Helpers are special adventurers that can be used during solo questing, providing players with up to three uses of the adventurer's first skill under most cases.
Helpers are selected for a single quest by choosing them in the menu at the start of a quest. The adventurer's skill can then be used at any time during the quest by tapping on its icon at the bottom of the screen. Note that selecting a helper will replace the lead adventurer's second equipped Shared Skill.
Setting Up a Helper
In the Home Menu, selecting 'More' > 'Friends' > 'Helper Settings' will open up another interface that allows players to select one adventurer and a full loadout of equipment. Doing so will make that character available to other players to use during solo quests.
Using a Helper Skill
Helper skills are available immediately upon starting a quest. To use a helper skill, tap on the helper skill's icon at the bottom-right or left corner.
- Note that you will not be able to use a helper skill if you're stunned, asleep, frozen, cursed, or restrained by an attack.
Helper skills are available for use a single time if a player is not friends with the other player that provided the helper, and three times if they are friends. Helper skills are also subject to a 10-second cooldown between uses, and if a helper receives unavoidable damage, the original adventurer will receive damage if they are not shapeshifted. Dragons will receive loss of dragon time if the helper receives damage.
- If the helper is damaged by an attack that has a debuff attached (including Curse of Nihility), then the original adventurer will not receive that debuff.
It is possible to not use a helper in a solo quest; in this case, access to a second shared skill will be available to the leader unit.
Using a helper skill will cause the combo counter to reset, regardless of Combo Time Up abilities.
Differences in Helper Skills
The Strength the helper skill uses depends on the Strength of the helper versus the Strength of the controlled adventurer.
- If the controlled adventurer has a higher Strength stat than the helper, the helper's Strength stat is used.
- If the controlled adventurer has a lower Strength stat than the helper, a value in between the controlled adventurer's and the helper's is used instead.
All other boosts are based on the helper's alone. Abilities with conditions outside of weapon classes or conditions that require the adventurer to have a HP greater than or equal to a set value will not function.
- For the purposes of adventurer, dragon, and wyrmprint abilities, a helper is considered at full HP.
Hence, it is important to equip a helper appropriately depending on the type of helper skill they have.
- Helpers with damaging skills will prefer maximizing their maximum damage output out of a skill, so they will usually prefer having Skill Damage Up, Strength Up, Critical Rate Up, and potentially other DPS-increasing abilities that are permanently active.
- Helpers with buffing skills will prefer Buff Skill Time.
- Helpers with healing skills will prefer Recovery Potency Up and HP Up.
- Helpers with regen healing skills will also prefer Buff Skill Time.
- If desired, a helper with buffing or healing skills may also opt to carry Shapeshift Prep.
Helpers with Unusual Helper Skills
Some adventurers have their helper skills behave differently than expected.
- Dragonyule Cleo's level 4 Starlit GiftLv. 4: Deals 11 hits of 190% water damage to enemies directly ahead, increases the energy levels of the user and nearby allies by one stage, and activates "Frigid Gift". When this effect is active, the user's next force strike will inflict freeze for 3-6 seconds with 200% chance.
This skill activates "Skill Shift" if the attack connects. Phase II increases the strength of the user and nearby allies by 10% for 10 seconds, while Phase III increases their critical rate by 8% for 10 seconds.
If this skill is used as a Shared Skill or Helper Skill, this skill inflicts freeze for 3-6 seconds with 140% chance, but does not activate the Frigid Gift effect. [3136 SP] freezes as part of the skill instead of being tied to a force strike, and has a reduced freeze chance.
- Durant's Biting RevengeLv. 3: For 20 seconds, increases the user's strength by 35% and entire team's strength by 5%, but decreases the user's defense by 25%. [2987 SP] grants the controlled adventurer only the 5% Strength buff, as its other effects are not applied to the controlled adventurer, but to the helper instead.
