Gala Reborn Zephyr

From Dragalia Lost Wiki
Other Versions of Zephyr
210018 01.pngZephyr
Guardian of the Plains
Icon Element Wind.png Gala Reborn Zephyr

Description

Through the belief of the people of the plains, Zephyr has been reborn. Freed from the noxious miasma eating away at his body, his prudence is now tempered with an unwavering will and an open mind.
HP
36 - 369
Str
12 - 126
Base Min Might
Minimum HP + Minimum Str + 0 Unbinds + Lv. 1 Ability Might + Lv. 1 Skill Might + Lv. 1 Bond (While equipped on a Wind adventurer)468 (492)
Base Max Might
Does not include external buffs (e.g. Halidom, Wyrmprints, etc.)

Max HP + Max Str + Max Unbinds + Lv. 2 Skill Might + Lv. 5 Ability Might + Lv. 30 Bond (While equipped on a Wind adventurer)
1295 (1543)
Rarity
Icon Rarity Row 5.png
Sell Value
5,000 Icon Resource Rupies.png+ 8,500 Icon Resource Eldwater.png
Favorite Gift
Japanese Title
Great Will
毅然たる平原の守護者グレートウィル
Japanese Name
ワキヤンブレイヴ
Voice Actor (EN)
Voice Actor (JP)
Chinese Name
无畏瓦基扬 / 雷鷹‧勇 (龍絆日Ver.)
Gender
Male
Obtained From
Gala Dragalia Summon Showcase
Release Date
December 28, 2020
Availability
Gala

Skills

Lv1
SP Cost: 30

Deals 1 hit of 1803% wind damage to the target and nearby enemies. If the user is targeting an enemy and not using a skill when their remaining shapeshift time runs out, this skill will be used automatically, regardless of whether or not the skill gauge is filled. (Might: 50)

Lv2
SP Cost: 30

Deals 1 hit of 1923% wind damage to the target and nearby enemies. If the user is targeting an enemy and not using a skill when their remaining shapeshift time runs out, this skill will be used automatically, regardless of whether or not the skill gauge is filled. (Might: 100)

Abilities

     
Lv1

If the user is attuned to Wind: increases strength by 50%. (Might: 0)

Lv2

If the user is attuned to Wind: increases strength by 55%. (Might: 0)

Lv3

If the user is attuned to Wind: increases strength by 60%. (Might: 0)

Lv4

If the user is attuned to Wind: increases strength by 65%. (Might: 0)

Lv5

If the user is attuned to Wind: increases strength by 70%. (Might: 0)

     
Lv1

If the user is attuned to Wind: adds 25% to the modifier applied to damage against water-attuned enemies and enemies with no attunement for 45 seconds every time the dragon gauge fills by 10%. This increase will not stack, and, after activating, this ability will not activate again for 5 seconds. (Might: 200)

Lv2

If the user is attuned to Wind: adds 25% to the modifier applied to damage against water-attuned enemies and enemies with no attunement for 45 seconds every time the dragon gauge fills by 10%. This increase will not stack, and, after activating, this ability will not activate again for 5 seconds. (Might: 200)

Lv3

If the user is attuned to Wind: adds 25% to the modifier applied to damage against water-attuned enemies and enemies with no attunement for 45 seconds every time the dragon gauge fills by 10%. This increase will not stack, and, after activating, this ability will not activate again for 5 seconds. (Might: 200)

Lv4

If the user is attuned to Wind: adds 25% to the modifier applied to damage against water-attuned enemies and enemies with no attunement for 45 seconds every time the dragon gauge fills by 10%. This increase will not stack, and, after activating, this ability will not activate again for 5 seconds. (Might: 200)

Lv5

If the user is attuned to Wind: adds 30% to the modifier applied to damage against water-attuned enemies and enemies with no attunement for 45 seconds every time the dragon gauge fills by 10%. This increase will not stack, and, after activating, this ability will not activate again for 5 seconds. (Might: 200)

Dragon Basic Attack Modifiers

Similar to basic attack modifiers, dragons also have basic attack modifiers unique to each dragon's attack animation.
Attack Damage Multiplier Hit Count SP Notes
Combo 1 416% 1 0 -
Combo 2 424% 1 0 -
Combo 3 405% 3 0 -