Gala Alex

From Dragalia Lost Wiki
Other Versions of Alex
100005 01 r04.pngAlex
100005 08 r05.pngSummer Alex
Liberated Assassin
Icon Element Shadow.pngIcon Weapon Sword.png Gala Alex

Description

With a new outfit, Alex has become Elisanne's personal guard. The white hood represents her leaving the assassin's life, and she swears a vow upon her blade to safeguard her friend and never lose heart, no matter what.
Max 5★ HP:
450
Max 5★ Str:
303
Total Max HP5★ Max HP with all Mana Circle/Spiral Nodes and Bonus
Total (5★ Max + Mana Circle/Spiral Node Stats + Mana Circle Bonus)902 (540 + 336 + 26)
Total Max Str5★ Max Str with all Mana Circle/Spiral Nodes and Bonus
Total (5★ Max + Mana Circle/Spiral Node Stats + Mana Circle Bonus)606 (363 + 225 + 18)
Base Min Might
Minimum HP + Minimum Str + Lv. 1 Co-Ability Might + Lv. 1 Skill 1 Might 376
Base Max Might
Does not include external buffs (e.g. Dragons, Halidom, Wyrmprints, etc.)

Max 5★ HP + Max 5★ Str + Total Skill Might + Co-Ability Might + Total Ability Might + Force Strike Lv. 2 Might + Std Attack Lv. 2 Might
3208
Defense
10
Class
Icon Type Row Attack.png
Gender
Female
Race
Human
Base Rarity
Icon Rarity Row 5.png
Japanese Title
(Shadow Liberator)
因果を断ち切る者シャドウリベレイター
Japanese Name
シャノン (Shannon)
Voice Actor (EN)
Emily Tennant
Voice Actor (JP)
Ayaka Suwa
Chinese Name
沙音 (Fes限定Ver.) / 夏儂 (龍絆日Ver.)
Obtained From
Gala Dragalia Summon Showcase
Release Date
March 27, 2020
Mana Spiral Release Date
May 10, 2021
Availability
Gala


Skills

Lv1
SP Cost: 1129

Deals 3 hits of 161% shadow damage to the target, and reduces their defense by 5% for 15 seconds. This defense reduction will not stack.

For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain." Using Crisis Edge during this window will make it deal 3 hits of 161% and 1 hit of 385% shadow damage to enemies directly ahead. Foes with reduced defense take 3 hits of 177.1% and 1 hit of 423.5% shadow damage instead. When chained Crisis Edge does NOT decrease defense.

Furthermore, if the target has a buff or is in break state when using Umbral Erasure, this will also result in a "Skill Chain", altering the effects of Crisis Edge if it is used during the "Skill Chain" window, depending on which condition is met:

1. If the target had a buff: this skill will dispel one buff from them, and deal 3 hits of 161% and 1 hit of 385% shadow damage. Foes with reduced defense take 3 hits of 161% and 1 hit of 423.5% shadow damage instead.

2. If the target was in break state: this skill will deal 3 hits of 194% and 1 hit of 535% shadow damage. Broken enemies will take 3 hits of 291% and 1 hit of 802.5% shadow damage instead.

If an enemy meets both of the above conditions, condition one will be prioritized. (Might: 100)

Lv2
SP Cost: 1129

Deals 3 hits of 180% shadow damage to the target, and reduces their defense by 5% for 15 seconds. This defense reduction will not stack.

For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain." Using Crisis Edge during this window will make it deal 3 hits of 180% and 1 hit of 431% shadow damage to enemies directly ahead. Foes with reduced defense take 3 hits of 198% and 1 hit of 474.1% shadow damage instead. When chained Crisis Edge does NOT decrease defense.

Furthermore, if the target has a buff or is in break state when using Umbral Erasure, this will also result in a "Skill Chain", altering the effects of Crisis Edge if it is used during the "Skill Chain" window, depending on which condition is met:

1. If the target had a buff: this skill will dispel one buff from them, and deal 3 hits of 180% and 1 hit of 431% shadow damage. Foes with reduced defense take 3 hits of 180% and 1 hit of 474.1% shadow damage instead.

2. If the target was in break state: this skill will deal 3 hits of 214% and 1 hit of 590% shadow damage. Broken enemies will take 3 hits of 321% and 1 hit of 885% shadow damage instead.

If an enemy meets both of the above conditions, condition one will be prioritized. (Might: 200)

Lv3
SP Cost: 1129

Deals 3 hits of 202% shadow damage to the target, and reduces their defense by 5% for 15 seconds. This defense reduction will not stack.

