% Recovery Potency every 3 seconds.
Blue: Gradually fills the user's skill gauges by 2% every second for 10 seconds.

This skill also creates a buff zone matching the activated color that lasts for 10 seconds.
Red: Increases the strength of adventurers inside it by 10%.
Yellow: Increases the attack rate of adventurers inside it by 10%.
Green: Gradually recovers the HP of adventurers inside it with 20% Recovery Potency every 3 seconds.
Blue: Gradually fills the skill gauges of adventurers inside it by 2% every second. [2835 SP]
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