Helpers are special adventurers that can be used during solo questing, providing players with up to three uses of the adventurer's first skill under most cases.
Helpers are selected for a single quest by choosing them in the menu at the start of a quest. The adventurer's skill can then be used at any time during the quest by tapping on its icon at the bottom of the screen. Note that selecting a helper will replace the lead adventurer's second equipped Shared Skill.
Setting Up a Helper
Selecting More → Friends → Helper Settings will open up a menu where players can select one adventurer and a full loadout of equipment. Doing so will make that character available for other players to use during solo quests.
Using a Helper Skill
Helper skills are available immediately upon starting a quest. To use a helper skill, tap on the helper skill's icon at the bottom-right or left corner.
- Note that you will not be able to use a helper skill if you're stunned, asleep, frozen, cursed, or restrained by an attack.
Helper skills are available for use a single time if a player is not friends with the other player that provided the helper, and three times if they are friends.
Helper skills are also subject to a 10-second cooldown between uses, and if a helper receives unavoidable damage, the original adventurer will receive damage if they are not shapeshifted. Dragons will receive loss of dragon time if the helper receives damage.
- Similarly, if the skill involves some self-inflicted damage (such as Grace's Sorrow's RequiemLv. 3: If the user's HP is below 40% of max HP when using this skill, increases the entire team's defense by 30% for 15 seconds.
If the user's HP is above or equal to 40% of max HP, reduces their HP to 30% of max HP and grants the entire team a "Life Shield" that nullifies damage equal to the amount of HP lost by the user when using this skill. This shield can stack with ordinary shields. This Life Shield caps at 70% of the user's max HP. [5916 SP]), the original adventurer receives the damage, not the Helper.
- If the helper is damaged by an attack that has a debuff attached (including Curse of Nihility), then the original adventurer will not receive that debuff.
It is possible to not use a helper in a solo quest; in this case, access to a second shared skill will be available to the leader unit.
Using a helper skill will cause the combo counter to reset, regardless of Combo Time Up abilities.
Once a quest is completed with a helper skill and the player exits the quest menu (that is, they didn't tap "repeat" or do auto-repeat), that helper skill will become temporarily unselectable for further quests.
- The helper skill will become selectable again if the other player that provided the helper completes a quest, or at the next daily reset - whichever is first.
- For consistent availability of helpers, it is recommended to have active players in the friends list, so that helper skills can "refresh" faster.
Differences in Helper Skills
The Strength the helper skill uses depends on the Strength of the helper versus the Strength of the controlled adventurer.
- If the controlled adventurer has a higher Strength stat than the helper, the helper's Strength stat is used.
- If the controlled adventurer has a lower Strength stat than the helper, a value in between the controlled adventurer's and the helper's is used instead.
All other boosts are based on the helper's alone. Abilities with conditions outside of weapon classes or conditions that require the adventurer to have a HP greater than or equal to a set value will not function.
- For the purposes of adventurer, dragon, and wyrmprint abilities, a helper is considered at full HP.
Hence, it is important to equip a helper appropriately depending on the type of helper skill they have.
- Helpers with damaging skills will prefer maximizing their maximum damage output out of a skill, so they will usually prefer having Skill Damage Up, Strength Up, Critical Rate Up, and potentially other DPS-increasing abilities that are permanently active.
- Helpers with buffing skills will prefer Buff Skill Time.
- Helpers with healing skills will prefer Recovery Potency Up and HP Up.
- Helpers with regen healing skills will also prefer Buff Skill Time.
- If desired, a helper with buffing or healing skills may also opt to carry Shapeshift Prep.
Helpers with Unusual Helper Skills
Some adventurers have their helper skills behave differently than expected.
- Dragonyule Cleo's level 4 Starlit GiftLv. 4: Deals 11 hits of 190% water damage to enemies directly ahead, increases the energy levels of the user and nearby allies by 1 stage, and activates "Frigid Gift". When this effect is active, the user's next force strike will inflict freeze for 3-6 seconds with 200% chance.
This skill activates "Skill Shift" if the attack connects. Phase II increases the strength of the user and nearby allies by 10% for 10 seconds, while Phase III increases their critical rate by 8% for 10 seconds.
If this skill is used as a Shared Skill or Helper Skill, this skill inflicts freeze for 3-6 seconds with 140% chance, but does not activate the Frigid Gift effect. [3136 SP] freezes as part of the skill instead of being tied to a force strike, and has a reduced freeze chance.
- Durant's Biting RevengeLv. 3: For 20 seconds, increases the user's strength by 35% and entire team's strength by 5%, but decreases the user's defense by 25%. [2987 SP] grants the controlled adventurer only the 5% Strength buff, as its other effects are not applied to the controlled adventurer, but to the helper instead.
- Mega Man's Metal BladeLv. 1: Equips Mega Man with the special "Metal Blade" weapon, allowing him to shoot blades by tapping the screen.
Metal Blade deals 1 hit of 100% flame damage to enemies in a line, and inflicts bleeding for 30 seconds - dealing 132% flame damage every 4.9 seconds - with 50% base chance.
While this weapon is equipped, Mega Man's attacks will consume the weapon gauge until it is exhausted, at which point the weapon will be unequipped. While this skill is active, tapping the icon again will switch Mega Man's weapon back to the Mega Buster.
