Gala Zena

From Dragalia Lost Wiki
Other Versions of Zena
100009 07 r05.pngZena
Unwavering Auspex
Icon Element Light.pngIcon Weapon Staff.png Gala Zena

Description

Another Zethia from another world, who is working with the prince and his allies to save it. She is confused as to her place in this world and her relations with her new comrades, and wonders what it is she can really do.
Max 5★ HP:
461
Max 5★ Str:
292
Total Max HP5★ Max HP with all Mana Circle/Spiral Nodes and Bonus
Total (5★ Max + Mana Circle/Spiral Node Stats + Mana Circle Bonus)923 (553 + 344 + 26)
Total Max Str5★ Max Str with all Mana Circle/Spiral Nodes and Bonus
Total (5★ Max + Mana Circle/Spiral Node Stats + Mana Circle Bonus)586 (350 + 217 + 19)
Base Min Might
Minimum HP + Minimum Str + Lv. 1 Co-Ability Might + Lv. 1 Skill 1 Might 376
Base Max Might
Does not include external buffs (e.g. Dragons, Halidom, Wyrmprints, etc.)

Max 5★ HP + Max 5★ Str + Total Skill Might + Co-Ability Might + Total Ability Might + Force Strike Lv. 2 Might + Std Attack Lv. 2 Might
3209
Defense
8
Class
Icon Type Row Attack.png
Share Points
Icon Skill Share.png 10
Gender
Female
Race
Human
Base Rarity
Icon Rarity Row 5.png
Unique Upgrade MaterialsUsed to upgrade nodes in the Mana Spiral
Japanese Title
(Faith Maiden)
信念の巫女フェイスメイデン
Japanese Name
ゼーナ (ドラフェスVer.)
Voice Actor (EN)
Shannon Chan-Kent
Voice Actor (JP)
Ai Kayano
Chinese Name
泽娜 (Fes限定Ver.) / 潔那 (龍絆日Ver.)
Obtained From
Gala Dragalia Summon Showcase
Release Date
September 30, 2020
Mana Spiral Release Date
February 09, 2022
Availability
Gala


Skills

Shareable Icon Skill Share.png5
Lv1
SP Cost: 5850
Shared SP Cost: 17550

Restores HP to all teammates with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack.

Also creates a healing zone that heals all allies for 36% Recovery Potency (in solo play, 18% Recovery Potency in Co-Op play). Each player in Co-op play can enter the healing zone one time and will only activate if they have less than 100% HP. Only one healing zone can be up at a time and the creation of a new one will replace older ones. (Might: 100)

Lv2
SP Cost: 5850
Shared SP Cost: 17550

Restores HP to all teammates with 90% Recovery Potency, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack.

Also creates a healing zone that heals all allies for 44% Recovery Potency (in solo play, 22% Recovery Potency in Co-Op play). Each player in Co-op play can enter the healing zone one time and will only activate if they have less than 100% HP. Only one healing zone can be up at a time and the creation of a new one will replace older ones. (Might: 200)

Lv3
SP Cost: 5850
Shared SP Cost: 17550

Restores HP to all teammates with 108% Recovery Potency, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack.

Also creates a healing zone that heals all allies for 54% Recovery Potency (in solo play, 27% Recovery Potency in Co-Op play). Each player in Co-op play can enter the healing zone one time and will only activate if they have less than 100% HP. Only one healing zone can be up at a time and the creation of a new one will replace older ones. (Might: 300)

Lv4
SP Cost: 5850
Shared SP Cost: 17550

Restores HP to all teammates with 130% Recovery Potency, continues healing over the next 15 seconds with 29% Recovery Potency every 2.9 seconds, increases the entire team's strength by 15% for 60 seconds, and grants overdamage to the entire team for 30 seconds based on 50% of the user's strength. Both the strength increase and overdamage will not stack.

