Conditions
Conditions are status effects applied to units. These can come in the form of afflictions, buffs, debuffs, special effects, and unique skill conditions.
Afflictions[edit]
List of Afflictions[edit]
Afflictions are temporary debilitating states inflicted by attacks or traps within a quest. Being afflicted also:
- Prevents an adventurer from shapeshifting.
- Removes all
Energy level stacks, and prevents an adventurer from gaining more energy level stacks.
- Removes all
Inspiration level stacks, and prevents an adventurer from gaining more inspiration level stacks.
Additionally, afflictions have a base chance to apply, which is also affected by a unit's affliction resistance. For example, adventurers can have the Stun Res ability while enemies may have built-in affliction resistance.
Affliction proc rates, damage, damage rate and duration vary across adventurers, enemies, skills, attacks and quest difficulty level. In general, for an enemy of a specific difficulty, the attacks and skills have varying proc rates, but the same damage, damage rate and duration. The following table lists the afflictions ingame.
Damage-over-time (DoT) afflictions cannot deal lethal damage. If an affliction would have dealt lethal damage, they will instead reduce the target's HP to 1. Afflictions will deal 0 damage to targets with only 1 HP remaining.
Each affliction is also assigned a group number, which is used to determine behavior when the affliction is applied onto an adventurer:
- An adventurer can only have one instance per affliction applied to them at a time.
- For example: an adventurer can have at most 1 stack of Burn applied to them at a time. If they are Burned again, the affliction's timer will just reset.
- Additionally, an adventurer can only have one affliction per group applied to them at a time. If a second affliction of the same group is applied, it will overwrite the first one.
- Example A: Blind and Curse are both group 1 afflictions, so an adventurer cannot have both at the same time. If an adventurer is Cursed and then Blinded, they will now only be Blinded.
- Example B: Burn is group 1 while Stun is group 2, so it is possible for an adventurer to be both Burned and Stunned.
Damage-over-time (DoT) afflictions[edit]
Icon | Affliction Name | Description | Group |
---|---|---|---|
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Poison | Deals damage to the afflicted enemy's HP every few seconds for a limited amount of time. When inflicted onto an adventurer, it instead deals a percentage of the afflicted adventurer's maximum HP. |
1 |
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Burn | Deals damage to the afflicted enemy's HP every few seconds for a limited amount of time. When inflicted onto an adventurer, it instead deals a percentage of the afflicted adventurer's maximum HP. |
1 |
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Paralysis | Deals damage to the afflicted enemy's HP and causes stagger every few seconds for a limited amount of time. When inflicted onto an adventurer, it instead deals a percentage of the afflicted adventurer's maximum HP and causes stagger every few seconds for a limited amount of time. Automatically removed on bosses that enter break state. |
1 |
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Frostbite | Deals damage to the afflicted enemy's HP every few seconds for a limited amount of time. When inflicted onto an adventurer, it instead deals a percentage of the afflicted adventurer's maximum HP. |
1 |
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Flashburn | Deals damage to the afflicted enemy's HP every few seconds for a limited amount of time. When inflicted onto an adventurer, it instead deals a percentage of the afflicted adventurer's maximum HP. |
1 |
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Shadowblight | Deals damage to the afflicted enemy's HP every few seconds for a limited amount of time. When inflicted onto an adventurer, it instead deals a percentage of the afflicted adventurer's maximum HP. |
1 |
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Stormlash | Deals damage to the afflicted enemy's HP every few seconds for a limited amount of time. When inflicted onto an adventurer, it instead deals a percentage of the afflicted adventurer's maximum HP. |
1 |
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Scorchrend | Deals damage to the afflicted enemy's HP every few seconds for a limited amount of time. When inflicted onto an adventurer, it instead deals a percentage of the afflicted adventurer's maximum HP. |
1 |
Other afflictions[edit]
Icon | Affliction Name | Description | Group |
---|---|---|---|
![]() |
Blindness | Causes attacks to miss with a fixed chance for a limited amount of time. When inflicted onto an enemy, applies 50% chance to miss. When inflicted into an adventurer, the chance to miss applied depends on the source of the affliction. |
1 |
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Curse | Stops SP gain and usage of skills, as well as helper skills for a limited amount of time. | 1 |
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Bog | Movement speed is reduced by 50% and damage received is increased by 50% for a limited amount of time. | 2 |
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Freeze | Freezes adventurer in a block of ice, preventing action and movement for a limited amount of time. Can be removed by allies attacking the block of ice. (Note: on lower graphics settings, the block of ice may not be visible, but the afflicted will look locked in place with their struck animation.) |
2 |
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Stun | Locks a character in place and prevents all action for a limited amount of time. After a brief period, can be removed instantly if the afflicted adventurer is attacked. |
2 |
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Sleep | Locks a character in place and prevents all action for a limited amount of time. After a brief period, can be removed instantly if the afflicted adventurer is attacked. |
2 |
Affliction stacking[edit]
Afflictions applied to enemies will currently stack according to the following table:
Affliction | Damage-over-time (DoT) | ![]() |
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---|---|---|---|---|---|---|
Damage-over-time (DoT) | ||||||
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Affliction Chance Formula[edit]
if Resistance% >= 100% : Affliction Chance% = 0 if Resistance% < 100% : Affliction Chance% = (Proc Chance% - Resistance%)
When attempting to apply an affliction, RESIST text may appear, with color-coded meanings:
- White RESIST means the attempt to apply an affliction failed, but the foe does not 100% resist the affliction yet. In other words, just a failed attempt due to bad luck.
- Yellow RESIST means the foe 100% resists the affliction.
- Blue RESIST only appears when the player 100% resists a Void Battle effect, such as Dull, Enervation, or Scorching Air. This will never appear when the player tries to apply an affliction into a foe.
- Red RESIST means the foe cannot be afflicted by anything at all, as their resistance value is 999%. Any attempts to reduce the enemy's resistance with Resistance Down effects will fail. This is rare, and notably appears during Berserk mode with some bosses in Legend Agito Uprising.
- Green RESIST means the foe is immune to Burst Gambits.
Most enemies increase their resistance of an affliction each time they are afflicted. The increased amount varies by the affliction type:
This resist tally and resist increase is shared by all players in co-op.
At 100% resist, it is still possible to produce further afflictions with either Affliction Resistance Down or Plague effects. Successful afflictions under Affliction Resistance Down will not increase the resist tally if the total resistance is already at 100%.
Variables[edit]
Variable | Description |
---|---|
Affliction Chance | The overall % chance to inflict the affliction |
Proc Chance | The base % chance to inflict the affliction of the skill in question (can be found on Adventurer pages on relevant Skill tabs) |
Resistance | The % level of immunity to the status effect (can be found on Enemies page for enemies, Adventurers have a base resistance of 0% to all afflictions) No enemies or adventurers possess any resistance to debuffs such as ![]() ![]() ![]() For a list of resistances by affliction type, see individual affliction pages. |
Partial List of High HP Enemies Not Immune to Afflictions[edit]



Name | Element | Class | HP | Str | Def | Freeze Res | Quest |
---|---|---|---|---|---|---|---|
???????????? | ![]() |
None | 999,999,999 | 13,000 | 10 | 99 | |
???????????? | ![]() |
None | 999,999,999 | 1,000 | 10 | 99 | |
???????????? | ![]() |
None | 999,999,999 | 1,000 | 10 | 99 | |
???????????? | ![]() |
None | 999,999,999 | 8,000 | 10 | 99 | |
???????????? | ![]() |
None | 999,999,999 | 2,300 | 10 | 99 | |
???????????? | ![]() |
None | 999,999,999 | 1,000 | 10 | 99 | |
Fafnir Roy III (Flame) | ![]() |
Dragon | 88,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Flame) | ![]() |
Dragon | 85,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Flame) | ![]() |
Dragon | 82,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Flame) | ![]() |
Dragon | 79,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Flame) | ![]() |
Dragon | 76,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Wind) | ![]() |
Dragon | 74,000,000 | 57,000 | 10 | 80 | |
Fafnir Roy III (Flame) | ![]() |
Dragon | 73,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Wind) | ![]() |
Dragon | 71,100,000 | 57,000 | 10 | 80 | |
Fafnir Roy III (Flame) | ![]() |
Dragon | 70,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Wind) | ![]() |
Dragon | 68,200,000 | 57,000 | 10 | 80 | |
Fafnir Roy III (Flame) | ![]() |
Dragon | 67,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Wind) | ![]() |
Dragon | 65,300,000 | 57,000 | 10 | 80 | |
Fafnir Roy III (Flame) | ![]() |
Dragon | 64,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Wind) | ![]() |
Dragon | 62,400,000 | 57,000 | 10 | 80 |


