Life Steal

From Dragalia Lost Wiki
Disambig.png This article is about the effect used by Adventurers to recover HP. For the special effect used by Volk to recover HP, see Life Drain.

Icon Buff 2010002.png Life Steal (displayed in-game as "HP Drain") heals the user by a percentage of the damage they inflict.

Mechanics

  • If an action that has Life Steal hits multiple times, and that Life Steal has an enforced cap, the cap is enforced separately for each hit.
    • For example, Icon Skill 025.png Hana Ichi MonmeLv. 3: Deals 7 hits of 396% flame damage to the target and nearby enemies, draws them together, restores 10% of damage inflicted as HP to the team up to a maximum of 10% of the targeted unit's max HP, and inflicts the following afflictions:
      Stun for 6-7 seconds with 110% chance.
      Burn for 12 seconds - dealing 97% flame damage every 3.9 seconds - with 120% chance.
      Scorchrend for 21 seconds - dealing 41.6% flame damage every 2.9 seconds - with 120% chance.

      Hana Ichi Monme also grants the entire team a team strength amp (MAX Lv. = 1), the "Purple Hagoromo" effect, and increases their max HP by 15%. Purple Hagoromo lasts for the remainder of the quest and does not stack, granting the following effects to the user:
      ・Heals the user for 2% of max HP every 2.9 seconds.
      ・Increases damage to stunned enemies by 10%, to burning enemies by 5% and to scorchrent enemies by 5%. [30 SP]
      's 10% max HP cap is enforced for each of the 7 hits separately, meaning one use of the skill can heal up to 70% max HP.
  • For the full formula on how much healing is received, see the Life Steal section in the Healing Formula article.

Self Appliers

Skills that apply Life Steal onto the user

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 103.png AetherLv. 2: Deals 2 hits of flame damage to the target and nearby enemies, and restores 3% of the damage inflicted as HP to the user. This recovery caps at 15% of their maximum HP. Afflicted foes take more damage. This skill's strength will increase relative to the number of Flames of Awakening stacks the user has, and will consume all Flames of Awakening stacks and one level of the user's skill reservoir on use. This skill cannot be used if the user has no stacks of Flames of Awakening.

1 Stack: Deals 1 hit of 143% and 1 hit of 149% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 171.6% and 1 hit of 178.8% flame damage instead.

2 Stacks: Deals 1 hit of 293% and 1 hit of 358% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 351.6% and 1 hit of 429.6% flame damage instead.

3 Stacks (but no Rightful King): Deals 1 hit of 720% and 1 hit of 801% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 864% and 1 hit of 961.2% flame damage instead.

If user has the ability Rightful King, 3 stacks of Flames of Awakening, and 3 charges of Aether skill reservoir, Awakening Aether will be used instead. This consumes all stacks of Flames of Awakening and all charges of Aether skill reservoir.

Awakening Aether deals 1 hit of 2,555% and 1 hit of 2,631% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 3,066% and 1 hit of 3,157.2% flame damage instead. [2650 SP]
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Icon Skill 718.png Bitter TrickLv. 3: Deals 1 hit of 1234% light damage to surrounding enemies, and restores all teammates' HP by 8% of damage inflicted. This recovery caps at 30% of their maximum HP. [9662 SP] - -
Icon Skill 720.png Call of ChaosLv. 4: Deals 2 hits of 541% shadow damage to the target and nearby enemies, and restores HP to all allies with 36% Recovery Potency. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 4% of the recipient's HP per hit.

When Abyssal Connection is active, this skill will restore an additional 9% of the damage inflicted as HP to all allies instead and this recovery caps at 8% of the recipient's HP per hit. [3352 SP]
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Icon Skill 709.png Envoy of the EndLv. 4: Deals 2 hits of 454% water damage to enemies in a line, reduces their defense by 5% for 10 seconds, and restores the user's HP by 4% of damage inflicted. This defense reduction effect will not stack, and this recovery caps at 20% of the user's maximum HP. [2503 SP] - -
Icon Skill 025.png Hana Ichi MonmeLv. 3: Deals 7 hits of 396% flame damage to the target and nearby enemies, draws them together, restores 10% of damage inflicted as HP to the team up to a maximum of 10% of the targeted unit's max HP, and inflicts the following afflictions:
Stun for 6-7 seconds with 110% chance.
Burn for 12 seconds - dealing 97% flame damage every 3.9 seconds - with 120% chance.
Scorchrend for 21 seconds - dealing 41.6% flame damage every 2.9 seconds - with 120% chance.

