Izumo


Skills
Deals 3 hits of 415% wind damage to enemies directly ahead and applies a burst gambit called "Amaterasu's Restorative Burst." (Burst Gambit Counter: 5)
If this skill is used during dragondrive, a variant called Eight-span Blast will be used instead. Eight-span Blast deals 5 hits of 415% wind damage, applies Amaterasu's Restorative Burst, and inflicts bleeding for 30 seconds - dealing 77% wind damage every 4.9 seconds - with 80% base chance.
When Amaterasu's Restorative Burst is activated, it will restore HP to all teammates with 45% Recovery Potency. (Might: 100)
Deals 3 hits of 425% wind damage to enemies directly ahead and applies a burst gambit called "Amaterasu's Restorative Burst." (Burst Gambit Counter: 5)
If this skill is used during dragondrive, a variant called Eight-span Blast will be used instead. Eight-span Blast deals 5 hits of 425% wind damage, applies Amaterasu's Restorative Burst, and inflicts bleeding for 30 seconds - dealing 110% wind damage every 4.9 seconds - with 80% base chance.
When Amaterasu's Restorative Burst is activated, it will restore HP to all teammates with 53% Recovery Potency. (Might: 200)
Deals 3 hits of 440% wind damage to enemies directly ahead and applies a burst gambit called "Amaterasu's Restorative Burst." (Burst Gambit Counter: 5)
If this skill is used during dragondrive, a variant called Eight-span Blast will be used instead. Eight-span Blast deals 5 hits of 440% wind damage, applies Amaterasu's Restorative Burst, and inflicts bleeding for 30 seconds - dealing 146% wind damage every 4.9 seconds - with 80% base chance.
When Amaterasu's Restorative Burst is activated, it will restore HP to all teammates with 63% Recovery Potency. (Might: 300)
Deals 2 hits of 736% wind damage to surrounding enemies, applies a burst gambit called "Amaterasu's Resilient Burst," (Burst Gambit Counter: 3) and fills the user's dragondrive gauge by 900 UTP.
If this skill is used during dragondrive, a variant called Eight-span Tempest will be used instead. Eight-span Tempest deals 2 hits of 736% and 1 hit of 1210% wind damage to surrounding enemies, apply Amaterasu's Resilient Burst, and inflict poison for 15 seconds - dealing 53% wind damage every 2.9 seconds - with 110% chance and stormlash for 21 seconds - dealing 22% wind damage every 2.9 seconds - with 100% chance.
When Amaterasu's Resilient Burst is activated, it will increase the entire team's water resistance by 5% for 45 seconds. This increase does not stack. (Might: 100)
Deals 2 hits of 752% wind damage to surrounding enemies, applies a burst gambit called "Amaterasu's Resilient Burst," (Burst Gambit Counter: 3) and fills the user's dragondrive gauge by 1000 UTP.
If this skill is used during dragondrive, a variant called Eight-span Tempest will be used instead. Eight-span Tempest deals 2 hits of 752% and 1 hit of 1225% wind damage to surrounding enemies, apply Amaterasu's Resilient Burst, and inflict poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds - with 120% chance and stormlash for 21 seconds - dealing 31% wind damage every 2.9 seconds - with 110% chance.
When Amaterasu's Resilient Burst is activated, it will increase the entire team's water resistance by 10% for 45 seconds. This increase does not stack. (Might: 200)
Co-abilities
Increases HP by 9%. Benefits your whole team. (Might: 170)
Increases HP by 10%. Benefits your whole team. (Might: 200)
Increases HP by 12%. Benefits your whole team. (Might: 230)
Increases HP by 13%. Benefits your whole team. (Might: 260)
Increases HP by 15%. Benefits your whole team. (Might: 320)

If a team member is attuned to Wind: increases their strength by 6% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Wind: increases their strength by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Wind: increases their strength by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Wind: increases their strength by 9% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Wind: increases their strength by 13% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Abilities
Grants the user a dragondrive gauge, and changes the shapeshift button into a dragondrive button. Tapping this button activates their dragondrive. Dragondrive grants the following effects:
・The user's defense is increased by 15%.
・The user's attack skill damage is increased by 20%.
・The duration of the user's debuff skills is increased by 10%. (Might: 80)
Grants the user a dragondrive gauge, and changes the shapeshift button into a dragondrive button. Tapping this button activates their dragondrive. Dragondrive grants the following effects:
・The user's defense is increased by 20%.
・The user's attack skill damage is increased by 25%.
・The duration of the user's debuff skills is increased by 15%. (Might: 100)
Reduces susceptibility to freezing by 50%. (Might: 60)
Reduces susceptibility to freezing by 100%. (Might: 100)
Increases defense by 10% when HP is 70% or above. (Might: 80)
Increases defense by 13% when HP is 70% or above. (Might: 100)
Notes

Bearer of the Eight-span Mirror grants Izumo access to a Dragondrive gauge, which allows him to use a Unique Transformation instead of Shapeshifting. This uses Unique Transformation Points (UTP), a variant of Dragon Points (DP).
Notes | UTP |
---|---|
Max UTP in gauge | 3,000 |
Minimum UTP to transform (% of gauge) | 1,200 (40%) |
UTP depletion per second (% of gauge) | 75 (2.5%) |
|