Icon
|
Name
|
Adventurers with Co-ability
|
|
(Flame) Above 10 Hits = Critical Rate
|
SerenaIf a team member is attuned to Flame: increases their critical rate by 12% when the combo count is 10 or higher. Benefits your whole team.
|
|
(Flame) Above 10 Hits = Strength
|
MarthIf a team member is attuned to Flame: increases their strength by 13% when the combo count is 10 or higher. Benefits your whole team.
KarlIf a team member is attuned to Flame: increases their strength by 10% when the combo count is 10 or higher. Benefits your whole team.
|
|
(Flame) Above 10 Hits = Wind Res
|
Dragonyule IliaIf a team member is attuned to Flame: reduces wind damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
Gala LaxiIf a team member is attuned to Flame: reduces wind damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
Summer MitsuhideIf a team member is attuned to Flame: reduces wind damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
MelsaIf a team member is attuned to Flame: reduces wind damage taken by them by 9% when the combo count is 10 or higher. Benefits your whole team.
RenelleIf a team member is attuned to Flame: reduces wind damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.
|
|
(Flame) Amp = Shapeshift Prep
|
SheilaIf a team member is attuned to Flame: fills 3% of the dragon gauge when they are granted an amp or team amp. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
|
|
(Flame) Burn = Critical Rate
|
AurienIf a team member is attuned to Flame: increases their critical rate by 9% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
|
|
(Flame) Burn = User Strength
|
NadineIf a team member is attuned to Flame: increases their strength by 13% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Valentine's OrionIf a team member is attuned to Flame: increases their strength by 8% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
|
|
(Flame) Burn = User Wind Res
|
ChromIf a team member is attuned to Flame: reduces wind damage taken by them by 8% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
RenaIf a team member is attuned to Flame: reduces wind damage taken by them by 8% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Valentine's EzelithIf a team member is attuned to Flame: reduces wind damage taken by them by 7% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
AoiIf a team member is attuned to Flame: reduces wind damage taken by them by 5% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
XaniaIf a team member is attuned to Flame: reduces wind damage taken by them by 5% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
|
|
(Flame) Burning Edge
|
JoeIf a team member is attuned to Flame: increases their chances of inflicting burn by 40%. Benefits your whole team.
|
|
(Flame) Combo = Buff Skill Time
|
Ayaha & OtohaIf a team member is attuned to Flame: increases duration of their buff skills by 15% when the combo count is 10 or higher. Benefits your whole team.
SeimeiIf a team member is attuned to Flame: increases duration of their buff skills by 15% when the combo count is 10 or higher. Benefits your whole team.
|
|
(Flame) Combo = Critical Rate
|
Kimono ElisanneIf a team member is attuned to Flame: increases their critical rate by 1% for every 10-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team.
|
|
(Flame) Combo = Energy Level Up
|
Gala SarisseIf a team member is attuned to Flame: increases their energy level by 1 stage for every 20-hit combo. Benefits your whole team.
|
|
(Flame) Combo = Shapeshift Prep
|
Gala LeonidasIf a team member is attuned to Flame: fills 3% of their dragon gauge for every 50-hit combo. Benefits your whole team.
|
|
(Flame) Combo Time
|
EzelithIf a team member is attuned to Flame: extends the window between them hitting an enemy and the combo counter resetting by 2.5 seconds. Benefits your whole team.
NobunagaIf a team member is attuned to Flame: extends the window between them hitting an enemy and the combo counter resetting by 2.5 seconds. Benefits your whole team.
Summer AlexIf a team member is attuned to Flame: extends the window between them hitting an enemy and the combo counter resetting by 2.5 seconds. Benefits your whole team.
|
|
(Flame) Damage Taken = Force Strike Damage
|
Hunter BerserkerIf a team member is attuned to Flame: increases the damage dealt by their next force strike by 20% upon taking damage. Benefits your whole team.
|
|
(Flame) Dodge = Strength
|
Gala GatovIf a team member is attuned to Flame: increases their strength by 10% for 15 seconds each time they dodge an attack. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
|
|
(Flame) Dragon Haste
|
Halloween MymIf a team member is attuned to Flame: increases their dragon gauge fill rate by 20%. Benefits your whole team.
YuyaIf a team member is attuned to Flame: increases their dragon gauge fill rate by 18%. Benefits your whole team.
|
|
(Flame) Dragon's Claws
|
Gala MymIf a team member is attuned to Flame: each shapeshift increases their strength (up to 3 times per quest). On first shapeshift strength is increased by 10% in total. On second shapeshift strength is increased by 20% in total. On third shapeshift strength is increased by 35% in total. Benefits your whole team.
VericaIf a team member is attuned to Flame: each shapeshift increases their strength (up to 3 times per quest). On first shapeshift strength is increased by 9% in total. On second shapeshift strength is increased by 19% in total. On third shapeshift strength is increased by 34% in total. Benefits your whole team.
|
|
(Flame) Flame Dancer
|
PantherIf a team member is attuned to Flame: extends their shapeshift time by 20%. Benefits your whole team.
|
|
(Flame) HP
|
MartyIf a team member is attuned to Flame: increases their HP by 7%. Benefits your whole team.
|
|
(Flame) HP 60 = Strength
|
NaveedIf a team member is attuned to Flame: increases their strength by 6% when their HP is 60% or above. Benefits your whole team.
