Damage Formula
- See: Combat Mechanics
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Unconfirmed
The information on this page is either unconfirmed or still pending ongoing research, and the contents of this page may be subject to change as more information is gathered. |
General Damage Formula[edit]
This is the approximate formula to calculate adventurer and enemy damage. Some factors may not be accounted for.
- All damage is rounded down from its final value (i.e. a final calculation of 745.76 rounds down to 745 damage).
- A minimum damage of 1 is enforced on all successful hits (i.e. a final calculation of 0.76 will deal 1 damage).
- Most damage-over-time effects such as damaging afflictions and
Bleeding cannot deal lethal damage.
- Against a target with less HP than the resulting damage, they will reduce the target's HP to 1.
- Against a target with 1 HP remaining, they will deal 0 damage.
Creeping Corrosion does not adhere to the above rules, and may deal lethal damage.
For damage to overdrive gauges (not to be confused with Overdrive Punisher, which applies on standard damage), the result from the above formula is taken, then additional calculations are performed:
Variables[edit]
Variable | Description |
---|---|
Damage Resistance | To obtain the final multiplier, the value of 1 is subtracted by the sum of resistances. To get the sum of resistances, sum all resistances of the same type together and then multiply them by the other types.
Positive resistance examples:
Negative resistance example:
In addition, there are additional damage resistance types that apply equally to all damage, irrespective of their element or source:
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Strength | Total Strength = (Displayed Strength - Displayed Strength from Ability) x (1 + Dragon STR Passive + Sum of all Abilities) x (1 + Sum of all Buffs) x (1 + Strength Co-ability)
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Attack Modifier | If using a standard attack or dragon standard attack, this is equal to the attack modifier(s) at the given point of the combo string. If using a force strike, this is equal to the force strike's attack modifier(s). Refer to Combat Mechanics or the dragon's page for the relevant numbers. If using a damaging skill, then this is the skill's individual multiplier(s). Refer to specific skill pages for the numbers. |
Crit Modifier | If a unit lands a critical hit, the damage will have a base of 1.70x modifier, plus the sum of all critical damage modifiers from all sources. |
Ability Modifier | Standard attacks, including those done with a dragon, do not receive boosts from skill or force damage, so this is equal to 100% (has no effect) for standard attacks, but may be multiplied by the highest Standard Attack Damage co-ability (if present).
For damaging skills and damaging afflictions from skills, this is equal to the sum of your passive (from the adventurer's, wyrmprints', and/or dragon's abilities, plus the effects of being energized) skill damage boosts, multiplied by highest Skill Damage co-ability (if present), multiplied by any active Skill Damage buffs (such as Striker's Skill, Dragon's Skill, Skill Damage buff zones, among others).
For force strikes and damaging afflictions from enhanced force strikes, this is equal to the sum of your passive (from the adventurer's, wyrmprints', and/or dragon's abilities) force damage boosts instead, multiplied by highest Force Strike co-ability (if present), multiplied by any active Force Damage buffs.
Skill Damage examples:
Force Damage examples:
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Punisher Modifier | Add up all punisher and bane modifiers, except Broken Punisher.
Add up all Broken Punisher modifers, and multiply it by the sum of all other punishers, as calculated above.
Then multiply them to get the total punisher modifier
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Elemental Modifier | See Elemental Modifier below. |
Dragon Damage | While shapeshifted, you receive a boost to all damage done. Total boost is the sum of all Dragon Damage modifiers. The base Dragon Damage modifier is 1.20x.
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Damage Spread | This is the inherent RNG variance of the damage formula. This ranges from 95% to 105%, but for simple calculations, assuming 100% is sufficient. |
Defense | Base defense for most enemies is 10 while some thaumians (golems/slimes) have a base defense of 50. Rare enemies can have a defense range anywhere between 12 to 250. Melee adventurers (Sword/blade/dagger/axe/lance) have a base defense of 10, while ranged adventurers (bow/wand/staff/manacasters) have a base defense of 8. To check the defense of a specific enemy or adventurer, refer to their individual wiki pages. |
Defense Change | Sum of all status changes which have an effect on defense (changes from player debuffs are capped at -50%). For boss mode modifiers see below. Note that some thaumians have unique overdrive/break modifiers. |
Overdrive Bonus Damage |
Damage against bosses in overdrive state also causes damage to the Overdrive gauge in addition to HP.
Most forms of damage do not produce extra damage to the Overdrive gauge, so this is equal to 100% (has no effect). However, there are exceptions:
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Gauge Ability Modifier | The base overdrive damage is then multiplied further by Gauge Accelerator, Gauge Decelerator, or Inhibitor bonuses or penalties.
Against bosses in Overdrive, the base Gauge Accelerator bonus is 100% (no change.)
Against bosses in neither Overdrive nor Break, the base overdrive gauge build-up is 100% (no change.)
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Overdrive Damage Spread | This is the inherent RNG variance of the damage formula on damage to Overdrive gauges. This ranges from 80% to 120% (higher than standard variance), but for simple calculations, assuming 100% is sufficient.
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Elemental Modifier[edit]
The elemental bonus value is one of the following, depending on elemental advantage or disadvantage. See Elements for more information.
By default, the elemental bonuses are as follows:
Elemental Bonus | Value |
---|---|
Neutral | 1 |
Advantage | 1.5 |
Disadvantage | 0.5 |
Various effects, such as Elemental Damage co-abilities (such as Light Damage +20%), or effects obtained from certain dragons or adventurer buff effects, add to the elemental bonus.
