Halloween Sylas


Skills

Shared SP Cost: 13255
Deals 1 hit of 1783% shadow damage to enemies in a line, inflicts poison for 15 seconds - dealing 30.8% shadow damage every 2.9 seconds - with 100% chance, and dispels one buff from each target.
If this skill is used while the user has a Combo Sample, a Strike Sample, and a Dash Sample, all three effects will be consumed, and the user will carry out an additional attack that deals 6 hits of 123% shadow damage to the target and nearby enemies, dispels one buff from each of them, and inflicts shadowblight for 21 seconds - dealing 22% shadow damage every 2.9 seconds - with 100% chance. (Might: 100)
Shared SP Cost: 13255
Deals 1 hit of 1821% shadow damage to enemies in a line, inflicts poison for 15 seconds - dealing 43.6% shadow damage every 2.9 seconds - with 110% chance, and dispels one buff from each target.
If this skill is used while the user has a Combo Sample, a Strike Sample, and a Dash Sample, all three effects will be consumed, and the user will carry out an additional attack that deals 6 hits of 146% shadow damage to the target and nearby enemies, dispels one buff from each of them, and inflicts shadowblight for 21 seconds - dealing 31% shadow damage every 2.9 seconds - with 110% chance. (Might: 200)
Shared SP Cost: 13255
Deals 1 hit of 1864% shadow damage to enemies in a line, inflicts poison for 15 seconds - dealing 58.2% shadow damage every 2.9 seconds - with 120% chance, and dispels one buff from each target.
If this skill is used while the user has a Combo Sample, a Strike Sample, and a Dash Sample, all three effects will be consumed, and the user will carry out an additional attack that deals 6 hits of 171% shadow damage to the target and nearby enemies, dispels one buff from each of them, and inflicts shadowblight for 21 seconds - dealing 41% shadow damage every 2.9 seconds - with 120% chance.
If this skill is used as a Shared Skill, it will always use the enhanced version. (Might: 300)
Applies one of the following at random to each member of the entire team:
・Maximum HP is increased by 10%.
・Light resistance is increased by 15% for 10 seconds. This light resistance does not stack.
・Damage taken is reduced by 5% for 20 seconds. This damage reduction does not stack.
Also, occasionally grants all of the above bonuses at the same time and removes all afflictions.
If this skill is used while the user has a Combo Sample, a Strike Sample, and a Dash Sample, it grants all of the above bonuses and removes all afflictions, but consumes all three effects. (Might: 100)
Applies one of the following at random to each member of the entire team:
・Maximum HP is increased by 15%.
・Light resistance is increased by 20% for 10 seconds. This light resistance does not stack.
・Damage taken is reduced by 10% for 20 seconds. This damage reduction does not stack.
Also, occasionally grants all of the above bonuses at the same time and removes all afflictions.
If this skill is used while the user has a Combo Sample, a Strike Sample, and a Dash Sample, it grants all of the above bonuses and removes all afflictions, but consumes all three effects. (Might: 200)
Co-abilities
Increases skill gauge fill rate by 8%. Benefits your whole team. (Might: 170)
Increases skill gauge fill rate by 9%. Benefits your whole team. (Might: 200)
Increases skill gauge fill rate by 11%. Benefits your whole team. (Might: 230)
Increases skill gauge fill rate by 12%. Benefits your whole team. (Might: 260)
Increases skill gauge fill rate by 15%. Benefits your whole team. (Might: 320)

If a team member is attuned to Shadow: grants them an HP regen buff, healing them for 4% Max HP every 3.9 seconds for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 60 seconds. Benefits your whole team.
If a team member is attuned to Shadow: grants them an HP regen buff, healing them for 4% Max HP every 3.9 seconds for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 50 seconds. Benefits your whole team.
If a team member is attuned to Shadow: grants them an HP regen buff, healing them for 4% Max HP every 3.9 seconds for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 45 seconds. Benefits your whole team.
If a team member is attuned to Shadow: grants them an HP regen buff, healing them for 4% Max HP every 3.9 seconds for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 40 seconds. Benefits your whole team.
If a team member is attuned to Shadow: grants them an HP regen buff, healing them for 4% Max HP every 3.9 seconds for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 30 seconds. Benefits your whole team.
Abilities
Allows the user to carry out dash attacks by tapping the screen during a dodge roll and increases the damage dealt by dash attacks by 200%. If this dash attack is followed immediately by a standard attack, the user's combo will begin with the second attack in their standard attack combo.
Also, grants the user a "Combo Sample" when the fifth attack in their standard attack combo connects with enemies, a "Strike Sample" when their force strikes connect with enemies, and a "Dash Sample" when their dash attacks connect with enemies. These effects will not stack.
When the user has all three of these effects, their first and second skills will be powered up. Using one of these powered-up skills will consume all three effects. (Might: 80)
Allows the user to carry out dash attacks by tapping the screen during a dodge roll and increases the damage dealt by dash attacks by 200%. If this dash attack is followed immediately by a standard attack, the user's combo will begin with the second attack in their standard attack combo.
Also, grants the user a "Combo Sample" when the fifth attack in their standard attack combo connects with enemies, a "Strike Sample" when their force strikes connect with enemies, and a "Dash Sample" when their dash attacks connect with enemies. These effects will not stack.
When the user has all three of these effects, their first and second skills will be powered up. Using one of these powered-up skills will consume all three effects.
In addition, increases the user's strength by 30% when their HP is 70% or above. (Might: 100)
Reduces susceptibility to blindness by 50%. (Might: 60)
Reduces susceptibility to blindness by 100%. (Might: 100)
Dispelling an enemy buff or barrier or using Aromatic Treat activates the following effects:
・15% is added to the modifier applied to damage against light-attuned enemies for 30 seconds. This increase will not stack.
・The user is granted a defense amp (Team Amp MAX Lv. = 2). After this amp is granted, this ability will not grant it again for 10 seconds.
・The skill gauges for the user's first and second skills are filled by 10%. After activating, this effect will not activate again for 10 seconds.
Also, dispelling an enemy buff or barrier applies adaptive suppression that lowers the modifier applied to the target's affected damage by 10% for 10 seconds. This debuff will not stack. (Might: 80)
Dispelling an enemy buff or barrier or using Aromatic Treat activates the following effects:
・20% is added to the modifier applied to damage against light-attuned enemies for 30 seconds. This increase will not stack.
・The user is granted a defense amp (Team Amp MAX Lv. = 2). After this amp is granted, this ability will not grant it again for 10 seconds.
・The skill gauges for the user's first and second skills are filled by 15%. After activating, this effect will not activate again for 10 seconds.
Also, dispelling an enemy buff or barrier applies adaptive suppression that lowers the modifier applied to the target's affected damage by 15% for 10 seconds. This debuff will not stack. (Might: 100)
Notes
- Halloween Sylas's standard attack combo has a unique animation (fires scalpels instead of arrows), but is otherwise identical to that of the regular bow combo.
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