Soft-Reroll Guide

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Disambig.png This article is about the rerolling system that is included within the game itself. For the process that involves deleting and re-downloading the game, see Hard-Reroll Guide.

This guide covers pull priorities when using the in-game reroll system, the Tutorial Summon Showcase, which was introduced in version 2.4.0.

How to Reroll[edit]

You will have the option to reroll fairly early, while the game is downloading extra data in the background. At first, there are three options:

  • Appearance Rates - shows the full listing of available units, and the odds of getting each one.
  • Tutorial Details - Has more details on how the reroll system works (or you can read this guide, whichever works for you).
  • Summon - performs 50 summons and lets you view the results. Every 10th summon in the batch is guaranteed 4 Icon Rarity 4.png or above.

Once you press Summon, you'll need to press "Next" 4 times until you reach the last page and view your full results. Then you'll have 3 more options:

  • Results - shows what you pulled in an easily-screenshottable format
  • Reset - dumps your current reroll and performs the 50 summons again.
  • Accept - keeps your current result and lets you start playing the game.

Use Results to look over what you have. If you don't like it, you can Reset to try the 50 pulls again. Once you're happy with your pulls, press Accept.

Adventurers[edit]

Rank Icon Element Flame.png Flame Icon Element Water.png Water Icon Element Wind.png Wind Icon Element Light.png Light Icon Element Shadow.png Shadow
Fantastic to Have 100003 07 r05.png100007 07 r05.png 100006 09 r05.png 110059 01 r05.png
Great to Have 100010 04 r05.png100013 04 r05.png 100001 08 r05.png 100005 02 r05.png100004 10 r05.png
Good to Have 100032 04 r05.png 100018 02 r05.png 100015 05 r05.png
Nice to Have 100029 02 r05.png 100002 13 r05.png 100009 08 r05.png

Adventurer Explanations[edit]

Adventurer Discussion
Gala Ranzal is a strong, reliable damage unit who will serve you well in Wind. He synergizes well with "doublebuff" compositions, which rely on Icon Buff 1020003.png Defense Up buffs to trigger stat bonuses such as Icon Buff 1020002.png Strength Up. Doublebuffs are especially common in Wind, using the 4 Icon Rarity 4.png unit 110038 02 r04.png Templar Hope to enable it. Gala Ranzal also has access to empowered force strikes (hold-to-charge attacks), which can be useful for quickly getting a boss to "Break" state (where they will take much more damage).

He also has dual resistances, making it easy to use him in a variety of Wind-advantaged content.

Gala Notte does decent DPS, but her main draw is her utility: she has access to the rare affliction Affliction stormlash large icon.png Stormlash, has an ability that lets the team generate more dragon gauge through combos, and has lots of access to Icon Ability 1010031.png Dispel to make certain bosses less dangerous. What's more, she can even share one of her quick-dispel skills through the Shared Skills system, making her helpful whether she's on the team or not.

Her skills cover a wide area as well, which can make dealing with large crowds of enemies a breeze.

She also has dual resistances, making it easy to use her in a variety of Wind-advantaged content.

Gala Luca has nearly 100% critical rate and does impressive DPS, especially if a teammate can supply him with buffs.
Grace can grant the team Icon Buff 1020031.png Life Shields, which basically act as a second health bar to protect the team from damage. She can make the vast majority of single-player content a breeze, even working off-element in most situations. She also has access to a very consistent source of Icon Ability 1010031.png Dispel, which can help to make certain bosses less dangerous. Overall, Grace is a cornerstone of many auto-battle setups, to a point where many people make separate "Grace-less" guides.

However, she is not completely irreplaceable - every element also offers their own high-healing-output healer that can be used in place of a Grace. Examples include: 110043 02 r05.png Valentine's Hildegarde, 110351 01 r05.png Jiang Ziya, 110257 01 r04.png Lowen, 110043 01 r05.png Hildegarde, 110063 01 r03.png Estelle, 100004 01 r04.png Cleo. Grace's utility across elements makes her a great stopgap until the player has obtained these other healers, though.