- For example: if
Peony is in the player's own team, her co-ability will cause the modifiers of all Light elemental damage to become the following:
Boosted Elemental Bonus | Value | Relative Boost |
---|---|---|
Neutral | 1.2 | +20.00% |
Advantage | 1.7 | +13.33% |
Disadvantage | 0.7 | +40.00% |
Adaptive Suppression subtracts from the elemental bonus value of the foe, if the foe at a disadvantage or has no element. It does not apply if the foe is at an advantage, or if the foe is at a neutral standing while having an element.
- For example: If
Yukata Cleo's
Festival Mirage is used against a foe, this will cause the foe's elemental damage to become the following:
Foe's Reduced Elemental Bonus | Value | Relative Reduction |
---|---|---|
Neutral (Foe is ![]() |
0.95 | -5.00% |
Neutral (Foe is elemental) | 1.0 | N/A (Adaptive Suppression does not apply) |
Advantage | 1.5 | N/A (Adaptive Suppression does not apply) |
Disadvantage | 0.45 | -10.00% |
Boss Mode Modifiers[edit]
Note: Values of 0 are equal to a modifier of 1, as are values of 1, this is due to different styles of entering the data through different updates.
Regular Bosses[edit]
Str Modifier | Def Modifier | |
---|---|---|
Overdrive | 1.2 | 1 |
Break | 0.7 | 0.6 |
Sentinel Bosses[edit]
Str Modifier | Def Modifier | |
---|---|---|
Overdrive | 1.2 | 1.2 |
Break | 0.7 | 0.1 |
Golem Bosses[edit]
Str Modifier | Def Modifier | |
---|---|---|
Overdrive | 1.2 | 1.2 |
Break | 0.5 | 0.3 |
Partial List of High HP Enemies with Unique Break Defense[edit]
Name | Element | Class | HP | Str | Def | OD Str Rate | OD Def Rate | Break Str Rate | Break Def Rate | Quest |
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???????????? | ![]() |
None | 999,999,999 | 1,000 | 10 | 1.2 | 1.0 | 1.0 | 0.8 | |
???????????? | ![]() |
None | 999,999,999 | 1,000 | 10 | 1.2 | 1.0 | 1.0 | 0.8 | |
???????????? | ![]() |
None | 999,999,999 | 1,000 | 10 | 1.2 | 1.0 | 1.0 | 0.8 | |
???????????? | ![]() |
None | 999,999,999 | 8,000 | 10 | 1.2 | 1.0 | 1.0 | 0.8 | |
???????????? | ![]() |
None | 999,999,999 | 13,000 | 10 | 1.2 | 1.0 | 1.0 | 0.8 | |
???????????? | ![]() |
None | 999,999,999 | 2,300 | 10 | 1.2 | 1.0 | 1.0 | 0.8 | |
Jinlorda | ![]() |
Dragon | 999,999,999 | 1,000 | 10 | 1.2 | 1.0 | 0.7 | 0.8 | |
Jinlorda | ![]() |
Dragon | 999,999,999 | 1,000 | 10 | 1.2 | 1.0 | 0.7 | 0.8 | |
Jinlorda | ![]() |
Dragon | 999,999,999 | 1,000 | 10 | 1.2 | 1.0 | 0.7 | 0.8 | |
Satan | ![]() |
Demon | 708,000,000 | 2,000 | 10 | 1.2 | 1.0 | 0.7 | 0.8 | Satan Clash: Nightmare |
Asura | ![]() |
Demon | 285,000,000 | 1,000 | 10 | 1.2 | 1.0 | 0.7 | 0.8 | Asura's Blinding Light: Legend (Co-op) |
Ebisu | ![]() |
Therion | 193,537,315 | 5,000 | 10 | 1.2 | 1.0 | 0.7 | 0.8 | Ebisu Showdown: Omega Level 3 (Raid) |
Asura | ![]() |
Demon | 162,151,357 | 1,000 | 10 | 1.2 | 1.0 | 0.7 | 0.8 | Asura's Trial (Light): Master (Co-op) |
Asura | ![]() |
Demon | 162,151,357 | 1,000 | 10 | 1.2 | 1.0 | 0.7 | 0.8 | Asura's Trial (Wind): Master (Co-op) |
Asura | ![]() |
Demon | 152,545,958 | 1,000 | 10 | 1.2 | 1.0 | 0.7 | 0.8 | Asura's Blinding Light: Legend (Solo) |
Morsayati | ![]() |
Demon | 143,840,444 | 3,410 | 10 | 1.2 | 1.0 | 0.7 | 0.75 | Morsayati Clash: Omega Level 3 (Raid) |
Elysium | ![]() |
Dragon | 143,640,000 | 1,000 | 10 | 1.2 | 1.0 | 0.7 | 0.8 | Elysium Clash: Omega Level 3 (Raid) |
Mega Monarch Emile | ![]() |
Demon | 136,800,000 | 1,000 | 10 | 1.0 | 1.0 | 0.7 | 0.8 | Monarch Emile Clash: Omega Level 3 (Raid) |
Chronos | ![]() |
Dragon | 127,999,393 | 6,820 | 10 | 1.2 | 1.0 | 0.7 | 0.8 | Chronos Clash: Omega Level 2 (Raid) |
Tsukuyomi | ![]() |
Dragon | 123,640,000 | 1,000 | 10 | 1.2 | 1.0 | 0.7 | 0.75 | Tsukuyomi Clash: Omega Level 3 (Raid) |
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