Name | Element | Class | HP | Str | Def | Blindness Res | Quest |
---|---|---|---|---|---|---|---|
???????????? | ![]() |
None | 999,999,999 | 1,000 | 10 | 50 | |
???????????? | ![]() |
None | 999,999,999 | 8,000 | 10 | 50 | |
???????????? | ![]() |
None | 999,999,999 | 1,000 | 10 | 50 | |
???????????? | ![]() |
None | 999,999,999 | 13,000 | 10 | 50 | |
???????????? | ![]() |
None | 999,999,999 | 1,000 | 10 | 50 | |
???????????? | ![]() |
None | 999,999,999 | 2,300 | 10 | 50 | |
Ebisu | ![]() |
Therion | 193,537,315 | 5,000 | 10 | 50 | Ebisu Showdown: Omega Level 3 (Raid) |
Mega Monarch Emile | ![]() |
Demon | 136,800,000 | 1,000 | 10 | 0 | Monarch Emile Clash: Omega Level 3 (Raid) |
Chronos | ![]() |
Dragon | 127,999,393 | 6,820 | 10 | 99 | Chronos Clash: Omega Level 2 (Raid) |
Ebisu | ![]() |
Therion | 101,492,140 | 3,800 | 10 | 50 | Ebisu Showdown: Omega Level 2 (Raid) |
Fafnir Roy III (Water) | ![]() |
Dragon | 94,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Water) | ![]() |
Dragon | 91,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Flame) | ![]() |
Dragon | 88,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Water) | ![]() |
Dragon | 88,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Light) | ![]() |
Dragon | 86,700,000 | 52,000 | 10 | 80 | |
Fafnir Roy III (Flame) | ![]() |
Dragon | 85,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Water) | ![]() |
Dragon | 85,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Light) | ![]() |
Dragon | 82,946,419 | 52,000 | 10 | 80 | |
Fafnir Roy III (Flame) | ![]() |
Dragon | 82,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Water) | ![]() |
Dragon | 82,000,000 | 55,000 | 10 | 80 |

Name | Element | Class | HP | Str | Def | Stun Res | Quest |
---|---|---|---|---|---|---|---|
???????????? | ![]() |
None | 999,999,999 | 8,000 | 10 | 99 | |
???????????? | ![]() |
None | 999,999,999 | 1,000 | 10 | 99 | |
???????????? | ![]() |
None | 999,999,999 | 1,000 | 10 | 99 | |
???????????? | ![]() |
None | 999,999,999 | 13,000 | 10 | 99 | |
???????????? | ![]() |
None | 999,999,999 | 1,000 | 10 | 99 | |
???????????? | ![]() |
None | 999,999,999 | 2,300 | 10 | 99 | |
Fafnir Roy III (Water) | ![]() |
Dragon | 94,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Water) | ![]() |
Dragon | 91,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Flame) | ![]() |
Dragon | 88,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Water) | ![]() |
Dragon | 88,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Light) | ![]() |
Dragon | 86,700,000 | 52,000 | 10 | 80 | |
Fafnir Roy III (Flame) | ![]() |
Dragon | 85,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Water) | ![]() |
Dragon | 85,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Light) | ![]() |
Dragon | 82,946,419 | 52,000 | 10 | 80 | |
Fafnir Roy III (Flame) | ![]() |
Dragon | 82,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Water) | ![]() |
Dragon | 82,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Light) | ![]() |
Dragon | 79,192,837 | 52,000 | 10 | 80 | |
Fafnir Roy III (Flame) | ![]() |
Dragon | 79,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Water) | ![]() |
Dragon | 79,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Shadow) | ![]() |
Dragon | 78,000,000 | 52,000 | 10 | 80 |

Name | Element | Class | HP | Str | Def | Curse Res | Quest |
---|---|---|---|---|---|---|---|
Fafnir Roy III (Water) | ![]() |
Dragon | 94,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Water) | ![]() |
Dragon | 91,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Flame) | ![]() |
Dragon | 88,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Water) | ![]() |
Dragon | 88,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Light) | ![]() |
Dragon | 86,700,000 | 52,000 | 10 | 80 | |
Fafnir Roy III (Flame) | ![]() |
Dragon | 85,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Water) | ![]() |
Dragon | 85,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Light) | ![]() |
Dragon | 82,946,419 | 52,000 | 10 | 80 | |
Fafnir Roy III (Flame) | ![]() |
Dragon | 82,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Water) | ![]() |
Dragon | 82,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Light) | ![]() |
Dragon | 79,192,837 | 52,000 | 10 | 80 | |
Fafnir Roy III (Flame) | ![]() |
Dragon | 79,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Water) | ![]() |
Dragon | 79,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Shadow) | ![]() |
Dragon | 78,000,000 | 52,000 | 10 | 80 | |
Fafnir Roy III (Shadow) | ![]() |
Dragon | 76,200,000 | 52,000 | 10 | 80 | |
Fafnir Roy III (Flame) | ![]() |
Dragon | 76,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Water) | ![]() |
Dragon | 76,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Light) | ![]() |
Dragon | 75,439,256 | 52,000 | 10 | 80 | |
Fafnir Roy III (Shadow) | ![]() |
Dragon | 74,400,000 | 52,000 | 10 | 80 | |
Fafnir Roy III (Wind) | ![]() |
Dragon | 74,000,000 | 57,000 | 10 | 80 |

Name | Element | Class | HP | Str | Def | Bog Res | Quest |
---|---|---|---|---|---|---|---|
???????????? | ![]() |
None | 999,999,999 | 13,000 | 10 | 0 | |
???????????? | ![]() |
None | 999,999,999 | 8,000 | 10 | 0 | |
???????????? | ![]() |
None | 999,999,999 | 1,000 | 10 | 0 | |
???????????? | ![]() |
None | 999,999,999 | 1,000 | 10 | 0 | |
???????????? | ![]() |
None | 999,999,999 | 1,000 | 10 | 0 | |
???????????? | ![]() |
None | 999,999,999 | 2,300 | 10 | 0 | |
Ebisu | ![]() |
Therion | 193,537,315 | 5,000 | 10 | 80 | Ebisu Showdown: Omega Level 3 (Raid) |
Morsayati | ![]() |
Demon | 143,840,444 | 3,410 | 10 | 99 | Morsayati Clash: Omega Level 3 (Raid) |
Chronos | ![]() |
Dragon | 127,999,393 | 6,820 | 10 | 0 | Chronos Clash: Omega Level 2 (Raid) |
Chronos Nyx | ![]() |
Dragon | 122,094,000 | 1,000 | 10 | 80 | Chronos Nyx Clash: Omega Level 3 (Raid) |
Aether | ![]() |
Dragon | 113,258,037 | 6,820 | 10 | 99 | Aether Clash: Omega Level 3 (Raid) |
Ebisu | ![]() |
Therion | 101,492,140 | 3,800 | 10 | 80 | Ebisu Showdown: Omega Level 2 (Raid) |
Fafnir Roy III (Water) | ![]() |
Dragon | 94,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Water) | ![]() |
Dragon | 91,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Flame) | ![]() |
Dragon | 88,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Water) | ![]() |
Dragon | 88,000,000 | 55,000 | 10 | 80 | |
Morsayati | ![]() |
Demon | 86,745,419 | 3,410 | 10 | 99 | Morsayati Clash: Omega Level 2 (Raid) |
Fafnir Roy III (Light) | ![]() |
Dragon | 86,700,000 | 52,000 | 10 | 80 | |
Fafnir Roy III (Flame) | ![]() |
Dragon | 85,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Water) | ![]() |
Dragon | 85,000,000 | 55,000 | 10 | 80 |

Name | Element | Class | HP | Str | Def | Sleep Res | Quest |
---|---|---|---|---|---|---|---|
???????????? | ![]() |
None | 999,999,999 | 13,000 | 10 | 99 | |
???????????? | ![]() |
None | 999,999,999 | 8,000 | 10 | 99 | |
???????????? | ![]() |
None | 999,999,999 | 1,000 | 10 | 99 | |
???????????? | ![]() |
None | 999,999,999 | 1,000 | 10 | 99 | |
???????????? | ![]() |
None | 999,999,999 | 1,000 | 10 | 99 | |
???????????? | ![]() |
None | 999,999,999 | 2,300 | 10 | 99 | |
Fafnir Roy III (Water) | ![]() |
Dragon | 94,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Water) | ![]() |
Dragon | 91,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Flame) | ![]() |
Dragon | 88,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Water) | ![]() |
Dragon | 88,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Light) | ![]() |
Dragon | 86,700,000 | 52,000 | 10 | 80 | |
Fafnir Roy III (Flame) | ![]() |
Dragon | 85,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Water) | ![]() |
Dragon | 85,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Light) | ![]() |
Dragon | 82,946,419 | 52,000 | 10 | 80 | |
Fafnir Roy III (Flame) | ![]() |
Dragon | 82,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Water) | ![]() |
Dragon | 82,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Light) | ![]() |
Dragon | 79,192,837 | 52,000 | 10 | 80 | |
Fafnir Roy III (Flame) | ![]() |
Dragon | 79,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Water) | ![]() |
Dragon | 79,000,000 | 55,000 | 10 | 80 | |
Fafnir Roy III (Shadow) | ![]() |
Dragon | 78,000,000 | 52,000 | 10 | 80 |





Name | Element | Class | HP | Str | Def | Scorchrend Res | Quest |
---|---|---|---|---|---|---|---|
???????????? | ![]() |
None | 999,999,999 | 1,000 | 10 | 0 | |
???????????? | ![]() |
None | 999,999,999 | 1,000 | 10 | 0 | |
???????????? | ![]() |
None | 999,999,999 | 13,000 | 10 | 0 | |
???????????? | ![]() |
None | 999,999,999 | 8,000 | 10 | 0 | |
???????????? | ![]() |
None | 999,999,999 | 2,300 | 10 | 0 | |
???????????? | ![]() |
None | 999,999,999 | 1,000 | 10 | 0 | |
Jinlorda | ![]() |
Dragon | 999,999,999 | 1,000 | 10 | 0 | |
Jinlorda | ![]() |
Dragon | 999,999,999 | 1,000 | 10 | 0 | |
Jinlorda | ![]() |
Dragon | 999,999,999 | 1,000 | 10 | 0 | |
Satan | ![]() |
Demon | 708,000,000 | 2,000 | 10 | 0 | Satan Clash: Nightmare |
Asura | ![]() |
Demon | 285,000,000 | 1,000 | 10 | 0 | Asura's Blinding Light: Legend (Co-op) |
Ebisu | ![]() |
Therion | 193,537,315 | 5,000 | 10 | 0 | Ebisu Showdown: Omega Level 3 (Raid) |
Thanatos | ![]() |
Undead | 186,875,762 | 7,612 | 10 | 0 | Thanatos Clash: Omega Level 3 (Raid) |
Qitian Dasheng | ![]() |
Demihuman | 165,460,761 | 26,304 | 10 | 0 | Qitian Dasheng Clash: Omega Level 3 (Raid) |
Asura | ![]() |
Demon | 162,151,357 | 1,000 | 10 | 80 | Asura's Trial (Wind): Master (Co-op) |
Asura | ![]() |
Demon | 162,151,357 | 1,000 | 10 | 80 | Asura's Trial (Light): Master (Co-op) |
Mei Hou Wang | ![]() |
Demihuman | 156,296,090 | 7,612 | 10 | 0 | Mei Hou Wang Clash: Omega Level 3 (Raid) |
Asura | ![]() |
Demon | 152,545,958 | 1,000 | 10 | 0 | Asura's Blinding Light: Legend (Solo) |
Morsayati | ![]() |
Demon | 143,840,444 | 3,410 | 10 | 0 | Morsayati Clash: Omega Level 3 (Raid) |
Elysium | ![]() |
Dragon | 143,640,000 | 1,000 | 10 | 0 | Elysium Clash: Omega Level 3 (Raid) |
Affliction Relief[edit]
These are conditions which remove afflictions. Note that enemies that transition into overdrive mode will recover from all ailments.