Gala Mym can achieve absurdly-high amounts of DPS after a couple of dragon transforms, so the faster she can get dragon gauge, the more powerful she can get. She especially shines in Raid Events, where it's much easier to access dragon. The high frequency of dragon transformations also let her tank many attacks, often, without requiring access to other defensive support such as Icon Buff 1020003.png Defense Up.

100001 01 r04.png The Prince (the main character of the game, and the first unit you get in the entire game) is a great free option with a similar niche that isn't too far behind Gala Mym, however.

Gala Leonidas performs especially well during "Overdrive", a mode bosses enter that makes them overall more dangerous. Gala Leonidas's kit allows him to end the mode extremely quickly and start "Break" mode, where the boss will be staggered and take increased damage from the team. He also has an ability that lets the team generate more dragon gauge through combos. Additionally, he has access to Icon Ability 1010031.png Dispel as well as the rare affliction Affliction scorchrend large icon.png Scorchrend.

He also has dual resistances, making it easy to use him in a variety of Flame-advantaged content.

Gala Euden (or Gala Prince) is very popular as a dragon-centered unit, meaning as Gala Euden you want to use your dragon a lot to use his passives well. Ideally you want to pair him with a dragon such as 210144 01.png Gala Reborn Jeanne, or even 210049 01.png Cupid. Without a good dragon, his usefulness falls off a lot however.

He also has dual resistances, making it easy to use him in a variety of Light-advantaged content.

Gala Alex dishes out damage, hard, and fast, and provides access to Affliction poison large icon.png Poison, Icon Buff 2020003.png Defense Down, and a (somewhat clunky) Icon Ability 1010031.png Dispel, making her suitable as a primary DPS in nearly all teams. The only drawback to Gala Alex's damage output is that the person controlling her needs to know when to make proper use of her Skill Chain mechanic.

She also has dual resistances, making it easy to use her in a variety of Shadow-advantaged content.

Gala Cleo is a great support, providing frequent large-magnitude Icon Buff 1020002.png Strength Up buff zones, Icon Buff 2020003.png Defense Down debuffs, and a small bit of healing to top it all off. Gala Cleo pairs best with other units that can hit harder than herself - especially in co-op raid settings, where her buff zones and debuffs can benefit the DPS of all 16 adventurers on the field.

She also has dual resistances, making it easy to use her in a variety of Shadow-advantaged content.

Gala Laxi provides a steady stream of extremely-high damage output, however her burst damage potential is not very good. Ideally, she should be paired with other DPSes to balance out the team.

She also has dual resistances, making it easy to use her in a variety of Flame-advantaged content.

Gala Leif isn't as dependent on doublebuffs as 100003 07 r05.png Gala Ranzal is, but he has access to Icon Buff 2020003.png Defense Down (by a small amount), Affliction poison large icon.png Poison, and overall is a great DPS unit. He also has two stances to use, giving him more options to work with for his skills.

He also has dual resistances, making it easy to use him in a variety of Wind-advantaged content.

Pretty strong DPS unit with access to inflicting the rare affliction Affliction shadowblight large icon.png Shadowblight. Like 100013 04 r05.png Gala Leonidas, she has the specialty of ending Overdrive state on bosses with ease, reducing their threat and entering Break state early. However, unlike Leo her damage through Force Striking is so large you don't generally spam skills like him.

However, unlike her other Gala competition, Chelle falls weaker in some areas. Her dragon form is locked to 200017 01.png Gala Cat Sìth, which isn't necessarily strong. Additionally, there are some alternatives in Shadow who can also end Overdrive quite quickly, such as 110271 01 r05.png Linnea.

That said, she also has dual resistances, making it easy to use her in a variety of Shadow-advantaged content.

Gala Sarisse does relatively average DPS, and is overall the weakest of the Gala units. However, she has an ability that lets the team gain Icon Buff 2050004.png Energy through combos. Pair this with high-combo units and combo-increasing effects such as Overdamage for some respectable damage gains.

