Gala Zena

From Dragalia Lost Wiki
Other Versions of Zena
100009 07 r05.pngZena
Unwavering Auspex
Icon Element Light.pngIcon Weapon Staff.png Gala Zena

Description

Another Zethia from another world, who is working with the prince and his allies to save it. She is confused as to her place in this world and her relations with her new comrades, and wonders what it is she can really do.
Max 5★ HP:
461
Max 5★ Str:
292
Total Max HP5★ Max HP with all Mana Circle Nodes and Bonus
Total (5★ Max + Mana Circle Node Stats + Mana Circle Bonus)770 (461 + 283 + 26)
Total Max Str5★ Max Str with all Mana Circle Nodes and Bonus
Total (5★ Max + Mana Circle Node Stats + Mana Circle Bonus)489 (292 + 178 + 19)
Base Min Might
Minimum HP + Minimum Str + Lv. 1 Co-Ability Might + Lv. 1 Skill 1 Might 376
Base Max Might
Does not include external buffs (e.g. Dragons, Halidom, Wyrmprints, etc.)

Max 5★ HP + Max 5★ Str + Total Skill Might + Co-Ability Might + Total Ability Might + Force Strike Lv. 2 Might
2499
Defense
8
Class
Icon Type Row Attack.png
Gender
Female
Race
Human
Base Rarity
Icon Rarity Row 5.png
Japanese Title
(Faith Maiden)
信念の巫女フェイスメイデン
Japanese Name
ゼーナ
Voice Actor (EN)
Shannon Chan-Kent
Voice Actor (JP)
Ai Kayano
Chinese Name
泽娜 (Fes限定Ver.) / 潔那 (龍絆日Ver.)
Obtained From
Gala Dragalia Summon Showcase
Release Date
September 30, 2020
Availability
Gala


Skills

Shareable Icon Skill Share.png5
Lv1
SP Cost: 5850
Shared SP Cost: 17550

Restores HP to all teammates with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack.

Also creates a healing zone that heals all allies for 36% Recovery Potency (in solo play, 18% Recovery Potency in Co-Op play). Each player in Co-op play can enter the healing zone one time and will only activate if they have less than 100% HP. Only one healing zone can be up at a time and the creation of a new one will replace older ones. (Might: 100)

Lv2
SP Cost: 5850
Shared SP Cost: 17550

Restores HP to all teammates with 90% Recovery Potency, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack.

Also creates a healing zone that heals all allies for 44% Recovery Potency (in solo play, 22% Recovery Potency in Co-Op play). Each player in Co-op play can enter the healing zone one time and will only activate if they have less than 100% HP. Only one healing zone can be up at a time and the creation of a new one will replace older ones. (Might: 200)

Lv3
SP Cost: 5850
Shared SP Cost: 17550

Restores HP to all teammates with 108% Recovery Potency, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack.

Also creates a healing zone that heals all allies for 54% Recovery Potency (in solo play, 27% Recovery Potency in Co-Op play). Each player in Co-op play can enter the healing zone one time and will only activate if they have less than 100% HP. Only one healing zone can be up at a time and the creation of a new one will replace older ones. (Might: 300)

Lv1
SP Cost: 8775

Deals 5 hits of 45% and 5 hits of 315% light damage to multiple targets and nearby enemies, and increases the rate at which the user's force strikes charge by 20% for 15 seconds. This speed increase will not stack. (Might: 100)

Lv2
SP Cost: 8775

Deals 5 hits of 50% and 5 hits of 350% light damage to multiple targets and nearby enemies, and increases the rate at which the user's force strikes charge by 30% for 15 seconds. This speed increase will not stack. (Might: 200)

Co-abilities

     
Lv1

Increases the potency of recovery skills by 10%. Benefits your whole team. (Might: 170)

Lv2

Increases the potency of recovery skills by 12%. Benefits your whole team. (Might: 200)

Lv3

Increases the potency of recovery skills by 14%. Benefits your whole team. (Might: 230)

Lv4

Increases the potency of recovery skills by 16%. Benefits your whole team. (Might: 260)

Lv5

Increases the potency of recovery skills by 20%. Benefits your whole team. (Might: 320)

Lv1

If a team member is attuned to Light: increases their critical rate by 7% when the combo count is 10 or higher. Benefits your whole team.

