Gala Elisanne
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This article is about the Adventurer Gala Elisanne. For the enemy, see Gala Elisanne (Enemy). |


Skills

Shared SP Cost: 15360
Increases the strength of water-attuned adventurers in the team by 20% for 15 seconds. (Might: 100)
Shared SP Cost: 15360
Increases the strength of water-attuned adventurers in the team by 25% for 15 seconds. (Might: 200)
Shared SP Cost: 15360
Increases the strength of water-attuned adventurers in the team by 30% for 15 seconds. (Might: 300)
Shared SP Cost: 19477
Increases the strength of water-attuned adventurers in the team by 15% for 15 seconds and grants them the "Holy Accord" effect. Holy Accord increases strength by 15% and heals them with 1.2% Recovery Potency every 2.9 seconds for 15 seconds. (Might: 400)
Deals 3 hits of 1209.9% water damage to enemies directly ahead, increases the user's energy level by 2 stages, increases the entire team's flame resistance by 20% for 30 seconds, and grants all teammates a one-use shield that nullifies damage less than 15% of the user's maximum HP. Neither this shield nor the increase in flame resistance stacks.
The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically by 1596 SP every second unless the gauge is already completely filled. (Might: 100)
Deals 3 hits of 1343.1% water damage to enemies directly ahead, increases the user's energy level by 3 stages, increases the entire team's flame resistance by 25% for 30 seconds, and grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. Neither this shield nor the increase in flame resistance stacks.
The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically by 1596 SP every second unless the gauge is already completely filled. (Might: 200)
Deals 3 hits of 1375% water damage to enemies directly ahead, increases the user's energy level by 3 stages, increases the entire team's flame resistance by 30% for 30 seconds, grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP, and grants the user a strength amp (Team Amp MAX Lv. = 3). Neither this shield nor the increase in flame resistance stacks, and after this amp is granted, this skill will not grant it again for 30 seconds.
The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically by 1596 SP every second unless the gauge is already completely filled. (Might: 300)
Co-abilities
Increases defense by 9%. Benefits your whole team. (Might: 170)
Increases defense by 10%. Benefits your whole team. (Might: 200)
Increases defense by 11%. Benefits your whole team. (Might: 230)
Increases defense by 12%. Benefits your whole team. (Might: 260)
Increases defense by 15%. Benefits your whole team. (Might: 320)

If a team member is attuned to Water: extends the window between them hitting an enemy and the combo counter resetting by 1 second. Benefits your whole team.
If a team member is attuned to Water: extends the window between them hitting an enemy and the combo counter resetting by 1.2 seconds. Benefits your whole team.
If a team member is attuned to Water: extends the window between them hitting an enemy and the combo counter resetting by 1.5 seconds. Benefits your whole team.
If a team member is attuned to Water: extends the window between them hitting an enemy and the combo counter resetting by 2 seconds. Benefits your whole team.
If a team member is attuned to Water: extends the window between them hitting an enemy and the combo counter resetting by 2.5 seconds. Benefits your whole team.
Abilities
Elisanne will gain the "Divine Revelation" effect for 12 seconds if any of the following occur: her force strike connects, she uses a skill, or she executes a 10-hit combo. This effect cannot stack, and when it is active, Elisanne will be immune to knockback. (Might: 80)
Elisanne will gain the "Divine Revelation" effect for 13 seconds if any of the following occur: her force strike connects, she uses a skill, or she executes a 10-hit combo. This effect cannot stack, and when it is active, Elisanne will be immune to knockback. (Might: 100)
Elisanne will gain the "Divine Revelation" effect for 13 seconds if any of the following occur: her force strike connects, she uses a skill, or she executes a 10-hit combo. This effect cannot stack and, when it is active, Elisanne's defense will be increased by 20% and she will be immune to knockback. This defense increasing effect will not activate doublebuff abilities. (Might: 120)
Reduces susceptibility to burning and stun by 50%. (Might: 80)
Reduces susceptibility to burning and stun by 100%. (Might: 100)
Reduces susceptibility to burning and stun by 100%. When Elisanne is hit by an attack that would have inflicted burning on her or stunned her, her strength is increased by 15% for 10 seconds. This increase will not stack, and, after activating, this buff cannot be activated again by the same affliction for 15 seconds. (Might: 120)
Increases the strength of the adventurer you are currently controlling by 8% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. (Might: 80)
Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. (Might: 100)
Increases the strength of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. (Might: 100)
Notes
- The
"Holy Accord" effect on the skill
Holy AccordLv. 4: Increases the strength of water-attuned adventurers in the team by 15% for 15 seconds and grants them the "Holy Accord" effect. Holy Accord increases strength by 15% and heals them with 1.2% Recovery Potency every 2.9 seconds for 15 seconds. [4377 SP] level 4 is immune to
Curse of Nihility.
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