For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain." Using Crisis Edge during this window will make it deal 3 hits of 202% and 1 hit of 485% shadow damage to enemies directly ahead. Foes with reduced defense take 3 hits of 222.2% and 1 hit of 533.5% shadow damage instead. When chained Crisis Edge does NOT decrease defense.

Furthermore, if the target has a buff or is in break state when using Umbral Erasure, this will also result in a "Skill Chain", altering the effects of Crisis Edge if it is used during the "Skill Chain" window, depending on which condition is met:

1. If the target had a buff: this skill will dispel one buff from them, and deal 3 hits of 202% and 1 hit of 485% shadow damage. Foes with reduced defense take 3 hits of 202% and 1 hit of 533.5% shadow damage instead.

2. If the target was in break state: this skill will deal 3 hits of 235% and 1 hit of 658% shadow damage. Broken enemies will take 3 hits of 352.5% and 1 hit of 987% shadow damage instead.

If an enemy meets both of the above conditions, condition one will be prioritized. (Might: 300)

Lv4
SP Cost: 1129

Deals 3 hits of 202% shadow damage to the target, and reduces their defense by 5% for 15 seconds. This defense reduction will not stack.

For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain." Using Crisis Edge during this window will make it deal 3 hits of 202% and 1 hit of 485% shadow damage to enemies directly ahead. Foes with reduced defense take 3 hits of 222.2% and 1 hit of 533.5% shadow damage instead. When chained Crisis Edge does NOT decrease defense.

Furthermore, if the target has a buff or is in break state when using Umbral Erasure, this will also result in a "Skill Chain", altering the effects of Crisis Edge if it is used during the "Skill Chain" window, depending on which condition is met:

1. If the target had a buff: this skill will dispel one buff from them, and deal 3 hits of 202% and 1 hit of 495% shadow damage. Foes with reduced defense take 3 hits of 202% and 1 hit of 544.5% shadow damage instead.

2. If the target was in break state: this skill will deal 3 hits of 245% and 1 hit of 668% shadow damage. Broken enemies will take 3 hits of 367.5% and 1 hit of 1002% shadow damage instead.

If an enemy meets both of the above conditions, condition one will be prioritized. (Might: 400)

Lv1
SP Cost: 1129

Deals 1 hit of 497% shadow damage to the target, and inflicts poison for 15 seconds - dealing 43.6% shadow damage every 2.9 seconds - with 110% base chance.

For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain". Using Umbral Erasure during this window will make it deal 1 hit of 497% and 1 hit of 397% shadow damage to the target. Poisoned foes take 1 hit of 546.7% and 1 hit of 436.7% shadow damage instead. When chained Umbral Erasure does NOT poison.

Furthermore, if the target has a buff or is in break state when using Crisis Edge, this will also result in a "Skill Chain", altering the effects of Umbral Erasure if it is used during the "Skill Chain" window, depending on which condition is met:

1. If the target had a buff: this skill will dispel one buff from them, and deal 1 hit of 497% and 1 hit of 397% shadow damage. Poisoned foes take 1 hit of 497% and 1 hit of 436.7% shadow damage instead.

2. If the target was in break state: this skill will deal 2 hits of 593% shadow damage. Broken enemies will take 2 hits of 889.5% shadow damage instead.

If an enemy meets both of the above conditions, condition one will be prioritized. (Might: 100)

Lv2
SP Cost: 1129

Deals 1 hit of 553% shadow damage to the target, and inflicts poison for 15 seconds - dealing 58.2% shadow damage every 2.9 seconds - with 120% base chance.

For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain". Using Umbral Erasure during this window will make it deal 1 hit of 553% and 1 hit of 442% shadow damage to the target. Poisoned foes take 1 hit of 608.3% and 1 hit of 486.2% shadow damage instead. When chained Umbral Erasure does NOT poison.

Furthermore, if the target has a buff or is in break state when using Crisis Edge, this will also result in a "Skill Chain", altering the effects of Umbral Erasure if it is used during the "Skill Chain" window, depending on which condition is met:

1. If the target had a buff: this skill will dispel one buff from them, and deal 1 hit of 553% and 1 hit of 442% shadow damage. Poisoned foes take 1 hit of 553% and 1 hit of 486.2% shadow damage instead.

2. If the target was in break state: this skill will deal 2 hits of 648% shadow damage. Broken enemies will take 2 hits of 972% shadow damage instead.