Lv2

If a team member is attuned to Light: increases their critical rate by 8% when the combo count is 10 or higher. Benefits your whole team.

Lv3

If a team member is attuned to Light: increases their critical rate by 9% when the combo count is 10 or higher. Benefits your whole team.

Lv4

If a team member is attuned to Light: increases their critical rate by 10% when the combo count is 10 or higher. Benefits your whole team.

Lv5

If a team member is attuned to Light: increases their critical rate by 13% when the combo count is 10 or higher. Benefits your whole team.

Abilities

     
Lv1

Grants the user an Auspex gauge. The Auspex gauge fills when the user's first or second skills are used. When the gauge is completely filled, it grants the user the "Twilight Moon" effect. When this effect is active, it grants the user a unique force strike with five increasingly powerful charge levels. This effect cannot stack, and will be consumed on use. (Might: 80)

Lv2

Grants the user an Auspex gauge. The Auspex gauge fills when the user's first or second skills are used. When the gauge is completely filled, it grants the user the "Twilight Moon" effect. When this effect is active, it grants the user a unique force strike with five increasingly powerful charge levels. This effect cannot stack, and will be consumed on use. (Might: 100)

     
Lv1

Reduces susceptibility to poison and curses by 50%. (Might: 80)

Lv2

Reduces susceptibility to poison and curses by 100%. (Might: 100)

     
Lv1

Increases passive strength by an amount equal to your passive HP bonuses (Dragon Aura and Wyrmprints). This bonus scales linearly with remaining HP from 1x at 100% HP to 0.4x at 70% and then further scaling down to 0x at 1 HP. (Might: 80)

Lv2

Increases passive strength by an amount equal to your passive HP bonuses (Dragon Aura and Wyrmprints). This bonus scales linearly with remaining HP from 1x at 100% HP to 0.5x at 70% and then further scaling down to 0.1x at 1 HP. (Might: 100)

Notes

Gala Zena has a unique combo chain with different animations and modifiers compared to the regular Staff combo.

Attack Damage Multiplier Hits Range SP Gain
Combo 1 40% 3 5.5 200
Combo 2 47% 3 6 240
Combo 3 53% 4 6 370
Combo 4 58% 5 6 490
Combo 5 62% 6 6 650

Gala Zena also has a unique force strike. In addition, the ability Icon Ability 1010071.png Hallowed AuspexLv. 1: Grants the user an Auspex gauge. The Auspex gauge fills when the user's first or second skills are used. When the gauge is completely filled, it grants the user the "Twilight Moon" effect. When this effect is active, it grants the user a unique force strike with five increasingly powerful charge levels. This effect cannot stack, and will be consumed on use.

Lv. 2: Grants the user an Auspex gauge. The Auspex gauge fills when the user's first or second skills are used. When the gauge is completely filled, it grants the user the "Twilight Moon" effect. When this effect is active, it grants the user a unique force strike with five increasingly powerful charge levels. This effect cannot stack, and will be consumed on use.
grants Gala Zena an Icon ChargeGauge 0004.png Auspex Gauge. Using either Icon Skill 166.png Glorious SanctuaryLv. 3: Restores HP to all teammates with 108% Recovery Potency, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack.

Also creates a healing zone that heals all allies for 54% Recovery Potency (in solo play, 27% Recovery Potency in Co-Op play). Each player in Co-op play can enter the healing zone one time and will only activate if they have less than 100% HP. Only one healing zone can be up at a time and the creation of a new one will replace older ones. [5850 SP]
or Icon Skill 167.png Holy CrownLv. 2: Deals 5 hits of 50% and 5 hits of 350% light damage to multiple targets and nearby enemies, and increases the rate at which the user's force strikes charge by 30% for 15 seconds. This speed increase will not stack. [8775 SP] fills the gauge by half, or 50 CP. When the gauge is completely filled, or at 100 CP, the user is granted the "Twilight Moon" effect. Her next force strike will be enhanced with five increasingly powerful charge levels. This effect cannot stack, and will be consumed on use.