Also creates a healing zone that heals all allies for 60% Recovery Potency (in solo play, 30% Recovery Potency in Co-Op play). Each player in Co-op play can enter the healing zone one time and will only activate if they have less than 100% HP. Only one healing zone can be up at a time and the creation of a new one will replace older ones. (Might: 400)

Lv1
SP Cost: 8775

Deals 5 hits of 45% and 5 hits of 315% light damage to multiple targets and enemies near those targets and increases the rate at which the user's force strike charges by 20% for 15 seconds. This speed increase will not stack. (Might: 100)

Lv2
SP Cost: 8775

Deals 5 hits of 50% and 5 hits of 350% light damage to multiple targets and enemies near those targets and increases the rate at which the user's force strike charges by 30% for 15 seconds. This speed increase will not stack. (Might: 200)

Lv3
SP Cost: 8775

Deals 5 hits of 53% and 5 hits of 370% light damage to multiple targets and enemies near those targets and grants the user the "Holy Faith" effect for 15 seconds. Holy Faith increases the rate at which the user's force strike charges by 50% and grants the user knockback immunity. Holy Faith does not stack. (Might: 300)

Co-abilities

     
Lv1

Increases the potency of recovery skills by 10%. Benefits your whole team. (Might: 170)

Lv2

Increases the potency of recovery skills by 12%. Benefits your whole team. (Might: 200)

Lv3

Increases the potency of recovery skills by 14%. Benefits your whole team. (Might: 230)

Lv4

Increases the potency of recovery skills by 16%. Benefits your whole team. (Might: 260)

Lv5

Increases the potency of recovery skills by 20%. Benefits your whole team. (Might: 320)

Icon Ability 1020010.png
[[|(Light) Above 10 Hits = Critical Rate]]
Lv1

If a team member is attuned to Light: increases their critical rate by 7% when the combo count is 10 or higher. Benefits your whole team.

Lv2

If a team member is attuned to Light: increases their critical rate by 8% when the combo count is 10 or higher. Benefits your whole team.

Lv3

If a team member is attuned to Light: increases their critical rate by 9% when the combo count is 10 or higher. Benefits your whole team.

Lv4

If a team member is attuned to Light: increases their critical rate by 10% when the combo count is 10 or higher. Benefits your whole team.

Lv5

If a team member is attuned to Light: increases their critical rate by 13% when the combo count is 10 or higher. Benefits your whole team.

Abilities

     
Lv1

Grants the user an Auspex gauge. The Auspex gauge fills when the user's first or second skills are used. When the gauge is completely filled, it grants the user the "Twilight Moon" effect. When this effect is active, it grants the user a unique force strike with five increasingly powerful charge levels. This effect cannot stack, and will be consumed on use. (Might: 80)

Lv2

Grants the user an Auspex gauge. The Auspex gauge fills when the user's first or second skills are used. When the gauge is completely filled, it grants the user the "Twilight Moon" effect. When this effect is active, it grants the user a unique force strike with five increasingly powerful charge levels. This effect cannot stack, and will be consumed on use. (Might: 100)

Lv3

Grants the user an Auspex gauge. The Auspex gauge fills when the user's first or second skills are used. When the gauge is completely filled, it grants the user the "Twilight Moon" effect. When this effect is active, it grants the user a unique force strike with five increasingly powerful charge levels. This effect cannot stack, and will be consumed on use.

Also, using Glorious Sanctuary will grant the user a defense amp (Team Amp MAX Lv. = 3). After this amp is granted, this ability will not grant it again for 30 seconds. (Might: 120)

     
Lv1

Reduces susceptibility to poison and curses by 50%. (Might: 80)

Lv2

Reduces susceptibility to poison and curses by 100%. (Might: 100)

Lv3

Reduces susceptibility to poison and curses by 100%. When the user is hit by an attack that would have poisoned or cursed them, their strength is increased by 15% for 10 seconds. This increase will not stack, and, after activating, this buff cannot be activated again by the same affliction for 15 seconds. (Might: 120)

     
Lv1

Increases the user's strength by an amount equal to the sum of passive HP bonuses granted by abilities on Dragons and Wyrmprints. This bonus scales linearly with remaining HP from 1x at 100% HP to 0.4x at 70% HP and then further scaling down to 0x at 1 HP. (Might: 80)

Lv2

Increases the user's strength by an amount equal to the sum of passive HP bonuses granted by abilities on Dragons and Wyrmprints. This bonus scales linearly with remaining HP from 1x at 100% HP to 0.5x at 70% HP and then further scaling down to 0.1x at 1 HP. (Might: 100)

Lv3

Increases the user's strength by an amount equal to the sum of passive HP bonuses granted by abilities on Dragons and Wyrmprints. This bonus scales linearly with remaining HP from 1x at 100% HP to 0.5x at 70% HP and then further scaling down to 0.1x at 1 HP.