She also has dual resistances, making it easy to use her in a variety of Flame-advantaged content.

Gala Elisanne is a quick way to give a Water-attuned team Icon Buff 1020002.png Strength Up buffs and damage reduction. She also carries the rare Combo Time co-ability to make it easier to maintain combo for herself and others, especially computer-controlled allies and units that would drop combo normally otherwise.

She also has dual resistances, making it easy to use her in a variety of Water-advantaged content.

However, her non-gala self 100002 01 r04.png Elisanne is available for free to everyone, and performs very similarly in the buff department, though lacks the gala version's defensive utility. Gala Elisanne's strength buff is also locked to the Water element, while normal Elisanne's works on all elements (although it does give less strength than the gala version).

Gala Zena is a DPS first and foremost, with a sizable heal as a bonus.

She also has dual resistances to make her flexible unit in all Light-advantaged content.

However, she is only relevant for the first 2/3 of the endgame. In the last 1/3, her DPS is hampered and her healing is not nearly high enough for the demand.

Dragons[edit]

Rank Icon Element Flame.png Flame Icon Element Water.png Water Icon Element Wind.png Wind Icon Element Light.png Light Icon Element Shadow.png Shadow
Fantastic to Have 200009 01.png 210120 01.pngIcon Treasure 01 Shop.png
Great to Have 210134 01.png 210143 01.png210131 01.png 210144 01.png 210148 01.png
Good to Have 210082 01.pngIcon Treasure 01 Shop.png 210054 01.pngIcon Treasure 01 Shop.png 210098 01.pngIcon Treasure 01 Shop.png210084 01.pngIcon Treasure 01 Shop.png 210087 01.pngIcon Treasure 01 Shop.png210126 01.pngIcon Treasure 01 Shop.png210132 01.png
Nice to Have 210016 01.pngIcon Treasure 01 Shop.png210024 01.pngIcon Treasure 01 Shop.png 210017 01.pngIcon Treasure 01 Shop.png 210018 01.pngIcon Treasure 01 Shop.png 210049 01.pngIcon Treasure 01 Shop.png200018 01.png 200017 01.png200010 01.pngIcon Treasure 01 Shop.png

Dragon Explanations[edit]

Note: The dragons with a little sphere icon mean they can be unbinded with Draconic Essences, which basically means they can be maxed out by spending stamina - this is a cheaper alternative to using the rare resource 111002001.png Sunlight Stones on them. You can farm Draconic Essences through Hard and Very Hard story modes.

Dragon Discussion
Gala Mars boasts a very strong 90% strength passive, great dragon form damage, and skill refills after reverting transformation, providing amazing burst damage both during and after dragon transformation.
Gaibhne & Creidhne (often known as GnC) lets you recharge your skills quickly, and during dragon form she can put down a zone that fills the whole party's skills at a rapid pace. She's extremely versatile for basically any role: DPS, Buffer, or Healer. You can even use her on adventurers that don't match her element.
One of the strongest dragons for flame-based content, and will serve you well.
  • His elemental damage buff only works in flame-based and neutral-element content. In other content, this passive would not work, reducing him to a 70% strength dragon.
Solid damage dragon, also stronger than 210098 01.png Vayu and normal 210018 01.png Zephyr. Better for the units who can't reliably keep or retain combo to warrant using over 210131 01.png Midgardsormr Zero.
  • Be cautious that his elemental damage buff only applies to water-based and neutral-element content. In other content, he'll be reduced to a 70% strength dragon.
Reliable wind dragon, and a direct upgrade to 210098 01.png Vayu provided the unit you control can keep combo. He also has access to Icon Buff 2020013.png Wind Resistance reduction as a dragon, meaning that all wind units in a fight will deal 10% more wind damage.
  • Be careful when using this skill, because some bosses may be able to self-remove debuffs.
One of the strongest dragons in light, and unlike 200018 01.png Gala Thor, GRJeanne does not face any caveats in endgame content. She can also grant Icon Buff 1020001.png HP Up buffs to her user, which is a great help for survival in auto setups.
  • Her elemental damage buff only works in shadow-based and neutral-element content. In other content, this passive would not work, reducing her to a 70% strength dragon. That being said, she'd still be among light's top dragons even with that setback.
High Chthonius is essentially a souped-up version of his normal self, 200010 01.png Chthonius, this time offering a base 65% strength that can go up to 105% after two shapeshifts. The base strength amount is respectable, already putting him in a class similar to 210016 01.png Agni (60% strength).