Icon | Condition Name | Description | Related Skill(s) |
---|---|---|---|
![]() |
Poison Relief | Removes the poison affliction. | ![]() ![]() ![]() |
![]() |
Burn Relief | Removes the burn affliction. | ![]() ![]() ![]() |
![]() |
Freeze Relief | Removes the freeze affliction. | ![]() |
![]() |
Paralysis Relief | Removes the paralysis affliction. | ![]() |
![]() |
Blindness Relief | Removes the blindness affliction. | ![]() |
![]() |
Stun Relief | Removes the stun affliction. | ![]() ![]() ![]() |
![]() |
Curse Relief | Removes the curse affliction. | ![]() ![]() ![]() |
![]() |
Bog Relief | Removes the bog affliction. | ![]() |
![]() |
Sleep Relief | Removes the sleep affliction. | Currently none. |
![]() |
Frostbite Relief | Removes the frostbite affliction. | Currently none. |
![]() |
Flashburn Relief | Removes the flashburn affliction. | Currently none. |
![]() |
Shadowblight Relief | Removes the shadowblight affliction. | Currently none. |
![]() |
Stormlash Relief | Removes the stormlash affliction. | Currently none. |
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Scorchrend Relief | Removes the scorchrend affliction. | Currently none. |
- | Affliction Relief | Removes all afflictions. | ![]() Preservation Protocol: Grants the user a defense amp. (Team Amp MAX Lv. = 1) Restoration Protocol: Restores the user's HP with 50% Recovery Potency. Purification Protocol: Removes all afflictions from the user. [2640 SP], ![]() Increases strength by 25% for 15 seconds Increases defense by 25% for 15 seconds Increases max HP by 20% for the remainder of the quest. Also occasionally grants all of the above bonuses at the same time, and removes all afflictions. [12000 SP], ![]() Uranus's Claw grants the entire team a team strength amp (MAX Lv. = 1), deals 2 hits of 1152% wind damage to enemies directly ahead, and extends the remaining time of any of the following afflictions inflicted on enemies hit by this attack by 15 seconds: poison, burn, paralysis, frostbite, stormlash, flashburn, shadowblight, and scorchrend. The remaining time of these afflictions cannot be extended beyond their original duration, and, after activating, this extension will not activate again for the same target for 15 seconds. [7490 SP], ![]() ・Maximum HP is increased by 15%. ・Light resistance is increased by 20% for 10 seconds. This light resistance does not stack. ・Damage taken is reduced by 10% for 20 seconds. This damage reduction does not stack. Also, occasionally grants all of the above bonuses at the same time and removes all afflictions. If this skill is used while the user has a Combo Sample, a Strike Sample, and a Dash Sample, it grants all of the above bonuses and removes all afflictions, but consumes all three effects. [6000 SP], ![]() If this skill is used directly after Onigokko or Kagome Kagome, it will also immediately ready Onigokko & Kagome Kagome for use. [8364 SP], ![]() Coordination Protocol: Removes all afflictions from the entire team and increases the max HP of adventurers from whom afflictions have been removed by 30%. Concentration Protocol: Fills the user's unique shapeshift gauge by 600 UTP. If this skill is used while shapeshifted, a variant called Celestial Castling will be used instead. Celestial Castling costs 5240 SP instead, deals 7 hits of 313% water damage to surrounding enemies, inflicts frostbite, and inflicts one of the following: poison, burn, paralysis, stormlash, flashburn, shadowblight, or scorchrend, both with 110% chance. ・ Frostbite, stormlash, flashburn, shadowblight and scorchrend will last for 21 seconds, dealing 31% water damage every 2.9 seconds. ・ Poison will last for 15 seconds, dealing 43.6% water damage every 2.9 seconds. ・ Burn will last for 12 seconds, dealing 72.7% water damage every 3.9 seconds. ・ Paralysis will last for 13 seconds, dealing 72.7% water damage every 3.9 seconds. Also, if the user has Rapid Analysis, Celestial Castling consumes one Rapid Analysis stack, then restores HP to all teammates with 50% Recovery Potency and immediately readies this skill for use. [3450 SP], ![]() In addition, activates the following cumulative effects based on the number of charges the shopkeeper gauge has. One or more: This skill's recovery potency is increased to 21%. Two or more: Removes all afflictions from the entire team. Three: Grants the entire team a team strength amp (MAX Lv. = 1). If this skill is used as a shared skill, restores HP to all teammates with 10% Recovery Potency and continues healing for 40 seconds with 25% Recovery Potency every 2.9 seconds. [5916 SP], ![]() Furthermore, fills the skill gauges of all teammates by 100%, excluding the user and dragons. During this skill, the user will be immune to knockback. [8352 SP], ![]() Faerie Fantasy costs 2620 SP instead, deals 1 hit of 1045% light damage to surrounding enemies and summons 4 butterflies that will circle the user for 13 seconds, dealing 72% light damage every 0.5 seconds. These butterflies will disappear when the user's shapeshift ends. [8940 SP] |
Offensive Buff Effects[edit]
Icon | Condition Name | Description |
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Strength Up | Increases adventurer's or enemy's strength. |
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Strength Amp | Increases adventurer's strength through a tiering system. Effect will extend to teammates after leveling it up enough. |
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Attack Rate Up | Increases adventurer's attack speed. Affects basic attacks, skill animations, and force strike animations (but not force strike charge animations). |
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Combo Time Up | Extends the window of time between hitting an enemy and the combo counter resetting. |
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Dragon Damage Up | Increases adventurer's damage while in dragon form. |
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Dragon Haste Up | Increases adventurer's dragon gauge fill rate. |
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Critical Rate Up | Increases adventurer's critical rate. |
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Enhanced Crit | Increases adventurer's critical damage. |
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Critical Damage Amp | Increases adventurer's critical damage through a tiering system. Effect will extend to teammates after leveling it up enough. |
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Enhanced Standard Attacks | Increases adventurer's standard attack damage or enhances standard attack's effect. |
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Force Strike Damage Up | Increases adventurer's force strike damage or enhances force strike's effect. |
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Force Strike Charge Rate Up | Increases adventurer's force strike charge rate. |
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Force Strike Attack Rate Up | Increases adventurer's force strike attack rate. |
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Elemental Damage Up | Increases the modifier applied to elemental damage of a specific element. |
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Skill Damage Up | Increases adventurer's skill damage or enhances skill's effect. |
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Skill Upgrade - Effects | Upgrades adventurer's skill to apply specific infliction. See the specific affliction pages for related skills (e.g. Blindness). |
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Skill Haste Up | Increases adventurer's skill gauge fill rate. |
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SP Regen | Fills adventurer's skill gauge by a certain amount every few seconds for the duration of the buff. |
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Debuff Chance Up | Increases the chance of inflicting debuffs. |
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Affliction Chance Up | Increases the chance of inflicting a specific affliction. |
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Affliction Punisher | Increases damage dealt to enemies suffering from a specific affliction. |
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Class Banes | Increases damage dealt to enemies of a specific class. |
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Buff Time Up | Lengthens the duration of buffs cast by the user. |
Defensive Buff Effects[edit]
Icon | Condition Name | Description |
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HP Up | Increases the adventurer's maximum HP, and heals them for the amount of HP they just gained. HP buffs will cap at +30% maximum HP, after which only the HP recovery effect is granted. |
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Defense Up | Increases adventurer's or enemy's defense. |
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Defense Amp | Increases adventurer's defense through a tiering system. Effect will extend to teammates after leveling it up enough. |
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Shield | Creates a one-time-use shield for a target that nullifies damage once up to a percentage of the caster's maximum HP.
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Life Shield | A variation of the regular shield that acts more like a second HP bar.