Also, when the user has a defense amp, increases the potency of recovery skills by 10%. (Might: 120)

Notes

Gala Zena has a unique combo chain with different animations and modifiers compared to the regular Staff combo.

Lv1 Standard Attacks
Attack Damage Multiplier Hits Range SP Gain
Combo 1 40% 3 5.5 200
Combo 2 47% 3 6 240
Combo 3 53% 4 6 370
Combo 4 58% 5 6 490
Combo 5 62% 6 6 650
Lv2 Standard Attacks
Attack Damage Multiplier Hits Range SP Gain
Combo 1 43% 3 5.5 200
Combo 2 51% 3 6 240
Combo 3 57% 4 6 370
Combo 4 63% 5 6 490
Combo 5 67% 6 6 650

Gala Zena also has a unique force strike.

In addition, the ability Icon Ability 1010071.png Hallowed AuspexLv. 3: Grants the user an Auspex gauge. The Auspex gauge fills when the user's first or second skills are used. When the gauge is completely filled, it grants the user the "Twilight Moon" effect. When this effect is active, it grants the user a unique force strike with five increasingly powerful charge levels. This effect cannot stack, and will be consumed on use.

Also, using Glorious Sanctuary will grant the user a defense amp (Team Amp MAX Lv. = 3). After this amp is granted, this ability will not grant it again for 30 seconds.
grants Gala Zena an Icon ChargeGauge 0004.png Auspex Gauge. Using either Icon Skill 166.png Glorious SanctuaryLv. 4: Restores HP to all teammates with 130% Recovery Potency, continues healing over the next 15 seconds with 29% Recovery Potency every 2.9 seconds, increases the entire team's strength by 15% for 60 seconds, and grants overdamage to the entire team for 30 seconds based on 50% of the user's strength. Both the strength increase and overdamage will not stack.

Also creates a healing zone that heals all allies for 60% Recovery Potency (in solo play, 30% Recovery Potency in Co-Op play). Each player in Co-op play can enter the healing zone one time and will only activate if they have less than 100% HP. Only one healing zone can be up at a time and the creation of a new one will replace older ones. [5850 SP]
or Icon Skill 167.png Holy CrownLv. 3: Deals 5 hits of 53% and 5 hits of 370% light damage to multiple targets and enemies near those targets and grants the user the "Holy Faith" effect for 15 seconds. Holy Faith increases the rate at which the user's force strike charges by 50% and grants the user knockback immunity. Holy Faith does not stack. [8775 SP] fills the gauge by half, or 50 CP. When the gauge is completely filled (at 100 CP), Zena is granted the Icon Buff 1020007.png "Twilight Moon" effect. Her next force strike will be enhanced with five increasingly powerful charge levels. This effect cannot stack, and will be consumed on use.

