Defense Amp

From Dragalia Lost Wiki

Icon Buff 1020003.png Defense Amp is a variant of Icon Buff 1020003.png Defense Up buffs that uses a tiering system.

Mechanics

Effects

Amps are split into "Self" and "Team" tiers, each of which has levels.

Defense Amp's effects per level are as follows:

  • Self
    • Level 1 - Increases the user's defense by 10% for 60 seconds.
    • Level 2 - Increases the user's defense by 15% for 60 seconds.
  • Team
    • Level 1 - Increases the entire team's defense by 30% for 30 seconds.
    • Level 2 - Increases the entire team's defense by 60% for 30 seconds.
    • Level 3 - Increases the entire team's defense by 90% for 60 seconds.

For more information about how Amps work, see the Amps article.

Self Defense Amp Appliers

Skills that apply Defense Amp

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 020.png Carnival of ConfusionLv. 2: Deals 4 hits of 400% flame damage to the target and nearby enemies, creates a debuff zone for 10 seconds that reduces the strength and defense of enemies inside it by 10%, and grants the user a defense amp (Team Amp MAX Lv. = 2). [4400 SP] - -
Icon Skill 032.png Fearless TigerLv. 2: Grants the user a defense amp (Team Amp MAX Lv. = 3) and the "Veteran's Mettle" effect. This effect stacks up to 3 times.

If this skill is used while the user has Battle Fervor, it will grant the user a defense amp (Team Amp MAX Lv. = 3), increase their max HP by 10%, and reduce damage taken by 70% for 3 seconds. [7500 SP]
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Icon Skill 272.png Flametongue UnboundLv. 2: Deals x hits of 1000% flame damage to multiple targets and enemies near those targets, and grants the user x defense amps (Team Amp MAX Lv. = 2).
This skill can only be used when the user has at least one "Soul Seal," and using it will consume all Soul Seals, then deal hits and grant amps equal to the number of Soul Seals consumed. [6000 SP]
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Icon Skill 003.png Mighty ProtectorLv. 3: Deals 5 hits of 400% light damage to enemies directly ahead, grants the user a defense amp (Team Amp MAX Lv. = 2), and fills the user's dragondrive gauge by 300 UTP. If this skill is used during dragondrive, a more powerful variant called Howling Protector will be used instead.

Howling Protector deals 5 hits of 520% light damage, grants the user a defense amp (Team Amp MAX Lv. = 2), and fills the user's dragondrive gauge by 300 UTP. During dragondrive, damage will be decreased as the user's HP decreases, down to 5 hits of 52% at 1 HP. [2860 SP]
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Icon Skill 019.png Phantasmic ServantLv. 2: Deals 2 hits of 854% shadow damage to the target and nearby enemies and inflicts shadowblight - dealing 31% shadow damage every 2.9 seconds - with 110% chance. Also, grants the user a defense amp (Team Amp MAX Lv. = 2) and increases the entire team's chances of inflicting shadowblight by 50% for 30 seconds. This increase in infliction rate will not stack. [4960 SP] - -
Icon Skill 266.png Summer Moon HowlLv. 3: Deals wind damage to enemies in a line, dispels one buff from each target, grants the user a defense amp (Team Amp MAX Lv. = 2), and activates "Skill Shift" if the attack connects.

Phase I deals 3 hits of 550% wind damage.
Phase II deals 3 hits of 575% wind damage and reduces the targets' strength by 10% for 10 seconds.
Phase III deals 3 hits of 600% wind damage and reduces the targets' strength by 10% for 10 seconds and defense by 5% for 10 seconds. This reduction in strength and defense will not stack. [2640 SP]
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Icon Skill 279.png Tactical SkewerLv. 3: Deals 1 hit of 2400% water damage to surrounding enemies and activates additional effects based on which of the following buffs the user has:

Preservation Protocol: Grants the user a defense amp. (Team Amp MAX Lv. = 1)
Restoration Protocol: Restores the user's HP with 50% Recovery Potency.
Purification Protocol: Removes all afflictions from the user. [2640 SP]
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Icon Skill 291.png Trick 99: ClockworkLv. 2: Deals 3 hits of 524% light damage to surrounding enemies, grants the user a defense amp (Team Amp MAX Lv. = 3), and fills the clockwork gauge by 30%. This skill will deal extra damage and fill more of the clockwork gauge based on the combo count - 10% more damage and 45% of the clockwork gauge at 25 hits, 20% and 60% at 50 hits, 30% and 75% at 75 hits and 40% and 100% at 100 hits. [8450 SP] - -
Icon Skill 018.png Ventus ImpalementLv. 3: During close-quarters combat: deals 1 hit of 1734% wind damage to surrounding enemies, reduces their strength by 20% for 15 seconds, and grants the user a defense amp (Team Amp MAX Lv. = 2). This strength reduction does not stack.

