Gala Laxi


Skills

Shared SP Cost: 5075
Deals 4 hits of 168.6% flame damage to enemies directly ahead. If this skill is used during Eden mode, a variant called Eden Code 05: Gevurah will be used instead.
Eden Code 05: Gevurah deals 6 hits of 99.2%, 2 hits of 59.5% and 4 hits of 79.3% flame damage to enemies directly ahead and inflicts burn - dealing 51.3% flame damage every 3.9 seconds for 12 seconds - with 100% chance. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. (Might: 100)
Shared SP Cost: 5075
Deals 4 hits of 189.7% flame damage to enemies directly ahead. If this skill is used during Eden mode, a variant called Eden Code 05: Gevurah will be used instead.
Eden Code 05: Gevurah deals 6 hits of 111.6%, 2 hits of 66.9% and 4 hits of 89.2% flame damage to enemies directly ahead and inflicts burn - dealing 72.7% flame damage every 3.9 seconds for 12 seconds - with 110% chance. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. (Might: 200)
Shared SP Cost: 5075
Deals 4 hits of 210.8% flame damage to enemies directly ahead. If this skill is used during Eden mode, a variant called Eden Code 05: Gevurah will be used instead.
Eden Code 05: Gevurah deals 6 hits of 124%, 2 hits of 74.4% and 4 hits of 99.2% flame damage to enemies directly ahead and inflicts burn - dealing 97% flame damage every 3.9 seconds for 12 seconds - with 120% chance. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. (Might: 300)
Shared SP Cost: 5571
Deals 4 hits of 213% flame damage to enemies directly ahead and inflicts burn - dealing 97% flame damage every 3.9 seconds for 12 seconds - with 120% chance. If this skill is used during Eden mode, a variant called Eden Code 05: Gevurah will be used instead.
Eden Code 05: Gevurah deals 6 hits of 126%, 2 hits of 76% and 4 hits of 100% flame damage to enemies directly ahead and inflicts scorchrend - dealing 41.6% flame damage every 2.9 seconds for 21 seconds - with 120% chance. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. (Might: 400)
Grants the user the "Fig" effect and activates Eden mode for 15 seconds. During Eden mode, Fig will automatically attack foes every 0.33 seconds dealing 33.3% flame damage per hit. This automatic damage will not be treated as skill damage. If this skill is used during Eden mode, a variant called Eden Code 01: Keter will be used instead.
Eden Code 01: Keter costs 3736 SP, and deals 3 hits of 448% and 1 hit of 492.8% flame damage to enemies directly ahead. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. (Might: 100)
Grants the user the "Fig" effect and activates Eden mode for 20 seconds. During Eden mode, Fig will automatically attack foes every 0.33 seconds dealing 33.3% flame damage per hit. This automatic damage will not be treated as skill damage. If this skill is used during Eden mode, a variant called Eden Code 01: Keter will be used instead.
Eden Code 01: Keter costs 3736 SP, and deals 3 hits of 560% and 1 hit of 616% flame damage to enemies directly ahead. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. (Might: 200)
Grants the user the "Fig" effect and activates Eden mode for 20 seconds. During Eden mode, Fig will automatically attack foes every 0.33 seconds dealing 33.3% flame damage per hit. This automatic damage will not be treated as skill damage. If this skill is used during Eden mode, a variant called Eden Code 01: Keter will be used instead.
Eden Code 01: Keter costs 3736 SP, and deals 3 hits of 570% and 1 hit of 626% flame damage to enemies directly ahead. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. (Might: 300)
Co-abilities
Increases the power of standard attacks by 12%. Benefits your whole team. (Might: 160)
Increases the power of standard attacks by 14%. Benefits your whole team. (Might: 200)
Increases the power of standard attacks by 16%. Benefits your whole team. (Might: 240)
Increases the power of standard attacks by 18%. Benefits your whole team. (Might: 280)
Increases the power of standard attacks by 20%. Benefits your whole team. (Might: 320)

