Damage Diffusion
From Dragalia Lost Wiki
Damage Diffusion is a buff that partially reduces damage taken by the user, and distributes the remaining damage evenly across the rest of the team.
Mechanics
When activated, Damage Diffusion reduces the damage taken by the user by 50%, and the remaining 50% is distributed among the rest of the team. The user does not receive any damage.
Conditions to activate
While the user has the Damage Diffusion buff, the following conditions must be met in order for damage taken to be blocked.
- The user must take at least 2 damage from the hit.
- There must be at least one other adventurer in the team, not counting the user.
- The damage taken must NOT be the result of an affliction, nor can it come from debuffs such as
Creeping Corrosion.
If any of the conditions above fail, Damage Diffusion will NOT activate, and the buff that grants it will NOT be consumed.
Diffused damage properties
Diffused Damage is the damage distributed to party members after Damage Diffusion is activated.
- Diffused Damage cannot be reduced, blocked, or dodged in any way, and ignores
Shields and
Life Shields.
- Diffused Damage can deal fatal damage if a teammate's HP is low enough, and the Diffused Damage is high enough.
Self Appliers
Skills that apply Damage Diffusion onto the user
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
---|---|---|---|
![]() Consumes one charge of the ego gauge and grants the user 1 charge of damage diffusion (does not stack). If one or more teammates are located in front of the user, grants the entire team a team defense amp (MAX Lv. = 2). Otherwise, grants the user a defense amp (Team Amp MAX Lv. = 2). [4980 SP] |
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Chain Effects
Abilities with effects that activate upon receiving Damage Diffusion
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
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80 | - | - | - | |
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100 | - | - | - |