Gala Gatov


Skills
When wielding an axe: completely fills the user's swordmaster gauge.
When swapped to dual swords: activates a variant of this skill called Crimson Rush. Crimson Rush costs 2240 SP, deals 4 hits of 365% flame damage to enemies in a line, and inflicts scorchrend for 21 seconds - dealing 22% flame damage every 2.9 seconds - with 100% chance. If this skill is used directly after Azure Raid, a variant called Double Flame will be used instead.
Double Flame deals 4 hits of 535% flame damage to enemies in a line, reduces their defense by 5% for 10 seconds (does not stack), and inflicts scorchrend for 21 seconds - dealing 22% flame damage every 2.9 seconds - with 100% chance. (Might: 100)
When wielding an axe: completely fills the user's swordmaster gauge.
When swapped to dual swords: activates a variant of this skill called Crimson Rush. Crimson Rush costs 2240 SP, deals 4 hits of 384% flame damage to enemies in a line, and inflicts scorchrend for 21 seconds - dealing 31.1% flame damage every 2.9 seconds - with 110% chance. If this skill is used directly after Azure Raid, a variant called Double Flame will be used instead.
Double Flame deals 4 hits of 558% flame damage to enemies in a line, reduces their defense by 5% for 10 seconds (does not stack), and inflicts scorchrend for 21 seconds - dealing 31.1% flame damage every 2.9 seconds - with 110% chance. (Might: 200)
When wielding an axe: completely fills the user's swordmaster gauge.
When swapped to dual swords: activates a variant of this skill called Crimson Rush. Crimson Rush costs 2240 SP, deals 4 hits of 405% flame damage to enemies in a line, and inflicts scorchrend for 21 seconds - dealing 41.6% flame damage every 2.9 seconds - with 120% chance. If this skill is used directly after Azure Raid, a variant called Double Flame will be used instead.
Double Flame deals 4 hits of 584% flame damage to enemies in a line, reduces their defense by 5% for 10 seconds (does not stack), and inflicts scorchrend for 21 seconds - dealing 41.6% flame damage every 2.9 seconds - with 120% chance. (Might: 300)

Shared SP Cost: 12544
When wielding an axe: the user assumes a counter stance for about 1.5 seconds, during which they are immune to knockback. If the user is hit by an attack while in this stance, this skill will deal 6 hits of 405% flame damage to surrounding enemies, dispel one buff from each target, restore 50% of the damage taken while using this skill as HP, and immediately ready the Charge Blade skill for use. If the user is not hit by an attack while in this skill's counter stance, it will be immediately readied for use again. Some attacks cannot be countered with this skill, and being energized will not upgrade this skill.
When swapped to dual swords: activates a variant of this skill called Azure Raid. Azure Raid costs 2240 SP, deals 7 hits of 240% flame damage to surrounding enemies, and dispels one buff from each target. If this skill is used directly after Crimson Rush, a variant called Dual Demolition will be used instead.
Dual Demolition deals 8 hits of 398% flame damage to surrounding enemies and dispels one buff from each target. (Might: 100)
Shared SP Cost: 12544
When wielding an axe: the user assumes a counter stance for about 1.5 seconds, during which they are immune to knockback. If the user is hit by an attack while in this stance, this skill will deal 6 hits of 418% flame damage to surrounding enemies, dispel one buff from each target, restore 50% of the damage taken while using this skill as HP, and immediately ready the Charge Blade skill for use. If the user is not hit by an attack while in this skill's counter stance, it will be immediately readied for use again. Some attacks cannot be countered with this skill, and being energized will not upgrade this skill.
When swapped to dual swords: activates a variant of this skill called Azure Raid. Azure Raid costs 2240 SP, deals 7 hits of 254% flame damage to surrounding enemies, and dispels one buff from each target. If this skill is used directly after Crimson Rush, a variant called Dual Demolition will be used instead.
Dual Demolition deals 8 hits of 421% flame damage to surrounding enemies and dispels one buff from each target.
If this skill is used as a shared skill, it will always use the Dual Demolition variant. (Might: 200)
Co-abilities
Increases HP by 5% and defense by 5%. Benefits your whole team. (Might: 170)
Increases HP by 6% and defense by 6%. Benefits your whole team. (Might: 200)
Increases HP by 7% and defense by 7%. Benefits your whole team. (Might: 230)
Increases HP by 8% and defense by 8%. Benefits your whole team. (Might: 260)
Increases HP by 10% and defense by 10%. Benefits your whole team. (Might: 320)