Unenhanced
FS Level Damage Multiplier Type Hits Range SP Gain OD Modifier
Lv1 30% Movable, Directional 10 6 690 4.2x
Lv2 33% Movable, Directional 10 6 690 4.2x
Enhanced (Hallowed Auspex I)
FS
Level
Charge
Level
Damage
Multiplier
Type Hits Range SP Gain OD
Modifier
Lv1 1 324% Movable, Targeted Area of Effect 5 6 690 1x
2 405% Movable, Targeted Area of Effect 5 6 1035 1x
3 486% Movable, Targeted Area of Effect 5 6 1380 1x
4 567% Movable, Targeted Area of Effect 5 6 1725 1x
5 810% Movable, Targeted Area of Effect 5 6 2070 1x
Lv2 1 360% Movable, Targeted Area of Effect 5 6 690 1x
2 450% Movable, Targeted Area of Effect 5 6 1035 1x
3 540% Movable, Targeted Area of Effect 5 6 1380 1x
4 630% Movable, Targeted Area of Effect 5 6 1725 1x
5 900% Movable, Targeted Area of Effect 5 6 2070 1x
Enhanced (Hallowed Auspex II)
FS
Level
Charge
Level
Damage
Multiplier
Type Hits Range SP Gain OD
Modifier
Lv1 1 360% Movable, Targeted Area of Effect 5 6 690 1x
2 450% Movable, Targeted Area of Effect 5 6 1035 1x
3 540% Movable, Targeted Area of Effect 5 6 1380 1x
4 630% Movable, Targeted Area of Effect 5 6 1725 1x
5 900% Movable, Targeted Area of Effect 5 6 2070 1x
Lv2 1 400% Movable, Targeted Area of Effect 5 6 690 1x
2 500% Movable, Targeted Area of Effect 5 6 1035 1x
3 600% Movable, Targeted Area of Effect 5 6 1380 1x
4 700% Movable, Targeted Area of Effect 5 6 1725 1x
5 1000% Movable, Targeted Area of Effect 5 6 2070 1x

Mana Circle
Node Overview

Node Breakdown

Floor 1
Mc StatusUp Hp.png HP +10
Cost
Icon Resource Mana.png Mana x450
Mc StatusUp Atk.png Strength +8
Cost
Icon Resource Mana.png Mana x550
Mc StatusUp Hp.png HP +11
Cost
Icon Resource Mana.png Mana x450
Mc StatusUp Atk.png Strength +8
Cost
Icon Resource Mana.png Mana x550
Mc CharaStory.png New Adventurer Story
Cost
Icon Resource Mana.png Mana x450
HP +11 upon node unlock
Mc StatusUp Atk.png Strength +9
Cost
Icon Resource Mana.png Mana x550
Mc StatusUp Hp.png HP +11
Cost
Icon Resource Mana.png Mana x450
Mc StatusUp Atk.png Strength +9
Cost
Icon Resource Mana.png Mana x550
Mc StatusUp Hp.png HP +11
Cost
Icon Resource Mana.png Mana x450
Icon Ability 1030022.png Sacred Shield I
Cost
Icon Resource Mana.png Mana x800

Floor 1 Node Breakdown

  • 5x Upgrade HP
    • Total HP: 54
  • 4x Upgrade Strength
    • Total Strength: 34
  • 1x Sacred Shield

