Crisis Modifiers

From Dragalia Lost Wiki

Crisis is a mechanic that changes the damage modifiers of some actions, according to the amount of HP missing on the adventurer.

All actions with this mechanic use the same formula, but have different modifiers, called Crisis Modifiers.

Adventurers that use this mechanic and favor low HP are colloquially referred to as Enmity adventurers.

Adventurers that use this mechanic and favor high HP are colloquially referred to as Stamina adventurers.

Formula[edit]

This is the general formula to calculate the bonus damage modifier at a given HP value for a skill with a Crisis Modifier Bonus.

  • A Crisis Modifier above 1 favors low HP. Therefore, the skill will become stronger as HP decreases. (Enmity)
  • A Crisis Modifier below 1 favors high HP. Therefore, the skill will become weaker as HP decreases. (Stamina)
  • Note that multiple Crisis Modifiers on a single action do NOT stack - only the highest value will be applied.
    • Example A: If 110306 01 r05.png Bellina equips a wyrmprint with Flash of Desperation (x1.6 crisis mod), and she uses her dragondrive skill Renegade Dragonfall (x1.5 crisis mod), the skill will use the x1.6 crisis mod.
    • Example B: If 110326 01 r05.png Natalie equips a wyrmprint with Flash of Desperation (x1.6 crisis mod), and she uses her skill Defiant Dance (x2 crisis mod), the skill will use its default x2 crisis mod.

Skills with Crisis Modifiers[edit]

Name Adventurers with Skill Crisis Modifier
Icon Skill 017.png Arrow ShowerLv. 3: Deals 3 shots of 693% wind damage to enemies in a line. Poisoned foes take 1039.5% wind damage per hit instead. Damage will be decreased as the user's HP decreases, down to 3 hits of 346.5% (519.75% on poisoned foes) at 1 HP. [5001 SP]
  • 0.5
Icon Skill 118.png Bursting FuryLv. 3: Deals 1 hit of 1107.6% light damage to enemies directly ahead, and inflicts stun for 6-7 seconds with 110% chance. As HP decreases, damage increases, up to 1 hit of 2492.1% light damage. [2800 SP]
  • 2.25
Icon Skill 015.png Coarse JudgmentLv. 3: Deals 1 hit of 387% and 1 hit of 903% shadow damage to the target and nearby enemies, and inflicts poison for 15 seconds - dealing 58.2% shadow damage every 2.9 seconds - with 120% base chance . The lower the user's HP, the more damage this skill deals, up to 1 hit of 657.9% and 1 hit of 1535.1% shadow damage and poison dealing 130.95% shadow damage every 2.9 seconds instead. [2603 SP]
  • 1.7
Icon Skill 050.png Defiant DanceLv. 3: Deals 3 hits of 531% shadow damage to enemies directly ahead, and increases the user's energy level by 1 stage. Damage will be increased as the user's HP decreases, up to 3 hits of 1062% shadow damage. [3247 SP]
  • 2
Icon Skill 040.png GespenstLv. 4: Deals 3 hits of 597% and 1 hit of 686% shadow damage to the target and nearby enemies. Poisoned foes take 3 hits of 716.4% and 1 hit of 823.2% shadow damage instead. The lower the user's HP, the more damage this skill deals. This increase caps at 3 hits of 895.5% and 1 hit of 1029% shadow damage. For poisoned foes the cap is instead 3 hits of 1074.6% and 1 hit of 1234.8% shadow damage.

If the user's HP is above or equal to 50% of max HP, consumes 10% of max HP to fill this skill's skill gauge by 20%. [3291 SP]
  • 2.25 (1.5 at Lv4)
Icon Skill 003.png Mighty ProtectorLv. 3: Deals 5 hits of 400% light damage to enemies directly ahead, grants the user a defense amp (Team Amp MAX Lv. = 2), and fills the user's dragondrive gauge by 300 UTP. If this skill is used during dragondrive, a more powerful variant called Howling Protector will be used instead.

