Defense Up
From Dragalia Lost Wiki
Defense Up increases the user's defense.
Mechanics
- The maximum amount of defense buffs that can be active at a time is 10. While 10 buffs are active, any further defense buffs are ignored until one of the 10 buffs wears off.
- The maximum defense boost from buffs (that is, not passives) is 200%. This cap is enforced with higher priority than the 10-buffs cap.
- Various "bundled" buffs that have Defense Up as one of their effects, will still trigger doublebuff effects.
Self Appliers
Skills that apply Defense Up onto the user
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
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![]() Nigimitama increases the user's defense by 35% until the skill is next used. The skill will then alternate between these two effects with every use. [3000 SP] |
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![]() Sparrows' Protection increases the entire team's max HP by 10% for the remainder of the quest and the user's defense by 60% for 15 seconds. [3456 SP] |
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![]() Also activates "Divine Strike". When this effect is active, the user's next force strike will deal 1 hit of 1497.6% damage and reduce foes' strength by 10% for 10 seconds. This effect cannot stack, and will be consumed on use. [6296 SP] |
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![]() Y Ddraig Goch increases the user's defense by 50% until the skill is next used. The skill will then alternate between these two effects with every use. [3000 SP] |
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![]() One or more adventurers: Increases defense by 10% for 10 seconds. Two or more adventurers: Increases critical rate by 10% for 10 seconds. Three or more adventurers: Immediately readies the user's initial skill, displayed at the top of their skill list, for use. [8534 SP] |
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![]() Shibing Bazhen increases the user's defense by 40% until the skill is next used. The skill will then alternate between these two effects with every use. [3000 SP] |
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![]() One or more adventurers: Increases defense by 10% for 10 seconds. Two or more adventurers: Adds 10% to the modifier applied to critical damage for 10 seconds. Three or more adventurers: Fills 100% of the skill gauge for the user's initial skill, displayed at the top of their skill list, for use. [6737 SP] |
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Abilities that apply Defense Up onto the user
Co-Abilities that apply Defense Up onto the user
Name | Might | Adventurers with Co-Ability |
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320 | |
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170 | |
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200 | |
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230 | |
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260 | |
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200 | |
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230 | |
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260 | |
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320 | |
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50 | |
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110 | |
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140 | |
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170 |
Chain Co-Abilities that apply Defense Up onto the user
Team Appliers
Skills that apply Defense Up onto teammates
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
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![]() Increases strength by 20% for 10 seconds Increases defense by 20% for 10 seconds Increases critical rate by 20% for 10 seconds. [30 SP] |
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![]() Appetizer Stance: Increases defense by 25% for 15 seconds, inspiration by 2 stages, and flame resistance by 20% for 30 seconds. This defense or flame resistance increase will not stack. Entrée Stance: Increases critical rate by 18% for 15 seconds, inspiration by 3 stages, and fills the skill gauge for Amuse-bouche by 50%.. This critical rate increase will not stack. Dessert Stance: Increases strength by 15% for 15 seconds, inspiration by 2 stages, and increases the modifier applied to damage against flame-attuned enemies by 15% for 15 seconds. This strength or modifier increase will not stack. [10595 SP] |
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![]() If used again, the skill will increase the entire team's defense and strength by 20% for 15 seconds, gradually recover their HP with 10% Recovery Potency for 15 seconds, and fill the skill gauge for Brilliant Bolt by 100%, after which the skill will revert to its initial effect. This skill will not reset the user's energy level. [5610 SP] |
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![]() Increases strength by 25% for 15 seconds Increases defense by 25% for 15 seconds Increases critical rate by 25% for 10 seconds Increases max HP by 15% for the remainder of the quest Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [3817 SP] |
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![]() The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP] |
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![]() When the romance gauge has five charges, this skill will instead grant all teammates the "Sweet Valentine" effect, grant the user the "Bittersweet Valentine" effect, immediately ready the Rampaging Passion skill for use, and no longer activate Skill Shift. Sweet Valentine increases the entire team's defense by 15% for 15 seconds and does not stack. Bittersweet Valentine grants 30% skill damage to the user's next attack skill and does not stack. [11640 SP] |
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![]() Increases strength by 25% for 15 seconds Increases defense by 25% for 15 seconds Increases max HP by 20% for the remainder of the quest. Also occasionally grants all of the above bonuses at the same time, and removes all afflictions. [12000 SP] |
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![]() Phase II adds an additional 13% increase to the entire team's strength for 10 seconds, while Phase III adds an additional 25% increase to the team's attack rate for 10 seconds. [7641 SP] |
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![]() Phase II adds an additional 3% increase to the entire team's flame resistance for 10 seconds, while Phase III also increases the entire team's energy levels by 1 stage. [4800 SP] |
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![]() If the user's HP is above or equal to 40% of max HP, reduces their HP to 30% of max HP and grants the entire team a "Life Shield" that nullifies damage equal to the amount of HP lost by the user when using this skill. This shield can stack with ordinary shields. This Life Shield caps at 70% of the user's max HP. [5916 SP] |
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![]() If the user's HP is above or equal to 85% of max HP, grants the entire team a "Life Shield" that nullifies damage equal to the user's HP at the time of using this skill minus 80% of the user's max HP. [7288 SP] |
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![]() Also activates "Gale-Clad Sword." The user's next 3 force strikes are powered up, can damage faraway enemies, and will fill the Burst Gauge faster. [5800 SP] |
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Abilities that apply Defense Up onto teammates
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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80 | - | - | - | |
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100 | - | - | - | |
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70 | - | - | - | |
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100 | - | - | - | |
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120 | - | - | - |
Chain Effects