Joachim
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This article is about the Adventurer Joachim. For the enemy, see Joachim (Enemy). |


Skills

Shared SP Cost: 8969
Deals 2 hits of 197% wind damage to the target and nearby enemies, and inflicts poison for 15 seconds - dealing 28% wind damage every 2.9 seconds - with 90% base chance. Poisoned foes take 2 hits of 443.25% wind damage instead. Activates "Skill Shift" if the attack connects.
Phase II increases poison's success rate to 140%, while Phase III increases the entire team's strength by 8% for 10 seconds. (Might: 100)
Shared SP Cost: 8969
Deals 2 hits of 208% wind damage to the target and nearby enemies, and inflicts poison for 15 seconds - dealing 39.6% wind damage every 2.9 seconds - with 100% base chance. Poisoned foes take 2 hits of 468% wind damage instead. Activates "Skill Shift" if the attack connects.
Phase II increases poison's success rate to 150%, while Phase III increases the entire team's strength by 10% for 10 seconds. (Might: 200)
Shared SP Cost: 10651
Deals 2 hits of 221% wind damage to the target and nearby enemies, and inflicts poison for 15 seconds - dealing 53% wind damage every 2.9 seconds - with 110% base chance. Poisoned foes take 2 hits of 497.25% wind damage instead. Activates "Skill Shift" if the attack connects.
Phase II increases poison's success rate to 160%, while Phase III increases the entire team's strength by 15% for 10 seconds. (Might: 300)
Immediately readies the Last Resort skill for use, and increases the user's strength by 20% for 5 seconds. (Might: 100)
Immediately readies the Last Resort skill for use, and increases the user's strength by 25% for 5 seconds. (Might: 200)
Co-abilities
Increases skill gauge fill rate by 5%. Benefits your whole team. (Might: 110)
Increases skill gauge fill rate by 6%. Benefits your whole team. (Might: 140)
Increases skill gauge fill rate by 8%. Benefits your whole team. (Might: 170)
Increases skill gauge fill rate by 11%. Benefits your whole team. (Might: 230)
Increases skill gauge fill rate by 15%. Benefits your whole team. (Might: 320)

If a team member is attuned to Wind: reduces water damage taken by them by 3% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Wind: reduces water damage taken by them by 3% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Wind: reduces water damage taken by them by 5% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Wind: reduces water damage taken by them by 5% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Wind: reduces water damage taken by them by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Abilities
Increases strength by 8% when HP is 70% or above. (Might: 60)
Increases strength by 10% when HP is 70% or above. (Might: 80)
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