Shapeshifting Mechanics
“ | Humans and dragons... pactbound once more. | „ |
Shapeshifting is a mechanic that allows adventurers to transform into their equipped dragon during a quest.
Overview[edit]
During a quest, an icon of the equipped dragon as well as a two-part Dragon Gauge will appear next to the adventurer's icon. When this gauge is filled to at least 1 bar's worth (50%), the dragon's icon will light up and shapeshifting will be available for use.
- If the gauge is filled to two bars' worth (100%), that allows 2 uses of shapeshifting even if no further dragon gauge gains are received later. Note that this does not extend the duration of the shapeshift; shapeshift always uses 1 bar's worth of Dragon Gauge and have a fixed duration dependent on the dragon's bond level and Dragon Time boosts.
- If the adventurer has an affliction, then shapeshifting will be unavailable until the affliction wears off or is cleansed.
Shapeshifting allows the player to temporarily fight as the dragon, granting access to new standard attacks, a new skill (that is immediately ready to use), procs any dragon-related abilities, removes most debuffs, and a dragon timer that shows how much longer the Adventurer will remain in their shapeshifted form.
- The standard attacks of dragons will not refill the SP of the base adventurer's skills, weapon skills, or shared skills. However, any automatic SP regeneration for those skills will still occur while in dragon form.
- All dragons have a limit on how many times they can use their skill within a single transformation. Usually the limit is just 1, but if the limit is 2 then the dragon can recharge their own skill with SP from their standard attacks. Examples of dragons that can do this are
Pop-Star Siren or
Gala Mars.
During shapeshift, the player cannot be knocked back and is immune to all afflictions and most debuffs. Any damage taken will deplete part of the dragon timer, rather than HP. Once the timer is fully depleted, whether by time or by taking damage, the dragon will revert to the adventurer, and shapeshifting will be unavailable for 10 seconds (even if there is enough dragon gauge remaining to shapeshift again).
All manner of shapeshift attacks will break enemy blue shields instantly, and can also destroy some field obstacles. They however cannot instantly break Kai Yan's Adamantine Shield unless a dispel effect is carried by the attack (e.g. any dragon's standard attacks with The Prince's
Dragon's Dominance).
Unlike adventurers, both moving and dodging during shapeshift will also cause hitstun towards targets and break objects.
When using a dragon's skill, their animation is locked - even if the dragon receives enough damage during the skill to end dragon form, the dragon will not revert until the skill animation has finished under most circumstances. This can be used to "dragon tank" attacks that would otherwise be lethal to the adventurer if the dragon were to revert too early.
- Note that there exist some attacks that will still instantly revert the adventurer, either unconditionally, or if the dragon isn't mid-skill iframes, and cause an effect or damage. These attacks will pop a Shapeshift Disrupted notification on top of the adventurer upon a forced ejection.
Computer-controlled allies will not shapeshift if it is available. Lead units will shapeshift if the Auto-shapeshift feature is turned on during auto-play. The dragon will immediately use their skill and start their combo chain once the skill animation ends.
Shapeshift activation shockwave[edit]
When an adventurer shapeshifts, they will emit a shockwave that damages surrounding enemies, with an element that matches that of the equipped dragon. The damage modifier of this shockwave depends on the rarity of the equipped dragon, with some exceptions.
- Adventurers with unique dragon forms or access to Unique Transformations will use the 5
variant of the shockwave, regardless of what their equipped dragon's rarity is. The element of their shockwave will match the adventurer, also regardless of the equipped dragon.
Dragon Rarity | Damage Multiplier |
---|---|
5 ![]() |
200% |
4 ![]() |
150% |
3 ![]() |
100% |
Dragon Strike[edit]
A Dragon Strike is a charged attack, similar to an adventurer's force strike, that can be performed by tapping and holding the screen. Only certain dragons are capable of performing a dragon strike, and it behaves uniquely for each eligible dragon.
- Mechanics that affect force strikes (such as
Force Strike Damage Up) do NOT affect dragon strikes.
- However, dragon strikes' damage to the overdrive bar is still increased by the effects of
Berserk.
- However, dragon strikes' damage to the overdrive bar is still increased by the effects of
- The ability Dragon's Fierce Rule does NOT apply to dragon strikes.
