Halloween Laxi


Skills

Shared SP Cost: 7481
Deals 12 hits of 78% light damage to the target and nearby enemies, dispels one buff from each of them, and inflicts flashburn for 21 seconds - dealing 22% light damage every 2.9 seconds - with 100% chance. (Might: 100)
Shared SP Cost: 7481
Deals 12 hits of 87% light damage to the target and nearby enemies, dispels one buff from each of them, and inflicts flashburn for 21 seconds - dealing 31.1% light damage every 2.9 seconds - with 110% chance. (Might: 200)
Shared SP Cost: 7481
Deals 12 hits of 99% light damage to the target and nearby enemies, dispels one buff from each of them, and inflicts flashburn for 21 seconds - dealing 41.6% light damage every 2.9 seconds - with 120% chance. (Might: 300)
Deals 3 hits of 508% light damage to surrounding enemies, grants the user a defense amp (Team Amp MAX Lv. = 3), and fills the clockwork gauge by 25%. This skill will deal extra damage and fill more of the clockwork gauge based on the combo count - 10% more damage and 40% of the clockwork gauge at 25 hits, 20% and 55% at 50 hits, 30% and 70% at 75 hits and 40% and 95% at 100 hits. (Might: 100)
Deals 3 hits of 524% light damage to surrounding enemies, grants the user a defense amp (Team Amp MAX Lv. = 3), and fills the clockwork gauge by 30%. This skill will deal extra damage and fill more of the clockwork gauge based on the combo count - 10% more damage and 45% of the clockwork gauge at 25 hits, 20% and 60% at 50 hits, 30% and 75% at 75 hits and 40% and 100% at 100 hits. (Might: 200)
Co-abilities
Speeds the rate the mode gauge decreases by 12%. Benefits your whole team. (Might: 170)
Speeds the rate the mode gauge decreases by 14%. Benefits your whole team. (Might: 200)
Speeds the rate the mode gauge decreases by 16%. Benefits your whole team. (Might: 230)
Speeds the rate the mode gauge decreases by 18%. Benefits your whole team. (Might: 260)
Speeds the rate the mode gauge decreases by 20%. Benefits your whole team. (Might: 320)

If a team member is attuned to Light: increases their critical rate by 1% for every 20-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team.
If a team member is attuned to Light: increases their critical rate by 1% for every 18-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team.
If a team member is attuned to Light: increases their critical rate by 1% for every 16-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team.
If a team member is attuned to Light: increases their critical rate by 1% for every 14-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team.
If a team member is attuned to Light: increases their critical rate by 1% for every 10-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team.
Abilities
Grants the user a clockwork gauge that is completely filled at the start of quests.
When the clockwork gauge is completely filled, it will gradually deplete during force strikes, but will grant the user the following effects until it is completely depleted:
・Damage dealt by force strikes is increased by 5%.
・The rate that force strikes decrease the mode gauge is sped up.
・Force strike attack rate is increased by 10%.
・Movement speed during force strikes is increased.
After the clockwork gauge is depleted, it will gradually fill automatically, and the user will not be able to use force strikes until it is filled.
Also, extends the window between hitting an enemy and the combo counter resetting by 0.5 seconds. (Might: 80)
Grants the user a clockwork gauge that is completely filled at the start of quests.
When the clockwork gauge is completely filled, it will gradually deplete during force strikes, but will grant the user the following effects until it is completely depleted:
・Damage dealt by force strikes is increased by 10%.
・The rate that force strikes decrease the mode gauge is sped up.
・Force strike attack rate is increased by 12%.
・Movement speed during force strikes is increased.
After the clockwork gauge is depleted, it will gradually fill automatically, and the user will not be able to use force strikes until it is filled.
Also, extends the window between hitting an enemy and the combo counter resetting by 1 second. (Might: 100)
Increases the user's chances of inflicting flashburn by 20% for every 15-hit combo (up to 3 times per combo), and grants the user a stack of the "Flashburn Trickster" effect each time they inflict flashburn (up to 3 times per combo). Flashburn Trickster increases damage to flashburned enemies by 5%. These buffs are removed when the combo counter resets. (Might: 80)
Increases the user's chances of inflicting flashburn by 25% for every 15-hit combo (up to 3 times per combo), and grants the user a stack of the "Flashburn Trickster" effect each time they inflict flashburn (up to 3 times per combo). Flashburn Trickster increases damage to flashburned enemies by 7%. These buffs are removed when the combo counter resets. (Might: 100)
Notes
Halloween Laxi has access to a Clockwork Gauge, which will deplete while she uses her force strike.
- From full, the gauge takes approximately 15 seconds of continuous force strike usage to completely empty.
- Once the gauge has emptied, it will gradually regenerate CP. It will take approximately 10 seconds to completely refill.
- The visual bar display will update about every 0.2 seconds.
Notes | CP |
---|---|
Max CP in gauge | 1,000,000,000 |
CP depletion per second of force strike | 66,666,664 (~6.67%) |
CP regeneration per second (once empty) | 100,000,000 (10%) |
Additionally, Laxi has access to an empowered force strike while her Clockwork Gauge is depleting. This force strike deals more damage, fires more shots per second, has higher OD modifier, and allows for faster walking speed than a standard rapid-fire manacaster force strike.
FS Level | Damage Multiplier | Type | Hits per second | SP Gain | OD Modifier | Notes |
---|---|---|---|---|---|---|
Lv1 | 43% | Movable, Directional, Continuous | 9 | 90 / hit | x1.2 | Faster walking speed than normal rapid-fire manacaster force strike. |
Lv2 | 53% | Movable, Directional, Continuous | 9 | 90 / hit | x1.2 | Faster walking speed than normal rapid-fire manacaster force strike. |
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