Phares


Skills
Grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP, increases their water resistance by 6% for 25 seconds (that does not stack), and increases their chances of inflicting afflictions by 20% for 30 seconds (that can stack up to 3 times). If this skill is used during dragondrive, a variant called Punishment of Heaven will be used instead.
Punishment of Heaven deals 2 hits of 559% wind damage to enemies in a line and inflicts poison for 15 seconds - dealing 30.8% wind damage every 2.9 seconds and stormlash for 21 seconds - dealing 22% wind damage every 2.9 seconds, both with 100% chance.
In addition, it will deal 1 bonus hit of 640% wind damage to targets with Victim of Science, dispel one buff from each of them, then remove Victim of Science. Enemies inflicted with any affliction will take 1 bonus hit of 832% wind damage instead. (Might: 100)
Grants all teammates a one-use shield that nullifies damage less than 40% of the user's maximum HP, increases their water resistance by 7% for 25 seconds (that does not stack), and increases their chances of inflicting afflictions by 30% for 30 seconds (that can stack up to 3 times). If this skill is used during dragondrive, a variant called Punishment of Heaven will be used instead.
Punishment of Heaven deals 2 hits of 570% wind damage to enemies in a line and inflicts poison for 15 seconds - dealing 43.6% wind damage every 2.9 seconds and stormlash for 21 seconds - dealing 31% wind damage every 2.9 seconds, both with 110% chance.
In addition, it will deal 1 bonus hit of 656% wind damage to targets with Victim of Science, dispel one buff from each of them, then remove Victim of Science. Enemies inflicted with any affliction will take 1 bonus hit of 852.8% wind damage instead. (Might: 200)
Grants all teammates a one-use shield that nullifies damage less than 50% of the user's maximum HP, increases their water resistance by 8% for 25 seconds (that does not stack), and increases their chances of inflicting afflictions by 40% for 30 seconds (that can stack up to 3 times). If this skill is used during dragondrive, a variant called Punishment of Heaven will be used instead.
Punishment of Heaven deals 2 hits of 588% wind damage to enemies in a line and inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds and stormlash for 21 seconds - dealing 41% wind damage every 2.9 seconds, both with 120% chance.
In addition, it will deal 1 bonus hit of 672% wind damage to targets with Victim of Science, dispel one buff from each of them, then remove Victim of Science. Enemies inflicted with any affliction will take 1 bonus hit of 873.6% wind damage instead. (Might: 300)
Removes all afflictions from the entire team and grants them a team strength amp (MAX Lv. = 1). If the user has the "Fatigue" debuff, this skill will also reduce Fatigue's remaining time by 30 seconds. Otherwise, it will fill the user's dragondrive gauge by 900 UTP. If this skill is used during dragondrive, a variant called Uranus's Claw will be used instead.
Uranus's Claw grants the entire team a team strength amp (MAX Lv. = 1), deals 2 hits of 1152% wind damage to enemies directly ahead, and extends the remaining time of any of the following afflictions inflicted on enemies hit by this attack by 10 seconds: poison, burn, paralysis, frostbite, stormlash, flashburn, shadowblight, and scorchrend. The remaining time of these afflictions cannot be extended beyond their original duration, and, after activating, this extension will not activate again for the same target for 15 seconds. (Might: 100)
Removes all afflictions from the entire team, grants them a team strength amp (MAX Lv. = 1), and fills the user's dragondrive gauge by 1000 UTP. If the user has the "Fatigue" debuff, this skill will also remove it. If this skill is used during dragondrive, a variant called Uranus's Claw will be used instead.
Uranus's Claw grants the entire team a team strength amp (MAX Lv. = 1), deals 2 hits of 1152% wind damage to enemies directly ahead, and extends the remaining time of any of the following afflictions inflicted on enemies hit by this attack by 15 seconds: poison, burn, paralysis, frostbite, stormlash, flashburn, shadowblight, and scorchrend. The remaining time of these afflictions cannot be extended beyond their original duration, and, after activating, this extension will not activate again for the same target for 15 seconds. (Might: 200)
Co-abilities
Increases HP by 9%. Benefits your whole team. (Might: 170)
Increases HP by 10%. Benefits your whole team. (Might: 200)
Increases HP by 12%. Benefits your whole team. (Might: 230)
Increases HP by 13%. Benefits your whole team. (Might: 260)
Increases HP by 15%. Benefits your whole team. (Might: 320)

If a team member is attuned to Wind: increases their strength by 1% when not inflicted with any afflictions. Benefits your whole team.
If a team member is attuned to Wind: increases their strength by 2% when not inflicted with any afflictions. Benefits your whole team.
If a team member is attuned to Wind: increases their strength by 3% when not inflicted with any afflictions. Benefits your whole team.
If a team member is attuned to Wind: increases their strength by 4% when not inflicted with any afflictions. Benefits your whole team.
If a team member is attuned to Wind: increases their strength by 6% when not inflicted with any afflictions. Benefits your whole team.
