Critical Damage Amp

From Dragalia Lost Wiki

Icon Buff 1020026.png Critical Damage Amp is a variant of Icon Buff 1020026.png Critical Damage Modifier Up buffs that uses a tiering system.

Mechanics

Effects

Amps are split into "Self" and "Team" tiers, each of which has levels.

Critical Damage Amp's effects per level are as follows:

  • Self
    • Level 1 - Increases the user's critical damage modifier by 3% for 60 seconds.
    • Level 2 - Increases the user's critical damage modifier by 5% for 60 seconds.
  • Team
    • Level 1 - Increases the entire team's critical damage modifier by 20% for 30 seconds.
    • Level 2 - Increases the entire team's critical damage modifier by 40% for 30 seconds.
    • Level 3 - Increases the entire team's critical damage modifier by 60% for 60 seconds.

For more information about how Amps work, see the Amps article.

Self Critical Damage Amp Appliers

Abilities that apply Critical Damage Amp

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1010148.png Providential Blade I 80 - - -
Icon Ability 1010148.png Providential Blade II 100 - - -
Icon Ability 1010176.png New Year's Metamorphosis I 80 - - -
Icon Ability 1010176.png New Year's Metamorphosis II 100 - - -
Icon Ability 1010191.png Royal Steel I 80 - - -
Icon Ability 1010191.png Royal Steel II 100 - - -

Self Critical Damage Amp Chain Effects

Chain Co-Abilities with effects that activate upon receiving a Critical Damage Amp

Name Adventurers with Chain Co-Ability
Icon Ability 1010008.png (Flame) Amp = Shapeshift Prep I
Icon Ability 1010008.png (Flame) Amp = Shapeshift Prep II
Icon Ability 1010008.png (Flame) Amp = Shapeshift Prep III
Icon Ability 1010008.png (Flame) Amp = Shapeshift Prep IV
Icon Ability 1010008.png (Flame) Amp = Shapeshift Prep V

Team Critical Damage Amp Appliers

Skills that apply Team Critical Damage Amp

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 339.png Blazing AnimusLv. 2: Grants the user the "Soul Charge Lv. 3" effect. If the user has Soul Charge, a variant called Animus Inferno will be used instead.

Animus Inferno costs 12000 SP, deal 6 hits of 700% shadow damage to enemies directly ahead and foes near them and grant the entire team a team critical damage amp (MAX Lv. = 3).

The skill gauge for this skill cannot be filled until the user has shapeshifted at least once. [1 SP]
- -
Icon Skill 330.png Holy BastionLv. 2: Reduces damage taken by the entire team by 50% for 30 seconds and grants them a one-use divergent shield that nullifies damage less than 50% of the user's maximum HP, team defense amp (MAX Lv. = 3), and team critical damage amp (MAX Lv. = 3). [30 SP] - -

Abilities that apply Team Critical Damage Amp

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1010103.png Bondforged Auspex II 100 - - -
Icon Ability 1010198.png Windwyrm's Dragonlight I 80 - - -
Icon Ability 1010198.png Windwyrm's Dragonlight II 100 - - -

Team Critical Damage Amp Chain Effects

Skills with effects that activate if the user possesses a Team Critical Damage Amp

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 267.png Haunter of the FestivalLv. 2: Deals 1 hit of 1753% wind damage to the target and nearby enemies, lowers their wind resistance by 3% for 20 seconds (does not stack), and deals bonus damage based on the total combined level of the user's current team amps.

Team Amp Lv. = 1: deals an extra 3 hits of 316% wind damage.
Team Amp Lv. = 2+: deals an extra 6 hits of 316% wind damage. [6000 SP]
- -

Chain Co-Abilities with effects that activate upon receiving a Team Critical Damage Amp

Name Adventurers with Chain Co-Ability
Icon Ability 1010008.png (Flame) Amp = Shapeshift Prep I
Icon Ability 1010008.png (Flame) Amp = Shapeshift Prep II
Icon Ability 1010008.png (Flame) Amp = Shapeshift Prep III
Icon Ability 1010008.png (Flame) Amp = Shapeshift Prep IV
Icon Ability 1010008.png (Flame) Amp = Shapeshift Prep V
Icon Ability 1080004.png (Shadow) Team Critical Dmg Amp = Light Res +1%
Icon Ability 1080004.png (Shadow) Team Critical Dmg Amp = Light Res +2%
Icon Ability 1080004.png (Shadow) Team Critical Dmg Amp = Light Res +3%
Icon Ability 1080004.png (Shadow) Team Critical Dmg Amp = Light Res +4%
Icon Ability 1080004.png (Shadow) Team Critical Dmg Amp = Light Res +6%