Shapeshifts with Dragon Strikes[edit]
Dragon Gauge[edit]
The dragon gauge dictates whether or not shapeshifting is available. At least 50% charge is needed for a single shapeshift; it is possible to store up to 100% charge before further Dragon Gauge gains are lost.
The Dragon Gauge can hold a maximum of 1000 DP (Dragon Points).
Dragon gauge charge is granted:
- Whenever an enemy is defeated
- When a boss's HP reaches certain thresholds (usually every 10% of their max HP depleted)
- When breaking a dragon obelisk (250 DP from a small obelisk, 500 DP from a large obelisk)
- When a personal gauge boosting skill or ability is activated in the player's team (but not across other players in a co-op quest).
Notes:
- It is not possible to receive dragon gauge charge while shapeshifted from defeating enemies or reducing a boss's HP. However, personal gauge boosts and dragon obelisks will still provide dragon gauge charge.
- In solo play, this gauge is shared among all units.
- In co-op play, the gauge is shared to the extent that all players get the charge from enemy kills/boss HP thresholds/dragon obelisks. However, the actual amount of gauge gained can differ based on each player's equipped Dragon Haste effects, if any. Personal gauge boosts from skills and abilities also do not apply to human-controlled co-op allies at all.
- If a computer-controlled ally is brought into co-op, they will share gauge with the human player that they belong to.
Personal Gauge Boosts[edit]
Personal gauge boosts increase the user's dragon gauge by a certain amount when a certain condition is met.
- DP-based gains ARE affected by the Dragon Haste of the user.
- When DP-based gains are applied to Unique Transformation units, the DP is copied into UTP. For example: gaining 100 DP will also grant 100 UTP to UT units.
- Percentage-based gains are NOT affected by Dragon Haste from any source.
- When percentage-based gains are applied to Unique Transformation units, a relative percentage of UTP is gained. For example, let's say a UT unit has a gauge with a maximum of 3000 UTP, meanwhile the normal dragon gauge holds a max of 1000 DP. If a 5% gain is applied, the UT unit will receive 150 UTP (5% of their gauge) while normal dragon units will receive 50 DP (5% of their gauge).
- This gauge increase only affects the user and any computer-controlled allies that they have - it does not affect human-controlled allies in co-op play.
- Any personal gauge boost effects on the equipped Helper unit will also apply in solo play.
Co-op-wide Gauge Boosts[edit]
Co-op-wide gauge boosts instead apply to all units in both solo and co-op play.
- This is usually reserved for Shapeshift Prep effects that occur at the start of combat.
- In raid events, Shapeshift Prep effects will apply to all 16 units.
- Any Shapeshift Prep effects on the equipped Helper unit will also apply in solo play.
- Shapeshift Prep is a percentage-based ability; hence, it will affect adventurers using Unique Transformations equally.
- Note:
Ramiel's Shapeshift Prep only applies to his user and their solo team. It does not apply across other players in co-op.
Dragon Haste[edit]
Dragon Haste increases the rate at which the unit will gain Dragon Gauge.
- All gauge gain from enemy drops is DP, whereas gain from skills, abilities, etc can be DP, UTP (in the case of Dragondrive/Personas/Tiki/Notte, etc) or a percentage. DP-based and UTP-based gains ARE affected by Dragon Haste, but percentage-based gains are NOT affected.
- Examples of percentage-based gains:
Shapeshift Prep from various sources such as wyrmprints or
Audric.
Draconic ChargeLv. 3: Fills 50% of the user's dragon gauge when their HP drops to 40% (once per quest). from
Gala Prince.
Skills = Shapeshift PrepLv. 2: Fills the user's dragon gauge by 4% when using skills. This does not include weapon or dragon skills. This is also not affected by Dragon Haste. from
Forte.
(Flame) Combo = Shapeshift PrepLv. 1: If a team member is attuned to Flame: fills 3% of their dragon gauge for every 70-hit combo. Benefits your whole team.
Lv. 2: If a team member is attuned to Flame: fills 3% of their dragon gauge for every 65-hit combo. Benefits your whole team.
Lv. 3: If a team member is attuned to Flame: fills 3% of their dragon gauge for every 60-hit combo. Benefits your whole team.
Lv. 4: If a team member is attuned to Flame: fills 3% of their dragon gauge for every 55-hit combo. Benefits your whole team.
Lv. 5: If a team member is attuned to Flame: fills 3% of their dragon gauge for every 50-hit combo. Benefits your whole team. fromGala Leonidas.
