HP Up
From Dragalia Lost Wiki
HP Up increases the user's maximum HP.
Mechanics
- When HP Up is granted, the user is also healed for the amount of HP they just gained. For example, a buff that grants +10% Max HP will heal 10% of Max HP at the same time.
- This healing is not affected by external factors such as Recovery Potency. See Healing Formula for more details.
- HP Up buffs (that is, not passives) will cap at +30% maximum HP, after which only the HP recovery effect is granted.
- In regards to total HP calculation, HP Up uses three brackets: passive, buff, and co-ability. Effects within a bracket are additive, and all brackets are then multiplied by each other.
- In other words, calculation would look something like:
(sum of HP passives) * (sum of HP buffs) * (sum of HP co-abilities)
- Please note that HP Chain Co-abilities are classed as passives.
- Co-ability and Chain Co-ability boosts are not visually applied in the teams menu. They are only applied once a quest begins.
- In other words, calculation would look something like:
Self Appliers
Skills that apply HP Up onto the user
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
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![]() If this skill is used while the user has Battle Fervor, it will grant the user a defense amp (Team Amp MAX Lv. = 3), increase their max HP by 10%, and reduce damage taken by 70% for 3 seconds. [7500 SP] |
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![]() Smithy Arm: Power Mode deals 1 hit of 450% and 1 hit of 1660% water damage to the target and nearby enemies, dispels one buff from each of them, and immediately readies the Smithy Spin (or Hyper Smithy Spin) skill for use. [7475 SP] |
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Abilities that apply HP Up onto the user
Co-Abilities that apply HP Up onto the user
Chain Co-Abilities that apply HP Up onto the user
Team Appliers
Skills that apply HP Up onto teammates
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
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![]() Coordination Protocol: Removes all afflictions from the entire team and increases the max HP of adventurers from whom afflictions have been removed by 30%. Concentration Protocol: Fills the user's unique shapeshift gauge by 600 UTP. If this skill is used while shapeshifted, a variant called Celestial Castling will be used instead. Celestial Castling costs 5240 SP instead, deals 7 hits of 313% water damage to surrounding enemies, inflicts frostbite, and inflicts one of the following: poison, burn, paralysis, stormlash, flashburn, shadowblight, or scorchrend, both with 110% chance. ・ Frostbite, stormlash, flashburn, shadowblight and scorchrend will last for 21 seconds, dealing 31% water damage every 2.9 seconds. ・ Poison will last for 15 seconds, dealing 43.6% water damage every 2.9 seconds. ・ Burn will last for 12 seconds, dealing 72.7% water damage every 3.9 seconds. ・ Paralysis will last for 13 seconds, dealing 72.7% water damage every 3.9 seconds. Also, if the user has Rapid Analysis, Celestial Castling consumes one Rapid Analysis stack, then restores HP to all teammates with 50% Recovery Potency and immediately readies this skill for use. [3450 SP] |
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![]() ・Maximum HP is increased by 15%. ・Light resistance is increased by 20% for 10 seconds. This light resistance does not stack. ・Damage taken is reduced by 10% for 20 seconds. This damage reduction does not stack. Also, occasionally grants all of the above bonuses at the same time and removes all afflictions. If this skill is used while the user has a Combo Sample, a Strike Sample, and a Dash Sample, it grants all of the above bonuses and removes all afflictions, but consumes all three effects. [6000 SP] |
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![]() Increases strength by 25% for 15 seconds Increases defense by 25% for 15 seconds Increases critical rate by 25% for 10 seconds Increases max HP by 15% for the remainder of the quest Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [3817 SP] |
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![]() Faerie Fantasy costs 2620 SP instead, deals 1 hit of 1045% light damage to surrounding enemies and summons 4 butterflies that will circle the user for 13 seconds, dealing 72% light damage every 0.5 seconds. These butterflies will disappear when the user's shapeshift ends. [8940 SP] |
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![]() Sparrows' Protection increases the entire team's max HP by 10% for the remainder of the quest and the user's defense by 60% for 15 seconds. [3456 SP] |
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![]() ・Stun for 6-7 seconds with 110% chance. ・Burn for 12 seconds - dealing 97% flame damage every 3.9 seconds - with 120% chance. ・Scorchrend for 21 seconds - dealing 41.6% flame damage every 2.9 seconds - with 120% chance. Hana Ichi Monme also grants the entire team a team strength amp (MAX Lv. = 1), the "Purple Hagoromo" effect, and increases their max HP by 15%. Purple Hagoromo lasts for the remainder of the quest and does not stack, granting the following effects to the user: ・Heals the user for 2% of max HP every 2.9 seconds. ・Increases damage to stunned enemies by 10%, to burning enemies by 5% and to scorchrent enemies by 5%. [30 SP] |
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![]() Increases strength by 25% for 15 seconds Increases defense by 25% for 15 seconds Increases max HP by 20% for the remainder of the quest. Also occasionally grants all of the above bonuses at the same time, and removes all afflictions. [12000 SP] |
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![]() Phase II adds a 4% increase to the entire team's water resistance for 20 seconds, while Phase III also grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP and increases their max HP by 3% for the remainder of the quest. This does not stack with any other shields. [2838 SP] |
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Abilities that apply HP Up onto teammates
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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80 | - | - | - | |
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100 | - | - | - | |
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80 | - | - | - | |
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100 | - | - | - |
Chain Effects
Abilities with effects that activate upon receiving HP Up
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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120 | - | - | - | |
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80 | - | - | - | |
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100 | - | - | - |