If a team member is attuned to Flame: increases their strength by 5% for 15 seconds each time they dodge an attack. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Flame: increases their strength by 6% for 15 seconds each time they dodge an attack. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Flame: increases their strength by 7% for 15 seconds each time they dodge an attack. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Flame: increases their strength by 8% for 15 seconds each time they dodge an attack. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Flame: increases their strength by 10% for 15 seconds each time they dodge an attack. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
Abilities
Grants Gatov a swordmaster gauge and, at the start of quests, immediately readies Counter Fang for use. Also, Gatov begins quests wielding an axe, but when the swordmaster gauge is completely filled, he will swap to dual swords. The gauge will then begin to gradually deplete automatically and activate the following effects until it is depleted:
・Gatov is granted knockback immunity.
・Gatov is granted a unique force strike that deals damage to surrounding enemies.
・Gatov's standard attack patterns and his first and second skills are changed.
After the swordmaster gauge is depleted, Gatov will swap back to his axe, and the skill gauges for his first and second skills will be reset. (Might: 80)
Grants Gatov a swordmaster gauge and, at the start of quests, immediately readies Counter Fang for use. Also, Gatov begins quests wielding an axe, but when the swordmaster gauge is completely filled, he will swap to dual swords, and his first and second skills will be immediately readied for use. The gauge will then begin to gradually deplete automatically and activate the following effects until it is depleted:
・Gatov is granted knockback immunity.
・Gatov is granted a unique force strike that deals damage to surrounding enemies.
・Gatov's standard attack patterns and his first and second skills are changed.
After the swordmaster gauge is depleted, Gatov will swap back to his axe, and the skill gauges for his first and second skills will be reset. (Might: 100)
Reduces susceptibility to stun and sleep by 50%. (Might: 70)
Reduces susceptibility to stun and sleep by 100%. (Might: 100)
Using Gatov's initial skill, displayed at the top of his skill list, grants him a defense amp (Team Amp MAX Lv. = 3). After this amp is granted, this ability will not grant it again for 20 seconds. (Might: 80)
Using Gatov's initial skill, displayed at the top of his skill list, grants him a defense amp (Team Amp MAX Lv. = 3). After this amp is granted, this ability will not grant it again for 20 seconds.
Also, when swapped to dual swords, the seventh attack in Gatov's standard attack combo increases the damage dealt by his next use of Double Flame or Dual Demolition by 15%. This damage increase will not stack. (Might: 100)
Notes
Dual-Sword Mastery grants Gala Gatov a
Swordmaster Gauge. Using
Charge Blade completely fills this gauge. When the gauge is completely filled, the user will swap to dual swords and the following effects will activate until the gauge is completely depleted:
- The Swordmaster Gauge depletes at a rate of about 3% per second and the depletion halts during skill animations and while the user is shapeshifted.
- Gatov is granted
Knockback Immunity.
- Gatov's first and second skills are changed to
Crimson Rush and
Azure Raid respectively. Those skills are also immediately readied upon entering Dual-Sword mode.
- Gatov's first and second skills will revert to
Charge Blade and
Counter Fang upon returning to Axe mode. At that time, those skills' gauges will also be emptied.
Moreover, Gala Gatov has a unique combo chain while in Axe mode and a separate unique combo chain and force strike while in Dual-Sword mode.

Attack | Damage Multiplier | Hits | SP Gain | OD Modifier |
---|---|---|---|---|
Combo 1 | 137% | 1 | 150 | x1 |
Combo 2 | 146% | 1 | 180 | x1 |
Combo 3 | 245% | 1 | 270 | x1 |
Combo 4 | 259% | 1 | 285 | x1 |
Combo 5 | 274% | 2 | 400 | x1 |

Attack | Damage Multiplier | Hits | Range | SP Gain | Notes |
---|---|---|---|---|---|
Combo 1 | 146% | 1 | 2 | 150 | - |
Combo 2 | 157% | 1 | 2.5 | 180 | - |
Combo 3 | 87% | 3 | 2.5 | 250 | - |
Combo 4 | 181% | 2 | 2.5 | 250 | - |
Combo 5 | 72% | 6 | 2.5 | 420 | - |
Combo 6 | 302% | 4 | 2.5 | 420 | - |
Combo 7 | 203% | 6 | 2.5 | 285 | Increases damage dealt by the next use of either ![]() ![]() |
335% | 1 | 285 |
FS Level | Damage Multiplier | Type | Hits | Range | SP Gain | OD Modifier |
---|---|---|---|---|---|---|
Lv1 | 224% | Pivot, Personal Area of Effect | 3 | 6 | 300 | x2 |
Lv2 | 247% | Pivot, Personal Area of Effect | 3 | 6 | 300 | x2 |