Draconic Resurrection[edit]
Draconic Resurrection consumes 500 DP to revive its user.
- Reviving in this way does not affect the amount of normal revives available in a quest. Therefore, survival bonuses and such are not negatively impacted by using Draconic Resurrection.
- However, even though a normal revive is not consumed when using Draconic Resurrection, it is still impossible to use DR in a quest where no normal revives are available.
- In solo play, Draconic Resurrection operates on an individual basis, rather than a team-wide basis:
- DR is available once per unit, instead of once per team.
- Only units who have DR equipped will be eligible to use it. (If unit X dies and lacks DR, but unit Y has DR, unit X will not be revived by DR. If unit Y dies, only unit Y will be revived by DR). This is in contrast to a normal revive, which revives the entire team at once.
- DR is activated instantly upon the user's death. This is in contrast to a normal revive, which would only activate once all units have fallen.
- Units with Unique Transformations will consume 50% of their dragon gauge to revive, but their UT gauge will not be affected.
Abilities[edit]
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
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0 | - | - | - | |
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0 | - | - | - | |
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0 | - | - | - |
Dragon Gauge Cost Alteration[edit]
Certain effects will change the amount of dragon gauge consumed to shapeshift.
If the amount of gauge consumed to shapeshift is decreased, it is still necessary to have the dragon gauge at 500 DP to initiate the shapeshift.
- Example:
Gala Leonidas has an ability that reduces dragon gauge cost to 250 DP. However, he must reach 500 DP in his gauge before he can actually shapeshift. Once he does shapeshift, his dragon gauge will be deducted by only 250 DP, instead of being deducted by 500 DP.
Abilities[edit]
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
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100 | - | - | - | |
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200 | - | - | - | |
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200 | - | - | - | |
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80 | - | - | - | |
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100 | - | - | - | |
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200 | - | - | - | |
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200 | - | - | - | |
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200 | - | - | - | |
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200 | - | - | - |
Effects during Shapeshift[edit]
Some abilities will trigger an effect that only applies during shapeshift. These effects will cease to apply after shapeshift has ended.
- These effects do not function at all on adventurers with Unique Transformations.
- With the exception of Dragon Time, these effects will work on
Alberius's skills, specifically during the moments when he is in the form of High Chthonius or High Midgardsormr.
Dragon Damage[edit]
Dragon Damage increases the damage dealt by all attacks while in dragon form.
Dragon attack rate[edit]
Dragon attack rate up increases the speed at which attacks can be performed while in dragon form.
Abilities[edit]
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
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70 | - | - | - | |
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100 | - | - | - | |
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120 | - | - | - | |
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80 | - | - | - | |
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100 | - | - | - | |
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80 | - | - | - | |
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100 | - | - | - | |
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120 | - | - | - |
Crit Rate[edit]
Certain effects will increase crit rate while in dragon form.
Abilities[edit]
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
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60 | - | - | - |
Affliction Punisher[edit]
Certain abilities will add an affliction punisher effect to attacks while in dragon form.
Abilities[edit]
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
![]() |
120 | - | - | - |
Dispel[edit]
Certain effects will allow dragons to remove enemy buffs.
Abilities[edit]
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
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120 | - | - | - | |
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80 | - | - | - | |
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100 | - | - | - | |
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100 | - | - | - |
Dragon Defense[edit]
Certain effects will increase defense while in dragon form.
Abilities[edit]
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
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100 | - | - | - | |
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80 | - | - | - | |
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100 | - | - | - |
Dragon Time[edit]
Dragon Time, as the name may suggest, is the amount of time that the adventurer can stay in dragon form. This time can be extended by bond level with the equipped dragon, which can be increased in the Dragon's Roost. Some skills and abilities will also increase Dragon Time.
Effects persisting beyond Shapeshift[edit]
Some skills or abilities will trigger an effect upon shapeshifting, and their effects will persist after shapeshift has ended.
- These abilities do not function at all on adventurers with Unique Transformations.
Enhanced Skills[edit]
Certain skills will have enhanced effects after shapeshifting, that last throughout the quest.