RamonaIf a team member is attuned to Flame: increases their strength by 6% when their HP is 60% or above. Benefits your whole team.
Halloween LowenIf a team member is attuned to Flame: increases their strength by 5% when their HP is 60% or above. Benefits your whole team.
VanessaIf a team member is attuned to Flame: increases their strength by 5% when their HP is 60% or above. Benefits your whole team.
Xuan ZangIf a team member is attuned to Flame: increases their strength by 5% when their HP is 60% or above. Benefits your whole team.
|
|
(Flame) HP 80 = Wind Res
|
FarisIf a team member is attuned to Flame: reduces wind damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
Incognito NefariaIf a team member is attuned to Flame: reduces wind damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
Mega ManIf a team member is attuned to Flame: reduces wind damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
MikotoIf a team member is attuned to Flame: reduces wind damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
Student MaribelleIf a team member is attuned to Flame: reduces wind damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
Yukata CleoIf a team member is attuned to Flame: reduces wind damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
SinoaIf a team member is attuned to Flame: reduces wind damage taken by them by 5% when their HP is 80% or above. Benefits your whole team.
|
|
(Flame) HP Below 40 = Shield
|
ChelseaIf a team member is attuned to Flame: grants them a one-use shield that nullifies damage up to 50% of their maximum HP when their HP drops to 40%. This does not stack with any other shields of the same type. Benefits your whole team.
|
|
(Flame) HP Below 40 = Strength
|
Undercover GraceIf a team member is attuned to Flame: increases their strength by 15% when their HP is 40% or below. Benefits your whole team.
Valentine's HildegardeIf a team member is attuned to Flame: increases their strength by 15% when their HP is 40% or below. Benefits your whole team.
EmmaIf a team member is attuned to Flame: increases their strength by 14% when their HP is 40% or below. Benefits your whole team.
YueIf a team member is attuned to Flame: increases their strength by 14% when their HP is 40% or below. Benefits your whole team.
AlainIf a team member is attuned to Flame: increases their strength by 12% when their HP is 40% or below. Benefits your whole team.
|
|
(Flame) HP Below 40 = Wind Res
|
LaxiIf a team member is attuned to Flame: reduces wind damage taken by them by 9% when their HP is 40% or below. Benefits your whole team.
|
|
(Flame) HP Below 60 = HP Regen
|
LeaIf a team member is attuned to Flame: grants them an HP regen buff, healing them for 4% Max HP every 3.9 seconds for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 30 seconds. Benefits your whole team.
|
|
(Flame) Onmyo Combo Time
|
KuzunohaIf a team member is attuned to Flame: extends the window between them hitting an enemy and the combo counter resetting by 1.5 seconds. Benefits your whole team.
|
|
(Flame) Scorchrend = Wind Res
|
Armored YachiyoIf a team member is attuned to Flame: reduces wind damage taken by them by 8% for 15 seconds when they successfully inflict an enemy with scorchrend. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
|
|
(Flame) Taking Damage = Strength
|
Yukata CassandraIf a team member is attuned to Flame: increases their strength by 13% for 15 seconds when they take damage. After activating, this ability will not activate again for 5 seconds. Benefits your whole team.
|
|
(Flame) Team Strength Amp = Strength
|
|
|
(Light) Above 10 Hits = Critical Rate
|
Gala ZenaIf a team member is attuned to Light: increases their critical rate by 13% when the combo count is 10 or higher. Benefits your whole team.
HopeIf a team member is attuned to Light: increases their critical rate by 9% when the combo count is 10 or higher. Benefits your whole team.
|
|
(Light) Above 10 Hits = Shadow Res
|
Gala LucaIf a team member is attuned to Light: reduces shadow damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
IliaIf a team member is attuned to Light: reduces shadow damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
Summer CleoIf a team member is attuned to Light: reduces shadow damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
Wu KongIf a team member is attuned to Light: reduces shadow damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
Zhu BajieIf a team member is attuned to Light: reduces shadow damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
RawnIf a team member is attuned to Light: reduces shadow damage taken by them by 9% when the combo count is 10 or higher. Benefits your whole team.
IrfanIf a team member is attuned to Light: reduces shadow damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.
Xiao LeiIf a team member is attuned to Light: reduces shadow damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.
|
|
(Light) Above 10 Hits = Strength
|
Halloween ElisanneIf a team member is attuned to Light: increases their strength by 13% when the combo count is 10 or higher. Benefits your whole team.
RaemondIf a team member is attuned to Light: increases their strength by 8% when the combo count is 10 or higher. Benefits your whole team.
|
|
(Light) Combo = Critical Rate
|
Halloween LaxiIf a team member is attuned to Light: increases their critical rate by 1% for every 10-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team.
|
|
(Light) Combo = Shapeshift Prep
|
Kimono NotteIf a team member is attuned to Light: fills 3% of their dragon gauge for every 50-hit combo. Benefits your whole team.
|
|
(Light) Combo Time
|
MitsuhideIf a team member is attuned to Light: extends the window between them hitting an enemy and the combo counter resetting by 2.5 seconds. Benefits your whole team.