Floor 1 Total Materials

Node Unlock Materials

Icon Resource Mana.png Mana x5,250

Mc Unbind Mana.png Floor 2 Unbind Materials

104001041.png Light Orb x10
104001042.png Radiance Orb x1

Floor 2
Icon Skill 167.png Holy Crown Lv. 1
Cost
Icon Resource Mana.png Mana x4,300
104001041.png Light Orb x15
104001042.png Radiance Orb x3
Mc StatusUp Atk.png Strength +7
Cost
Icon Resource Mana.png Mana x1,950
Mc StatusUp Hp.png HP +15
Cost
Icon Resource Mana.png Mana x1,550
Mc StatusUp Atk.png Strength +8
Cost
Icon Resource Mana.png Mana x1,950
Mc CharaStory.png New Adventurer Story
Cost
Icon Resource Mana.png Mana x1,550
HP +15 upon node unlock
Mc StatusUp Atk.png Strength +8
Cost
Icon Resource Mana.png Mana x1,950
Mc StatusUp Hp.png HP +16
Cost
Icon Resource Mana.png Mana x1,550
Mc StatusUp Atk.png Strength +8
Cost
Icon Resource Mana.png Mana x1,950
Mc CharaStory.png New Adventurer Story
Cost
Icon Resource Mana.png Mana x1,550
HP +16 upon node unlock
Mc StatusUp Atk.png Strength +8
Cost
Icon Resource Mana.png Mana x1,950

Floor 2 Node Breakdown

  • 4x Upgrade HP
    • Total HP: 62
  • 5x Upgrade Strength
    • Total Strength: 39
  • 1x Holy Crown

Floor 2 Total Materials

Node Unlock Materials

Icon Resource Mana.png Mana x20,250
104001041.png Light Orb x15
104001042.png Radiance Orb x3

Mc Unbind Mana.png Floor 3 Unbind Materials

104001041.png Light Orb x20
104001042.png Radiance Orb x5
104001043.png Refulgence Orb x1

Floor 3
Mc StatusUp Hp.png HP +18
Cost
Icon Resource Mana.png Mana x3,200
Mc StatusUp Atk.png Strength +15
Cost
Icon Resource Mana.png Mana x4,000
Mc StatusUp Hp.png HP +18
Cost
Icon Resource Mana.png Mana x3,200
Mc CharaStory.png New Adventurer Story
Cost
Icon Resource Mana.png Mana x4,000
Str +16 upon node unlock
Mc StatusUp Hp.png HP +19
Cost
Icon Resource Mana.png Mana x3,200
Mc StatusUp Atk.png Strength +16
Cost
Icon Resource Mana.png Mana x4,000
Mc StatusUp Hp.png HP +19
Cost
Icon Resource Mana.png Mana x3,200

Floor 3 Node Breakdown

Floor 3 Total Materials

Floor 4
Mc StatusUp Atk.png Strength +9
Cost
Icon Resource Mana.png Mana x6,200
Mc StatusUp Hp.png HP +20
Cost
Icon Resource Mana.png Mana x5,000
Mc Burstattack Upgrade.png Upgrade Force Strike
Mc StatusUp Atk.png Strength +10
Cost
Icon Resource Mana.png Mana x6,200
Mc StatusUp Hp.png HP +21
Cost
Icon Resource Mana.png Mana x5,000
Mc StatusUp Atk.png Strength +10
Cost
Icon Resource Mana.png Mana x6,200
Mc StatusUp Hp.png HP +21
Cost
Icon Resource Mana.png Mana x5,000
Mc StatusUp Atk.png Strength +10
Cost
Icon Resource Mana.png Mana x6,200

Floor 4 Node Breakdown

Floor 4 Total Materials

Floor 5

Floor 5 Node Breakdown

  • 2x Upgrade HP
    • Total HP: 31 + 26Bonus HP upon completing Mana Circle Floor 5 (57)
  • 1x Upgrade Strength
    • Total Strength: 19 + 19Bonus Str upon completing Mana Circle Floor 5 (38)
  • 1x Auspex's Prayer
  • 1x Glorious Sanctuary
  • 4x Upgrade Co-abilities
  • 201007001.png Damascus Crystal x1

Floor 5 Total Materials