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
---|---|---|---|
![]() This variant deals 9 hits of 322% water damage to enemies directly ahead, and grants the user a Strength Amp (Team Amp MAX Lv. = 2). [8000 SP] |
- | - | |
![]() Animus Inferno costs 12000 SP, deal 6 hits of 700% shadow damage to enemies directly ahead and foes near them and grant the entire team a team critical damage amp (MAX Lv. = 3). The skill gauge for this skill cannot be filled until the user has shapeshifted at least once. [1 SP] |
- | - | |
![]() After the user has shapeshifted once, this skill will raise the dragon gauge by 130 DP instead. [7634 SP] |
- | - | |
![]() If the user has already shapeshifted at least once and has the "Draconic Power" effect, it will deal 4 hits of 665% flame damage and inflicts burn for 12 seconds - dealing 97% flame damage every 3.9 seconds - with 120% chance. [5736 SP] |
- | - |
HP Regen[edit]
Certain abilities will grant an HP Regen effect upon shapeshifting. Unlike other effects, these tend to have a time limit - but it is still technically possible for them to persist beyond shapeshift, if the shapeshift is ended quickly.
Abilities[edit]
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
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80 | - | - | - | |
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100 | - | - | - | |
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120 | - | - | - |
Chain Co-Abilities[edit]
Dragon's Claws and Dragon's Might[edit]
Abilities such as Dragon's Claws or Dragon's Might will grant one or more strength buffs that last throughout the quest.
- High Dragon's Might on
High Chthonius is instead a passive effect, and does not generate buff icons. As such, it is also immune to being nullified by
Curse of Nihility.
Abilities[edit]
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
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60 | - | - | ||
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80 | - | - | ||
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100 | - | - | ||
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0 | - | - | - | |
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0 | - | - | - | |
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0 | - | - | - | |
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0 | - | - | - | |
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0 | - | - | - | |
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0 | - | - | - | |
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0 | - | - | - | |
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0 | - | - | - | |
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0 | - | - | - | |
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0 | - | - | - | |
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0 | - | - | - | |
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70 | - | - | - | - |
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100 | - | - | - | - |
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120 | - | - | - |
Chain Co-Abilities[edit]
Dragon's Skill[edit]
Abilities[edit]
Dragon's Skill grants one or more buffs to Skill Damage that last throughout the quest.
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
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40 | - | - | - | |
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60 | - | - | - | |
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80 | - | - | - |
Dragon's Scales[edit]
Abilities[edit]
Dragon's Scales grants one or more buffs to Defense that last throughout the quest.
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
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60 | - | - | - | |
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80 | - | - | - | |
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100 | - | - | - |
Increased HP[edit]
Some abilities will increase max HP for the remainder of the quest upon shapeshifting.
- Steeled Dragon's Endurance on
High Chthonius is a passive effect, and does not generate buff icons.
Abilities[edit]
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
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0 | - | - | - | |
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0 | - | - | - |
Effects just before reverting from Shapeshift[edit]
Certain skills will trigger automatically when the shapeshift timer has run out. Reversion from shapeshift will therefore be delayed until after the skill has completed its animation.
- Please note that being automatically reverted by Tartarus, or by being incapacitated in some way (prisons, etc) will ignore these effects and stop shapeshift immediately.
Skills[edit]
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
---|---|---|---|
![]() |
- | - | |
![]() If the user is targeting an enemy and not using a skill when their remaining shapeshift time runs out, this skill will be used automatically, regardless of whether or not the skill gauge is filled. [30 SP] |
- | - | |
![]() If the user is targeting an enemy and not using a skill when their remaining shapeshift time runs out, this skill will be used automatically, regardless of whether or not the skill gauge is filled. [30 SP] |
- | - | |
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- | - | |
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- | - | |
![]() Lunatic Desolation consumes Blood Moon and all stacks of Moonlit Rage, deals wind damage to surrounding enemies, and inflicts stun for 6-7 seconds with 180% chance. This attack deals damage based on the number of Moonlit Rage stacks consumed. - 0 to 3 stacks: 1 hit of 1098% wind damage - 4 to 6 stacks: 1 hit of 1618% wind damage - 7 to 9 stacks: 1 hit of 2244% wind damage - 10 stacks: 1 hit of 3600% wind damage If this skill has become Lunatic Desolation and not yet been used when the user's remaining shapeshift time runs out, it will be used automatically. [30 SP] |
- | - |
Effects after reverting from Shapeshift[edit]
Abilities[edit]
Some abilities trigger an effect after shapeshift has ended.
- Most of these abilities do not function at all on adventurers with Unique Transformations.
