Dodge

From Dragalia Lost Wiki

Dodge is an action the player can perform if they are in the invincibility frames (i-frames) of a dodge roll animation, specifically at the moment that an enemy's attack detonates.

  • Dodge can only be performed on avoidable attacks, such as Red/Yellow action markers and untelegraphed attacks.
    • If the player is outside of the attack's range when it detonates, the rolling action does NOT count as a Dodge.
  • Dodge CANNOT be performed on attacks with Stack markers, Purple action markers, or any other unavoidable attacks.
  • Avoiding an attack by using the i-frames of a skill does NOT count as a Dodge.

In special circumstances, Dodge can also be performed by means other than a dodge roll.

Successfully performing a Dodge by normal or alternative means will also activate any Dodge-triggered effects that the user has.

  • If this occurs, the text "Dodge" will appear in white text.

Alternate Dodges[edit]

Reflexive Evasion[edit]

Main article: Reflexive Evasion

During Reflexive Evasion, the user will automatically Dodge any avoidable attack that would have hit them. Successfully dodging in this way does not move the player nor halt their actions, but does consume one stack of Reflexive Evasion. Losing all stacks of Reflexive Evasion will end the effect.

  • Getting hit by an unavoidable attack will NOT consume a stack of Reflexive Evasion.

Skills[edit]

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 032.png Prudens KnowledgeLv. 2: Grants the user the "Uriel's Blessing" effect. During Uriel's Blessing, the user is granted 3 charges of Reflexive Evasion. If the user is hit with an attack that can be avoided by flicking the screen or damage immunity provided by skills, the damage will be nullified. This effect will not occur if the user is hit by an attack that cannot be avoided by flicking the screen or with the damage immunity avoided by skills. This effect does not stack and if Uriel's Blessing is granted while already active, the number of times that this damage can be nullified will be reset to 3. [7560 SP] - -
Icon Skill 032.png Raven's PatsyLv. 2: Grants all team members other than the user 2 charges of reflexive evasion and grants the user the "Corvid Connivery" effect. Corvid Connivery grants 1 charge of damage diffusion, and does not stack. [5000 SP] - -

Abilities[edit]

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1020043.png Enemy Foresight I 0 - - -
Icon Ability 1020043.png Enemy Foresight II 0 - - -
Icon Ability 1020043.png Enemy Foresight III 0 - - -
Icon Ability 1020041.png Team Strength Amp = Reflexive Evasion I 80 - - -
Icon Ability 1020041.png Team Strength Amp = Reflexive Evasion II 100 - - -

Other Automatic Dodges[edit]

These act similar to Reflexive Evasion, but do not share its name.

Abilities[edit]

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1010141.png Potent Placebo I 80 - - -
Icon Ability 1010141.png Potent Placebo II 100 - - -
Icon Ability 1010158.png Time's Transcendence I 200 - - -
Icon Ability 1010158.png Time's Transcendence II 200 - - -

Counterattack[edit]

During a Counterattack, the user will automatically Dodge an enemy's avoidable attack, and then automatically attack the enemy.

Abilities[edit]

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1010066.png Uriel's Covenant I 80 - - -
Icon Ability 1010066.png Uriel's Covenant II 100 - - -

Pseudo-Dodges[edit]

Skill Counterattack[edit]

To perform a Skill Counterattack, the user must be hit by a dodge-able attack (per the above conditions) during a qualifying skill animation. If this is successful, the skill may deal more damage or have other additional effects.

However, please note that performing a Skill Counterattack will NOT count as a Dodge for chain effects, etc.

Skills[edit]

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 197.png Kumasaka FlashLv. 3: Begins preparing a powerful shot for 2.4 seconds, after which this skill will deal 5 hits of 213% water damage to enemies directly ahead. If, while preparing this shot, the user is hit by an attack that can be avoided with the damage immunity provided by skills, this skill will also deal 1 hit of 10% to enemies directly ahead, and 1 hit of 1572% water damage to surrounding enemies and, for 30 seconds, increase the user's attack rate by 15%. This attack rate increase will not stack. [3819 SP] - -
Icon Skill 003.png Raven's RidiculeLv. 3: Deals 5 hits of 300% wind damage to enemies directly ahead. During this attack, if the user is hit by an attack that can be avoided with the damage immunity provided by skills, this skill's attack will be interrupted, and the user will initiate a counterattack. This counterattack will deal 4 hits of 350% critical wind damage to enemies directly ahead. [2640 SP] - -
Icon Skill 053.png Spark IgnitionLv. 2: Applies "Overcharged" to the target.

If the user is hit by an attack that can be avoided with the damage immunity provided by skills while using this skill but before it applies Overcharged, this skill will instead apply 4 levels of Overcharged to the target and nearby enemies. [10560 SP]
- -

Effects that are triggered by Dodge[edit]

These effects will be triggered if a Dodge or alternate Dodge is performed successfully, per the definitions above.

Abilities[edit]

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1010066.png (Flame) Uriel's Favor I 0 - - -
Icon Ability 1010066.png (Flame) Uriel's Favor II 0 - - -
Icon Ability 1010005.png Uriel's Judgment I 80 - - -
Icon Ability 1010005.png Uriel's Judgment II 100 - - -
Icon Ability 1010007.png Dodge Charge I 80 - - -
Icon Ability 1010007.png Dodge Charge II 100 - - -
Icon Ability 1010159.png Lightwyrm's Nature I 80 - - -
Icon Ability 1010159.png Lightwyrm's Nature II 100 - - -
Icon Ability 1020010.png Evader's Devastation I 40 - - -
Icon Ability 1020010.png Evader's Devastation II 60 - - -
Icon Ability 1020040.png Nimble Riposte I 80 - - -
Icon Ability 1020040.png Nimble Riposte II 100 - - -
Icon Ability 1010147.png Genesis Pactbearer I 280 - - -
Icon Ability 1010147.png Genesis Pactbearer II 300 - - -
Icon Ability 1010197.png Satan's Yoke I 80 - - -
Icon Ability 1010197.png Satan's Yoke II 100 - - -

Chain Co-Abilities[edit]

Name Adventurers with Co-Ability
Icon Ability 1020002.png (Water) Dodge = Strength +8%
Icon Ability 1020002.png (Water) Dodge = Strength +7%
Icon Ability 1020002.png (Water) Dodge = Strength +6%
Icon Ability 1020002.png (Water) Dodge = Strength +5%
Icon Ability 1020002.png (Water) Dodge = Strength +10%
Icon Ability 1020002.png (Flame) Dodge = Strength +8%
Icon Ability 1020002.png (Flame) Dodge = Strength +7%
Icon Ability 1020002.png (Flame) Dodge = Strength +6%
Icon Ability 1020002.png (Flame) Dodge = Strength +5%
Icon Ability 1020002.png (Flame) Dodge = Strength +10%