Lowen
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This article is about the Adventurer Lowen. For the enemy, see Lowen (Enemy). |


Skills

Shared SP Cost: 8874
Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. (Might: 100)
Shared SP Cost: 8874
Restores HP to all allies with 90% Recovery Potency, removes bog, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. (Might: 200)
Shared SP Cost: 14198
Restores HP to all allies with 108% Recovery Potency, removes bog, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. (Might: 300)
Shared SP Cost: 14198
Restores HP to all allies with 130% Recovery Potency, removes bog, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. (Might: 400)
Increases the entire team's defense by 15% for 15 seconds, and increases each adventurer's max HP by 5% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. (Might: 100)
Increases the entire team's defense by 20% for 15 seconds, and increases each adventurer's max HP by 10% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. (Might: 200)
Increases the entire team's defense by 25% for 15 seconds, gradually recovers their HP for 15 seconds with 17% Recovery Potency every 2.9 seconds, and increases each adventurer's max HP by 15% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. (Might: 300)
Co-abilities
Increases the potency of recovery skills by 6%. Benefits your whole team. (Might: 110)
Increases the potency of recovery skills by 8%. Benefits your whole team. (Might: 140)
Increases the potency of recovery skills by 10%. Benefits your whole team. (Might: 170)
Increases the potency of recovery skills by 14%. Benefits your whole team. (Might: 230)
Increases the potency of recovery skills by 20%. Benefits your whole team. (Might: 320)

If a team member is attuned to Wind: increases their critical rate by 5% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Wind: increases their critical rate by 5% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Wind: increases their critical rate by 7% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Wind: increases their critical rate by 7% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Wind: increases their critical rate by 9% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
Abilities
Fills 50% of skill gauges at the start of quests. (Might: 60)
Fills 75% of skill gauges at the start of quests. (Might: 80)
Fills 100% of skill gauges at the start of quests. Using "Winds, Heal Us!" grants the user the "Dispel Strike" effect. When this effect is active, the user's next force strike will dispel one enemy buff. This effect cannot stack, and will be consumed on use. (Might: 120)
Reduces susceptibility to bog by 50%. (Might: 60)
Reduces susceptibility to bog by 100%. (Might: 100)
Reduces susceptibility to bog by 100%. When the user is hit by an attack that would have inflicted bog on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. (Might: 120)
Increases the potency of recovery skills by 8%. (Might: 60)
Increases the potency of recovery skills by 15%. (Might: 120)
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