Units that can dragon a lot, such as110272 01 r05.png Forte or 100031 03 r05.png Alberius, will be needed for High Chthonius to reach his full potential. If you can manage that, then High Chthonius can actually compete well with skill damage options such as 210087 01.png Shinobi.

Sakuya is a solid dragon for most flame, as both strength and skill damage are both desirable stats for almost every unit. However, she faces competition from dragons like 200009 01.png Gala Mars.
Similar to 210082 01.png Konohana Sakuya's situation where she's really solid for most of water, even though there are better options.
Similar to 210082 01.png Konohana Sakuya's situation where he's really solid for most of wind, even though there are better options.
Best dragon for most wind supports and healers, since her HP passive makes them bulkier and her skill haste allows them to gain skills easier. She also has a massive heal and a team Icon Buff 2050004.png Energized buff.
Solid passive for most shadow units, considering he has both strength and skill damage. Even though his passives are the same as 210054 01.png Siren and 210098 01.png Vayu, he offers a teamwide Icon Buff 2050004.png Energized buff when in dragon form.
  • In shorter fights, he will be weaker to a dragon like 200017 01.png Gala Cat Sìth since her Icon Buff 2050031.png "Skillful Trickery" stacks will offer more damage.
Azazel is an excellent support dragon for the likes of 110335 01 r04.png Patia and 110059 01 r05.png Grace, providing HP for extra bulk and Skill Haste for faster casting of buffs and life shields. His dragon skill can also inflict Affliction poison large icon.png Poison and grants the team a poison punisher buff, which increases damage against poisoned foes - making for a great instant source of team-wide DPS support.
Has not only 60% strength but also 50% Shapeshift Prep. At first glance, this seems alright as an ability, but Ramiel's dragon form is amazing too, offering not only Affliction poison large icon.png Poison and Icon Buff 2020003.png Defense Down, but also refills the skill gauges of the unit who used his skill. This enables the user to use skills more often.
  • In the case of 110272 01 r05.png Forte, this means that she can easily stack her Dragon's Claws passive, as she gains a bit of dragon gauge for each skill she uses.
  • For a unit like 110336 01 r05.png Delphi, this would refill his Icon Skill 045.png Ruination Cage faster, which helps him because that skill essentially refills on a timer system.
Offers a solid 60% boost to flame units. There are other options, such as 210082 01.png Konohana Sakuya and of course 200009 01.png Gala Mars, who will work better.
Identical passive to 210016 01.png Agni, but with a Icon Buff 2020003.png Defense Down debuff in dragon form to increase team DPS.
Like 210016 01.png Agni, Levi also offers 60% strength to water units. There are better options like 210054 01.png Siren and 210134 01.png Gala Reborn Poseidon, but he also gives access to Affliction bog large icon.png Bog, which can help team DPS.
Like 210016 01.png Agni, Zephyr also offers 60% strength to water units. There are better options like 210098 01.png Vayu and 210143 01.png Gala Reborn Zephyr, though.

He also can access Affliction stun large icon.png Stun, which you can use to cancel certain boss mechanics.

Reliable light dragon who can serve you really well at all parts of the game. Although he isn't as powerful as 210144 01.png Gala Reborn Jeanne, he still has a solid damage passive, and his dragon skill can give the the team a solid heal plus a 25% Icon Buff 1020005.png Critical Rate Up buff.

200018 01.png Gala Thor will surpass Cupid for 2/3 of the endgame, but for the last 1/3, Thor's power is heavily restricted. This causes the tables to eventually turn back into Cupid's favor.

