Lea
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This article is about the Adventurer Lea. For the enemy, see Lea (Enemy). |


Skills

Shared SP Cost: 4650
Deals 5 hits of 294.8% flame damage to enemies directly ahead, and inflicts burn for 12 seconds - dealing 51.3% flame damage every 3.9 seconds - with 100% base chance. Burning foes take 5 hits of 442.2% flame damage instead. (Might: 100)
Shared SP Cost: 4650
Deals 5 hits of 310.2% flame damage to enemies directly ahead, and inflicts burn for 12 seconds - dealing 72.7% flame damage every 3.9 seconds - with 110% base chance. Burning foes take 5 hits of 465.3% flame damage instead. (Might: 200)
Shared SP Cost: 11392
Deals 5 hits of 325.6% flame damage to enemies directly ahead, and inflicts burn for 12 seconds - dealing 97% flame damage every 3.9 seconds - with 120% base chance. Burning foes take 5 hits of 488.4% flame damage instead. (Might: 300)
Shared SP Cost: 11392
Deals 5 hits of 330% flame damage to enemies directly ahead, dispels one buff from each target, and inflicts burn for 12 seconds - dealing 97% flame damage every 3.9 seconds - with 120% base chance. Burning foes take 5 hits of 495% flame damage instead. (Might: 400)
Summons "Crimson Garden," then deals 2 hits of 734.8% flame damage to enemies directly ahead. Additional bonus neutral-element damage will be dealt equal to 1100% of the damage taken while "Crimson Garden" is active.
If the user's HP is above 60% of max HP when using this skill, they will take damage equal to 20% of their maximum HP. Reflected damage receives no bonuses from Skill Damage or other damage modifiers. (Might: 100)
Summons "Crimson Garden," then deals 2 hits of 816.2% flame damage to enemies directly ahead. Additional bonus neutral-element damage will be dealt equal to 1100% of the damage taken while "Crimson Garden" is active.
If the user's HP is above 60% of max HP when using this skill, they will take damage equal to 20% of their maximum HP. Reflected damage receives no bonuses from Skill Damage or other damage modifiers. (Might: 200)
Summons "Crimson Garden," then deals 2 hits of 820% flame damage to enemies directly ahead. Additional bonus neutral-element damage will be dealt equal to 1100% of the damage taken while "Crimson Garden" is active.
If the user's HP is above 60% of max HP when using this skill, they will take damage equal to 20% of their maximum HP. Reflected damage receives no bonuses from Skill Damage or other damage modifiers. (Might: 300)
Co-abilities
Increases dragon gauge fill rate by 8%. Benefits your whole team. (Might: 170)
Increases dragon gauge fill rate by 9%. Benefits your whole team. (Might: 200)
Increases dragon gauge fill rate by 11%. Benefits your whole team. (Might: 230)
Increases dragon gauge fill rate by 12%. Benefits your whole team. (Might: 260)
Increases dragon gauge fill rate by 15%. Benefits your whole team. (Might: 320)

If a team member is attuned to Flame: grants them an HP regen buff, healing them for 4% Max HP every 3.9 seconds for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 60 seconds. Benefits your whole team.
If a team member is attuned to Flame: grants them an HP regen buff, healing them for 4% Max HP every 3.9 seconds for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 50 seconds. Benefits your whole team.
If a team member is attuned to Flame: grants them an HP regen buff, healing them for 4% Max HP every 3.9 seconds for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 45 seconds. Benefits your whole team.
If a team member is attuned to Flame: grants them an HP regen buff, healing them for 4% Max HP every 3.9 seconds for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 40 seconds. Benefits your whole team.
If a team member is attuned to Flame: grants them an HP regen buff, healing them for 4% Max HP every 3.9 seconds for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 30 seconds. Benefits your whole team.
Abilities
Increases force strike damage by 40%. (Might: 80)
Increases force strike damage by 50%. (Might: 100)
Increases damage to scorchrent enemies by 15% and force strike damage by 50%.
Using Road to Glory grants the user the "Crimson Glory" effect and a strength amp (Team Amp MAX Lv. = 2). After this amp is granted, this ability will not grant it again for 30 seconds.
When Crimson Glory is active, the user's next force strike will deal 1 hit of 165% flame damage and inflict scorchrend for 21 seconds - dealing 22% flame damage every 2.9 seconds - with 100% chance. (Might: 120)
Reduces susceptibility to stun by 50%. (Might: 60)
Reduces susceptibility to stun by 100%. (Might: 100)
Reduces susceptibility to stun by 100%. When the user is hit by an attack that would have stunned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. (Might: 120)
Increases skill gauge fill rate by 10% when the user's force strikes connect. (Might: 70)
Increases skill gauge fill rate by 12% when the user's force strikes connect. (Might: 100)
Increases skill gauge fill rate by 15% when the user's force strikes connect. (Might: 120)