Nurse Aeleen


Skills
Restores HP to all allies with 31% Recovery Potency, continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds, increases entire team's defense by 8% for 5 seconds, and team's strength by 8% for 60 seconds. This strength increase will not stack. (Might: 100)
Restores HP to all allies with 36% Recovery Potency, continues healing over the next 15 seconds with 29% Recovery Potency every 2.9 seconds, increases entire team's defense by 10% for 5 seconds, and team's strength by 8% for 60 seconds. This strength increase will not stack. (Might: 200)
Restores HP to all allies with 44% Recovery Potency, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, increases entire team's defense by 15% for 5 seconds, and team's strength by 8% for 60 seconds. This strength increase will not stack. (Might: 300)
Restores HP to all allies with 44% Recovery Potency, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, increases entire team's defense by 15% for 10 seconds, and team's strength by 8% for 60 seconds. This strength increase will not stack. (Might: 400)

Shared SP Cost: 9465
Restores HP to the user and nearby allies with 72% Recovery Potency, and removes stun. (Might: 100)
Shared SP Cost: 9465
Restores HP to the user and nearby allies with 90% Recovery Potency, and removes stun. (Might: 200)
Shared SP Cost: 10293
Restores HP to the user and nearby allies with 108% Recovery Potency, increases their max HP by 5%, and removes stun. (Might: 300)
Co-abilities
Increases the potency of recovery skills by 6%. Benefits your whole team. (Might: 110)
Increases the potency of recovery skills by 8%. Benefits your whole team. (Might: 140)
Increases the potency of recovery skills by 10%. Benefits your whole team. (Might: 170)
Increases the potency of recovery skills by 14%. Benefits your whole team. (Might: 230)
Increases the potency of recovery skills by 20%. Benefits your whole team. (Might: 320)

If a team member is attuned to Water: increases their dragon gauge fill rate by 10%. Benefits your whole team.
If a team member is attuned to Water: increases their dragon gauge fill rate by 10%. Benefits your whole team.
If a team member is attuned to Water: increases their dragon gauge fill rate by 14%. Benefits your whole team.
If a team member is attuned to Water: increases their dragon gauge fill rate by 14%. Benefits your whole team.
If a team member is attuned to Water: increases their dragon gauge fill rate by 18%. Benefits your whole team.
Abilities
Fills 50% of skill gauges at the start of quests. (Might: 60)
Fills 75% of skill gauges at the start of quests. (Might: 80)
Fills 100% of skill gauges at the start of quests, and fills 25% of the entire team's skill gauges when the user's HP drops to 30% (once per quest). This does not fill the skill gauges of dragons. In addition, using Medicinal Cure will grant the user a strength amp (Team Amp MAX Lv. = 2). After this amp is granted, this ability will not grant it again for 30 seconds. (Might: 120)
Reduces susceptibility to stun by 50%. (Might: 60)
Reduces susceptibility to stun by 100%. (Might: 100)
Reduces susceptibility to stun by 100%. When the user is hit by an attack that would have stunned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. (Might: 120)
Increases skill gauge fill rate by 2%, 6%, or 8% total relative to the number of other living team members. (Might: 60)
Increases skill gauge fill rate by 4%, 8%, or 10% total relative to the number of other living team members. (Might: 100)