Life Shield
From Dragalia Lost Wiki
Life Shield is variation of the regular Shield that acts more like a second HP bar.
Mechanics
- Life Shields use a direct HP value instead of a percentage. Whenever a Life Shield is re-casted while it is still active, its HP value will be "healed" up to a maximum based on a percentage of the caster's maximum HP. When active, the Life Shield will display as an orange bar below the adventurer's HP bar.
- For example, if a Life Shield has 50% of the caster's HP, the caster's Life Shield cap is 70% HP, and then the caster adds 60% HP to the shield, the shield will have its HP value increased to 70% of the caster's HP (instead of simply replacing the 50% with 60%).
- Only one Life Shield may be active at a time. If a second is applied from a different source, the one with the highest max value wins.
- If a stronger Life Shield is active and then a weaker Life Shield is cast, the weaker shield will "heal" the stronger shield by increasing its HP value. For example, if
Grace's Life Shield is active and then
Ranzal casts his weaker Life Shield, he will add HP to the Life Shield. Note that the stronger Life Shield's cap is still enforced, and cannot be surpassed this way.
- If a damaging attack that would have dealt an affliction is fully nullified by the Life Shield, the affliction will be nullified as well.
- If a non-damaging attack deals an affliction (for example: Volk's bombs when they are manually defused), the Life Shield will NOT nullify that affliction.
- If the affliction is self-inflicted in the case of
Celliera, the Life Shield will NOT nullify that affliction, either.
- If the affliction is self-inflicted in the case of
- The Life Shield CANNOT nullify debuffs such as Defense Down or Enervation. Even if the attack that dealt these is completely nullified, the debuff will still be applied anyway.
- If more damage is taken than the Life Shield can withstand, the Life Shield will nullify as much damage as it can before the adventurer takes damage.
- For example: taking a 1,001-damage hit while having a Life Shield that can withstand 1,000 damage will cause the adventurer to receive 1 damage.
- Since the adventurer still ultimately takes damage, afflictions will not be nullified in this situation.
Self-inflicted damage interactions
Main article: Self-Inflicted Damage
When the user has a Life Shield, the interaction with self-inflicted damage will depend on the type:
- damage-per-action will ignore the Life Shield and consume HP normally.
- damage-over-time will deal damage to the Life Shield.
- afflictions will NOT have their initial application blocked by the Life Shield, and will subsequently deal damage to the Life Shield.
Shield Stacking
If a Shield, Divergent Shield, and/or Life Shield are active simultaneously, they will be consumed with the following order of priority:
1. Life Shield
2. Normal Shield
3. Divergent Shield
- If the Life Shield loses all of its HP, the remaining damage will "bleed through" onto the other shields.
- Using the previous example, if an adventurer has a Life Shield that can withstand 1,000 damage, and also has a regular shield, taking less than 1,000 damage will decrease the Life Shield's HP but will not affect the regular shield. Taking 1,001 damage instead will cause the remaining 1 damage to trigger the regular shield, consuming it.
- If an attack deals more damage than the regular shield can withstand, but less than the divergent shield can withstand, then the regular shield fails and the divergent shield is consumed at the same time.
- If an adventurer is under the effects of a damage-over-time affliction (such as Burn, Poison, Paralysis, etc), that affliction will deal damage to the Life Shield. However, it will NOT consume normal or divergent shields after the Life Shield has been depleted, and the adventurer will instead take the affliction's damage to their HP directly.
Self Appliers
Abilities that apply Life Shield onto the user
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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80 | - | - | - | |
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90 | - | - | - | |
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100 | - | - | - |
Team Appliers
Skills that apply Life Shield onto teammates
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
---|---|---|---|
![]() If the user's HP is above or equal to 40% of max HP, reduces their HP to 30% of max HP and grants the entire team a "Life Shield" that nullifies damage equal to the amount of HP lost by the user when using this skill. This shield can stack with ordinary shields. This Life Shield caps at 70% of the user's max HP. [5916 SP] |
- | - | |
![]() If the user's HP is above or equal to 85% of max HP, grants the entire team a "Life Shield" that nullifies damage equal to the user's HP at the time of using this skill minus 80% of the user's max HP. [7288 SP] |
- | - |
Abilities that apply Life Shield onto teammates
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
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80 | - | - | - | |
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100 | - | - | - | |
![]() |
80 | - | - | - | |
![]() |
100 | - | - | - | |
![]() |
100 | - | - | - | |
![]() |
80 | - | - | - | |
![]() |
100 | - | - | - |