|This article is about the Adventurer Gala Ranzal. For the enemy, see Gala Ranzal (Enemy).|
Gala Ranzal's standard attacks and dash attack will fill his Attack Gauge, while his Force Strikes will fill his Burst Gauge.
|Max points in Attack Gauge||1,000|
|Max points in Burst Gauge||1,000|
The damage, SP gain, and animations of Gala Ranzal's combo are otherwise identical to those of a normal Sword combo. They just have the gauge values added on.
|Attack||Number of Hits||Attack Gauge Gain|
|Combo 5 (Slash)
Combo 5 (AoE Impact)
|FS Level||Number of Hits||Burst Gauge Gain|
|1||1||150 on first enemy hit|
Additionally, the Wind TacticsLv. 3: Increases the entire team's defense by 20% for 15 seconds, and grants the user a Strength Amp (Team Amp MAX Lv. = 3). After this amp is granted, this skill will not grant it again for 30 seconds.
Also activates "Gale-Clad Sword." The user's next 3 force strikes are powered up, can damage faraway enemies, and will fill the Burst Gauge faster. [5800 SP] skill grants Ranzal a unique force strike while he has the "Gale-Clad Sword" effect.
- Compared to Ranzal's normal force strike, this deals more damage, has longer range, and grants more Burst Gauge points (150 -> 350/1000), but has a lower OD modifier (x8 -> x3.3) and lower SP gain (345 -> 330).
|FS Level||Damage Multiplier||Type||Hits||SP Gain||OD Modifier||Burst Gauge Gain|