Dodge
Dodge is an action the player can perform if they are in the invincibility frames (i-frames) of a dodge roll animation, specifically at the moment that an enemy's attack detonates.
- Dodge can only be performed on avoidable attacks, such as Red/Yellow action markers and untelegraphed attacks.
- If the player is outside of the attack's range when it detonates, the rolling action does NOT count as a Dodge.
- Dodge CANNOT be performed on attacks with Stack markers, Purple action markers, or any other unavoidable attacks.
- Avoiding an attack by using the i-frames of a skill does NOT count as a Dodge.
In special circumstances, Dodge can also be performed by means other than a dodge roll.
Successfully performing a Dodge by normal or alternative means will also activate any Dodge-triggered effects that the user has.
- If this occurs, the text "Dodge" will appear in white text.
Alternate Dodges[edit]
Reflexive Evasion[edit]
During Reflexive Evasion, the user will automatically Dodge any avoidable attack that would have hit them. Successfully dodging in this way does not move the player nor halt their actions, but does consume one stack of Reflexive Evasion. Losing all stacks of Reflexive Evasion will end the effect.
- Getting hit by an unavoidable attack will NOT consume a stack of Reflexive Evasion.
Skills[edit]
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
---|---|---|---|
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- | - | |
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- | - |
Abilities[edit]
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
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0 | - | - | - | |
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0 | - | - | - | |
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0 | - | - | - | |
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80 | - | - | - | |
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100 | - | - | - |
Other Automatic Dodges[edit]
These act similar to Reflexive Evasion, but do not share its name.
Abilities[edit]
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
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80 | - | - | - | |
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100 | - | - | - | |
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200 | - | - | - | |
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200 | - | - | - |
Counterattack[edit]
During a Counterattack, the user will automatically Dodge an enemy's avoidable attack, and then automatically attack the enemy.
Abilities[edit]
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
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80 | - | - | - | |
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100 | - | - | - |
Pseudo-Dodges[edit]
Skill Counterattack[edit]
To perform a Skill Counterattack, the user must be hit by a dodge-able attack (per the above conditions) during a qualifying skill animation. If this is successful, the skill may deal more damage or have other additional effects.
However, please note that performing a Skill Counterattack will NOT count as a Dodge for chain effects, etc.
Skills[edit]
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
---|---|---|---|
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- | - | |
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- | - | |
![]() If the user is hit by an attack that can be avoided with the damage immunity provided by skills while using this skill but before it applies Overcharged, this skill will instead apply 4 levels of Overcharged to the target and nearby enemies. [10560 SP] |
- | - |
Effects that are triggered by Dodge[edit]
These effects will be triggered if a Dodge or alternate Dodge is performed successfully, per the definitions above.
Abilities[edit]
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
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0 | - | - | - | |
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0 | - | - | - | |
![]() |
80 | - | - | - | |
![]() |
100 | - | - | - | |
![]() |
80 | - | - | - | |
![]() |
100 | - | - | - | |
![]() |
80 | - | - | - | |
![]() |
100 | - | - | - | |
![]() |
40 | - | - | - | |
![]() |
60 | - | - | - | |
![]() |
80 | - | - | - | |
![]() |
100 | - | - | - | |
![]() |
280 | - | - | - | |
![]() |
300 | - | - | - | |
![]() |
80 | - | - | - | |
![]() |
100 | - | - | - |
Chain Co-Abilities[edit]
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