If an enemy meets both of the above conditions, condition one will be prioritized. (Might: 200)

Lv3
SP Cost: 1129

Deals 1 hit of 553% shadow damage to the target, and inflicts poison for 15 seconds - dealing 58.2% shadow damage every 2.9 seconds - with 120% base chance.

For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain". Using Umbral Erasure during this window will make it deal 1 hit of 553% and 1 hit of 442% shadow damage to the target. Poisoned foes take 1 hit of 608.3% and 1 hit of 486.2% shadow damage instead. When chained Umbral Erasure does NOT poison.

Furthermore, if the target has a buff or is in break state when using Crisis Edge, this will also result in a "Skill Chain", altering the effects of Umbral Erasure if it is used during the "Skill Chain" window, depending on which condition is met:

1. If the target had a buff: this skill will dispel one buff from them, and deal 1 hit of 553% and 1 hit of 452% shadow damage. Poisoned foes take 1 hit of 553% and 1 hit of 497.2% shadow damage instead.

2. If the target was in break state: this skill will deal 2 hits of 658% shadow damage. Broken enemies will take 2 hits of 987% shadow damage instead.

If an enemy meets both of the above conditions, condition one will be prioritized. (Might: 300)

Co-abilities

     
Lv1

Increases dragon gauge fill rate by 8%. Benefits your whole team. (Might: 170)

Lv2

Increases dragon gauge fill rate by 9%. Benefits your whole team. (Might: 200)

Lv3

Increases dragon gauge fill rate by 11%. Benefits your whole team. (Might: 230)

Lv4

Increases dragon gauge fill rate by 12%. Benefits your whole team. (Might: 260)

Lv5

Increases dragon gauge fill rate by 15%. Benefits your whole team. (Might: 320)

Lv1

If a team member is attuned to Shadow: increases their strength by 6% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Lv2

If a team member is attuned to Shadow: increases their strength by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Lv3

If a team member is attuned to Shadow: increases their strength by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Lv4

If a team member is attuned to Shadow: increases their strength by 9% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Lv5

If a team member is attuned to Shadow: increases their strength by 13% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Abilities

     
Lv1

Increases damage to enemies with reduced defense by 25%. (Might: 80)

Lv2

Increases damage to enemies with reduced defense by 30%. (Might: 100)

Lv3

Increases damage to enemies with reduced defense by 30%. Also, grants Alex a strength amp with a maximum team amp level of three when she reduces enemy defense. After this amp is granted, this ability will not grant it again for 30 seconds. (Might: 120)

     
Lv1

Reduces susceptibility to blindness and paralysis by 50%. (Might: 80)

Lv2

Reduces susceptibility to blindness and paralysis by 100%. (Might: 100)

Lv3

Reduces susceptibility to blindness and paralysis by 100%. When Alex is hit by an attack that would have blinded or paralyzed her, her strength is increased by 15% for 10 seconds. This increase will not stack, and, after activating, this buff cannot be activated again by the same affliction for 15 seconds. (Might: 120)

     
Lv1

Increases damage to poisoned enemies by 25%. (Might: 80)

Lv2

Increases damage to poisoned enemies by 30%. (Might: 100)

Lv3

Increases the chances of inflicting poison by 30%, and increases damage to poisoned enemies by 30%. (Might: 120)

Notes

Gala Alex has access to a Skill Reservoir, which allows her to store SP as Gauges that can be spent on skills later.

Notes
Max SP in one Gauge 1,129 SP
Max Gauges that can be stored 3
Gauge cost for Icon Skill 089.png Crisis EdgeLv. 4: Deals 3 hits of 202% shadow damage to the target, and reduces their defense by 5% for 15 seconds. This defense reduction will not stack.

For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain." Using Crisis Edge during this window will make it deal 3 hits of 202% and 1 hit of 485% shadow damage to enemies directly ahead. Foes with reduced defense take 3 hits of 222.2% and 1 hit of 533.5% shadow damage instead. When chained Crisis Edge does NOT decrease defense.

Furthermore, if the target has a buff or is in break state when using Umbral Erasure, this will also result in a "Skill Chain", altering the effects of Crisis Edge if it is used during the "Skill Chain" window, depending on which condition is met:

1. If the target had a buff: this skill will dispel one buff from them, and deal 3 hits of 202% and 1 hit of 495% shadow damage. Foes with reduced defense take 3 hits of 202% and 1 hit of 544.5% shadow damage instead.