If a team member is attuned to Flame: reduces wind damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Flame: reduces wind damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Flame: reduces wind damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Flame: reduces wind damage taken by them by 8% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Flame: reduces wind damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
Abilities
Grants Laxi a charge gauge with three bars. The charge gauge fills when standard attacks, force strikes, and dash attacks are used, and grants cumulative buffs to Laxi based on the number of bars filled. Filling one bar increases defense by 10%, filling two bars increases attack skill damage by 10%, and filling three bars increases strength by 10%. Laxi's charge gauge will not fill when she has the Fig effect, and the gauge will be reset and all of the above buffs lost when the Fig effect is removed. (Might: 80)
Grants Laxi a charge gauge with three bars. The charge gauge fills when standard attacks, force strikes, and dash attacks are used, and grants cumulative buffs to Laxi based on the number of bars filled. Filling one bar increases defense by 20%, filling two bars increases attack skill damage by 15%, and filling three bars increases strength by 15%. Laxi's charge gauge will not fill when she has the Fig effect, and the gauge will be reset and all of the above buffs lost when the Fig effect is removed. (Might: 100)
Grants Laxi a charge gauge with three bars. The charge gauge fills when standard attacks, force strikes, and dash attacks are used, and grants cumulative buffs to Laxi based on the number of bars filled. Filling one bar increases defense by 25%, filling two bars increases attack skill damage by 20%, and filling three bars increases strength by 20%. Laxi's charge gauge will not fill when she has the Fig effect, and the gauge will be reset and all of the above buffs lost when the Fig effect is removed. (Might: 120)
Reduces susceptibility to stun and sleep by 50%. (Might: 70)
Reduces susceptibility to stun and sleep by 100%. (Might: 100)
Reduces susceptibility to stun and sleep by 100%. When Laxi is hit by an attack that would have stunned or put her to sleep, her strength is increased by 15% for 10 seconds. This increase will not stack, and, after activating, this buff cannot be activated again by the same affliction for 15 seconds. (Might: 120)
Increases critical rate by 2% for every 15-hit combo (up to 3 times per combo), and adds 2% to the modifier applied to critical damage each time one of the user's attacks is a critical hit (up to 10 times per combo). After activating, this critical damage increase will not activate again for 1 second. These buffs are removed when the combo counter resets. (Might: 80)
Increases critical rate by 4% for every 15-hit combo (up to 3 times per combo), and adds 4% to the modifier applied to critical damage each time one of the user's attacks is a critical hit (up to 10 times per combo). After activating, this critical damage increase will not activate again for 1 second. These buffs are removed when the combo counter resets. (Might: 100)
Increases critical rate by 4% for every 15-hit combo (up to 3 times per combo), and adds 4% to the modifier applied to critical damage each time one of the user's attacks is a critical hit (up to 10 times per combo). After activating, this critical damage increase will not activate again for 1 second. These buffs are removed when the combo counter resets.
Also, grants the user a strength amp (Team Amp MAX Lv. = 3) for every 15-hit combo. After this amp is granted, this ability will not grant it again for 30 seconds. (Might: 120)
Notes
Gala Laxi's standard attacks, dash attack, and force strike will fill CP for her Charge Gauge. Meeting certain CP thresholds will grant buffs based on the level of
Resonant HeartsLv. 3: Grants Laxi a charge gauge with three bars. The charge gauge fills when standard attacks, force strikes, and dash attacks are used, and grants cumulative buffs to Laxi based on the number of bars filled. Filling one bar increases defense by 25%, filling two bars increases attack skill damage by 20%, and filling three bars increases strength by 20%. Laxi's charge gauge will not fill when she has the Fig effect, and the gauge will be reset and all of the above buffs lost when the Fig effect is removed. . These buffs are nullified by
Curse of Nihility.

Bonus | Total CP needed |
---|---|
![]() |
33 |
![]() |
66 |
![]() |
100 |

Bonus | Total CP needed |
---|---|
![]() |
33 |
![]() |
66 |
![]() |
100 |

Bonus | Total CP needed |
---|---|
![]() |
33 |
![]() |
66 |
![]() |
100 |
Additionally, Gala Laxi has a unique combo chain, dash attack, and force strike, all with a higher range than the regular dagger conterparts.
The combo has a Standard and a Delayed version. The Standard version will be applied if the player simply taps rapidly. The Delayed version will be applied if the player instead waits for a flash of light about 0.5 seconds after each combo before tapping again.
- It is possible to weave between the two combo types. For instance, waiting for the flash after combo 2 of the Standard Combo will trigger combo 3 of the Delayed Combo.
- The wait time for Standard Combo 4 into Delayed Combo 1 is 0.667 seconds instead of 0.5 seconds.
Attack | Damage Multiplier | Hits | Range | SP Gain | CP Gain per hit |
---|---|---|---|---|---|
Combo 1 | 59.2% | 2 | 6 | 172 | 1 |
Combo 2 | 65.1% | 2 | 6 | 172 | 1 |
Combo 3 | 71.1% | 2 | 6 | 315 | 1 |
Combo 4 | 74% | 2 | 6 | 344 | 2 |
77% | 1 |
Attack | Damage Multiplier | Hits | Range | SP Gain | CP Gain per hit |
---|---|---|---|---|---|
Combo 1 | 32.4% | 5 | 6 | 216 | 1 |
Combo 2 | 35.7% | 5 | 6 | 216 | 1 |
Combo 3 | 38.9% | 5 | 6 | 396 | 1 |
Combo 4 | 42.1% | 6 | 6 | 432 | 2 |
Attack | Damage Multiplier | Hits | Range | SP Gain | CP Gain per hit |
---|---|---|---|---|---|
Combo 1 | 62% | 2 | 6 | 172 | 1 |
Combo 2 | 68% | 2 | 6 | 172 | 1 |
Combo 3 | 74% | 2 | 6 | 315 | 1 |
Combo 4 | 77% | 2 | 6 | 344 | 2 |
80% | 1 |
Attack | Damage Multiplier | Hits | Range | SP Gain | CP Gain per hit |
---|---|---|---|---|---|
Combo 1 | 34% | 5 | 6 | 216 | 1 |
Combo 2 | 37% | 5 | 6 | 216 | 1 |
Combo 3 | 40% | 5 | 6 | 396 | 1 |
Combo 4 | 44% | 6 | 6 | 432 | 2 |
FS Level | Damage Multiplier | Type | Hits | Range | SP Gain | CP Gain per hit |
---|---|---|---|---|---|---|
Lv1 | 23.2% | Pivot, Directional | 6 | 6 | 288 | 1 |
Lv2 | 25.8% | Pivot, Directional | 6 | 6 | 288 | 1 |
Attack | Damage Multiplier | Hits | Range | SP Gain | CP Gain per hit |
---|---|---|---|---|---|
Dash Attack | 46.7% | 2 | 6 | 132 | 1 |
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