Gala Sarisse
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This article is about the Adventurer Gala Sarisse. For the NPC, see Sarisse. For the enemy, see Gala Sarisse (Enemy). |


Skills

Shared SP Cost: 8969
Deals 1 shot of 1153.5% flame damage to enemies directly ahead and fires extra shots equal to the number of buffs the user has with 77% flame damage each, for a maximum of 7 additional shots. (Might: 100)
Shared SP Cost: 8969
Deals 1 shot of 1281% flame damage to enemies directly ahead and fires extra shots equal to the number of buffs the user has with 85% flame damage each, for a maximum of 7 additional shots. (Might: 200)
Shared SP Cost: 8969
Deals 1 shot of 1423.5% flame damage to enemies directly ahead and fires extra shots equal to the number of buffs the user has with 95% flame damage each, for a maximum of 7 additional shots. (Might: 300)
Shared SP Cost: 8969
Deals 1 shot of 1800% flame damage to enemies directly ahead, inflicts burn for 12 seconds - dealing 97% flame damage every 2.9 seconds - with 120% chance, dispels one buff from each target, and fires extra shots equal to the number of buffs the user has with 105% flame damage each, for a maximum of 7 additional shots. (Might: 400)
Increases the entire team's strength by 15% for 15 seconds.
If used again, the skill will increase the entire team's defense and strength by 15% for 15 seconds instead, after which the skill will revert to its initial effect. (Might: 100)
Increases the entire team's strength by 20% for 15 seconds.
If used again, the skill will increase the entire team's defense and strength by 20% for 15 seconds instead, after which the skill will revert to its initial effect. (Might: 200)
Increases the entire team's strength by 20% for 15 seconds, gradually recovers their HP with 10% Recovery Potency for 15 seconds, and fills the skill gauge for Brilliant Bolt by 100%.
If used again, the skill will increase the entire team's defense and strength by 20% for 15 seconds, gradually recover their HP with 10% Recovery Potency for 15 seconds, and fill the skill gauge for Brilliant Bolt by 100%, after which the skill will revert to its initial effect.
This skill will not reset the user's energy level. (Might: 300)
Co-abilities
Increases skill gauge fill rate by 8%. Benefits your whole team. (Might: 170)
Increases skill gauge fill rate by 9%. Benefits your whole team. (Might: 200)
Increases skill gauge fill rate by 11%. Benefits your whole team. (Might: 230)
Increases skill gauge fill rate by 12%. Benefits your whole team. (Might: 260)
Increases skill gauge fill rate by 15%. Benefits your whole team. (Might: 320)

If a team member is attuned to Flame: increases their energy level by 1 stage for every 25-hit combo. Benefits your whole team.
If a team member is attuned to Flame: increases their energy level by 1 stage for every 24-hit combo. Benefits your whole team.
If a team member is attuned to Flame: increases their energy level by 1 stage for every 23-hit combo. Benefits your whole team.
If a team member is attuned to Flame: increases their energy level by 1 stage for every 22-hit combo. Benefits your whole team.
If a team member is attuned to Flame: increases their energy level by 1 stage for every 20-hit combo. Benefits your whole team.
Abilities
Increases the user's strength by 2% and critical rate by 1% for 15 seconds for every 25-hit combo. (Might: 70)
Increases the user's strength by 2% and critical rate by 1% for 15 seconds for every 20-hit combo. (Might: 100)
Increases Sarisse's strength by 2% and critical rate by 1% for 15 seconds for every 20-hit combo.
Also, using Cheerful Assist will grant Sarisse a strength amp (Team Amp MAX Lv. = 3) and a defense amp (Team Amp MAX Lv. = 3). After these amps are granted, this ability will not grant them again for 20 seconds. (Might: 120)
Reduces susceptibility to stun and sleep by 50%. (Might: 70)
Reduces susceptibility to stun and sleep by 100%. (Might: 100)
Reduces susceptibility to stun and sleep by 100%. When Sarisse is hit by an attack that would have stunned or put her to sleep, her strength is increased by 15% for 10 seconds. This increase will not stack, and, after activating, this buff cannot be activated again by the same affliction for 15 seconds. (Might: 120)
Increases duration of buff skills by 25%. (Might: 80)
Increases duration of buff skills by 30%. (Might: 100)
Increases duration of buff skills by 30%.
Also, increases attack rate by 10% when the user has a team strength amp and attack skill damage by 20% when the user has a team defense amp. Both of these effects can be applied simultaneously, but neither of them will stack. (Might: 120)
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