FritzIf a team member is attuned to Light: extends the window between them hitting an enemy and the combo counter resetting by 2.2 seconds. Benefits your whole team.
|
|
(Light) Defense
|
Gala AudricIf a team member is attuned to Light: increases their defense by 6%. Benefits your whole team.
PeonyIf a team member is attuned to Light: increases their defense by 6%. Benefits your whole team.
ChitoseIf a team member is attuned to Light: increases their defense by 5%. Benefits your whole team.
FeliciaIf a team member is attuned to Light: increases their defense by 5%. Benefits your whole team.
HanabusaIf a team member is attuned to Light: increases their defense by 5%. Benefits your whole team.
MalkaIf a team member is attuned to Light: increases their defense by 3%. Benefits your whole team.
|
|
(Light) Divine Grace?
|
Sophie (Persona)If a team member is attuned to Light: increases the potency of their recovery skills by 20%. Benefits your whole team.
|
|
(Light) Energy = Inspiration
|
LucretiaIf the user is attuned to Light: when their energy level is increased, also increases their inspiration level by 1 stage. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
|
|
(Light) Energy = Shadow Res
|
Beautician ZardinIf a team member is attuned to Light: reduces shadow damage taken by them by 8% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
Yukata CurranIf a team member is attuned to Light: reduces shadow damage taken by them by 8% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
EliasIf a team member is attuned to Light: reduces shadow damage taken by them by 7% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
|
|
(Light) Energy = Strength
|
AnnelieIf a team member is attuned to Light: increases their strength by 10% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
Summer LucaIf a team member is attuned to Light: increases their strength by 9% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
VixelIf a team member is attuned to Light: increases their strength by 9% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
|
|
(Light) Flashburn = Shadow Res
|
Summer ChelleIf a team member is attuned to Light: reduces shadow damage taken by them by 8% for 15 seconds when they successfully inflict an enemy with flashburn. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
|
|
(Light) HP
|
Sha WujingIf a team member is attuned to Light: increases their HP by 9%. Benefits your whole team.
EstelleIf a team member is attuned to Light: increases their HP by 7%. Benefits your whole team.
|
|
(Light) HP 60 = Strength
|
AlfonseIf a team member is attuned to Light: increases their strength by 6% when their HP is 60% or above. Benefits your whole team.
HildegardeIf a team member is attuned to Light: increases their strength by 6% when their HP is 60% or above. Benefits your whole team.
PecorineIf a team member is attuned to Light: increases their strength by 6% when their HP is 60% or above. Benefits your whole team.
OdettaIf a team member is attuned to Light: increases their strength by 5% when their HP is 60% or above. Benefits your whole team.
RyozenIf a team member is attuned to Light: increases their strength by 5% when their HP is 60% or above. Benefits your whole team.
LinusIf a team member is attuned to Light: increases their strength by 3% when their HP is 60% or above. Benefits your whole team.
Sharpshooter JoeIf a team member is attuned to Light: increases their strength by 3% when their HP is 60% or above. Benefits your whole team.
|
|
(Light) HP 80 = Shadow Res
|
Bondforged ZethiaIf a team member is attuned to Light: reduces shadow damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
FarrenIf a team member is attuned to Light: reduces shadow damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
JuliettaIf a team member is attuned to Light: reduces shadow damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
MordecaiIf a team member is attuned to Light: reduces shadow damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
Radiant Xuan ZangIf a team member is attuned to Light: reduces shadow damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
AmaneIf a team member is attuned to Light: reduces shadow damage taken by them by 5% when their HP is 80% or above. Benefits your whole team.
|
|
(Light) HP Below 40 = Shield
|
Civilian LeifIf a team member is attuned to Light: grants them a one-use shield that nullifies damage up to 50% of their maximum HP when their HP drops to 40%. This does not stack with any other shields of the same type. Benefits your whole team.
EireneIf a team member is attuned to Light: grants them a one-use shield that nullifies damage up to 50% of their maximum HP when their HP drops to 40%. This does not stack with any other shields of the same type. Benefits your whole team.
|
|
(Light) HP Below 60 = HP Regen
|
Halloween EdwardIf a team member is attuned to Light: grants them an HP regen buff, healing them for 4% Max HP every 3.9 seconds for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 45 seconds. Benefits your whole team.