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Elemental Shield | Creates a shield for a target that nullifies the specific element's damage once up to a percentage of the target's maximum HP. [1] |
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Damage Reduction | Reduces damage taken. |
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Elemental Res Up | Reduces damage taken from a specific element. |
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Affliction Resistance | Reduces the chance to be inflicted with a specific affliction. |
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Recovery Potency Up | Increases adventurer's recovery potency. |
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HP Regen | Heals an adventurer or enemy for a certain amount every few seconds for the duration of the buff. |
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Life Steal | Heals an adventurer by a percentage of the damage they inflict. |
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Movement Speed Up | Increases adventurer's movement speed. |
Debuff Effects[edit]
Icon | Condition Name | Description |
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Strength Down | Decreases adventurer's or enemy's strength. |
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Adaptive Suppression | Decreases the damage dealt by an enemy, provided certain elemental requirements are met (see the page for more details). |
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Critical Rate Down | Decreases adventurer's critical rate. [1] |
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Critical Damage Down | Decreases adventurer's critical damage. |
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Force Damage Down | Decreases adventurer's force strike damage. |
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Skill Damage Down | Decreases adventurer's skill damage. |
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Skill Suppression | Decreases adventurer's skill gauges by a certain amount every few seconds for the duration of the debuff. |
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HP Down | Decreases adventurer's maximum HP. |
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Defense Down | Decreases adventurer's or enemy's defense. |
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Elemental Res Down | Increases damage taken from a specific element. |
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Recovery Potency Down | Decreases adventurer's recovery potency. [1] |
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Affliction Resistance Down | Decreases enemy's resistance to a specific affliction. |
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Creeping Corrosion | Deals periodic damage to an adventurer over time, and unlike afflictions, it can deal lethal damage. Can be removed if the adventurer receives enough healing. |
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Curse of Nihility | Nullifies most buffs on adventurers, and disables buff zones (see the page for more details). |
Special Effects[edit]
Icon | Condition Name | Description |
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Bleeding | A debuff that causes damage for 30 seconds every 4.99 seconds that can stack up to three times, increasing damage by 50% with each stack. Cannot deal lethal damage. |
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Energy/Energized | "Energy" is a special kind of buff which upgrades certain skills once five energy levels have been accumulated. Once five energy levels have been accumulated, an adventurer becomes "Energized", and their next attack skill / recovery skill will be upgraded to have 50% more Skill Damage (additive with other sources of Skill Damage) or have 50% more Recovery Potency (additive with other sources of Recovery Potency).
Using a skill upgraded by energized resets the user's energy level and ends the energized state. Furthermore, becoming afflicted will also have the same effect. For skills and abilities that are boosted by the number of buffs applied, unlike other buffs, energy counts count as one buff no matter how many times the user's energy levels are increased. |
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Skill Shift | Skill Shift is a system in which certain skills are upgraded when they connect with a foe.
When Skill Shift has activated once, the skill is said to be in "Phase II". If Skill Shift activates once more, it will then be in "Phase III". Not all skills have this many phases, however; the number of phases a skill has will depend on the individual skill. Skill Shift resets when you successfully connect during the final phase, returning the skill to its original capabilities. Successfully connecting with the skill again after this will activate Skill Shift once more.
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Inspiration | "Inspiration" is a special kind of buff which upgrades certain skills once enough inspiration levels have been accumulated.
Once an adventurer reaches inspiration level five, they will become "inspired," and their next attack skill will deal critical damage. Being inspired only affects attack skills, and not any other kind of skills (buffs, debuffs, etc.). Even if an attack skill also has a buffing effect, the benefits applied by being inspired will only apply to the skill's damage. Using a skill upgraded by being inspired resets the user's inspiration level and ends the inspired state. Furthermore, becoming afflicted will also have the same effect. |
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Knockback Immunity | The user becomes unable to be knocked back or up by enemy attacks.
If the user is hit by such an attack, they will continue their current action as if they were never hit. However, they will still take full damage. Note that this buff may cause the user to take more damage than usual. The lack of knockback can leave the user within an attack's hitboxes for longer, when they would normally get knocked out of range, or get knocked up in the air, which grants full invincibility after the first hit. |
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Dispel Strike | The user's next Force Strike will remove a buff from the enemy. If multiple buffs are present, the following order of priority is applied:
1. 2. The buff with the longest remaining duration 3. The oldest buff |
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Style Shift | Style Shift is a system that alters the user's standard attacks after a certain combo count.
It's used only by adventurers that can switch between unique "Stances", like |
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Locked Sigil, Sigil Released |
Sigil is a system used by the Ilian Apostle adventurers: ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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Unique Conditions[edit]
These are effects unique to certain skills and abilities on certain adventurers and dragons.
Icon | Condition Name | Related Adventurer | Related Dragon | Related Skill(s) | Related Abilities |
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Abyssal Connection | - |
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Alchemic Cartridge | - | ![]() If the user has one or more alchemic cartridges, it will instead deal 6 hits of 348% light damage to enemies in a line, inflict flashburn - dealing 41.6% light damage every 2.9 seconds for 21 seconds - with 120% chance, and consume one alchemic cartridge. [3060 SP], ![]() While the user has one or more alchemic cartridges, a variant called Alchemic Enhancement II will be used instead. This variant costs 3060 SP, deals 1 hit of 2354% and 1 hit of 235% light damage to enemies directly ahead, and consumes one alchemic cartridge. [6120 SP] |
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Alchemic Cartridge | - | ![]() 1 or Fewer Cartridges: 1 hit of 700% flame damage. 2 Cartridges: 1 hit of 1200% flame damage. 3 Cartridges: 1 hit of 1900% flame damage. If this skill is used as a shared skill, the 3 Cartridge consumed variant will always be used. [3810 SP] |
![]() This ability also grants the user an alchemy gauge. The alchemy gauge fills when standard attacks and dodge attacks connect with enemies. Also, each time one charge of the alchemy gauge is filled, the user will be granted an alchemic cartridge. , ![]() | |
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Altered Strike | - | ![]() Initially, this skill will target 3 enemies. Phase II will target 4 enemies, while Phase III will target 5 enemies. Targets will be chosen by their proximity to the user (targets the closest enemies), and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. [2814 SP] |
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Appetizer / Entrée / Dessert Stance | - |
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Apsaras Formation | - |
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Ardent Stream Upgraded | - |
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Armament Charger | - |
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Astral Garnish, Starlit Dining | - | ![]() |
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Bamboo Cutter Buffed | - |
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Beast Eye | - | - | ![]() Additionally, grants the user a unique force strike that activates the "Beast Eye" effect for 30 seconds. Beast Eye increases the user's Persona gauge fill rate by 20% while active, but is removed when Zorro is summoned, and cannot be granted while Zorro is active. While Zorro is not summoned, standard attacks and force strikes will fill the Persona gauge. | |
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Bittersweet Valentine, Sweet Valentine | - | ![]() When the romance gauge has five charges, this skill will instead grant all teammates the "Sweet Valentine" effect, grant the user the "Bittersweet Valentine" effect, immediately ready the Rampaging Passion skill for use, and no longer activate Skill Shift. Sweet Valentine increases the entire team's defense by 15% for 15 seconds and does not stack. Bittersweet Valentine grants 30% skill damage to the user's next attack skill and does not stack. [11640 SP] |
![]() 1. Powers up the user's standard attacks and the Infinite Love skill when the romance gauge has five charges. 2. Grants the romance gauge one full charge when the Infinite Love skill is used. 3. Fills the romance gauge by 12.5% when the user is buffed with a skill. After activating, this effect will not activate again for 5 seconds. 4. Alters Skill damage, Defense, Max HP and Susceptibility to afflictions based on the number of charges the romance gauge has. | |
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Blade Formation | - | ![]() |
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Blazewolf's Rush | - | ![]() Savage Flame Raid deals 7 hits of 250% flame damage to surrounding enemies, dispels one buff from each target, and inflicts scorchrend for 21 seconds - dealing 31.1% flame damage every 2.9 seconds - with 110% chance. Also, if the user has the "Blazewolf's Rush" effect, Savage Flame Raid consumes it and immediately readies the user's first skill for use. If this skill is used as a shared skill, it will always use the Savage Flame Raid variant, but it has no interaction with the Blazewolf's Rush effect. [4480 SP], ![]() Bright Carmine Rush deals 4 hits of 190% and 6 hits of 380% flame damage to enemies in a line, lowers their flame resistance by 15% for 30 seconds, and applies "Evil's Bane" to them for 30 seconds. Both the flame resistance reduction and Evil's Bane will not stack. Also, if the user has the "Blazewolf's Rush" effect, Bright Carmine Rush consumes it and immediately readies the user's second skill for use. [4480 SP] |
![]() Also, using the user's first skill grants them a defense amp (Team Amp MAX Lv. = 1). | |
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Blinding Knives | - | ![]() |