Abilities
Grants the user a strength amp (Team Amp MAX Lv. = 1) when the user inflicts an enemy with an affliction. After this amp is granted, this ability will not grant it again for 8 seconds.
Also, grants the user a dragondrive gauge and changes the shapeshift button into a dragondrive button. Tapping this button activates their dragondrive. The user's force strikes will fill their dragondrive gauge by 90 UTP if they connect.
Dragondrive grants the following effects:
・The user's standard attacks are changed and fill the user's dragondrive gauge if they connect.
・The user's force strikes are changed and deal damage to multiple targets and enemies near those targets. They will also apply the "Victim of Science" effect to enemies hit.
・The user's strength is increased by 30%.
・The user's HP is restored with 20% Recovery Potency when they are hit by an attack that inflicts an affliction. After activating, this effect will not activate again for 10 seconds. (Might: 80)
Grants the user a strength amp (Team Amp MAX Lv. = 1) when the user inflicts an enemy with an affliction. After this amp is granted, this ability will not grant it again for 8 seconds.
Also, grants the user a dragondrive gauge and changes the shapeshift button into a dragondrive button. Tapping this button activates their dragondrive. The user's force strikes will fill their dragondrive gauge by 90 UTP if they connect.
Dragondrive grants the following effects:
・The user's standard attacks are changed and fill the user's dragondrive gauge if they connect.
・The user's force strikes are changed and deal damage to multiple targets and enemies near those targets. They will also apply the "Victim of Science" effect to enemies hit.
・The user's strength is increased by 35%.
・The user's HP is restored with 25% Recovery Potency when they are hit by an attack that inflicts an affliction. After activating, this effect will not activate again for 10 seconds. (Might: 100)
Reduces susceptibility to freezing by 50%. (Might: 60)
Reduces susceptibility to freezing by 100%. (Might: 100)
Reduces susceptibility to afflictions by 100% during dragondrive.
Also during dragondrive, once per quest, when the user would take damage greater than their remaining HP, that damage is instead nullified, and their dragondrive gauge is completely consumed. Damage from attacks that forcibly reduce the user's HP to zero or deactivate dragondrive cannot be nullified in this way. Also, with the exception of damage dealt by afflictions, buffs, debuffs, and certain attacks, the user will be temporarily invulnerable to damage while this effect is being activated.
When activated, this ability's damage nullification effect also removes all afflictions from the user and applies the "Fatigue" debuff to them for 60 seconds. During Fatigue, the user cannot activate their dragondrive, and their dragondrive gauge will not be filled. (Might: 80)
Reduces susceptibility to afflictions by 150% during dragondrive.
Also during dragondrive, once per quest, when the user would take damage greater than their remaining HP, that damage is instead nullified, and their dragondrive gauge is completely consumed. Damage from attacks that forcibly reduce the user's HP to zero or deactivate dragondrive cannot be nullified in this way. Also, with the exception of damage dealt by afflictions, buffs, debuffs, and certain attacks, the user will be temporarily invulnerable to damage while this effect is being activated.
When activated, this ability's damage nullification effect also removes all afflictions from the user and applies the "Fatigue" debuff to them for 60 seconds. During Fatigue, the user cannot activate their dragondrive, and their dragondrive gauge will not be filled. (Might: 100)
Notes
Uranus's Blessing grants Phares access to a Dragondrive gauge, which allows him to use a Unique Transformation instead of Shapeshifting. This uses Unique Transformation Points (UTP), a variant of Dragon Points (DP).
- However, if Phares is under the effects of
"Fatigue", then he can neither enter Dragondrive nor gain UTP until the status is removed.
Notes | UTP |
---|---|
Max UTP in gauge | 3,000 |
Minimum UTP to transform (% of gauge) | 1,200 (40%) |
UTP depletion per second (% of gauge) | 75 (2.5%) |
When Phares is in Dragondrive, he uses a unique combo chain and Force Strike. These will also restore Dragondrive gauge.
Attack | Damage Multiplier | Hits | SP Gain | UTP Gain (% of gauge) | OD Modifier | Crisis Modifier |
---|---|---|---|---|---|---|
Combo 1 | 160% | 1 | 290 | 90 (3%) | x1 | x2 |
Combo 2 | 165% | 1 | 290 | 90 (3%) | x1 | x2 |
Combo 3 | 173% | 1 | 350 | 90 (3%) | x1 | x2 |
Combo 4 | 200% | 1 | 350 | 120 (4%) | x1 | x2 |
Combo 5 | 374% | 1 | 520 | 180 (6%) | x1 | x2 |
FS Level | Damage Multiplier | Type | Hits | SP Gain | UTP Gain (% of gauge) | OD Modifier | Notes |
---|---|---|---|---|---|---|---|
Lv1 | 196% | Movable, Multiple Targets | 3 | 600 | 250 (8.33%) | x1.2 | Applies ![]() |
Lv2 | 201% | Movable, Multiple Targets | 3 | 600 | 250 (8.33%) | x1.2 | Applies ![]() |