|
|
(Light) HP Recovery = Strength
|
RyszardaIf a team member is attuned to Light: increases their strength by 8% for 15 seconds when their HP is restored. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
|
|
(Light) Paralysis = User Critical Rate
|
AlbertIf a team member is attuned to Light: increases their critical rate by 13% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Hunter VanessaIf a team member is attuned to Light: increases their critical rate by 13% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Halloween AlthemiaIf a team member is attuned to Light: increases their critical rate by 12% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
|
|
(Light) Paralysis = User Shadow Res
|
Summer MikotoIf a team member is attuned to Light: reduces shadow damage taken by them by 8% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
FleurIf a team member is attuned to Light: reduces shadow damage taken by them by 7% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
YachiyoIf a team member is attuned to Light: reduces shadow damage taken by them by 7% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
|
|
(Light) Paralysis = User Strength
|
Dragonyule MaloraIf a team member is attuned to Light: increases their strength by 13% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
SharenaIf a team member is attuned to Light: increases their strength by 13% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
|
|
(Light) Paralyzing Edge
|
MaloraIf a team member is attuned to Light: increases their chances of inflicting paralysis by 40%. Benefits your whole team.
|
|
(Light) Poised Shadow Res
|
IsaacIf a team member is attuned to Light: reduces shadow damage taken by them by 7% when they are in a buff zone. Benefits your whole team.
|
|
(Light) Shapeshift = HP Regen
|
Gala PrinceIf a team member is attuned to Light: each shapeshift grants them an HP regen buff, healing them for 7% Max HP every 3.9 seconds for 20 seconds. Benefits your whole team.
|
|
(Light) Team Defense Amp = HP Regen
|
ValyxIf a team member is attuned to Light: grants them a HP regen buff healing them for 2% Max HP every 3.9 seconds when they have a team defense amp. Benefits your whole team.
|
|
(Light) Team Strength Amp = Curse Res
|
|
|
(Shadow) Above 10 Hits = Light Res
|
JokerIf a team member is attuned to Shadow: reduces light damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
NevinIf a team member is attuned to Shadow: reduces light damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
NorwinIf a team member is attuned to Shadow: reduces light damage taken by them by 9% when the combo count is 10 or higher. Benefits your whole team.
OrionIf a team member is attuned to Shadow: reduces light damage taken by them by 9% when the combo count is 10 or higher. Benefits your whole team.
|
|
(Shadow) Combo Time
|
YukimuraIf a team member is attuned to Shadow: extends the window between them hitting an enemy and the combo counter resetting by 2.5 seconds. Benefits your whole team.
|
|
(Shadow) Defense
|
BotanIf a team member is attuned to Shadow: increases their defense by 5%. Benefits your whole team.
|
|
(Shadow) Dragon Damage
|
AlberiusIf a team member is attuned to Shadow: adds 12% to the modifier applied to their damage when in dragon form. Benefits your whole team.
Gala NedrickIf a team member is attuned to Shadow: adds 12% to the modifier applied to their damage when in dragon form. Benefits your whole team.
|
|
(Shadow) Dragon Haste
|
IeyasuIf a team member is attuned to Shadow: increases their dragon gauge fill rate by 20%. Benefits your whole team.
LathnaIf a team member is attuned to Shadow: increases their dragon gauge fill rate by 20%. Benefits your whole team.
Summer MymIf a team member is attuned to Shadow: increases their dragon gauge fill rate by 20%. Benefits your whole team.
Summer PrinceIf a team member is attuned to Shadow: increases their dragon gauge fill rate by 20%. Benefits your whole team.
AudricIf a team member is attuned to Shadow: increases their dragon gauge fill rate by 18%. Benefits your whole team.
|
|
(Shadow) Dragon's Claws
|
ForteIf a team member is attuned to Shadow: each shapeshift increases their strength (up to 3 times per quest). On first shapeshift strength is increased by 10% in total. On second shapeshift strength is increased by 20% in total. On third shapeshift strength is increased by 35% in total. Benefits your whole team.
|
|
(Shadow) HP
|
SazankaIf a team member is attuned to Shadow: increases their HP by 9%. Benefits your whole team.
TaroIf a team member is attuned to Shadow: increases their HP by 7%. Benefits your whole team.
|
|
(Shadow) HP 60 = Critical Rate
|
VaniaIf a team member is attuned to Shadow: increases their critical rate by 8% when their HP is 60% or above. Benefits your whole team.
|
|
(Shadow) HP 60 = Strength
|
Summer VericaIf a team member is attuned to Shadow: increases their strength by 6% when their HP is 60% or above. Benefits your whole team.
YatenIf a team member is attuned to Shadow: increases their strength by 6% when their HP is 60% or above. Benefits your whole team.
PatiaIf a team member is attuned to Shadow: increases their strength by 5% when their HP is 60% or above. Benefits your whole team.
EdwardIf a team member is attuned to Shadow: increases their strength by 3% when their HP is 60% or above. Benefits your whole team.
RodrigoIf a team member is attuned to Shadow: increases their strength by 3% when their HP is 60% or above. Benefits your whole team.
|
|
(Shadow) HP 80 = Light Res
|
ChelleIf a team member is attuned to Shadow: reduces light damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
Gala CleoIf a team member is attuned to Shadow: reduces light damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
LinneaIf a team member is attuned to Shadow: reduces light damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
DurantIf a team member is attuned to Shadow: reduces light damage taken by them by 5% when their HP is 80% or above. Benefits your whole team.
AlthemiaIf a team member is attuned to Shadow: reduces light damage taken by them by 3% when their HP is 80% or above. Benefits your whole team.
|
|
(Shadow) HP Below 40 = Light Res
|
BellinaIf a team member is attuned to Shadow: reduces light damage taken by them by 10% when their HP is 40% or below. Benefits your whole team.