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Blood Moon, Moonlit Rage | - | ![]() Lunatic Desolation consumes Blood Moon and all stacks of Moonlit Rage, deals wind damage to surrounding enemies, and inflicts stun for 6-7 seconds with 180% chance. This attack deals damage based on the number of Moonlit Rage stacks consumed. - 0 to 3 stacks: 1 hit of 1098% wind damage - 4 to 6 stacks: 1 hit of 1618% wind damage - 7 to 9 stacks: 1 hit of 2244% wind damage - 10 stacks: 1 hit of 3600% wind damage If this skill has become Lunatic Desolation and not yet been used when the user's remaining shapeshift time runs out, it will be used automatically. [30 SP] |
![]() Also, regardless of their attunement, grants the user a dragon strike while shapeshifted as Beast Volk. This dragon strike deals 3 hits of 314% wind damage to enemies in a line and reduces their defense by 10% for 5 seconds. This defense reduction will not stack. While charging this dragon strike, the user will be granted a stack of the "Moonlit Rage" effect at set intervals. A stack is granted 0.5 seconds after the dragon strike is fully charged, and a further stack is granted for every additional 1 second of uninterrupted charging, up to 9.5 seconds. Moonlit Rage can stack up to 10 times. , ![]() Also, regardless of their attunement, lowers the user's affliction resistance by 150%, but activates the following effects every 3.5 seconds while they have the "Blood Moon" effect: ・The user is granted a stack of the "Moonlit Rage" effect. ・Deals 1 hit of 258% wind damage to surrounding enemies, and 10% of the damage inflicted is restored as HP to the entire team. This recovery caps at 10% of each adventurer's maximum HP. The effect of the Dragon's Fierce Rule ability will not apply to this damage. When the user's shapeshift or Hybrid Transformation is undone, they will be inflicted with poison for 12 seconds - dealing 10% Max HP every 2.9 seconds, their dragon skill's "Skill Shift" will be reset, and the Blood Moon effect and all stacks of Moonlit Rage will be lost. | |
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Blood Pact | - |
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Bloody Tongue | - | - |
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Blue Hagoromo, Red Hagoromo | - | ![]() Onigokko (Ayaha) deals 1 hit of 1395% flame damage to the target and nearby enemies, inflicts stun for 5-6 seconds with 100% chance, restores HP to all teammates with 60% Recovery Potency, and grants them the "Blue Hagoromo" effect. Blue Hagoromo lasts for 30 seconds and stacks up to 3 times, increases the user's wind resistance by 4%, and gradually recovers the user's HP with 18% Recovery Potency every 2.9 seconds. Kagome Kagome (Otoha) deals 1 hit of 1048% flame damage to multiple targets and enemies near those targets, inflicts burn for 12 seconds - dealing 72.7% flame damage every 3.9 seconds - with 110% chance and scorchrend for 21 seconds - dealing 31.1% flame damage every 2.9 seconds - with 110% chance, restores HP to all teammates with 60% Recovery Potency, and grants them overdamage based off 40% of the user's strength and the "Red Hagoromo" effect. Red Hagoromo lasts for 30 seconds and stacks up to 3 times, and increases the user's affliction success rate by 50%. If this skill is used as a Shared Skill, it will always use the Onigokko (Ayaha) version. [4132 SP] |
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Born Ruler | - | ![]() Also activates "Born Ruler." During Born Ruler, the user's force strikes are powered up and can damage far-away enemies, and this skill is enhanced into Majestic Tide II, which deals 1 hit of 1674% water damage instead. Using Majestic Tide II adds an additional stack of Born Ruler, further powering up the user's force strikes and causing them to deal extra damage and bonus damage to frostbitten foes, while also enhancing Majestic Tide II into Majestic Tide III, which deals 1 hit of 1680% water damage instead. All stacks of Born Ruler will be consumed upon using Majestic Tide III, or a force strike with any stacks of Born Ruler. Born Ruler will not activate when using this skill as a shared skill. [2714 SP] (Level 4) |
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Brewing Storm | - | ![]() Eternal Tempest deals 8 hits of 125% and 2 hits of 500% wind damage to enemies directly ahead, and inflicts stormlash for 21 seconds - dealing 41% wind damage every 2.9 seconds - with 120% chance. [2940 SP] |
![]() Lv. 1: Increases the damage dealt by the user's attacks by 15% for 60 seconds. Lv. 2: Increases the damage dealt by the user's attacks by 20% for 60 seconds. Lv. 3: Increases the damage dealt by the user's attacks by 25% for 60 seconds. Lv. 4: Increases the damage dealt by the user's attacks by 30% for 60 seconds. Lv. 5: Increases the damage dealt by the user's attacks by 50% for 60 seconds. , ![]() | |
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Burning Ambition | - | ![]() Burning Ambition does not stack, and cannot be reapplied to enemies still affected by it. Burning Ambition will be triggered if dispelled. Burning Ambition may deal lethal damage. [3300 SP] |
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Check | - | ![]() Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 25%. Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 25%, and increases their flame resistance by 8%. Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 25%, increases their flame resistance by 8%, adds 20% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of 2 times. [3456 SP], ![]() If this skill is used as a shared skill, then "Check" is not required to use it. [0 SP] |
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Cluster Amaryllis | - | ![]() If this skill is used as a Helper Skill, instead deals 9 hits of 158% shadow damage. Poisoned foes take 9 hits of 189.6% shadow damage instead. [3000 SP] |
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Combo Sample, Strike Sample, Dash Sample | - | ![]() If this skill is used while the user has a Combo Sample, a Strike Sample, and a Dash Sample, all three effects will be consumed, and the user will carry out an additional attack that deals 6 hits of 171% shadow damage to the target and nearby enemies, dispels one buff from each of them, and inflicts shadowblight for 21 seconds - dealing 41% shadow damage every 2.9 seconds - with 120% chance. If this skill is used as a Shared Skill, it will always use the enhanced version. [2520 SP], ![]() ・Maximum HP is increased by 15%. ・Light resistance is increased by 20% for 10 seconds. This light resistance does not stack. ・Damage taken is reduced by 10% for 20 seconds. This damage reduction does not stack. Also, occasionally grants all of the above bonuses at the same time and removes all afflictions. If this skill is used while the user has a Combo Sample, a Strike Sample, and a Dash Sample, it grants all of the above bonuses and removes all afflictions, but consumes all three effects. [6000 SP] |
![]() Also, grants the user a "Combo Sample" when the fifth attack in their standard attack combo connects with enemies, a "Strike Sample" when their force strikes connect with enemies, and a "Dash Sample" when their dash attacks connect with enemies. These effects will not stack. When the user has all three of these effects, their first and second skills will be powered up. Using one of these powered-up skills will consume all three effects. In addition, increases the user's strength by 30% when their HP is 70% or above. | |
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Corvid Connivery, Critical Vulnerability | - | ![]() |
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Cooling Master | - | ![]() |
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Coordination Protocol, Concentration Protocol | - | ![]() Coordination Protocol: Grants overdamage to the entire team based on 40% of the user's strength for 30 seconds. This overdamage will not stack. Concentration Protocol: Grants the user the "Rapid Analysis" effect. This effect stacks up to 3 times. If this skill is used while shapeshifted, a variant called Celestial Skewer will be used instead. Celestial Skewer costs 3940 SP instead, deals 2 hits of 1329% water damage to surrounding enemies and, if the user has Rapid Analysis, consumes one Rapid Analysis stack, then restores HP to all teammates with 60% Recovery Potency and immediately readies this skill for use. If this skill is used as a Helper Skill or Shared Skill, it restores HP to all teammates with 80% Recovery Potency, continues gradually healing over the next 15 seconds with 20% Recovery Potency every 2.9 seconds, and grants overdamage based on 40% of the user's strength for 30 seconds. This overdamage will not stack. [3450 SP], ![]() Coordination Protocol: Removes all afflictions from the entire team and increases the max HP of adventurers from whom afflictions have been removed by 30%. Concentration Protocol: Fills the user's unique shapeshift gauge by 600 UTP. If this skill is used while shapeshifted, a variant called Celestial Castling will be used instead. Celestial Castling costs 5240 SP instead, deals 7 hits of 313% water damage to surrounding enemies, inflicts frostbite, and inflicts one of the following: poison, burn, paralysis, stormlash, flashburn, shadowblight, or scorchrend, both with 110% chance. ・ Frostbite, stormlash, flashburn, shadowblight and scorchrend will last for 21 seconds, dealing 31% water damage every 2.9 seconds. ・ Poison will last for 15 seconds, dealing 43.6% water damage every 2.9 seconds. ・ Burn will last for 12 seconds, dealing 72.7% water damage every 3.9 seconds. ・ Paralysis will last for 13 seconds, dealing 72.7% water damage every 3.9 seconds. Also, if the user has Rapid Analysis, Celestial Castling consumes one Rapid Analysis stack, then restores HP to all teammates with 50% Recovery Potency and immediately readies this skill for use. [3450 SP] |
![]() In addition, at the start of quests, grants the user the "Coordination Protocol" effect. If the user continues to charge their force strike, the effect granted to them will change every 1.5 seconds. The effect will cycle between the "Coordination Protocol" and "Concentration Protocol" effects. Using the user's first or second skills, including their skills while shapeshifted, will grant them a defense amp (Team Amp MAX Lv. = 3). After this amp is granted, this ability will not grant it again for 20 seconds. | |
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Crystalian Princess | - | ![]() |
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Crystalline Blades Buffed | - | ![]() ![]() |
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Crystalline Power | - | ![]() |
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Defiant Spirit | - | - | ![]() In addition, grants the user immunity to knockback for the duration of quests, permanently energizes the user, and, when the user takes damage, grants them the "Defiant Spirit" effect for 20 seconds. Curse of Nihility and afflictions will not reset the user's energy level, nor will using skills. During Defiant Spirit, damage dealt by the user's standard attacks and their area of effect are increased. After Defiant Spirit is granted, this ability will not grant it again for 5 seconds. Also, restores 30% of damage taken during skills or attacks as HP. This effect also activates while charging skills or attacks and during the transformation sequence when shapeshifting. | |
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Dauntless Spirit | - | ![]() |
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Deranged Thrill | - | - | ![]() | |
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Devout Oracle | - | ![]() |
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Divine Revelation | - |
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Divine Strike | - | ![]() Also activates "Divine Strike". When this effect is active, the user's next force strike will deal 1 hit of 1497.6% damage and reduce foes' strength by 10% for 10 seconds. This effect cannot stack, and will be consumed on use. [6296 SP] (Level 3) |
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Doleful Spirit | - |
