Life Shield

From Dragalia Lost Wiki

Icon Buff 1020031.png Life Shield is variation of the regular Shield that acts more like a second HP bar.

Mechanics

  • Life Shields use a direct HP value instead of a percentage. Whenever a Life Shield is re-casted while it is still active, its HP value will be "healed" up to a maximum based on a percentage of the caster's maximum HP. When active, the Life Shield will display as an orange bar below the adventurer's HP bar.
    • For example, if a Life Shield has 50% of the caster's HP, the caster's Life Shield cap is 70% HP, and then the caster adds 60% HP to the shield, the shield will have its HP value increased to 70% of the caster's HP (instead of simply replacing the 50% with 60%).
  • Only one Life Shield may be active at a time. If a second is applied from a different source, the one with the highest max value wins.
    • For example, if 100003 01 r04.png Ranzal casts Life Shield and then 110059 01 r05.png Grace casts Life Shield, Grace's Life Shield will take priority, since its cap HP is higher than that of Ranzal's.
  • If a stronger Life Shield is active and then a weaker Life Shield is cast, the weaker shield will "heal" the stronger shield by increasing its HP value. For example, if 110059 01 r05.png Grace's Life Shield is active and then 100003 01 r04.png Ranzal casts his weaker Life Shield, he will add HP to the Life Shield. Note that the stronger Life Shield's cap is still enforced, and cannot be surpassed this way.
  • If a damaging attack that would have dealt an affliction is fully nullified by the Life Shield, the affliction will be nullified as well.
  • If a non-damaging attack deals an affliction (for example: Volk's bombs when they are manually defused), the Life Shield will NOT nullify that affliction.
    • If the affliction is self-inflicted in the case of 110255 01 r04.png Celliera, the Life Shield will NOT nullify that affliction, either.
  • The Life Shield CANNOT nullify debuffs such as Defense Down or Enervation. Even if the attack that dealt these is completely nullified, the debuff will still be applied anyway.
  • If more damage is taken than the Life Shield can withstand, the Life Shield will nullify as much damage as it can before the adventurer takes damage.
    • For example: taking a 1,001-damage hit while having a Life Shield that can withstand 1,000 damage will cause the adventurer to receive 1 damage.
    • Since the adventurer still ultimately takes damage, afflictions will not be nullified in this situation.

Self-inflicted damage interactions

Main article: Self-Inflicted Damage

When the user has a Icon Buff 1020031.png Life Shield, the interaction with self-inflicted damage will depend on the type:

  • damage-per-action will ignore the Life Shield and consume HP normally.
  • damage-over-time will deal damage to the Life Shield.
  • afflictions will NOT have their initial application blocked by the Life Shield, and will subsequently deal damage to the Life Shield.

Shield Stacking

If a Shield, Divergent Shield, and/or Life Shield are active simultaneously, they will be consumed with the following order of priority:

1. Life Shield

2. Normal Shield

3. Divergent Shield

  • If the Life Shield loses all of its HP, the remaining damage will "bleed through" onto the other shields.
    • Using the previous example, if an adventurer has a Life Shield that can withstand 1,000 damage, and also has a regular shield, taking less than 1,000 damage will decrease the Life Shield's HP but will not affect the regular shield. Taking 1,001 damage instead will cause the remaining 1 damage to trigger the regular shield, consuming it.
  • If an attack deals more damage than the regular shield can withstand, but less than the divergent shield can withstand, then the regular shield fails and the divergent shield is consumed at the same time.
  • If an adventurer is under the effects of a damage-over-time affliction (such as Burn, Poison, Paralysis, etc), that affliction will deal damage to the Life Shield. However, it will NOT consume normal or divergent shields after the Life Shield has been depleted, and the adventurer will instead take the affliction's damage to their HP directly.

Self Appliers

Abilities that apply Life Shield onto the user

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1020037.png Life Shield Prep I 80 - - -
Icon Ability 1020037.png Life Shield Prep II 90 - - -
Icon Ability 1020037.png Life Shield Prep III 100 - - -

Team Appliers

Skills that apply Life Shield onto teammates

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 097.png Sorrow's RequiemLv. 3: If the user's HP is below 40% of max HP when using this skill, increases the entire team's defense by 30% for 15 seconds.

If the user's HP is above or equal to 40% of max HP, reduces their HP to 30% of max HP and grants the entire team a "Life Shield" that nullifies damage equal to the amount of HP lost by the user when using this skill. This shield can stack with ordinary shields. This Life Shield caps at 70% of the user's max HP. [5916 SP]
- -
Icon Skill 033.png Storm WallLv. 3: Increases the entire team's defense by 25% for 15 seconds. If the user's HP is above or equal to 85% of max HP, grants the entire team a "Life Shield" that nullifies damage equal to the user's HP at the time of using this skill minus 80% of the user's max HP. [7288 SP] - -

Abilities that apply Life Shield onto teammates

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1010042.png Aid of the Ljósálfar I 80 - - -
Icon Ability 1010042.png Aid of the Ljósálfar II 100 - - -
Icon Ability 1010062.png Radiant Butterflies I 80 - - -
Icon Ability 1010062.png Radiant Butterflies II 100 - - -
Icon Ability 1020037.png Raphael's Protection I 80 - - -
Icon Ability 1020037.png Raphael's Protection II 100 - - -