Gala Mascula
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This article is about the Adventurer Gala Mascula. For the NPC, see Mascula. |


Skills
Grants the user a one-use shield that nullifies damage less than 15% of the user's maximum HP and immunity to knockback for 5 seconds. If the user has Master Control, a variant called Code 08: Execution will be used instead.
In addition to this skill's base effects, Code 08: Execution also grants the user the "Amplified Current" effect for 7 seconds. During Amplified Current, the user's standard attacks are buffed and hit more times per attack. (Might: 100)
Grants the user a one-use shield that nullifies damage less than 20% of the user's maximum HP and immunity to knockback for 10 seconds. If the user has Master Control, a variant called Code 08: Execution will be used instead.
In addition to this skill's base effects, Code 08: Execution also grants the user the "Amplified Current" effect for 9 seconds. During Amplified Current, the user's standard attacks are buffed and hit more times per attack. (Might: 200)
Grants the user a one-use shield that nullifies damage less than 30% of the user's maximum HP and immunity to knockback for 15 seconds. If the user has Master Control, a variant called Code 08: Execution will be used instead.
In addition to this skill's base effects, Code 08: Execution also grants the user the "Amplified Current" effect for 11 seconds. During Amplified Current, the user's standard attacks are buffed and hit more times per attack. (Might: 300)

Shared SP Cost: 16668
Grants the user "Master Control" for 26 seconds. If the user has Master Control, a variant called Code 06: Conclusion will be used instead.
Code 06: Conclusion costs 2830 SP, deals 6 hits of 438% water damage to surrounding enemies and dispels one buff from each target.
If this skill is used as a Helper Skill, it will always use the enhanced version. (Might: 100)
Shared SP Cost: 16668
Grants the user "Master Control" for 26 seconds. If the user has Master Control, a variant called Code 06: Conclusion will be used instead.
Code 06: Conclusion costs 2830 SP, deals 6 hits of 489% water damage to surrounding enemies and dispels one buff from each target.
If this skill is used as a Helper Skill or a Shared Skill, it will always use the enhanced version. (Might: 200)
Co-abilities
Increases strength by 5%. Benefits your whole team. (Might: 170)
Increases strength by 6%. Benefits your whole team. (Might: 200)
Increases strength by 7%. Benefits your whole team. (Might: 230)
Increases strength by 8%. Benefits your whole team. (Might: 260)
Increases strength by 10%. Benefits your whole team. (Might: 320)

If a team member is attuned to Water: increases duration of their buff skills by 10% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Water: increases duration of their buff skills by 11% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Water: increases duration of their buff skills by 12% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Water: increases duration of their buff skills by 13% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Water: increases duration of their buff skills by 15% when the combo count is 10 or higher. Benefits your whole team.
Abilities
Using Mascula's initial skill, displayed at the top of his skill list, grants him a Strength Amp (Team Amp MAX Lv. = 3). After this amp is granted, this ability will not grant it again for 20 seconds.
Master Control (granted by his second skill) grants Mascula the following effects:
His standard attacks are buffed and deal additional blows to multiple nearby targets.
The fourth attack in his standard attack combo dispels one enemy buff.
His attack rate is increased by 4%.
When the combo count is 30 or higher, his strength is increased by 7%, his critical rate by 5%, and 5% is added to the modifier applied to his critical damage.
When Master Control is lost, the skill gauge for Mascula's second skill will be filled by 25%. Also, Master Control will be lost upon shapeshifting. (Might: 80)
Using Mascula's initial skill, displayed at the top of his skill list, grants him a Strength Amp (Team Amp MAX Lv. = 3). After this amp is granted, this ability will not grant it again for 20 seconds.
Master Control (granted by his second skill) grants Mascula the following effects:
His standard attacks are buffed and deal additional blows to multiple nearby targets.
The fourth attack in his standard attack combo dispels one enemy buff.
His attack rate is increased by 6%.
When the combo count is 30 or higher, his strength is increased by 10%, his critical rate by 8%, and 8% is added to the modifier applied to his critical damage.
When Master Control is lost, the skill gauge for Mascula's second skill will be filled by 50%. Also, Master Control will be lost upon shapeshifting. (Might: 100)
Increases critical rate by 2% for every 15-hit combo (up to 3 times per combo), and adds 2% to the modifier applied to critical damage each time one of the user's attacks is a critical hit (up to 10 times per combo). After activating, this critical damage increase will not activate again for 1 second. These buffs are removed when the combo counter resets. (Might: 80)
Increases critical rate by 4% for every 15-hit combo (up to 3 times per combo), and adds 4% to the modifier applied to critical damage each time one of the user's attacks is a critical hit (up to 10 times per combo). After activating, this critical damage increase will not activate again for 1 second. These buffs are removed when the combo counter resets. (Might: 100)
Notes
Gala Mascula has access to a unique combo chain. This combo chain will change depending on whether Mascula's buffs "Amplified Current" and/or
"Master Control" are active.
"Amplified Current" will drastically increase the number of hits in the combo chain.
"Master Control" will also increase the number of hits, drastically increase the range of the combo chain, and adds
Dispel to the final attack in his combo.
Attack | Damage Multiplier | Hits | SP Gain | Range | OD Modifier | Notes |
---|---|---|---|---|---|---|
Combo 1 | 13% | 2 | 130 | 3.2 | x1 | - |
38% | 1 | |||||
Combo 2 | 19% | 1 | 220 | 3.3 | x1 | - |
56% | 1 | |||||
Combo 3 | 13% | 3 | 360 | 3 | x1 | - |
37% | 1 | |||||
Combo 4 | 57% | 1 | 600 | 3.5 | x1 | - |
172% | 1 |

Attack | Damage Multiplier | Hits | SP Gain | Range | OD Modifier | Notes |
---|---|---|---|---|---|---|
Combo 1 | 13% | 4 | 130 | 3.2 | x1 | - |
38% | 1 | |||||
Combo 2 | 19% | 3 | 220 | 3.3 | x1 | - |
56% | 1 | |||||
Combo 3 | 13% | 7 | 360 | 3 | x1 | - |
37% | 1 | |||||
Combo 4 | 57% | 3 | 600 | 3.5 | x1 | - |
172% | 1 |

Attack | Damage Multiplier | Hits | SP Gain | Range | OD Modifier | Notes |
---|---|---|---|---|---|---|
Combo 1 | 16% | 2 | 130 | 5.2 | x1 | - |
19% | 3 | |||||
45% | 1 | |||||
Combo 2 | 23% | 1 | 220 | 5.3 | x1 | - |
19% | 3 | |||||
67% | 1 | |||||
Combo 3 | 16% | 5 | 360 | 5 | x1 | - |
19% | 3 | |||||
44% | 1 | |||||
Combo 4 | 68% | 2 | 600 | 5.5 | x1 | ![]() |
19% | 3 | |||||
203% | 1 |

Attack | Damage Multiplier | Hits | SP Gain | Range | OD Modifier | Notes |
---|---|---|---|---|---|---|
Combo 1 | 16% | 4 | 130 | 5.2 | x1 | - |
19% | 6 | |||||
45% | 1 | |||||
Combo 2 | 23% | 3 | 220 | 5.3 | x1 | - |
19% | 6 | |||||
67% | 1 | |||||
Combo 3 | 16% | 9 | 360 | 5 | x1 | - |
19% | 6 | |||||
44% | 1 | |||||
Combo 4 | 68% | 4 | 600 | 5.5 | x1 | ![]() |
19% | 6 | |||||
203% | 1 |
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