This skill's damage is treated as standard attack damage. This skill is not affected by Skill Prep or Skill Haste. At the start of a quest, this skill will have a full weapon gauge.
If this skill is used as a Helper Skill, instead deals 1 hit of 1461% flame damage to enemies in a line, and inflicts bleeding for 30 seconds - dealing 132% flame damage every 4.9 seconds - with 50% base chance. This version's damage is treated as skill damage. [0 SP] behaves like a standard damaging skill which inflicts bleeding.
- Linnea's Bliss EternalLv. 3: Activates "Cluster Amaryllis." The user's next force strike will have three increasingly powerful charge levels and deal extra damage to poisoned foes at level three. In addition, they are immune to knockback while charging their force strike, and take 20% less damage from certain enemy attacks. If the user is attacked after the first level is charged, charging will be interrupted and the user will immediately release their force strike at its current charge level.
If this skill is used as a Helper Skill, instead deals 9 hits of 158% shadow damage. Poisoned foes take 9 hits of 189.6% shadow damage instead. [3000 SP] behaves like a damaging skill instead of a self-buff. It deals a weaker, skill-damage version of her level 3 charged Force Strike.
- Catherine shares her Perfect OrderLv. 3: Deals water damage to the target and nearby enemies and dispels one buff from each of them. Damage will be increased based on the number of Perfect Escort stacks the user has. Using this skill will consume all Perfect Escort stacks.
0 stacks: 46 hits of 60% water damage.
1 stack: 58 hits of 60% water damage.
2 stacks: 66 hits of 60% water damage.
3 stacks: 37 hits of 60% and 37 hits of 130% water damage.
If this skill is used as a Shared Skill, it always uses the 0 stacks variant.
If this skill is used as a Helper Skill, instead deals 23 hits of 60% and 23 hits of 130% water damage. [23400 SP], her second skill, instead of Beck and CallLv. 4: Increases the user's strength by 30% for 10 seconds and grants them the "Perfect Escort" effect. The Perfection Embodied ability buffs the user based on the number of Perfect Escort stacks they have, up to a maximum of 3 stacks. [5400 SP], her first skill.
- This skill also uses a unique damage modifier when shared.
- Gala Mascula shares the enhanced version of his second skill, Code 36: Coolant CycleLv. 2: Grants the user "Master Control" for 26 seconds. If the user has Master Control, a variant called Code 06: Conclusion will be used instead.
Code 06: Conclusion costs 2830 SP, deals 6 hits of 489% water damage to surrounding enemies and dispels one buff from each target.
If this skill is used as a Helper Skill or a Shared Skill, it will always use the enhanced version. [5570 SP], instead of his first skill, Code 03: Rise GeneratorLv. 3: Grants the user a one-use shield that nullifies damage less than 30% of the user's maximum HP and immunity to knockback for 15 seconds. If the user has Master Control, a variant called Code 08: Execution will be used instead.
In addition to this skill's base effects, Code 08: Execution also grants the user the "Amplified Current" effect for 11 seconds. During Amplified Current, the user's standard attacks are buffed and hit more times per attack. [3840 SP].
- Cecile shares the enhanced version of her first skill, Chomp Some ManachewLv. 3: Fills the user's Manachew gauge by 50%. If this skill is used after the Manachew gauge is completely filled, but before it is depleted, a variant called Scatterfall will be used instead.
Scatterfall deals 30 hits of 73% wind damage to the target and nearby enemies and inflicts stormlash for 21 seconds - dealing 41% wind damage every 2.9 seconds - with 120% chance. If this skill is used as a Helper Skill or a Shared Skill, it will always use the enhanced version. [6200 SP] (titled "Scatterfall")
A handful of passive effects on Helpers will also affect the player's team:
- Shapeshift Prep abilities will contribute to the team's dragon gauge. This includes effects from wyrmprint abilities, adventurer abilities (such as on Audric), and dragon abilities (such as on Ramiel).
- Effects that limit the amount of shapeshift prep on a team, will also be applied to the team's dragon gauge. For example, a helper with Bahamut equipped will limit the team's Shapeshift Prep effects to 50%.
- Team-wide Life Shield prep abilities, such as on Peony and Meene, are applied to the team.
However, some effects either may not work as expected, or do not work at all:
- Dragon Haste abilities will NOT affect dragon gauge drops from enemies or Obelisks. The only thing it will do is increase dragon gauge gain if the Helper's skill has built-in dragon gauge gain (such as on Gala Mym's skill Dragon ClawLv. 4: Deals 3 hits of 810% flame damage to enemies directly ahead, dispels one buff from each target, increases the user's strength by 20% for 10 seconds, and raises the dragon gauge by 50 DP if the attack connects. [2914 SP]).
- Player EXP abilities do NOT work at all on helpers.
- Effects from Bronze Fafnir, Silver Fafnir, and Gold Fafnir (which boost adventurer EXP, Mana, or Rupies intake) do NOT work at all on helpers.
- Team-wide Dragon Time extension, such as from Pop-Star Siren, does NOT work at all on helpers.
- "Primed" abilities (such as Primed Strength, Primed Devastation, etc) do NOT activate at all.