- Mega Man's Metal BladeLv. 1: Equips Mega Man with the special "Metal Blade" weapon, allowing him to shoot blades by tapping the screen. Metal Blade deals 1 hit of 100% flame damage to enemies in a line, and inflicts bleeding for 30 seconds - dealing 132% damage every 4.9 seconds - with 50% base chance.
While this weapon is equipped, Mega Man's attacks will consume the weapon gauge until it is exhausted, at which point the weapon will be unequipped. While this skill is active, tapping the icon again will switch Mega Man's weapon back to the Mega Buster. This skill is not affected by Skill Prep, Skill Haste, Energy, Inspiration, and Skill Damage. At the start of a quest, this skill will have a full weapon gauge.
If this skill is used as a Helper Skill, instead deals 1 hit of 1461% flame damage to enemies in a line, and inflicts bleeding for 30 seconds - dealing 132% damage every 4.9 seconds - with 50% base chance. This version is affected by Energy, Inspiration, and Skill Damage. [0 SP] behaves like a standard damaging skill which inflicts bleeding.
- Linnea's Bliss EternalLv. 3: Activates "Cluster Amaryllis." The user's next force strike will have three increasingly powerful charge levels and deal extra damage to poisoned foes at level three. In addition, they are immune to knockback while charging their force strike, and take 20% less damage from certain enemy attacks. If the user is attacked after the first level is charged, charging will be interrupted and the user will immediately release their force strike at its current charge level.
If this skill is used as a Helper Skill, instead deals 9 hits of 158% shadow damage. Poisoned foes take 9 hits of 189.6% shadow damage instead. [3000 SP] behaves like a damaging skill instead of a self-buff. It deals a weaker, skill-damage version of her level 3 charged Force Strike.
- Catherine shares her Perfect OrderLv. 2: Deals water damage to the target and nearby enemies. Damage will be increased based on the number of Perfect Escort stacks the user has. Using this skill will consume all Perfect Escort stacks.
0 stacks: 46 hits of 54% water damage.
1 stack: 58 hits of 54% water damage.
2 stacks: 66 hits of 54% water damage.
3 stacks: 37 hits of 54% and 37 hits of 122% water damage.
If this skill is used as a Shared Skill, it always uses the 0 stacks variant.
If this skill is used as a Helper Skill, instead deals 23 hits of 54% and 23 hits of 122% water damage. [23400 SP], her second skill, instead of Beck and CallLv. 3: Increases the user's strength by 25% for 10 seconds, and grants the user the "Perfect Escort" effect. The Perfection Embodied ability buffs the user based on the number of Perfect Escort stacks they have, up to a maximum of three stacks. [5400 SP], her first skill.
- This skill also uses a unique damage modifier when shared.
- Gala Mascula shares the enhanced version of his second skill, instead of his first skill.
A handful of passive effects on Helpers will also affect the player's team:
- Shapeshift Prep abilities will contribute to the team's dragon gauge. This includes effects from wyrmprint abilities, adventurer abilities (such as on Audric), and dragon abilities (such as on Ramiel).
- Team-wide Life Shield prep abilities, such as on Peony and Meene, are also applied.
However, some effects either may not work as expected, or do not work at all:
- Dragon Haste abilities will NOT affect dragon gauge drops from enemies or Obelisks. The only thing it will do is increase dragon gauge gain if the Helper's skill has built-in dragon gauge gain (such as on Gala Mym's skill Dragon ClawLv. 3: Deals 3 hits of 767.5% flame damage to enemies directly ahead, increases the user's strength by 20% for 10 seconds, and raises the dragon gauge by 50 DP if the attack connects. [2914 SP]).
- Player EXP abilities do NOT work at all on helpers.
- Effects from Bronze Fafnir, Silver Fafnir, and Gold Fafnir (which boost adventurer EXP, Mana, or Rupies intake) do NOT work at all on helpers.
- "Primed" abilities (such as Primed Strength, Primed Devastation, etc) do NOT activate at all.