Thor is one of the stronger dragons in light, holding a great passive that gives energy and strength based on energy. On average, you're getting about 80% strength on a light unit, not to mention he gives Icon Buff 2050004.png Energy to your unit, making their skills hit much harder.

However, there are some big caveats. Thor is powerful for most of the game, but is hindered in harder content that has the Icon Buff 2010011.png Curse of Nihility effect. This nullifies all of his energy, reducing Thor to a 50% strength dragon, which is worse than 210049 01.png Cupid's upfront 60%. Additionally, his energy mechanic may be difficult for certain units to manage, even when it's not being nullified. He also is weaker than 210144 01.png Gala Reborn Jeanne, who has more consistent damage boosts and does not have any caveats in endgame content.

He may be powerful overall, but the conditions you have to pull off don't result in consistent damage. Therefore, he's not a safe long-term investment.

Amazing for shorter battles, which is most of shadow content. Her skill damage boost is double that of 210087 01.png Shinobi for most units, but she only has a limited supply of Icon Buff 2050031.png "Skillful Trickery" stacks.

While some units can keep their stacks for a long while (such as 110272 01 r05.png Forte), some units have issues with holding stacks (like 100005 02 r05.png Gala Alex because she uses skills faster than she can replenish, and 110306 01 r05.png Bellina for the same reason and that her Dragondrive won't give extra stacks).

Some units may not use her at all. 110336 01 r05.png Delphi, 110271 01 r05.png Linnea, and 110343 01 r04.png Durant would much rather run a strength-based dragon since their kits offer little boost with skill damage.

  • You can also get away with not unbinding Cat much since she's more than enough power at 0 Unbinds, still paralleling that of a Max Unbound 210087 01.png Shinobi.

There's also a big caveat, though. Cat is powerful for most of the game, but harder content with the Icon Buff 2010011.png Curse of Nihility effect will remove all of her Skillful Trickery stacks, rendering her completely useless. This makes her very questionable as a long-term investment.

Starts at 55% strength and can go up to 75% upon shapeshifting twice. At first glance this seems better than a dragon like 210016 01.png Agni. Only issue is, he's only really good on units that can dragon a lot. Units like 110272 01 r05.png Forte and 110349 01 r05.png Lathna fit this role, but both would rather want someone like 210087 01.png Shinobi for more damage.

Rerolling Goals[edit]

The reroll summon showcase has a 6% rate for 5 Icon Rarity 5.png units, so you should expect to get about 3 on average with each attempt.

Also, try to have as few duplicates as possible. Duplicates of dragons can be equipped to multiple adventurers, but dupes of adventurers won't do anything.

Quick Tips[edit]

Here are some tips to help narrow down whether your roll might be good:

  • Strongly consider keeping if you get
  • Consider keeping if you get:
    • 3 or 4+ different "Gala" units. It doesn't need to be all-adventurers or all-dragons, it can be a mix.
  • Not all 5 Icon Rarity 5.png in this game are meta. - While most 5 Icon Rarity 5.png are strong, some do not bring the tools necessary for endgame fights, so they are not top priority picks.
  • Meta shifts can happen whenever a major new piece of content is added - The recommendations above reflect current meta preferences for units. New fights (particularly endgame fights) could cause units to suddenly become more relevant or less relevant over time.

What's a "Gala" Unit?[edit]

Gala units are a special set of higher-power 5-star units, which are usually variants of main story characters. The summon showcases they can appear in (called "Gala Dragalia" or "Gala Dragalia Remix") are available on a limited basis twice per month. This reroll system includes several Gala units, so pulling some is generally very valuable, as they can be hard to get otherwise.

  • Please note that "Gala" doesn't display on the units in-game. For example: Gala Mars will simply display as "Mars" in-game. You can check this page to make sure who's who, or visit the Gala Dragalia Showcase article for a full listing of all Gala units.

I'm still not sure whether my roll is good.[edit]

If you are unsure about your current reroll, post screenshots of your results in the community Discord server and someone can help you out. Please make sure to check your roll with the rules above, to make it easier for others to rate your roll.