Daystar Restoration

From Dragalia Lost Wiki

Icon EnemyAbility 0045.png Daystar Restoration is a special effect that forms a barrier around the user, and grants them a buff that restores HP over time. It is currently only used by Surtr.

Mechanics

When Daystar Restoration activates, Surtr will be given a barrier and a healing buff.

Barrier

The barrier makes Surtr immune to certain attack types:

  • Force Strikes
  • Skills
  • Overdamage
  • Attacks while in standard shapeshift (including dragon skills and dragon strikes)
  • Attacks dealt by summoned partners that replace shapeshifting (such as Personas)

While the barrier is up, Surtr is vulnerable to the following attack types:

Surtr will also be unaffected by debuffs, afflictions, and effects that Icon Ability 1010031.png Dispel buffs while the barrier is still active.

If an adventurer uses a force strike or skill and the attack hits this barrier, that adventurer will take 100 fixed damage per hit. AI units take 10 damage instead.

  • The adventurer will also be inflicted with 15% Icon Buff 2020002.png Strength Down, stackable up to 50%.
  • If an adventurer attacks while in dragon form, their dragon time will be reduced instead.

The barrier will break once a set amount of damage has been dealt to it:

  • Expert (Solo): 250,000 HP
  • Expert (Co-op): 630,000 HP
  • Master (Solo): 410,000 HP
  • Master (Co-op): 560,000 HP

Healing buff

As long as at least one stack of the healing buff remains, it will restore Surtr's HP by a fixed amount every 7 seconds (the amount of healing is NOT increased if more than one stack of the healing buff remains):

  • Expert (Solo): 156,000 HP
  • Expert (Co-op): 253,500 HP
  • Master (Solo): 232,500 HP
  • Master (Co-op): 386,850 HP

Once the barrier has been broken, it will not regenerate, however the healing buff will remain. The healing buff will need to be removed by Icon Ability 1010031.png Dispelling it.

Punishers

Skills that deal extra damage against Daystar Restoration

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 004.png Flash of UnityLv. 2: Deals 1 hit of 1356% flame damage to enemies directly ahead, and dispels one buff from each target. Damage is increased against enemies with a buff to 1 hit of 2034% flame damage. [7500 SP] - -

Additional Effects

Skills with additional effects against Daystar Restoration

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 089.png Crisis EdgeLv. 4: Deals 3 hits of 202% shadow damage to the target, and reduces their defense by 5% for 15 seconds. This defense reduction will not stack.

For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain." Using Crisis Edge during this window will make it deal 3 hits of 202% and 1 hit of 485% shadow damage to enemies directly ahead. Foes with reduced defense take 3 hits of 222.2% and 1 hit of 533.5% shadow damage instead. When chained Crisis Edge does NOT decrease defense.

Furthermore, if the target has a buff or is in break state when using Umbral Erasure, this will also result in a "Skill Chain", altering the effects of Crisis Edge if it is used during the "Skill Chain" window, depending on which condition is met:

1. If the target had a buff: this skill will dispel one buff from them, and deal 3 hits of 202% and 1 hit of 495% shadow damage. Foes with reduced defense take 3 hits of 202% and 1 hit of 544.5% shadow damage instead.

2. If the target was in break state: this skill will deal 3 hits of 245% and 1 hit of 668% shadow damage. Broken enemies will take 3 hits of 367.5% and 1 hit of 1002% shadow damage instead.

If an enemy meets both of the above conditions, condition one will be prioritized. [1129 SP]
- -
Icon Skill 092.png Umbral ErasureLv. 3: Deals 1 hit of 553% shadow damage to the target, and inflicts poison for 15 seconds - dealing 58.2% shadow damage every 2.9 seconds - with 120% base chance.

For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain". Using Umbral Erasure during this window will make it deal 1 hit of 553% and 1 hit of 442% shadow damage to the target. Poisoned foes take 1 hit of 608.3% and 1 hit of 486.2% shadow damage instead. When chained Umbral Erasure does NOT poison.

Furthermore, if the target has a buff or is in break state when using Crisis Edge, this will also result in a "Skill Chain", altering the effects of Umbral Erasure if it is used during the "Skill Chain" window, depending on which condition is met:

1. If the target had a buff: this skill will dispel one buff from them, and deal 1 hit of 553% and 1 hit of 452% shadow damage. Poisoned foes take 1 hit of 553% and 1 hit of 497.2% shadow damage instead.

2. If the target was in break state: this skill will deal 2 hits of 658% shadow damage. Broken enemies will take 2 hits of 987% shadow damage instead.

If an enemy meets both of the above conditions, condition one will be prioritized. [1129 SP]
- -