NatalieIf a team member is attuned to Shadow: reduces light damage taken by them by 10% when their HP is 40% or below. Benefits your whole team.
Valentine's AddisIf a team member is attuned to Shadow: reduces light damage taken by them by 10% when their HP is 40% or below. Benefits your whole team.
VeronicaIf a team member is attuned to Shadow: reduces light damage taken by them by 10% when their HP is 40% or below. Benefits your whole team.
AldredIf a team member is attuned to Shadow: reduces light damage taken by them by 9% when their HP is 40% or below. Benefits your whole team.
KleimannIf a team member is attuned to Shadow: reduces light damage taken by them by 9% when their HP is 40% or below. Benefits your whole team.
|
|
(Shadow) HP Below 40 = Shield
|
GraceIf a team member is attuned to Shadow: grants them a one-use shield that nullifies damage up to 50% of their maximum HP when their HP drops to 40%. This does not stack with any other shields of the same type. Benefits your whole team.
|
|
(Shadow) HP Below 40 = Strength
|
CurranIf a team member is attuned to Shadow: increases their strength by 15% when their HP is 40% or below. Benefits your whole team.
Summer PatiaIf a team member is attuned to Shadow: increases their strength by 15% when their HP is 40% or below. Benefits your whole team.
BerserkerIf a team member is attuned to Shadow: increases their strength by 14% when their HP is 40% or below. Benefits your whole team.
|
|
(Shadow) HP Below 60 = HP Regen
|
Halloween SylasIf a team member is attuned to Shadow: grants them an HP regen buff, healing them for 4% Max HP every 3.9 seconds for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 30 seconds. Benefits your whole team.
ZenaIf a team member is attuned to Shadow: grants them an HP regen buff, healing them for 4% Max HP every 3.9 seconds for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 30 seconds. Benefits your whole team.
|
|
(Shadow) Poised Light Res
|
Opera KarinaIf a team member is attuned to Shadow: reduces light damage taken by them by 7% when they are in a buff zone. Benefits your whole team.
|
|
(Shadow) Poised Shadowblighted Punisher
|
Gala ChelleIf a team member is attuned to Shadow: increases damage to shadowblighted enemies by 8% when the adventurer is in a buff zone. Benefits your whole team.
|
|
(Shadow) Poised Strength
|
Dragonyule VictorIf a team member is attuned to Shadow: increases their strength by 13% when they are in a buff zone. Benefits your whole team.
|
|
(Shadow) Poison = User Light Res
|
CassandraIf a team member is attuned to Shadow: reduces light damage taken by them by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
NefariaIf a team member is attuned to Shadow: reduces light damage taken by them by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
AlexIf a team member is attuned to Shadow: reduces light damage taken by them by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
ViceIf a team member is attuned to Shadow: reduces light damage taken by them by 5% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
VidaIf a team member is attuned to Shadow: reduces light damage taken by them by 5% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
|
|
(Shadow) Poison = User Strength
|
Gala AlexIf a team member is attuned to Shadow: increases their strength by 13% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
HeinwaldIf a team member is attuned to Shadow: increases their strength by 13% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
ErikIf a team member is attuned to Shadow: increases their strength by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
ZaceIf a team member is attuned to Shadow: increases their strength by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
|
|
(Shadow) Poison Edge
|
DelphiIf a team member is attuned to Shadow: increases their chances of inflicting poison by 50%. Benefits your whole team.
|
|
(Shadow) Shadowblight = Strength
|
Summer LeonidasIf a team member is attuned to Shadow: increases their strength by 13% for 15 seconds upon successfully inflicting an enemy with shadowblight. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
|
|
(Shadow) Team Critical Dmg Amp = Light Res
|
|
|
(Shadow) Team Strength Amp = Blindness Res
|
Humanoid ZodiarkIf a team member is attuned to Shadow: reduces their susceptibility to blindness by 100% when they have a team strength amp. Benefits your whole team.
|
|
(Water) Above 10 Hits = Critical Rate
|
Faeblessed TobiasIf a team member is attuned to Water: increases their critical rate by 13% when the combo count is 10 or higher. Benefits your whole team.
|
|
(Water) Above 10 Hits = Flame Res
|
LapisIf a team member is attuned to Water: reduces flame damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
LaranoaIf a team member is attuned to Water: reduces flame damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
ValerioIf a team member is attuned to Water: reduces flame damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
LutherIf a team member is attuned to Water: reduces flame damage taken by them by 9% when the combo count is 10 or higher. Benefits your whole team.
OrsemIf a team member is attuned to Water: reduces flame damage taken by them by 9% when the combo count is 10 or higher. Benefits your whole team.
WaikeIf a team member is attuned to Water: reduces flame damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.
|
|
(Water) Above 10 Hits = Strength
|
CatherineIf a team member is attuned to Water: increases their strength by 13% when the combo count is 10 or higher. Benefits your whole team.
XanderIf a team member is attuned to Water: increases their strength by 13% when the combo count is 10 or higher. Benefits your whole team.