Gala Beast Volk's poison infliction will still take effect on adventurers with Hybrid Transformation.
Unique Dragon Form[edit]
Certain adventurers have a unique dragon form that overwrites the attacks and skill of the equipped dragon when shapeshift is performed. The equipped dragon's abilities are maintained.
Unique Transformations[edit]
A Unique Transformation is a special mechanic that replaces shapeshifting for certain units.
Overview[edit]
Similar to shapeshifting, Unique Tranformation (UT) uses a gauge and is available to use once the gauge reaches a certain threshold, which varies by the adventurer. Once it is activated, the user will emit a shockwave that deals 200% damage of the user's element to surrounding enemies. The gauge will then start to decrease, acting as a timer to indicate how long the Unique Transformation state will last. A UT cannot be entered if the adventurer has an affliction.
When UT is activated, the UT gauge will begin to deplete from the fill amount it had at the time of activation. For example, if the fill amount was 60%, the gauge will begin to deplete from 60%. This natural UTP depletion is paused during skill animations.
During UT, the user is also not immune to damage, so any damage taken will deplete HP as usual - but not the UT gauge.
UT can be freely de-activated by tapping the icon again (as opposed to shapeshift, which can only be exited when the timer is depleted). If this is done, the UT gauge will pause with the same fill amount as when it was deactivated. It will then be possible to enter UT again after about 5 seconds, provided the gauge is filled enough to activate it again. If the UT gauge fully depletes and is not ended prematurely, then the wait time will be 10 seconds instead.
UT does not consume the regular Dragon Gauge, so if an ally in solo play activates UT, then the shared Dragon Gauge will not be affected for other units on the team. UT is also unique to the unit itself, meaning multiple units on a team can activate UT without preventing other units from doing so.
UT Gauge[edit]
The UT Gauge can take regular Dragon Gauge boosts from defeating enemies, boss HP thresholds, dragon obelisks, and personal dragon gauge boosts.
However, the regular Dragon Gauge holds a maximum of 1,000 Dragon Points (DP), while the UT gauge can hold higher amounts, thus requiring more DP to fill it up. For example, if a UT gauge can hold a maximum of 3,000 points, then if an enemy granted 100 DP, a normal adventurer would gain 10% gauge while the UT adventurer would only gain 3.33% gauge.
Since Shapeshift Prep's effect uses a percentage instead of a DP value, it is not subjected to the above caveat - 10% Shapeshift Prep would give 10% gauge to both a normal adventurer and a UT adventurer.
Depending on the UT adventurer, some skills or standard attacks will also directly add or remove from the UT gauge. These boosts only affect the UT gauge, and will not affect the regular Dragon Gauge.
Dragon Haste is applied to all sources of UTP (such as skills or standard attacks) as well as all sources of DP.
Shapeshift-triggered Effects[edit]
Effects triggered by shapeshifting (such as Dragon's Claws), effects that only apply during shapeshift (such as Dragon Damage or Dragon Time), and most effects that occur after ending shapeshift (such as Fatalis' curse), are NOT activated by UT since technically no shapeshift took place.
Gala Beast Volk's poison infliction will still take effect on adventurers with Hybrid Transformation.
Variations of Unique Transformation[edit]
Unique Transformation has some variants, each of which may have their own quirks.
Dragondrive[edit]
Unlike Shapeshifting, Dragondrive does not transform the Adventurer into their Dragon - instead, it enhances the stats, skills, and/or attacks of the base adventurer.
The Dragondrive gauge holds a maximum of 3,000 points, meaning that any regular Dragon gauge boosts will be only about 33% as effective, percentage-wise.
During the Dragondrive animation, the user is immune to all afflictions - however, they are not immune once the animation ends and they are in Dragondrive. While getting an affliction before Dragondrive would prevent Dragondrive, getting afflicted during Dragondrive will not end it.
For some units, standard attacks during Dragondrive will fill the gauge, allowing the Dragondrive state's timer to be extended if one keeps attacking. Skills can also restore or deplete portions of the Dragondrive gauge.
While computer-controlled, adventurers with Dragondrive will activate it at their earliest opportunity. While in Dragondrive, they also will not use a skill that would cause Dragondrive to end (such as Bellina's
Renegade Shadowblaze).
Dragondrive adventurers may NOT participate in Dragon Battles, as they do NOT shapeshift into a dragon.