Hana Ichi Monme also grants the entire team a team strength amp (MAX Lv. = 1), the "Purple Hagoromo" effect, and increases their max HP by 15%. Purple Hagoromo lasts for the remainder of the quest and does not stack, granting the following effects to the user:
・Heals the user for 2% of max HP every 2.9 seconds.
・Increases damage to stunned enemies by 10%, to burning enemies by 5% and to scorchrent enemies by 5%. [30 SP]
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Icon Skill 037.png Ice MirrorLv. 3: Summons "Ice Mirror", then deals 1 hit of 2311.5% water damage to the target and nearby enemies and restores the user's HP by 8% of the damage inflicted. This recovery caps at 30% of the user's HP per hit. Additional bonus neutral-element damage will be dealt equal to 800% of the damage taken while "Ice Mirror" is active. Reflected damage receives no bonuses from Skill Damage or other damage modifiers. [4548 SP] - -
Icon Skill 073.png Love's LiberationLv. 3: Deals 7 hits of 150% flame damage to the target.
During "Obsession", Love's Liberation instead deals 7 hits of 217.6% flame damage to the target and heals you for 5% of the damage done. This recovery caps at 7% of the user's Max HP per hit. [2910 SP]
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Icon Skill 704.png Nightmare WaltzLv. 3: Deals 1 hit of 1251% light damage to surrounding enemies, and restores the user's HP by 3% of the damage inflicted. This recovery caps at 10% of their maximum HP.

When the user's HP is full, this skill will also inflict bleeding for 30 seconds - dealing 146% light damage every 4.9 seconds - with 100% base chance. [5346 SP]
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Icon Skill 041.png NosferatuLv. 3: Deals 3 hits of 440% shadow damage to surrounding enemies and restores the user's HP by 8% of the damage inflicted. This recovery caps at 7.7% of the user's HP per hit. [6186 SP] - -
Icon Skill 728.png Piercing WindLv. 4: Deals 4 shots of 542% wind damage to enemies in a line, inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds - with 120% chance, and restores 5% of the damage inflicted as HP to the user. This recovery caps at 5% of their maximum HP. [2896 SP] - -
Icon Skill 711.png ShadowpiercerLv. 3: Deals 1 hit of 1368% shadow damage to enemies directly ahead, inflicts poison for 15.0 seconds - dealing 58.2% shadow damage every 2.9 seconds - with 120% base chance, and restores 5% of the damage inflicted as HP to the user. This recovery caps at 10% of their maximum HP. [4886 SP] - -
Icon Skill 043.png SolLv. 3: Deals 2 hits of 439% light damage to surrounding enemies and restores the user's HP by 5% of the damage inflicted. This recovery caps at 10% of the user's HP per hit. Paralyzed foes take 2 hits of 658.5% light damage instead. The lower the user's HP, the more damage this skill deals. This increase caps at 2 hits of 878% light damage. For paralyzed foes this cap is instead 2 hits of 1317% light damage. [4983 SP] - -
Icon Skill 725.png Tempestuous KissLv. 2: Deals 3 hits of 420% wind damage to enemies directly ahead, and restores the user's HP by 37% of the damage inflicted. [30 SP] - -
Icon Skill 044.png Vital GateLv. 3: Creates a buff zone that lasts for 15 seconds and gradually fills the skill gauges of adventurers inside it (420 SP regen every 1.5 seconds). When placed, this buff zone deals 1 hit of 900% wind damage to surrounding enemies, inflicts stormlash for 21 seconds - dealing 41% wind damage every 2.9 seconds - with 120% chance, and restores 20% of the damage inflicted as HP to the entire team. [15000 SP] - -
Icon Skill 032.png Wild InstinctLv. 2: Activates "Wild Child" for 20 seconds. During Wild Child, the user's critical rate is increased by 30%, their HP is restored by 3% of damage inflicted, and their defense is reduced by 40%. [8000 SP] - -

Abilities that apply Life Steal onto the user

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1010038.png Mournful Heart I 80 - - -
Icon Ability 1010038.png Mournful Heart II 100 - - -
Icon Ability 1010066.png Gabriel's Covenant I 80 - - -
Icon Ability 1010066.png Gabriel's Covenant II 100 - - -
Icon Ability 1010143.png (Wind) Plague of Weakness I 200 - - -
Icon Ability 1010143.png (Wind) Plague of Weakness II 200 - - -

Team Appliers

Skills that apply Life Steal onto teammates

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 058.png Moment of PassionLv. 3: Grants all teammates a buff that restores their HP by 5% of damage inflicted for 30 seconds, and grants the user a strength amp (Team Amp MAX Lv. = 2). After this amp is granted, this skill will not grant it again for 30 seconds.

The skill gauge for this skill can be filled by attacking enemies, but when the skill gauge for Everlasting Summer is not at 100%, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [63104 SP]
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