ThanielIf a team member is attuned to Water: increases their strength by 10% when the combo count is 10 or higher. Benefits your whole team.
|
|
(Water) Buff Skill Time
|
ReneeIf a team member is attuned to Water: increases duration of their buff skills by 9%. Benefits your whole team.
Summer EstelleIf a team member is attuned to Water: increases duration of their buff skills by 9%. Benefits your whole team.
CibellaIf a team member is attuned to Water: increases duration of their buff skills by 5%. Benefits your whole team.
|
|
(Water) Combo = Buff Skill Time
|
Gala MasculaIf a team member is attuned to Water: increases duration of their buff skills by 15% when the combo count is 10 or higher. Benefits your whole team.
|
|
(Water) Combo = Energy Level Up
|
Hunter SarisseIf a team member is attuned to Water: increases their energy level by 1 stage for every 20-hit combo. Benefits your whole team.
Sharpshooter SarisseIf a team member is attuned to Water: increases their energy level by 1 stage for every 20-hit combo. Benefits your whole team.
|
|
(Water) Combo Time
|
Dragonyule CleoIf a team member is attuned to Water: extends the window between them hitting an enemy and the combo counter resetting by 2.5 seconds. Benefits your whole team.
Gala ElisanneIf a team member is attuned to Water: extends the window between them hitting an enemy and the combo counter resetting by 2.5 seconds. Benefits your whole team.
|
|
(Water) Dodge = Strength
|
YoshitsuneIf a team member is attuned to Water: increases their strength by 10% for 15 seconds each time they dodge an attack. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
|
|
(Water) Dragon Haste
|
TikiIf a team member is attuned to Water: increases their dragon gauge fill rate by 20%. Benefits your whole team.
YuriusIf a team member is attuned to Water: increases their dragon gauge fill rate by 20%. Benefits your whole team.
Nurse AeleenIf a team member is attuned to Water: increases their dragon gauge fill rate by 18%. Benefits your whole team.
PippleIf a team member is attuned to Water: increases their dragon gauge fill rate by 18%. Benefits your whole team.
PietroIf a team member is attuned to Water: increases their dragon gauge fill rate by 14%. Benefits your whole team.
|
|
(Water) Dragon's Claws
|
EugeneIf a team member is attuned to Water: each shapeshift increases their strength (up to 3 times per quest). On first shapeshift strength is increased by 10% in total. On second shapeshift strength is increased by 20% in total. On third shapeshift strength is increased by 35% in total. Benefits your whole team.
Summer CellieraIf a team member is attuned to Water: each shapeshift increases their strength (up to 3 times per quest). On first shapeshift strength is increased by 10% in total. On second shapeshift strength is increased by 20% in total. On third shapeshift strength is increased by 35% in total. Benefits your whole team.
XainfriedIf a team member is attuned to Water: each shapeshift increases their strength (up to 3 times per quest). On first shapeshift strength is increased by 10% in total. On second shapeshift strength is increased by 20% in total. On third shapeshift strength is increased by 35% in total. Benefits your whole team.
|
|
(Water) Frostbite = User Flame Res
|
Dragonyule NefariaIf a team member is attuned to Water: reduces flame damage taken by them by 7% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Dragonyule XanderIf a team member is attuned to Water: reduces flame damage taken by them by 7% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
JurotaIf a team member is attuned to Water: reduces flame damage taken by them by 5% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
|
|
(Water) Frostbite = User Strength
|
FjormIf a team member is attuned to Water: increases their strength by 13% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
LazryIf a team member is attuned to Water: increases their strength by 13% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Summer IeyasuIf a team member is attuned to Water: increases their strength by 13% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
GauldIf a team member is attuned to Water: increases their strength by 10% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Halloween OdettaIf a team member is attuned to Water: increases their strength by 10% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
JakobIf a team member is attuned to Water: increases their strength by 8% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
|
|
(Water) HP
|
Summer RanzalIf a team member is attuned to Water: increases their HP by 9%. Benefits your whole team.
RicardtIf a team member is attuned to Water: increases their HP by 7%. Benefits your whole team.
|
|
(Water) HP 60 = Strength
|
FinniIf a team member is attuned to Water: increases their strength by 6% when their HP is 60% or above. Benefits your whole team.
Summer JuliettaIf a team member is attuned to Water: increases their strength by 6% when their HP is 60% or above. Benefits your whole team.
KarinaIf a team member is attuned to Water: increases their strength by 5% when their HP is 60% or above. Benefits your whole team.
RexIf a team member is attuned to Water: increases their strength by 3% when their HP is 60% or above. Benefits your whole team.
ZardinIf a team member is attuned to Water: increases their strength by 3% when their HP is 60% or above. Benefits your whole team.
|
|
(Water) HP 80 = Flame Res
|
Forager CleoIf a team member is attuned to Water: reduces flame damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
Halloween AkashaIf a team member is attuned to Water: reduces flame damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
LilyIf a team member is attuned to Water: reduces flame damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
OrigaIf a team member is attuned to Water: reduces flame damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
PinonIf a team member is attuned to Water: reduces flame damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
ReginaIf a team member is attuned to Water: reduces flame damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
|
|
(Water) HP Below 40 = Flame Res
|
MitsubaIf a team member is attuned to Water: reduces flame damage taken by them by 10% when their HP is 40% or below. Benefits your whole team.
