Gala Leif
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This article is about the Adventurer Gala Leif. For the NPC, see Leif. For the enemy, see Leif (Enemy). |


Skills
Deals 1 hit of 344.9% and 1 hit of 362.8% wind damage to surrounding enemies, and reduces their defense by 5% for 20 seconds. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead.
Sparrows' Protection increases the user's defense by 50% for 15 seconds. (Might: 100)
Deals 1 hit of 432.3% and 1 hit of 453.6% wind damage to surrounding enemies, and reduces their defense by 5% for 20 seconds. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead.
Sparrows' Protection increases the user's defense by 55% for 15 seconds. (Might: 200)
Deals 1 hit of 480.4% and 1 hit of 504% wind damage to surrounding enemies, and reduces their defense by 5% for 20 seconds. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead.
Sparrows' Protection increases the user's defense by 60% for 15 seconds. (Might: 300)
Deals 1 hit of 490% and 1 hit of 510% wind damage to surrounding enemies, reduces their defense by 5% for 20 seconds, dispels one buff from each target, and inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds - with 120% chance. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead.
Sparrows' Protection increases the entire team's max HP by 10% for the remainder of the quest and the user's defense by 60% for 15 seconds. (Might: 400)
Deals 2 hits of 392% and 1 hit of 432% wind damage to enemies in a line and reduces their strength by 5% for 20 seconds. This strength reduction effect will not stack. Poisoned foes take 2 hits of 470.4% and 1 hit of 518.4% wind damage instead. If this skill is used during shielding stance, a variant called Parrying Slash will be used instead.
Parrying Slash deals 1 hit of 561%, 1 hit of 617% and 1 hit of 673% wind damage to enemies directly ahead and inflicts poison for 15 seconds - dealing 43.6% wind damage every 2.9 seconds - with 110% chance. Foes with reduced defense take 1 hit of 673.2%, 1 hit of 740.4% and 1 hit of 807.6% wind damage instead. (Might: 100)
Deals 2 hits of 491% and 1 hit of 540% wind damage to enemies in a line and reduces their strength by 5% for 20 seconds. This strength reduction effect will not stack. Poisoned foes take 2 hits of 589.2% and 1 hit of 648% wind damage instead. If this skill is used during shielding stance, a variant called Parrying Slash will be used instead.
Parrying Slash deals 1 hit of 702%, 1 hit of 772% and 1 hit of 842% wind damage to enemies directly ahead and inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds - with 120% chance. Foes with reduced defense take 1 hit of 842.4%, 1 hit of 926.4% and 1 hit of 1010.4% wind damage instead. (Might: 200)
Deals 2 hits of 510% and 1 hit of 550% wind damage to enemies in a line and reduces their strength by 5% for 20 seconds. This strength reduction effect will not stack. Poisoned foes take 2 hits of 612% and 1 hit of 660% wind damage instead. If this skill is used during shielding stance, a variant called Parrying Slash will be used instead.
Parrying Slash deals 1 hit of 710%, 1 hit of 780% and 1 hit of 850% wind damage to enemies directly ahead and inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds - with 120% chance. Foes with reduced defense take 1 hit of 852%, 1 hit of 936% and 1 hit of 1020% wind damage instead. (Might: 300)
Co-abilities
Increases damage to enemies with reduced strength or defense by 4%. Benefits your whole team. (Might: 160)
Increases damage to enemies with reduced strength or defense by 5%. Benefits your whole team. (Might: 200)
Increases damage to enemies with reduced strength or defense by 6%. Benefits your whole team. (Might: 240)
Increases damage to enemies with reduced strength or defense by 7%. Benefits your whole team. (Might: 280)
Increases damage to enemies with reduced strength or defense by 8%. Benefits your whole team. (Might: 320)

If a team member is attuned to Wind: increases their strength by 5% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Wind: increases their strength by 6% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Wind: increases their strength by 7% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Wind: increases their strength by 8% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Wind: increases their strength by 10% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
Abilities
Increases duration of debuff skills by 15%. (Might: 80)
Increases the duration of debuff skills by 20%. (Might: 100)
Fills 100% of skill gauges at the start of quests and increases the duration of debuff skills by 25%. In addition, using a skill will grant the user a strength amp (Team Amp MAX Lv. = 3). After this amp is granted, this ability will not grant it again for 30 seconds. (Might: 120)
Reduces susceptibility to freeze and bog by 50%. (Might: 70)
Reduces susceptibility to freeze and bog by 100%. (Might: 100)
Reduces susceptibility to freeze and bog by 100%. When Leif is hit by an attack that would have inflicted freeze or bog on him, his strength is increased by 15% for 10 seconds. This increase will not stack, and, after activating, this buff cannot be activated again by the same affliction for 15 seconds. (Might: 120)
Increases strength by 15% when the combo count is 15 or higher. (Might: 80)
Increases strength by 20% when the combo count is 15 or higher. (Might: 100)
When the combo count is 10 or higher, increases strength by 25%, the chances of inflicting poison by 70%, and the duration of poison inflicted on enemies by 30%. (Might: 120)
Notes
At 6+ combo count, Gala Leif's combos will change according to his current stance.

Attack | Damage Multiplier | Hits | Range | SP Gain | OD Modifier |
---|---|---|---|---|---|
Combo 1 | 67% | 2 | 4 | 152 | x1 |
Combo 2 | 70% | 3 | 2 | 345 | x1 |
Combo 3 (first part) | 78% | 4 | 2 | 655 | x1 |
Combo 3 (second part) | 80% | 1 |

Attack | Damage Multiplier | Hits | Range | SP Gain | OD Modifier |
---|---|---|---|---|---|
Combo 1 | 218% | 1 | 4 | 400 | x1 |
Combo 2 | 440% | 1 | 2 | 600 | x1 |
Combo 3 | 658% | 1 | 2 | 800 | x1 |

Attack | Damage Multiplier | Hits | Range | SP Gain | OD Modifier |
---|---|---|---|---|---|
Combo 1 | 70% | 2 | 4 | 152 | x1 |
Combo 2 | 73.5% | 3 | 2 | 345 | x1 |
Combo 3 (first part) | 82% | 4 | 2 | 655 | x1 |
Combo 3 (second part) | 84% | 1 |

Attack | Damage Multiplier | Hits | Range | SP Gain | OD Modifier |
---|---|---|---|---|---|
Combo 1 | 229% | 1 | 4 | 400 | x1 |
Combo 2 | 462% | 1 | 2 | 600 | x1 |
Combo 3 | 691% | 1 | 2 | 800 | x1 |
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