Abilities that grant Dragondrive[edit]
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
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80 | - | - | - | |
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100 | - | - | - | |
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80 | - | - | - | |
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100 | - | - | - | |
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60 | - | - | - | |
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80 | - | - | - | |
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80 | - | - | - | |
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100 | - | - | - | |
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80 | - | - | - | |
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100 | - | - | - | |
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80 | - | - | - | |
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100 | - | - | - | |
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80 | - | - | - | |
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100 | - | - | - | |
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80 | - | - | - | |
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100 | - | - | - | |
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80 | - | - | - | |
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100 | - | - | - | |
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80 | - | - | - | |
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100 | - | - | - | |
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80 | - | - | - | |
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100 | - | - | - |
Icon Gallery[edit]
Yurius's Dragondrive icon
Nino's Dragondrive icon
Summer Mym's Dragondrive icon
Summer Leonidas's Dragondrive icon
Izumo's Dragondrive icon
Gala Emile's Dragondrive icon
Phares's Dragondrive icon
Hybrid Transformation[edit]
Some adventurers can perform a Hybrid Transformation with different characteristics from normal Shapeshifting. These forms can be considered a hybrid of regular Shapeshifting and Dragondrive.
Category | Notes |
---|---|
Similarities to Shapeshifting |
|
Similarities to Dragondrive |
|
The Unique Transformation gauge for Hybrid Transformation adventurers holds a maximum of 1,200 or 1,800 points, depending on the level of their related abilities. This means that any regular Dragon Gauge boosts will be only about 83% or 56% as effective, percentage-wise.
Upon activating a Hybrid Transformation, the adventurer's human form skill gauges will be saved and be replaced by their Hybrid Transformation skills, which start out completely filled.
While in Hybrid Transformation, any SP gained through standard attacks will only affect the Hybrid Transformation's skills, and will not affect the human form's skills*. They are also not affected by "Primed" abilities (Primed Defense, Primed Strength, etc).
- SP regeneration effects, such as those from
Gaibhne & Creidhne, will affect their human form skills, but not their transformed form skills.
Additionally, the user will have 50% Damage Reduction while in their transformation.
When Hybrid Transformation is ended, the adventurer's human form skill gauges will return to their state before the transformation happened. Hybrid Transformation's skill progress is not saved, however, so entering the form again will start with its skill gauges completely filled once more.
Whether an adventurer with Hybrid Transformation will transform or not will depend on their primary role, whether they're currently controlled in the party, the game mode, and whether Auto-Shapeshift is turned on.
- DPS adventurers with Hybrid Transformation will transform ASAP, regardless of Auto-Shapeshift settings.
- Healer adventurers with Hybrid Transformation will:
- transform ASAP in the Enter the Kaleidoscape game mode.
- transform ASAP in other game modes, if they are the currently controlled adventurer, and Auto-Shapeshift is turned on.
- never transform in other game modes, if they are either not the currently controlled adventurer, or Auto-Shapeshift is turned off.
Abilities that grant Hybrid Transformation[edit]
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
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80 | - | - | - | |
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100 | - | - | - | |
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80 | - | - | - | |
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100 | - | - | - | |
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80 | - | - | - | |
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100 | - | - | - | |
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80 | - | - | - | |
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100 | - | - | - |
Icon Gallery[edit]
Tiki's Divine Dragon icon
Gala Notte's Metamorphosis icon
Sandalphon's Heavenly Wings icon
Kimono Notte's Metamorphosis icon
Partner Summon[edit]
Some adventurers can summon a partner instead of shapeshifting. The partner will fight alongside the user, and the user's attacks and/or skills may be powered up.
Summoning a partner has similarities to Shapeshift and Dragondrive:
Category | Notes |
---|---|
Similarities to Shapeshifting |
|
Similarities to Dragondrive |
|
Different adventurers will have different ways of filling their partner gauges. For more details, refer to their respective adventurers' page.
Additionally, the user will have 40% Damage Reduction while their partner is summoned.
These adventurers will summon their partner once at least one of their native skills are ready:
These adventurers will summon their partner as soon as possible:
Abilities that grant Partner Summon[edit]
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Icon Gallery[edit]
Joker's Persona icon
Sophie's Persona icon
Mona's Persona icon
Panther's Persona icon
Gala Zethia's Bahamut icon
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