Gala Ranzal
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This article is about the Adventurer Gala Ranzal. For the enemy, see Gala Ranzal (Enemy). |


Skills

Shared SP Cost: 5322
Deals 6 hits of 246.4% wind damage to the target and nearby enemies. Damage is increased when Experience's Boon has full gauges. (Might: 100)
Shared SP Cost: 5322
Deals 6 hits of 272.8% wind damage to the target and nearby enemies. Damage is increased when Experience's Boon has full gauges. (Might: 200)
Shared SP Cost: 9579
Deals 6 hits of 303.6% wind damage to the target and nearby enemies. Damage is increased when Experience's Boon has full gauges. (Might: 300)
Shared SP Cost: 8914
Deals 6 hits of 309% wind damage to the target and nearby enemies. Damage is increased when Experience's Boon has full gauges. (Might: 400)
Increases the entire team's defense by 8% for 10 seconds.
Also activates "Gale-Clad Sword." The user's next 3 force strikes are powered up, can damage faraway enemies, and will fill the Burst Gauge faster. (Might: 100)
Increases the entire team's defense by 10% for 10 seconds.
Also activates "Gale-Clad Sword." The user's next 3 force strikes are powered up, can damage faraway enemies, and will fill the Burst Gauge faster. (Might: 200)
Increases the entire team's defense by 20% for 15 seconds, and grants the user a Strength Amp (Team Amp MAX Lv. = 3). After this amp is granted, this skill will not grant it again for 30 seconds.
Also activates "Gale-Clad Sword." The user's next 3 force strikes are powered up, can damage faraway enemies, and will fill the Burst Gauge faster. (Might: 300)
Co-abilities
Increases dragon gauge fill rate by 8%. Benefits your whole team. (Might: 170)
Increases dragon gauge fill rate by 9%. Benefits your whole team. (Might: 200)
Increases dragon gauge fill rate by 11%. Benefits your whole team. (Might: 230)
Increases dragon gauge fill rate by 12%. Benefits your whole team. (Might: 260)
Increases dragon gauge fill rate by 15%. Benefits your whole team. (Might: 320)

If a team member is attuned to Wind: increases their critical rate by 5% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Wind: increases their critical rate by 6% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Wind: increases their critical rate by 7% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Wind: increases their critical rate by 8% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Wind: increases their critical rate by 10% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
Abilities
Grants Ranzal an Attack Gauge and a Burst Gauge. The Attack Gauge fills when regular attacks connect with enemies, while the Burst Gauge is filled when force strikes successfully connect.
Ranzal's defense is increased by 5% for 1 completely filled gauge and 10% if both gauges are completely filled.
Any filled gauges are consumed when using the Cyclone Blade skill, increasing its power by 15% for 1 completely filled gauge and 50% if both gauges are completely filled. (Might: 80)
Grants Ranzal an Attack Gauge and a Burst Gauge. The Attack Gauge fills when regular attacks connect with enemies, while the Burst Gauge is filled when force strikes successfully connect.
Ranzal's defense is increased by 8% for 1 completely filled gauge and 15% if both gauges are completely filled.
Any filled gauges are consumed when using the Cyclone Blade skill, increasing its power by 20% for 1 completely filled gauge and 100% if both gauges are completely filled. (Might: 100)
Grants Ranzal an Attack Gauge and a Burst Gauge. The Attack Gauge fills when regular attacks connect with enemies, while the Burst Gauge is filled when force strikes successfully connect.
Ranzal's defense is increased by 10% for 1 completely filled gauge and 20% if both gauges are completely filled.
Any filled gauges are consumed when using the Cyclone Blade skill, increasing its power by 40% for 1 completely filled gauge and 100% if both gauges are completely filled. (Might: 120)
Reduces susceptibility to freeze and bog by 50%. (Might: 70)
Reduces susceptibility to freeze and bog by 100%. (Might: 100)
Reduces susceptibility to freeze and bog by 100%. When Ranzal is hit by an attack that would have inflicted freeze or bog on him, his strength is increased by 15% for 10 seconds. This increase will not stack, and, after activating, this buff cannot be activated again by the same affliction for 15 seconds. (Might: 120)
Increases attack skill damage by 25%. (Might: 80)
Increases attack skill damage by 30%. (Might: 100)
Increases attack skill damage by 35%. (Might: 120)
Notes
Gala Ranzal's standard attacks and dash attack will fill his Attack Gauge, while his Force Strikes will fill his
Burst Gauge.
Notes | |
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Max points in ![]() |
1,000 |
Max points in ![]() |
1,000 |
The damage, SP gain, and animations of Gala Ranzal's combo are otherwise identical to those of a normal Sword combo. They just have the gauge values added on.
Attack | Number of Hits | Attack Gauge Gain |
---|---|---|
Combo 1 | 1 | 77 |
Combo 2 | 1 | 77 |
Combo 3 | 1 | 100 |
Combo 4 | 1 | 136 |
Combo 5 (Slash) Combo 5 (AoE Impact) |
1 | 200 |
1 | ||
Dash Attack | 1 | 77 |
FS Level | Number of Hits | Burst Gauge Gain |
---|---|---|
1 | 1 | 150 on first enemy hit |
2 | 1 |
Additionally, the Wind TacticsLv. 3: Increases the entire team's defense by 20% for 15 seconds, and grants the user a Strength Amp (Team Amp MAX Lv. = 3). After this amp is granted, this skill will not grant it again for 30 seconds.
Also activates "Gale-Clad Sword." The user's next 3 force strikes are powered up, can damage faraway enemies, and will fill the Burst Gauge faster. [5800 SP] skill grants Ranzal a unique force strike while he has the "Gale-Clad Sword" effect.
- Compared to Ranzal's normal force strike, this deals more damage, has longer range, and grants more Burst Gauge points (150 -> 350/1000), but has a lower OD modifier (x8 -> x3.3) and lower SP gain (345 -> 330).
FS Level | Damage Multiplier | Type | Hits | SP Gain | OD Modifier | Burst Gauge Gain |
---|---|---|---|---|---|---|
1 | 187.5% | Pivot, Directional | 2 | 330 | x3.3 | 350 |
207.5% | 1 | |||||
2 | 207.5% | Pivot, Directional | 2 | 330 | x3.3 | 1000 |
230% | 1 |
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