Howling Protector deals 5 hits of 520% light damage, grants the user a defense amp (Team Amp MAX Lv. = 2), and fills the user's dragondrive gauge by 300 UTP. During dragondrive, damage will be decreased as the user's HP decreases, down to 5 hits of 52% at 1 HP. [2860 SP]
  • 0.1
Icon Skill 029.png No Holds BarredLv. 2: Consumes the entire dragondrive gauge and restores HP to the user based on the amount consumed with 30% Recovery Potency up to an additional 140% of max HP. If this skill is used during dragondrive, a variant called Steadfast Victory will be used instead.

Steadfast Victory consumes 1500 UTP of the user's dragondrive gauge, deals 1 hit of 3250% light damage to enemies directly ahead, then fills the skill gauge for this skill by 50%. Damage will be decreased as the user's HP decreases, down to 1 hit of 325%. [10725 SP]
  • 0.1
Icon Skill 019.png Renegade DescentLv. 3: Deals 1 hit of 840% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 1 hit of 1260% shadow damage. If this skill is used during dragondrive, a variant called Renegade Dragonfall will be used instead.

Renegade Dragonfall deals 5 hits of 202% shadow damage to multiple targets and enemies near those targets, and dispels one buff from each. Damage will be increased as the user's HP decreases, up to 5 hits of 303%.

Using this skill will consume 25% of the user's dragondrive gauge, but fills 100% of this skill's skill gauge after use. [2719 SP]
  • 1.5
Icon Skill 032.png Renegade GambitLv. 2: Fills 1200 UTP of the user's dragondrive gauge. If the user's HP is above 30% of max HP, reduces their HP to 30% of max HP and fills the dragondrive gauge by additional UTP relative to the amount of HP consumed, up to 35% of max UTP. If this skill is used during dragondrive, a variant called Renegade Shadowblaze will be used instead.

If the user's HP is above 30% of max HP, Renegade Shadowblaze reduces their HP to 30% of max HP and deals 1 hit of 1212% shadow damage to enemies directly ahead. Damage will be increased as the user's HP decreases, up to 1 hit of 3636% shadow damage. Using Renegade Shadowblaze will consume all of the user's dragondrive gauge. [7338 SP]
  • 3
Icon Skill 043.png SolLv. 3: Deals 2 hits of 439% light damage to surrounding enemies and restores the user's HP by 5% of the damage inflicted. This recovery caps at 10% of the user's HP per hit. Paralyzed foes take 2 hits of 658.5% light damage instead. The lower the user's HP, the more damage this skill deals. This increase caps at 2 hits of 878% light damage. For paralyzed foes this cap is instead 2 hits of 1317% light damage. [4983 SP]
  • 2
Icon Skill 065.png Violet UproarLv. 3: Summons "Twilight Wreath" then deals 1 hit of 934% and 4 hits of 155% shadow damage to the target and nearby enemies. Damage is increased as the user's HP decreases up to 1 hit of 1868% and 4 hits of 388% shadow damage. Additional bonus neutral-element damage will be dealt equal to 1100% of the damage taken while "Twilight Wreath" is active. [4935 SP]
  • 2
Icon Skill 003.png Wyrmbound RuinerLv. 3: Deals 4 hits of 242% shadow damage to enemies directly ahead. If this skill is used during dragondrive, a variant called Wyrmbound Eternity will be used instead.

Wyrmbound Eternity deals 4 hits of 242% shadow damage to enemies directly ahead, and damage will be increased as the user's HP decreases, up to 3 hits of 242% and 1 hit of 484%.

Using this skill will consume 25% of the user's dragondrive gauge, but fills 50% of this skill's skill gauge after use. [2537 SP]
  • 2

Abilities with Crisis Modifiers[edit]

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability Crisis Modifier
Icon Ability 1010002.png Flash of Desperation I - - -
  • 1.4
Icon Ability 1010002.png Flash of Desperation II - - -
  • 1.5
Icon Ability 1010002.png Flash of Desperation III - - -
  • 1.6

Misc Crisis Modifier effects[edit]

  • 110306 01 r05.png Bellina's standard attacks and force strike during Dragondrive have a crisis modifier of x2.
  • 100014 03 r05.png Phares's standard attacks during Dragondrive have a crisis modifier of x2.
  • 110393 01 r05.png Farren's standard attacks and force strike during Dragondrive have a crisis modifier of x0.1.