During ranged combat: deals 4 hits of 280% wind damage to the target and nearby enemies and inflicts stormlash for 21 seconds - dealing 41% wind damage every 2.9 seconds - with 120% chance.

During Sigil Released: deals 7 hits of 313% wind damage to surrounding enemies, reduces their strength by 20% for 15 seconds which does not stack, inflicts stormlash for 21 seconds - dealing 41% wind damage every 2.9 seconds - with 120% chance, and grants the user a defense amp (Team Amp MAX Lv. = 2). [3148 SP]
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Abilities that apply Defense Amp

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1010013.png Forbidden Procedure I 80 - - -
Icon Ability 1010013.png Forbidden Procedure II 100 - - -
Icon Ability 1010130.png Undying Will I 80 - - -
Icon Ability 1010130.png Undying Will II 100 - - -
Icon Ability 1010134.png Stunning Summer Scion I 80 - - -
Icon Ability 1010134.png Stunning Summer Scion II 100 - - -
Icon Ability 1010151.png Heavenly Wings I 80 - - -
Icon Ability 1010151.png Heavenly Wings II 100 - - -
Icon Ability 1010154.png Ninja Bride 120 - - -
Icon Ability 1010163.png Royal Protector I 80 - - -
Icon Ability 1010163.png Royal Protector II 100 - - -
Icon Ability 1020029.png Wandering Festival Planner 120 - - -

Self Defense Amp Chain Effects

Abilities with effects that activate upon receiving a Defense Amp

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1010007.png Dynamic Defense I 80 - - -
Icon Ability 1010007.png Dynamic Defense II 100 - - -

Team Defense Amp Appliers

Skills that apply Team Defense Amp

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 276.png Cataclysm BeamLv. 2: This skill has a unique gauge with three bars attached to its skill button that is filled by standard attacks and dragon strikes while the user is shapeshifted. Each bar holds 30 SP, and the user will start dragon form with one bar already filled. Upon use, this skill's effects are based on the number of bars currently filled.
- One bar: Deals 5 hits of 410% shadow damage to the target and nearby enemies.
- Two bars: Deals 6 hits of 516% shadow damage to the target and nearby enemies and grants the entire team a team defense amp (MAX Lv. = 1).
- Three bars: Deals 9 hits of 540% shadow damage to the target and nearby enemies and grants the entire team a team strength amp (MAX Lv. = 1) and team defense amp (MAX Lv. = 1). [30 SP]
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Icon Skill 278.png Cataclysm BeamLv. 2: Deals 9 hits of 540% shadow damage to the target and nearby enemies and grants the entire team a team strength amp (MAX Lv. = 1) and team defense amp (MAX Lv. = 1). [120 SP] - -
Icon Skill 032.png Dragonyule BoostLv. 2: Completely fills the alchemy gauge and grants the entire team a team defense amp (MAX Lv. = 3). [18000 SP] - -
Icon Skill 018.png Prankster's PleasureLv. 2: Deals 1 hit of 1750% light damage to surrounding enemies, inflicts flashburn for 21 seconds - dealing 41.6% light damage every 2.9 seconds - with 120% chance, and grants the entire team a team defense amp (Team Amp MAX Lv. = 2). [30 SP] - -

Team Defense Amp Chain Effects

Skills with effects that activate if the user possesses a Team Defense Amp

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 267.png Haunter of the FestivalLv. 2: Deals 1 hit of 1753% wind damage to the target and nearby enemies, lowers their wind resistance by 3% for 20 seconds (does not stack), and deals bonus damage based on the total combined level of the user's current team amps.

Team Amp Lv. = 1: deals an extra 3 hits of 316% wind damage.
Team Amp Lv. = 2+: deals an extra 6 hits of 316% wind damage. [6000 SP]
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Abilities with effects that activate upon receiving a Team Defense Amp

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1010011.png Team Defense Amp = HP Regen I 80 - - -
Icon Ability 1010011.png Team Defense Amp = HP Regen II 100 - - -
Icon Ability 1010135.png (Light) Tropical Troublemaker I 0 - - -
Icon Ability 1010135.png (Light) Tropical Troublemaker II 0 - - -
Icon Ability 1010145.png Right Hand Dragon I 80 - - -
Icon Ability 1010145.png Right Hand Dragon II 100 - - -

Chain Co-Abilities with effects that activate upon receiving a Team Defense Amp

Name Adventurers with Chain Co-Ability
Icon Ability 1030009.png (Wind) Team Defense Amp = Bog Res +100%
Icon Ability 1030009.png (Wind) Team Defense Amp = Bog Res +20%
Icon Ability 1030009.png (Wind) Team Defense Amp = Bog Res +40%
Icon Ability 1030009.png (Wind) Team Defense Amp = Bog Res +60%
Icon Ability 1030009.png (Wind) Team Defense Amp = Bog Res +80%