Unenhanced
FS Level Damage Multiplier Type Hits Range SP Gain OD Modifier
Lv1 30% Movable, Directional 10 6 690 4.2x
Lv2 33% Movable, Directional 10 6 690 4.2x
Enhanced (Hallowed Auspex I)
FS
Level
Charge
Level
Damage
Multiplier
Type Hits Range SP Gain OD
Modifier
Lv1 1 324% Movable, Targeted Area of Effect 5 6 690 1x
2 405% Movable, Targeted Area of Effect 5 6 1035 1x
3 486% Movable, Targeted Area of Effect 5 6 1380 1x
4 567% Movable, Targeted Area of Effect 5 6 1725 1x
5 810% Movable, Targeted Area of Effect 5 6 2070 1x
Lv2 1 360% Movable, Targeted Area of Effect 5 6 690 1x
2 450% Movable, Targeted Area of Effect 5 6 1035 1x
3 540% Movable, Targeted Area of Effect 5 6 1380 1x
4 630% Movable, Targeted Area of Effect 5 6 1725 1x
5 900% Movable, Targeted Area of Effect 5 6 2070 1x
Enhanced (Hallowed Auspex II or III)
FS
Level
Charge
Level
Damage
Multiplier
Type Hits Range SP Gain OD
Modifier
Lv1 1 360% Movable, Targeted Area of Effect 5 6 690 1x
2 450% Movable, Targeted Area of Effect 5 6 1035 1x
3 540% Movable, Targeted Area of Effect 5 6 1380 1x
4 630% Movable, Targeted Area of Effect 5 6 1725 1x
5 900% Movable, Targeted Area of Effect 5 6 2070 1x
Lv2 1 400% Movable, Targeted Area of Effect 5 6 690 1x
2 500% Movable, Targeted Area of Effect 5 6 1035 1x
3 600% Movable, Targeted Area of Effect 5 6 1380 1x
4 700% Movable, Targeted Area of Effect 5 6 1725 1x
5 1000% Movable, Targeted Area of Effect 5 6 2070 1x

Mana Circle
Node Overview

Node Breakdown

Floor 1
Mc StatusUp Hp.png HP +10
Cost
Icon Resource Mana.png Mana x450
Mc StatusUp Atk.png Strength +8
Cost
Icon Resource Mana.png Mana x550
Mc StatusUp Hp.png HP +11
Cost
Icon Resource Mana.png Mana x450
Mc StatusUp Atk.png Strength +8
Cost
Icon Resource Mana.png Mana x550
Mc CharaStory.png New Adventurer Story
Cost
Icon Resource Mana.png Mana x450
HP +11 upon node unlock
Mc StatusUp Atk.png Strength +9
Cost
Icon Resource Mana.png Mana x550
Mc StatusUp Hp.png HP +11
Cost
Icon Resource Mana.png Mana x450
Mc StatusUp Atk.png Strength +9
Cost
Icon Resource Mana.png Mana x550
Mc StatusUp Hp.png HP +11
Cost
Icon Resource Mana.png Mana x450
Icon Ability 1030022.png Sacred Shield I
Cost
Icon Resource Mana.png Mana x800

Floor 1 Node Breakdown

  • 5x Upgrade HP
    • Total HP: 54
  • 4x Upgrade Strength
    • Total Strength: 34
  • 1x Sacred Shield

Floor 1 Total Materials

Node Unlock Materials

Icon Resource Mana.png Mana x5,250

Mc Unbind Mana.png Floor 2 Unbind Materials

104001041.png Light Orb x10
104001042.png Radiance Orb x1

Floor 2
Icon Skill 167.png Holy Crown Lv. 1
Cost
Icon Resource Mana.png Mana x4,300
104001041.png Light Orb x15
104001042.png Radiance Orb x3
Mc StatusUp Atk.png Strength +7
Cost
Icon Resource Mana.png Mana x1,950
Mc StatusUp Hp.png HP +15
Cost
Icon Resource Mana.png Mana x1,550
Mc StatusUp Atk.png Strength +8
Cost
Icon Resource Mana.png Mana x1,950
Mc CharaStory.png New Adventurer Story
Cost
Icon Resource Mana.png Mana x1,550
HP +15 upon node unlock
Mc StatusUp Atk.png Strength +8
Cost
Icon Resource Mana.png Mana x1,950
Mc StatusUp Hp.png HP +16
Cost
Icon Resource Mana.png Mana x1,550
Mc StatusUp Atk.png Strength +8
Cost
Icon Resource Mana.png Mana x1,950
Mc CharaStory.png New Adventurer Story
Cost
Icon Resource Mana.png Mana x1,550
HP +16 upon node unlock
Mc StatusUp Atk.png Strength +8
Cost
Icon Resource Mana.png Mana x1,950

Floor 2 Node Breakdown

  • 4x Upgrade HP
    • Total HP: 62
  • 5x Upgrade Strength
    • Total Strength: 39
  • 1x Holy Crown