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Draconian Grace | - | ![]() Lv. 1: For 40 seconds, reduces damage taken by 10%. Lv. 2: For 40 seconds, increases strength by 5%, and reduces damage taken by 10%. Lv. 3: For 40 seconds, increases strength by 5%, and reduces damage taken by 15%. Lv. 4: For 40 seconds, increases strength by 10%, and reduces damage taken by 20%. Lv. 5: For the remainder of the quest, increases strength by 10%, and reduces damage taken by 20%. If Draconian Grace is granted while already active, it will be raised one level. Conversely, it will be lowered one level when the effect's remaining time is depleted. If the effect is at level one when this time is depleted, it will instead be removed entirely. [7560 SP] |
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Draconic Power | - | ![]() If the user has already shapeshifted at least once and has the "Draconic Power" effect, it will deal 4 hits of 665% flame damage and inflicts burn for 12 seconds - dealing 97% flame damage every 3.9 seconds - with 120% chance. [5736 SP] |
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Dragon / Tiger Dance | - | ![]() Dance of Blades (Dragon Dance) has a reduced SP cost of 2567, deals 1 hit of 1382% light damage to enemies directly ahead and if it connects, ends Dragon Dance and activates "Tiger Dance" for 15 seconds, granting access to Dance of Blades (Tiger Dance). Dance of Blades (Tiger Dance) has a reduced SP cost of 2567 and deals 1 hit of 1633% light damage to enemies directly ahead. If the skill connects, Tiger Dance will end. [2840 SP] |
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Dream Boost | - | ![]() |
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Empowering Dreams | - | ![]() |
![]() - Increases strength by 10% The Empowering Dreams effect cannot stack, will be consumed on use, and will not activate again for 20 seconds after activating. If Gentle Dream is used during this time frame, the Empowering Dreams effect will still be granted to the user, but cannot be activated until the 20 second cooldown has elapsed. | |
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Enemy Insight, Calculated Shots | - |
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![]() Also, when the "Calculated Shots" effect is active, increases the power of standard attacks by 10%, the amount skill gauges are filled by standard attacks by 10%, and the critical rate of standard attacks by 10%. | |
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Enraged Guard | - |
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Evil's Bane | - | ![]() Bright Carmine Rush deals 4 hits of 190% and 6 hits of 380% flame damage to enemies in a line, lowers their flame resistance by 15% for 30 seconds, and applies "Evil's Bane" to them for 30 seconds. Both the flame resistance reduction and Evil's Bane will not stack. Also, if the user has the "Blazewolf's Rush" effect, Bright Carmine Rush consumes it and immediately readies the user's second skill for use. [4480 SP] |
![]() Also, swiping to dodge during a standard attack will deal 1 hit of 70% flame damage to surrounding enemies and recover 100 SP. Performing a standard attack during this unique dodge will then resume the user's standard attack combo from their most recent attack. (Dodging again immediately after the user's unique dodge will instead result in a standard dodge.) Additionally, when using the user's first or second skills, for the duration of the attack, the user will be immune to knockback, and damage taken will be reduced by 50%. Finally, increases standard movement speed by 35%. This increase does not affect movement speed while sprinting or while shapeshifted. | |
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Fae Lance | - | ![]() Spiritual Purge deals 2 hits of 1750% water damage to surrounding enemies and inflicts frostbite for 21 seconds - dealing 31% water damage every 2.9 seconds - with 110% chance. [20000 SP] |
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Fatigue | - | ![]() Uranus's Claw grants the entire team a team strength amp (MAX Lv. = 1), deals 2 hits of 1152% wind damage to enemies directly ahead, and extends the remaining time of any of the following afflictions inflicted on enemies hit by this attack by 15 seconds: poison, burn, paralysis, frostbite, stormlash, flashburn, shadowblight, and scorchrend. The remaining time of these afflictions cannot be extended beyond their original duration, and, after activating, this extension will not activate again for the same target for 15 seconds. [7490 SP] |
![]() Also during dragondrive, once per quest, when the user would take damage greater than their remaining HP, that damage is instead nullified, and their dragondrive gauge is completely consumed. Damage from attacks that forcibly reduce the user's HP to zero or deactivate dragondrive cannot be nullified in this way. Also, with the exception of damage dealt by afflictions, buffs, debuffs, and certain attacks, the user will be temporarily invulnerable to damage while this effect is being activated. When activated, this ability's damage nullification effect also removes all afflictions from the user and applies the "Fatigue" debuff to them for 60 seconds. During Fatigue, the user cannot activate their dragondrive, and their dragondrive gauge will not be filled. | |
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Electrified | - |
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Fire Boost, Snipe | - | ![]() Wildfire! deals 1 hit of 1496.2% flame damage to enemies directly ahead. Scorchrent foes take 1 hit of 2019.87% flame damage instead. [5920 SP] |
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Flames of Awakening | - | ![]() ![]() 1 Stack: Deals 1 hit of 143% and 1 hit of 149% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 171.6% and 1 hit of 178.8% flame damage instead. 2 Stacks: Deals 1 hit of 293% and 1 hit of 358% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 351.6% and 1 hit of 429.6% flame damage instead. 3 Stacks (but no Rightful King): Deals 1 hit of 720% and 1 hit of 801% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 864% and 1 hit of 961.2% flame damage instead. If user has the ability Rightful King, 3 stacks of Flames of Awakening, and 3 charges of Aether skill reservoir, Awakening Aether will be used instead. This consumes all stacks of Flames of Awakening and all charges of Aether skill reservoir. Awakening Aether deals 1 hit of 2,555% and 1 hit of 2,631% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 3,066% and 1 hit of 3,157.2% flame damage instead. [2650 SP] |
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Flame Shikigami | - | ![]() If the user has an active flame shikigami: grants the user a one-use shield that nullifies damage up to 20% of the user's maximum HP. This shield does not stack with any other shields of the same type. The flame shikigami will automatically attack foes every 1.01 seconds dealing 162% flame damage and restoring 100 SP per hit, but each attack will deplete the user's shikigami gauge by 6 CP. Once the flame shikigami's attacks hit enemies 15 times, it will level up to level two. Upon leveling up, its 40-second timer will reset, and its attacks will deal 486% flame damage, restore 200 SP and deplete 4 CP instead. In addition, its attacks will reduce enemies' defense by 10% for 10 seconds with 35% chance. This defense reduction will not stack. The shikigami's automatic damage will not be treated as skill damage, dragon damage, standard attack damage, or force strike damage. The shikigami can score critical hits. [2649 SP], ![]() Deals 1 hit of 1500% flame damage to enemies directly ahead, reduces enemies' defense by 10% for 20 seconds, and inflicts scorchrend - dealing 31.1% flame damage every 2.9 seconds for 21 seconds - with 110% chance. This defense reduction will not stack. If the user's flame shikigami is level two, this skill will deal 1 hit of 2500% flame damage instead, and also dispel one buff from each target. If this skill is used as a Shared Skill, deals 1 hit of 2500% flame damage to enemies directly ahead, reduces enemies' defense by 10% for 20 seconds, inflicts scorchrend - dealing 31.1% flame damage every 2.9 seconds for 21 seconds - with 110% chance, and dispels one buff from each target. This defense reduction will not stack. [7000 SP] |
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Flare / Ruin Stance | - | ![]() Ravenous Fire (Flare) deals 3 hits of 685% flame damage, ends Flare Stance, and activates "Ruin Stance" for 15 seconds. During Ruin Stance, the user's strength is increased by 15%, adds 30% to the modifier applied to their critical damage, and gives access to Ravenous Fire (Ruin). Ravenous Fire (Ruin) deals 3 hits of 517% and 1 hit of 776% flame damage, and activates "Ruin Stance" for 15 seconds. [4500 SP] |
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Flashburn Trickster | - | - | ![]() | |
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Flurry Freezer | - | - | ![]() ![]() | |
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Fluorescent Fish | - | ![]() |
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Friendly Ties | - | ![]() |
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Gabriel's Blessing | - | ![]() |
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Gabriel's Love | - | - | ![]() | |
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Gale-Clad Sword | - | ![]() Also activates "Gale-Clad Sword." The user's next 3 force strikes are powered up, can damage faraway enemies, and will fill the Burst Gauge faster. [5800 SP] |
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Gale Slice Buffed | - | ![]() When "Gale Slice Buffed" is active, this skill will be upgraded to deal an additional 2 hits of 130% wind damage (325% on poisoned foes) and gains the effect to inflict stun for 3-6 seconds with 110% base chance. [2462 SP], ![]() Also activates "Poison Knives". The user's next force strike will throw 3 knives in front of the user, dealing an additional 11% wind damage each, and inflict poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% base chance. [4877 SP] |
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Gifts Ready | - |
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Grand Strategist | - | - | ![]() Also, using Lethal Operation will grant the user a strength amp (Team Amp MAX Lv. = 2). After this amp is granted, this ability will not grant it again for 30 seconds. | |
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Grassland Warrior's Advance, Sellsword's Assault, Sacred Dragonlord's Encouragement | - | ![]() Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 25%. Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 25%, and increases their flame resistance by 8%. Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 25%, increases their flame resistance by 8%, adds 20% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of 2 times. [3456 SP] |
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Great Cascade | - | ![]() |
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Heart Ablaze | - | - | ![]() | |
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Heart Aflame | - | - | ![]() Also, grants the user a dragon strike while shapeshifted as Primal Brunhilda. This dragon strike creates a zone that lasts for 7.5 seconds and deals damage to enemies inside it. When the user is in this zone, the depletion of their dragon gauge over time will be reduced by 75%, and their HP will be restored with 40% Recovery Potency every 0.9 seconds. The user can only have one of these zones active at a time. In addition, when one of the user's skills ends or is interrupted, the user will be granted the "Heart Aflame" effect. Heart Aflame has two progressively more powerful levels. Lv. 1: For 10 seconds, increases skill damage by 10%. Lv. 2: For five seconds, increases skill damage by 30% and increases the chances of inflicting burn or scorchrend by 30%. The maximum amount of the dragon gauge that abilities can fill at the start of quests will be limited to 50% for the entire team. | |
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Heaven's Breath | - |
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Holy Accord | - |
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Holy Faith | - |
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Ice Spirit | - | ![]() - 0 stacks: 6 hits - 1 stack: 9 hits - 2 stacks: 12 hits - 3 stacks: 16 hits Ice Spirit stacks are gained through Styx's normal attacks, and can stack up to 3 times. All Ice Spirit stacks will be consumed when the user uses this skill, or when their shapeshift is undone. [30 SP] |