CellieraIf a team member is attuned to Water: reduces flame damage taken by them by 9% when their HP is 40% or below. Benefits your whole team.
|
|
(Water) HP Below 60 = HP Regen
|
Jiang ZiyaIf a team member is attuned to Water: grants them an HP regen buff, healing them for 4% Max HP every 3.9 seconds for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 30 seconds. Benefits your whole team.
|
|
(Water) HP Recovery = Strength
|
Dragonyule LilyIf a team member is attuned to Water: increases their strength by 8% for 15 seconds when their HP is restored. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
|
|
(Water) Team Defense Amp = Flame Res
|
|
|
(Water) Team Strength Amp = Burn Res
|
|
|
(Water) Team Strength Amp = Skill Haste
|
Gala EmileIf a team member is attuned to Water: increases their skill gauge fill rate by 6% when they have a team strength amp. Benefits your whole team.
|
|
(Water) Vengeful Shield
|
SandalphonIf a team member is attuned to Water: grants them a one-use shield that nullifies damage up to 25% of their maximum HP when they are hit by an attack that inflicts an affliction. After activating, this ability will not activate again for 20 seconds. This shield does not stack with any other shields of the same type. Benefits your whole team.
|
|
(Wind) Above 10 Hits = Critical Rate
|
AkashaIf a team member is attuned to Wind: increases their critical rate by 13% when the combo count is 10 or higher. Benefits your whole team.
|
|
(Wind) Above 10 Hits = HP Regen
|
Summer NorwinIf a team member is attuned to Wind: gradually regenerates their HP with 7.2% Recovery Potency every 2.9 seconds when the combo count is 10 or higher. Benefits your whole team.
|
|
(Wind) Above 10 Hits = Strength
|
Lin YouIf a team member is attuned to Wind: increases their strength by 13% when the combo count is 10 or higher. Benefits your whole team.
Ku HaiIf a team member is attuned to Wind: increases their strength by 10% when the combo count is 10 or higher. Benefits your whole team.
|
|
(Wind) Above 10 Hits = Water Res
|
BasileusIf a team member is attuned to Wind: reduces water damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
Kimono LucaIf a team member is attuned to Wind: reduces water damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
SaigaIf a team member is attuned to Wind: reduces water damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
TobiasIf a team member is attuned to Wind: reduces water damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
Wedding AoiIf a team member is attuned to Wind: reduces water damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
MelodyIf a team member is attuned to Wind: reduces water damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.
PhiliaIf a team member is attuned to Wind: reduces water damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.
|
|
(Wind) Combo = Critical Rate
|
NinoIf a team member is attuned to Wind: increases their critical rate by 1% for every 10-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team.
|
|
(Wind) Combo = Shapeshift Prep
|
Gala NotteIf a team member is attuned to Wind: fills 3% of their dragon gauge for every 50-hit combo. Benefits your whole team.
|
|
(Wind) Combo Time
|
GrimnirIf a team member is attuned to Wind: extends the window between them hitting an enemy and the combo counter resetting by 2.5 seconds. Benefits your whole team.
MeeneIf a team member is attuned to Wind: extends the window between them hitting an enemy and the combo counter resetting by 2.5 seconds. Benefits your whole team.
|
|
(Wind) Critical Rate Doublebuff
|
Gala RanzalIf a team member is attuned to Wind: increases their critical rate by 10% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
LowenIf a team member is attuned to Wind: increases their critical rate by 9% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
|
|
(Wind) Defense
|
HawkIf a team member is attuned to Wind: increases their defense by 6%. Benefits your whole team.
VictorIf a team member is attuned to Wind: increases their defense by 6%. Benefits your whole team.
|
|
(Wind) Dragon Haste
|
Bondforged PrinceIf a team member is attuned to Wind: increases their dragon gauge fill rate by 20%. Benefits your whole team.
Humanoid MidgardsormrIf a team member is attuned to Wind: increases their dragon gauge fill rate by 20%. Benefits your whole team.
Yukata LathnaIf a team member is attuned to Wind: increases their dragon gauge fill rate by 20%. Benefits your whole team.
|
|
(Wind) Dragon's Claws
|
Dragonyule XainfriedIf a team member is attuned to Wind: each shapeshift increases their strength (up to 3 times per quest). On first shapeshift strength is increased by 9% in total. On second shapeshift strength is increased by 19% in total. On third shapeshift strength is increased by 34% in total. Benefits your whole team.
|
|
(Wind) Gentleman Thief
|
MonaIf a team member is attuned to Wind: reduces water damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
|
|
(Wind) HP 60 = Critical Rate
|
KirstyIf a team member is attuned to Wind: increases their critical rate by 8% when their HP is 60% or above. Benefits your whole team.