Floor 2 Total Materials

Node Unlock Materials

Icon Resource Mana.png Mana x20,250
104001041.png Light Orb x15
104001042.png Radiance Orb x3

Mc Unbind Mana.png Floor 3 Unbind Materials

104001041.png Light Orb x20
104001042.png Radiance Orb x5
104001043.png Refulgence Orb x1

Floor 3
Mc StatusUp Hp.png HP +18
Cost
Icon Resource Mana.png Mana x3,200
Mc StatusUp Atk.png Strength +15
Cost
Icon Resource Mana.png Mana x4,000
Mc StatusUp Hp.png HP +18
Cost
Icon Resource Mana.png Mana x3,200
Mc CharaStory.png New Adventurer Story
Cost
Icon Resource Mana.png Mana x4,000
Str +16 upon node unlock
Mc StatusUp Hp.png HP +19
Cost
Icon Resource Mana.png Mana x3,200
Mc StatusUp Atk.png Strength +16
Cost
Icon Resource Mana.png Mana x4,000
Mc StatusUp Hp.png HP +19
Cost
Icon Resource Mana.png Mana x3,200

Floor 3 Node Breakdown

Floor 3 Total Materials

Floor 4
Mc StatusUp Atk.png Strength +9
Cost
Icon Resource Mana.png Mana x6,200
Mc StatusUp Hp.png HP +20
Cost
Icon Resource Mana.png Mana x5,000
Mc Burstattack Get.png Force Strike
Mc StatusUp Atk.png Strength +10
Cost
Icon Resource Mana.png Mana x6,200
Mc StatusUp Hp.png HP +21
Cost
Icon Resource Mana.png Mana x5,000
Mc StatusUp Atk.png Strength +10
Cost
Icon Resource Mana.png Mana x6,200
Mc StatusUp Hp.png HP +21
Cost
Icon Resource Mana.png Mana x5,000
Mc StatusUp Atk.png Strength +10
Cost
Icon Resource Mana.png Mana x6,200

Floor 4 Node Breakdown

Floor 4 Total Materials

Floor 5

Floor 5 Node Breakdown

  • 2x Upgrade HP
    • Total HP: 31 + 26Bonus HP upon completing Mana Circle Floor 5 (57)
  • 1x Upgrade Strength
    • Total Strength: 19 + 19Bonus Str upon completing Mana Circle Floor 5 (38)
  • 1x Auspex's Prayer
  • 1x Glorious Sanctuary
  • 4x Upgrade Co-abilities
  • 201007001.png Damascus Crystal x1

Floor 5 Total Materials

Node Unlock Materials

Icon Resource Mana.png Mana x111,000
Icon Resource Eldwater.png Eldwater x73,000
104001042.png Radiance Orb x20
104001043.png Refulgence Orb x10
104001001.png Rainbow Orb x3
104002041.png Lightwyrm's Scale x35
104002042.png Lightwyrm's Glowscale x12
104003002.png Champion's Testament x2

Mc Unbind 6M 04.png Mana Spiral Unbind Materials

208040051.png Gala Zena's Conviction x1

Mana Spiral
Mc StatusUp HpAtk.png HP +5 / Strength +3
Mc StatusUp HpAtk.png HP +5 / Strength +3
Mc StatusUp HpAtk.png HP +5 / Strength +3
Mc Unbind Level.png Max Level Increase +5
Mc StatusUp HpAtk.png HP +5 / Strength +3
Mc StatusUp HpAtk.png HP +5 / Strength +3
Mc StatusUp HpAtk.png HP +6 / Strength +4
Mc StatusUp HpAtk.png HP +6 / Strength +4
Mc StatusUp HpAtk.png HP +6 / Strength +4
Mc StatusUp HpAtk.png HP +6 / Strength +4
Mc StatusUp HpAtk.png HP +6 / Strength +4
Mc StatusUp HpAtk.png HP +6 / Strength +4
Mc Advanced Training.png Standard Attack Level Increase

Mana Spiral Node Breakdown