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Indomitable Spirit | - |
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Inferno Mode | - |
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Joyful Radiance | . | - | ![]() | |
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Limiters Released | - | ![]() If Limiters Released is active, deals 8 hits of 312% flame damage instead. [2537 SP], ![]() |
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Loathsome Power | - | ![]() Unfettered Ferocity fills 100% of the user's dragondrive gauge, and activates "Loathsome Power" for 40 seconds. During Loathsome Power, the user's strength is increased by 30%, but the user will take damage equal to 6% of their max HP every 2.9 seconds. This effect will not stack. [7338 SP] |
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Low / High Power Mode | - | ![]() Hyper Smithy Spin deals 4 hits of 180% and 1 hit of 1020% water damage to the target and nearby enemies, and increases the damage dealt by the user's next skill by 20%. [3194 SP], ![]() Smithy Arm: Power Mode deals 1 hit of 450% and 1 hit of 1660% water damage to the target and nearby enemies, dispels one buff from each of them, and immediately readies the Smithy Spin (or Hyper Smithy Spin) skill for use. [7475 SP] |
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Madness | - | ![]() |
![]() The Madness effect cannot stack, and will be removed upon using a force strike while it is active. The SP regen and damage over time effect can be stacked up to 5 times. | |
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Maid's Soul | - | ![]() |
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Malevolent Rush | - | ![]() Spite has 5 levels. If Spite is granted while already active, it will be raised one level. Conversely, it will be lowered one level when the effect's remaining time is depleted. If the effect is at level one when this time is depleted, it will instead be removed entirely. Lv. 1: Lasts 10 seconds. Lv. 2: Lasts 10 seconds. Lv. 3: Lasts 10 seconds. Lv. 4: Lasts 15 seconds. Lv. 5: Lasts 20 seconds. [4329 SP] |
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Mantra of Compassion, Mantra of Wrath | - | ![]() |
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Maskable Faith Mode | - | ![]() Shimmering Pinwheels deals up to 30 hits of 90% light damage to enemies directly ahead, and inflicts stun for 5-6 seconds with 100% chance. Paralyzed foes take up to 30 hits of 108% light damage instead. This skill can only be used when the user's HP is 50% or above, and Maskable Faith Mode will automatically be deactivated when the user's HP falls below 30% of their maximum HP. [7896 SP] |
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Master Control, Amplified Current | - |
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![]() Master Control (granted by his second skill) grants Mascula the following effects: His standard attacks are buffed and deal additional blows to multiple nearby targets. The fourth attack in his standard attack combo dispels one enemy buff. His attack rate is increased by 6%. When the combo count is 30 or higher, his strength is increased by 10%, his critical rate by 8%, and 8% is added to the modifier applied to his critical damage. When Master Control is lost, the skill gauge for Mascula's second skill will be filled by 50%. Also, Master Control will be lost upon shapeshifting. | |
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Merry Mobilizer | - | ![]() |
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Mochi Master, New Year's Mochi | - |
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New Dish, Fiend Porridge / Kebab / Rice Ball | - |
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New Year's Prayer | - |
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![]() Lv. 1: Increases skill gauge fill rate by 7%. Lv. 2: Increases skill gauge fill rate by 8%. Lv. 3: Increases skill gauge fill rate by 10%, and gradually fills Lucky Day's skill gauge automatically by 3% every second. Abilities that increase skill gauge fill rate will not affect this automatic increase. | |
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Oblivion Pactbearer | - | - | ![]() Lv. 1: Increases strength by 10%, but the user takes damage over time. Lv. 2: Increases strength and critical rate by 15%, but the user takes damage over time. Lv. 3: Increases strength, critical rate, and attack skill damage by 20%, but the user takes damage over time. , ![]() | |
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Obsession | - |
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Obstruction Deleter | - | ![]() Additionally, grants the user the "Obstruction Deleter" effect, but inflicts them with burn for 15 seconds - dealing 5% Max HP damage every 2.9 seconds - with 100% chance. Obstruction Deleter increases the user's strength by 10% for 15 seconds but does not stack. [2910 SP] |
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Overclocked | - | ![]() Consumes one charge of the armament gauge, and activates "Overclocked" for 15 seconds. During Overclocked, the user's standard attacks will be powered up, and damage to flashburned enemies will be increased by 15%. This effect does not stack. [999999 SP] |
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Overload | - |
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Passionate Dancer | - | - | ![]() | |
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Passionate / Trendsetting Photographer | - | ![]() Additional effects will be applied depending on how many hits the skill has dealt so far: 3 hits: Raise the user's energy level by 1 stage and deal 1 bonus hit of 164% flame damage. 4-5 hits: Raise the user's energy level by 3 stages and deal 1 bonus hit of 329% flame damage. 6+ hits: Energize the user and deal 1 bonus hit of 575% flame damage. [3036 SP], ![]() Passionate Photographer: increases strength by 30% for 15 seconds. Trendsetting Photographer: Splits Snappy Selfie's initial hit into 3 hits for 15 seconds (this has no effect on the bonus hits counted based on the number of teammates in the skill's area of effect, nor the skill's bonus flame damage). This hit-increasing effect does not stack. Also increases strength by 30% for 15 seconds. [5054 SP] |
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Peerless Flourish | - |
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Perfect Escort | - |
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Playtime | - | - | ![]() | |
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Plucked Mandradish | - | ![]() This buff zone's effects will be based on the number of New Dishes the user has, up to a maximum of 3. 1 Dish: "Fiend Porridge" increases skill damage by 10%. 2 Dishes: "Fiend Kebab" increases skill damage by 10% and critical rate by 10%. 3 Dishes: "Fiend Rice Ball" increases skill damage by 10%, critical rate by 10%, and strength by 5%. This skill can only be used when the user has at least one New Dish, and using it will consume all New Dishes. [10000 SP] |
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Poison Knives | - | ![]() Also activates "Poison Knives". The user's next force strike will throw 3 knives in front of the user, dealing an additional 11% wind damage each, and inflict poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% base chance. [4877 SP] (Level 3) |
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Poison Knives | - | ![]() Also activates "Poison Knives". The user's next force strike will throw 3 knives in front of the user, dealing 11% shadow damage each, and inflict poison - dealing 58.2% shadow damage every 2.9 seconds for 15 seconds - with 120% base chance. [4892 SP] (Level 3) |
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Poisonous Cage | - | ![]() The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP] |
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Power of Bonds | - | ![]() Blazing Consecration deals 1 hit of 1800% and 5 hits of 360% light damage to the target and nearby enemies, dispel one buff from each of them, and inflict flashburn for 21 seconds - dealing 41.6% light damage every 2.9 seconds - with 120% chance. The user will be immune to knockback during this attack. If this skill is used as a shared skill, it will always use the base variant. [2800 SP], ![]() If the user has Power of Bonds, this skill costs 0 SP, will instead restore HP to all teammates with 100% Recovery Potency and remove Power of Bonds from the entire team. [4200 SP] |
![]() Also, using Ring of Affection will grant the entire team a team critical damage amp (MAX Lv. = 3). After this amp is granted, this ability will not grant it again for 30 seconds. , ![]() | |
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Preservation Protocol, Restoration Protocol, Purification Protocol | - | ![]() Preservation Protocol: Grants the user a defense amp. (Team Amp MAX Lv. = 1) Restoration Protocol: Restores the user's HP with 50% Recovery Potency. Purification Protocol: Removes all afflictions from the user. [2640 SP] |
![]() Locked Sigil's remaining time will be reduced by 9 seconds each time the user uses Tactical Skewer and by 30 seconds each time the user removes an affliction from an ally (includes herself). When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead. Sigil Released grants the user Preservation Protocol, Restoration Protocol, and Purification Protocol. | |
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Purple Hagoromo | - | ![]() ・Stun for 6-7 seconds with 110% chance. ・Burn for 12 seconds - dealing 97% flame damage every 3.9 seconds - with 120% chance. ・Scorchrend for 21 seconds - dealing 41.6% flame damage every 2.9 seconds - with 120% chance. Hana Ichi Monme also grants the entire team a team strength amp (MAX Lv. = 1), the "Purple Hagoromo" effect, and increases their max HP by 15%. Purple Hagoromo lasts for the remainder of the quest and does not stack, granting the following effects to the user: ・Heals the user for 2% of max HP every 2.9 seconds. ・Increases damage to stunned enemies by 10%, to burning enemies by 5% and to scorchrent enemies by 5%. [30 SP] |
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Raphael's Aid | - | - | ![]() | |
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Raphael's Embrace | - | ![]() |
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Raphael's Steel | - | - | ![]() Locked Sigil's remaining time will be reduced by 30 seconds when the user's HP is restored, and it will be reduced by an additional 15 seconds when their HP is restored by 1,000 or more. After activating, this effect will not activate again for 20 seconds. When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead. During Sigil Released, continually tapping the screen at the end of a standard attack combo will charge the final attack up to three stages, with damage reaching its maximum potential at stage three. At stage three, this attack will also be granted the ability to dispel one enemy buff. | |
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Rapid Analysis | ![]() Coordination Protocol: Grants overdamage to the entire team based on 40% of the user's strength for 30 seconds. This overdamage will not stack. Concentration Protocol: Grants the user the "Rapid Analysis" effect. This effect stacks up to 3 times. If this skill is used while shapeshifted, a variant called Celestial Skewer will be used instead. Celestial Skewer costs 3940 SP instead, deals 2 hits of 1329% water damage to surrounding enemies and, if the user has Rapid Analysis, consumes one Rapid Analysis stack, then restores HP to all teammates with 60% Recovery Potency and immediately readies this skill for use. If this skill is used as a Helper Skill or Shared Skill, it restores HP to all teammates with 80% Recovery Potency, continues gradually healing over the next 15 seconds with 20% Recovery Potency every 2.9 seconds, and grants overdamage based on 40% of the user's strength for 30 seconds. This overdamage will not stack. [3450 SP], ![]() ![]()
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Royal Pride | - | ![]() |
