Co-op
Co-op is a multiplayer game mode in Dragalia Lost where players can create rooms and invite up to three other players to play alongside. Co-op is unlocked after clearing the Main Campaign Ch. 2/2-1: The Sylvan Archer.
Creating a Room[edit]
Players may create a co-op room by choosing to create a co-op room within a quest's co-op options.
- Choosing Create a Room will create a standard conditional room, allowing the player to set room conditions for other players to join.
- Choosing Create a Private or Local Room will create either a private or local room.
- A private room will have a Room ID, which can then be shared with others to join the room. Private rooms may also be opened to public with a toggle.
- A local room will be accessible to other players that are physically nearby, determined using the location feature of your device.
- Choosing Create an Alliance Room will create an alliance room, accessible to all players that are within your currently joined alliance.
- Like private rooms, alliance rooms may be joined via a code, and also be opened to public with a toggle.
Finding a Room[edit]
From the Quests main menu, players can select the Join Co-op button to go into co-op, select the quest, and join the available co-op rooms.
Players may also join a co-op room from within a quest's co-op options, with either Quick Play or Find a Room.
- Quick Play will let the player join the first available co-op room whose the player's leader or entire team meets the conditions of.
- Find a Room will display all the available rooms for the selected quest in a list, with bright rooms being rooms where the leader or team meets the conditions of.
Co-op Social Rewards[edit]
Upon successful completion of a co-op quest, if that co-op quest was played with another player for the first time, then a reward of 50 Wyrmite will be obtained. This reward can be received for the first 50 people met for a total of 2,500
Wyrmite.
Co-op social rewards may be reset periodically. Some example dates are listed below:
Reset Date | Notes |
---|---|
2022-03-27 6:00:00 AM | 3.5 Anniversary |
2021-09-27 6:00:00 AM | 3rd Anniversary |
2021-03-27 6:00:00 AM | 2.5 Anniversary |
2020-09-25 6:00:00 AM | 2nd Anniversary |
2020-03-27 6:00:00 AM | 1.5 Anniversary |
2019-09-30 6:00:00 AM | 1st Anniversary |
2019-04-26 6:00:00 AM | Version 1.7.1 |
2018-12-17 6:00:00 AM | Version 1.3.0 |
Co-op Play Restrictions[edit]
A player can be barred from participating in co-op for 60 minutes if:
- 10 or more quests are played within a 15-minute time period
- Giving up a quest too frequently as a host during co-op gameplay
- Dropping connection too frequently as a host during co-op gameplay
- They are caught 3 times being inactive during co-op by the system and do not dismiss the penalty message
Co-op Play Room Conditions[edit]
As of version 1.6.1, players are now able to create room conditions. Players can allow or restrict certain elements, weapon types, and might from joining. The maximum might a player can set is:
- their team leader's might, plus 500, rounded down to the nearest hundred, for normal co-op quests
- For example: If your team leader might is 4,931, the maximum might that can be set is 5,400.
- their team's total might, plus 1,000, rounded down to the nearest hundred, for raid co-op quests
- For example: If your team's total might is 13,745, the maximum might that can be set is 14,700.
- In Raid Events, this might is based on the boosted might instead of the actual might the team has, which is almost always higher.
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