2. If the target was in break state: this skill will deal 3 hits of 245% and 1 hit of 668% shadow damage. Broken enemies will take 3 hits of 367.5% and 1 hit of 1002% shadow damage instead.

If an enemy meets both of the above conditions, condition one will be prioritized. [1129 SP]
1
Gauge cost for Icon Skill 092.png Umbral ErasureLv. 3: Deals 1 hit of 553% shadow damage to the target, and inflicts poison for 15 seconds - dealing 58.2% shadow damage every 2.9 seconds - with 120% base chance.

For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain". Using Umbral Erasure during this window will make it deal 1 hit of 553% and 1 hit of 442% shadow damage to the target. Poisoned foes take 1 hit of 608.3% and 1 hit of 486.2% shadow damage instead. When chained Umbral Erasure does NOT poison.

Furthermore, if the target has a buff or is in break state when using Crisis Edge, this will also result in a "Skill Chain", altering the effects of Umbral Erasure if it is used during the "Skill Chain" window, depending on which condition is met:

1. If the target had a buff: this skill will dispel one buff from them, and deal 1 hit of 553% and 1 hit of 452% shadow damage. Poisoned foes take 1 hit of 553% and 1 hit of 497.2% shadow damage instead.

2. If the target was in break state: this skill will deal 2 hits of 658% shadow damage. Broken enemies will take 2 hits of 987% shadow damage instead.

If an enemy meets both of the above conditions, condition one will be prioritized. [1129 SP]
1
  • A full 5-hit combo is 1,152 SP, slightly more than enough to charge 1 gauge.

Gala Alex has a unique combo chain. The animation is overall faster and damage is overall higher than that of a regular Sword combo, but the SP gain is the same.

Lv1 Standard Attacks
Attack Damage Multiplier Hits SP Gain OD Modifier
Combo 1 98% 1 150 x1
Combo 2 106% 1 150 x1
Combo 3 125% 1 196 x1
Combo 4 132% 1 265 x1
Combo 5 198% 1 391 x1
Lv2 Standard Attacks
Attack Damage Multiplier Hits SP Gain OD Modifier
Combo 1 103% 1 150 x1
Combo 2 111% 1 150 x1
Combo 3 131% 1 196 x1
Combo 4 139% 1 265 x1
Combo 5 208% 1 391 x1
  • Alex has access to a system called Skill Chain, where using one of her skills within 3 seconds of each other can increase damage dealt and/or cause special effects.
    • If Alex falls below 1 stored gauge at any point during a Skill Chain, her current Skill Chain will be cancelled.
    • When the same-skill variant of a Skill Chain is available, a blue highlight will circle the skill icon.
    • Icon Skill 090.png Icon Skill 093.png When the Dispel variant of a Skill Chain is available, a blue star will appear on the skill icon.
    • Icon Skill 091.png Icon Skill 094.png When the Break variant of a Skill Chain is available, a red star will appear on the skill icon.

Mana Circle
Node Overview

Node Breakdown

Floor 1
Mc StatusUp Hp.png HP +13
Cost
Icon Resource Mana.png Mana x450
Mc StatusUp Atk.png Strength +11
Cost
Icon Resource Mana.png Mana x550
Mc StatusUp Hp.png HP +13
Cost
Icon Resource Mana.png Mana x450
Mc CharaStory.png New Adventurer Story
Cost
Icon Resource Mana.png Mana x550
Str +12 upon node unlock
Mc StatusUp Hp.png HP +13
Cost
Icon Resource Mana.png Mana x450
Mc Burstattack Get.png Force Strike
Cost
Icon Resource Mana.png Mana x650
Mc StatusUp Atk.png Strength +12
Cost
Icon Resource Mana.png Mana x550
Mc StatusUp Hp.png HP +13
Cost
Icon Resource Mana.png Mana x450