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Sacred Blade | - | ![]() ![]() Revelation's Purge deals 8 hits of 13% wind damage to multiple targets and enemies near those targets, and inflicts poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% chance. Targets will be chosen by their proximity to the user, and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. [1 SP] |
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Sacred Logos | - | ![]() |
![]() Using Celestial Prayer grants the user the "Sacred Logos" effect. When this effect is active, the user's next force strike will not deal damage, but grants an HP regen buff to the entire team with 12% (14%) Recovery Potency for Force Strike level 1 (level 2), healing every 2.9 seconds for 15 seconds. This effect cannot stack, and will be consumed on use. | |
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Saint Starfall Lily, Starfall Strength, Stupendous Strength | - | ![]() ![]() None: Increases strength by 20%. One: Increases strength by 40%. Two: Increases strength by 60%. Three: Increases strength by 100%. [11832 SP], |
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Sashimi / Tempura Stance | - |
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Demon's Seal | - | ![]() If this skill is used during dragondrive, it will instead cost 6170 SP, deal 1 hit of 1547% water damage to enemies in a line and fill the user's dragondrive gauge by 500 UTP. [4000 SP] |
![]() ・The user's strength is increased by 20%. ・The user's standard attacks are changed. ・Swiping to dodge during a standard attack and then performing a standard attack during this dodge will resume the user's standard attack combo from their most recent attack. Inflicts the "Demon's Seal" debuff on the user at the start of quests for 300 seconds. During Demon's Seal, the user cannot activate their dragondrive, and their dragondrive gauge will not be filled. When the Demon's Seal effect wears off, the user will be granted the "Seal Released" effect instead. During Seal Released, the user's dragondrive gauge will gradually fill automatically by 300 UTP per second when their dragondrive is not active. When the user is summoned to fight through a team switch, they will begin the fight in their "Seal Released" state. | |
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Scarlet Warrior | - | ![]() |
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Scorchbloom | - | ![]() This variant deals 1 hit of 2355% flame damage to enemies in a line, lowers their scorchrend resistance by 20% for 30 seconds, and removes Scorchbloom from enemies hit by this attack. The removal of Scorchbloom will not count as a buff having been dispelled. If this skill is used as a shared skill, the variant will always be used. [2560 SP], ![]() Scorchbloom does not stack, and cannot be reapplied to enemies still affected by it. When Scorchbloom is lost, the affected enemy will take 1 hit of 1432% flame damage and be inflicted with scorchrend for 21 seconds - dealing 41.6% flame damage every 2.9 seconds - with 120% chance. Scorchbloom is lost when its remaining time is depleted or when removed with the Tropical Snipe skill, but it cannot be removed by attacks or effects that dispel buffs. [7140 SP] |
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Seaside Spirit | - | ![]() |
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Shackling Arrows | - | ![]() The next time this skill is used, it will instead deal 3 hits of 316% wind damage to enemies in a line. Poisoned foes will take 3 hits of 474% wind damage instead. [5315 SP] |
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Shikigami Enchantment | - |
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Shut Down | - | - | ![]() | |
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Sizzling Sunflower | - | ![]() Mouse's Midsummer Revenge deals 20 hits of 90% and 1 hit of 349% flame damage to the target and nearby enemies, and deals extra damage to scorchrent enemies based on the combo count - 110% at 0 hits, 120% at 15 hits, 130% at 30 hits and 150% at 50 hits. It also consumes one Sizzling Sunflower and immediately readies this skill for use. [2720 SP], ![]() The second time this skill is used, it will instead grant the user a Sizzling Sunflower and a Strength Amp (Team Amp MAX Lv. = 3). The skill will then alternate between these two versions with every use. [4110 SP] |
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Skillful Trickery | - | - | ![]() ![]() | |
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Slumber Strike Stance | - |
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Smiling Flower | - |
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Soul Charge | - | ![]() If the user has Soul Charge, this skill will instead deal 5 hits of 800% shadow damage to surrounding enemies, inflicts shadowblight for 21 seconds - dealing 41% shadow damage every 2.9 seconds - with 120% chance, and dispel one buff from each target. [2376 SP], ![]() Animus Inferno costs 12000 SP, deal 6 hits of 700% shadow damage to enemies directly ahead and foes near them and grant the entire team a team critical damage amp (MAX Lv. = 3). The skill gauge for this skill cannot be filled until the user has shapeshifted at least once. [1 SP] |
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Soul Seal | - | ![]() |
![]() - 1 Seal: Increases the damage dealt by the user's attacks by 10%. - 2 Seals: Increases the damage dealt by the user's attacks by 15%. - 3 Seals: Increases the damage dealt by the user's attacks by 20%. - 4 Seals: Increases the damage dealt by the user's attacks by 80%, but the user will take damage equal to 2% of their maximum HP for every attack. This damage increase is not applied to Flametongue Unbound. All Soul Seals will be lost upon shapeshifting. | |
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Sphere of Protection | - | - | ![]() | |
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Spite | - | ![]() Spite has 5 levels. If Spite is granted while already active, it will be raised one level. Conversely, it will be lowered one level when the effect's remaining time is depleted. If the effect is at level one when this time is depleted, it will instead be removed entirely. Lv. 1: Lasts 10 seconds. Lv. 2: Lasts 10 seconds. Lv. 3: Lasts 10 seconds. Lv. 4: Lasts 15 seconds. Lv. 5: Lasts 20 seconds. [4329 SP], ![]() Spite Lv. 1: 1 hit of 300% shadow damage. Spite Lv. 2: 1 hit of 600% shadow damage. Spite Lv. 3: 1 hit of 900% shadow damage. Spite Lv. 4: 1 hit of 1200% shadow damage. Spite Lv. 5: 1 hit of 1500% shadow damage. If this skill is used as a shared skill, it will deal 1 hit of 1500% shadow damage to surrounding enemies and inflict shadowblight for 21 seconds - dealing 31% shadow damage every 2.9 seconds - with 110% chance. [9072 SP] |
![]() When shapeshifting for the first time, the user will transform into Zodiark regardless of what dragon they are equipped with. The second time onwards, they will transform into High Zodiark instead. Also, using the user's first or second skills will grant them a strength amp (Team Amp MAX Lv. = 1). , ![]() | |
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Starfall Spirit | - | - | ![]() | |
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Striking / Shielding Stance | - |
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Stronger Bullets | - | ![]() |
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Stunning Beauty | - |
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Stunning Knives | - |
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Sunlight, Wavelight, Illuminating Sunlight, Celestial Wavelight | - |
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Sylvan Secret Arts, Human Wisdom, Rokkan Expertise | - | - | ![]() | |
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Twilight Arrows | - |
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Twilight Moon | - |
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Typhoon Strike | - |
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Unhealable | - |
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Upgrade | - |
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Uriel's Blessing | - |
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Uriel's Wrath | - |
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![]() When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead. Sigil Released increases the damage dealt by standard attacks and force strikes, and the amount skill gauges are filled by standard attacks and force strikes. Damage from these attacks is increased by 35% against scorchrent enemies. It also increases the user's skill gauge fill rate by 12% while they have the "Uriel's Blessing" effect. , ![]() | |
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Vampire Maiden | - |
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Verdure Blessing | - |
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Veteran's Mettle, Battle Fervor | - | ![]() First additional hit: Reduces the strength of enemies by 10% for 30 seconds. This strength reduction does not stack. Second additional hit: Inflicts scorchrend for 21 seconds - dealing 41.6% wind damage every 2.9 seconds - with 120% chance. Third additional hit: Restores HP with 35% Recovery Potency, grants the user immunity to knockback for 10 seconds, consumes all stacks of Veteran's Mettle, and the user will be granted the "Battle Fervor" effect for 30 seconds. If this skill is used while the user has Battle Fervor, the screen can be tapped for up to 3 additional hits without having or consuming Veteran's Mettle, but it will not grant Battle Fervor. When Tiger's Burst is activated, it will restore HP to all teammates with 140% Recovery Potency. If this skill is used as a Shared Skill, it removes the Veteran's Mettle limit and does not grant Battle Fervor. [2040 SP], ![]() If this skill is used while the user has Battle Fervor, it will grant the user a defense amp (Team Amp MAX Lv. = 3), increase their max HP by 10%, and reduce damage taken by 70% for 3 seconds. [7500 SP] |
![]() Also, grants the user a unique force strike. While charging this force strike, damage taken will be reduced. Damage from some attacks cannot be reduced in this way. After charging, if the user takes damage while executing this force strike, that damage will be reduced, and the user will be granted 3 stacks of Veteran's Mettle. The user will be immune to knockback while charging this force strike as well as when executing it. In addition, when the user has Battle Fervor, the third and fifth attacks in their standard attack combo will create cyclones that pursue the target. , ![]() | |
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Wild Child | - |
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Victim of Science | - | ![]() Punishment of Heaven deals 2 hits of 588% wind damage to enemies in a line and inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds and stormlash for 21 seconds - dealing 41% wind damage every 2.9 seconds, both with 120% chance. In addition, it will deal 1 bonus hit of 672% wind damage to targets with Victim of Science, dispel one buff from each of them, then remove Victim of Science. Enemies inflicted with any affliction will take 1 bonus hit of 873.6% wind damage instead. [3650 SP] |
![]() Also, grants the user a dragondrive gauge and changes the shapeshift button into a dragondrive button. Tapping this button activates their dragondrive. The user's force strikes will fill their dragondrive gauge by 90 UTP if they connect. Dragondrive grants the following effects: ・The user's standard attacks are changed and fill the user's dragondrive gauge if they connect. ・The user's force strikes are changed and deal damage to multiple targets and enemies near those targets. They will also apply the "Victim of Science" effect to enemies hit. ・The user's strength is increased by 35%. ・The user's HP is restored with 25% Recovery Potency when they are hit by an attack that inflicts an affliction. After activating, this effect will not activate again for 10 seconds. | |
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Xihe's Radiance | - |
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Notes[edit]
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