Wedding XaniaIf a team member is attuned to Wind: increases their critical rate by 7% when their HP is 60% or above. Benefits your whole team.
|
|
(Wind) HP 60 = Strength
|
Halloween MelsaIf a team member is attuned to Wind: increases their strength by 6% when their HP is 60% or above. Benefits your whole team.
Summer AmaneIf a team member is attuned to Wind: increases their strength by 6% when their HP is 60% or above. Benefits your whole team.
Wedding ElisanneIf a team member is attuned to Wind: increases their strength by 6% when their HP is 60% or above. Benefits your whole team.
Templar HopeIf a team member is attuned to Wind: increases their strength by 5% when their HP is 60% or above. Benefits your whole team.
|
|
(Wind) HP 80 = Water Res
|
Forager MitsubaIf a team member is attuned to Wind: reduces water damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
HarleIf a team member is attuned to Wind: reduces water damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
MaribelleIf a team member is attuned to Wind: reduces water damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
Valentine's MelodyIf a team member is attuned to Wind: reduces water damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
AddisIf a team member is attuned to Wind: reduces water damage taken by them by 5% when their HP is 80% or above. Benefits your whole team.
|
|
(Wind) No Afflictions = Strength
|
PharesIf a team member is attuned to Wind: increases their strength by 6% when not inflicted with any afflictions. Benefits your whole team.
|
|
(Wind) Poison = User Critical Rate
|
SophieIf a team member is attuned to Wind: increases their critical rate by 9% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
|
|
(Wind) Poison = User Strength
|
Formal NoelleIf a team member is attuned to Wind: increases their strength by 13% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
IzumoIf a team member is attuned to Wind: increases their strength by 13% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
SylasIf a team member is attuned to Wind: increases their strength by 13% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
JohannaIf a team member is attuned to Wind: increases their strength by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
|
|
(Wind) Poison = User Water Res
|
LouiseIf a team member is attuned to Wind: reduces water damage taken by them by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Summer SinoaIf a team member is attuned to Wind: reduces water damage taken by them by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
JoachimIf a team member is attuned to Wind: reduces water damage taken by them by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
MusashiIf a team member is attuned to Wind: reduces water damage taken by them by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Su FangIf a team member is attuned to Wind: reduces water damage taken by them by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
FrancescaIf a team member is attuned to Wind: reduces water damage taken by them by 5% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
|
|
(Wind) Poison Edge
|
EleonoraIf a team member is attuned to Wind: increases their chances of inflicting poison by 45%. Benefits your whole team.
|
|
(Wind) Stormlash = User Water Res
|
CecileIf a team member is attuned to Wind: reduces water damage taken by them by 8% for 15 seconds when they successfully inflict an enemy with stormlash. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Dragonyule NevinIf a team member is attuned to Wind: reduces water damage taken by them by 8% for 15 seconds when they successfully inflict an enemy with stormlash. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Formal JoachimIf a team member is attuned to Wind: reduces water damage taken by them by 8% for 15 seconds when they successfully inflict an enemy with stormlash. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
|
|
(Wind) Strength Doublebuff
|
Gala LeifIf a team member is attuned to Wind: increases their strength by 10% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
AeleenIf a team member is attuned to Wind: increases their strength by 9% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
PiaIf a team member is attuned to Wind: increases their strength by 9% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
|
|
(Wind) Team Defense Amp = Bog Res
|
ShingenIf a team member is attuned to Wind: reduces their susceptibility to bog by 100% when they have a team defense amp. Benefits your whole team.
|
|
(Wind) Team Strength Amp = HP Regen
|
NinaIf a team member is attuned to Wind: grants them a HP regen buff healing them for 2% Max HP every 3.9 seconds when they have a team strength amp. Benefits your whole team.
|
|
(Wind) Team Strength Amp = Water Res
|
MyriamIf a team member is attuned to Wind: increases their water resistance by 6% when they have a Team Strength Amp. Benefits your whole team.
|
|
(Wind) Vengeful Shield
|
Valentine's ChelseaIf the user is attuned to Wind: grants them a one-use shield that nullifies damage up to 25% of their maximum HP when they are hit by an attack that inflicts an affliction. After activating, this ability will not activate again for 20 seconds. This shield does not stack with any other shields of the same type. Benefits your whole team.
|
|
(Wind) Water Res Doublebuff
|
NoelleIf a team member is attuned to Wind: reduces water damage taken by them by 7% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
NicolasIf a team member is attuned to Wind: reduces water damage taken by them by 5% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
|
|
Defense
|
LucaIncreases defense by 3%. Benefits your whole team.
|
|
Dragon Haste
|
The PrinceIncreases dragon gauge fill rate by 14%. Benefits your whole team.
|
|
Dragon's Claws
|
CleoEach shapeshift increases strength for the remainder of the quest (up to 3 times per quest). On first shapeshift strength is increased by 8% in total. On second shapeshift strength is increased by 17% in total. On third shapeshift strength is increased by 32% in total. Benefits your whole team.
|
|
HP 60 = Strength
|
ElisanneIncreases strength by 3% when HP is 60% or above. Benefits your whole team.
RanzalIncreases strength by 3% when HP is 60% or above. Benefits your whole team.
|