Floor 1 Node Breakdown

Floor 1 Total Materials

Node Unlock Materials

Icon Resource Mana.png Mana x5,700

Mc Unbind Mana.png Floor 2 Unbind Materials

104001051.png Shadow Orb x10
104001052.png Nightfall Orb x1

Floor 2
Icon Skill 092.png Umbral Erasure Lv. 1
Cost
Icon Resource Mana.png Mana x4,300
104001051.png Shadow Orb x15
104001052.png Nightfall Orb x3
Mc StatusUp Atk.png Strength +8
Cost
Icon Resource Mana.png Mana x1,950
Mc StatusUp Hp.png HP +15
Cost
Icon Resource Mana.png Mana x1,550
Mc StatusUp Atk.png Strength +8
Cost
Icon Resource Mana.png Mana x1,950
Mc CharaStory.png New Adventurer Story
Cost
Icon Resource Mana.png Mana x1,550
HP +15 upon node unlock
Mc StatusUp Atk.png Strength +8
Cost
Icon Resource Mana.png Mana x1,950
Mc StatusUp Hp.png HP +15
Cost
Icon Resource Mana.png Mana x1,550
Mc StatusUp Atk.png Strength +8
Cost
Icon Resource Mana.png Mana x1,950
Mc CharaStory.png New Adventurer Story
Cost
Icon Resource Mana.png Mana x1,550
HP +16 upon node unlock
Mc StatusUp Atk.png Strength +9
Cost
Icon Resource Mana.png Mana x1,950

Floor 2 Node Breakdown

  • 4x Upgrade HP
    • Total HP: 61
  • 5x Upgrade Strength
    • Total Strength: 41
  • 1x Umbral Erasure

Floor 2 Total Materials

Node Unlock Materials

Icon Resource Mana.png Mana x20,250
104001051.png Shadow Orb x15
104001052.png Nightfall Orb x3

Mc Unbind Mana.png Floor 3 Unbind Materials

104001051.png Shadow Orb x20
104001052.png Nightfall Orb x5
104001053.png Nether Orb x1

Floor 3
Mc StatusUp Hp.png HP +18
Cost
Icon Resource Mana.png Mana x3,200
Mc StatusUp Atk.png Strength +16
Cost
Icon Resource Mana.png Mana x4,000
Mc StatusUp Hp.png HP +18
Cost
Icon Resource Mana.png Mana x3,200
Mc CharaStory.png New Adventurer Story
Cost
Icon Resource Mana.png Mana x4,000
Str +16 upon node unlock
Mc StatusUp Hp.png HP +18
Cost
Icon Resource Mana.png Mana x3,200
Mc StatusUp Atk.png Strength +16
Cost
Icon Resource Mana.png Mana x4,000
Mc StatusUp Hp.png HP +18
Cost
Icon Resource Mana.png Mana x3,200

Floor 3 Node Breakdown

Floor 3 Total Materials

Floor 4
Mc StatusUp Atk.png Strength +10
Cost
Icon Resource Mana.png Mana x6,200
Mc StatusUp Hp.png HP +20
Cost
Icon Resource Mana.png Mana x5,000
Mc Burstattack Upgrade.png Upgrade Force Strike
Mc StatusUp Atk.png Strength +10
Cost
Icon Resource Mana.png Mana x6,200
Mc StatusUp Hp.png HP +20
Cost
Icon Resource Mana.png Mana x5,000
Mc StatusUp Atk.png Strength +10
Cost
Icon Resource Mana.png Mana x6,200
Mc StatusUp Hp.png HP +21
Cost
Icon Resource Mana.png Mana x5,000
Mc StatusUp Atk.png Strength +11
Cost
Icon Resource Mana.png Mana x6,200

Floor 4 Node Breakdown

Floor 4 Total Materials

Floor 5

Floor 5 Node Breakdown

Floor 5 Total Materials

Node Unlock Materials

Icon Resource Mana.png Mana x111,000
Icon Resource Eldwater.png Eldwater x73,000
104001052.png Nightfall Orb x20
104001053.png Nether Orb x10
104001001.png Rainbow Orb x3
104002051.png Shadowwyrm's Scale x35
104002052.png Shadowwyrm's Darkscale x12
104003002.png Champion's Testament x2

Mc Unbind 6M 05.png Mana Spiral Unbind Materials

208050011.png Gala Alex's Conviction x1

Mana Spiral
Mc StatusUp HpAtk.png HP +5 / Strength +3
Mc StatusUp HpAtk.png HP +5 / Strength +3
Mc StatusUp HpAtk.png HP +5 / Strength +3
Mc Unbind Level.png Max Level Increase +5
Mc StatusUp HpAtk.png HP +5 / Strength +3
Mc StatusUp HpAtk.png HP +5 / Strength +4
Mc StatusUp HpAtk.png HP +5 / Strength +4
Mc StatusUp HpAtk.png HP +6 / Strength +4
Mc StatusUp HpAtk.png HP +6 / Strength +4
Mc StatusUp HpAtk.png HP +6 / Strength +4
Mc StatusUp HpAtk.png HP +6 / Strength +4
Mc StatusUp HpAtk.png HP +6 / Strength +4
Mc Advanced Training.png Standard Attack Level Increase

Mana Spiral Node Breakdown