Annelie
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This article is about the Adventurer Annelie. For the enemy, see Annelie (Enemy). |


Skills

Shared SP Cost: 6102
Phase I deals 1 hit of 22% and 1 hit of 1623.6% light damage to enemies directly ahead, draws them together, increases the entire team's energy levels by 1 stage, and activates "Skill Shift" if the attack connects.
Phase II deals 2 hits of 22% and 2 hits of 811.8% light damage, draws them together and increases the entire team's energy levels by 2 stages instead, while Phase III deals 3 hits of 22% and 3 hits of 706.2% light damage, and draws them together. (Might: 100)
Shared SP Cost: 6102
Phase I deals 1 hit of 22% and 1 hit of 1705% light damage to enemies directly ahead, draws them together, inflicts stun for 5-6 seconds with 100% base chance, increases the entire team's energy levels by 1 stage, and activates "Skill Shift" if the attack connects.
Phase II deals 2 hits of 22% and 2 hits of 853.6% light damage, draws them together, inflicts stun for 5-6 seconds with 100% base chance, increases the entire team's energy levels by 2 stages instead, while Phase III deals 3 hits of 22% and 3 hits of 741.4% light damage, draws them together, and inflicts stun for 5-6 seconds with 100% base chance. (Might: 200)
Shared SP Cost: 11288
Phase I deals 1 hit of 22% and 1 hit of 1790.8% light damage to enemies directly ahead, draws them together, inflicts stun for 6-7 seconds with 110% base chance, increases the entire team's energy levels by 1 stage, and activates "Skill Shift" if the attack connects.
Phase II deals 2 hits of 22% and 2 hits of 895.4% light damage, draws them together, inflicts stun for 6-7 seconds with 110% base chance, increases the entire team's energy levels by 2 stages instead, while Phase III deals 3 hits of 22% and 3 hits of 778.8% light damage, draws them together, and inflicts stun for 6-7 seconds with 110% base chance. (Might: 300)
Shared SP Cost: 11288
Phase I deals 1 hit of 22% and 1 hit of 1800% light damage to enemies directly ahead, draws them together, dispels one buff from each target, inflicts stun for 6-7 seconds with 110% base chance and paralysis for 13 seconds - dealing 97% light damage every 3.9 seconds - with 120% chance, increases the entire team's energy levels by 1 stage, and activates "Skill Shift" if the attack connects.
Phase II deals 2 hits of 22% and 2 hits of 900% light damage, draws them together, dispels one buff from each target, inflicts stun for 6-7 seconds with 110% base chance and paralysis for 13 seconds - dealing 97% light damage every 3.9 seconds - with 120% chance, and increases the entire team's energy levels by 2 stages instead.
Phase III deals 3 hits of 22% and 3 hits of 790% light damage, draws them together, dispels one buff from each target, and inflicts stun for 6-7 seconds with 110% base chance and paralysis for 13 seconds - dealing 97% light damage every 3.9 seconds - with 120% chance. (Might: 400)
Deals 10 hits of 164.3% light damage to enemies directly ahead, and increases the entire team's energy levels by 3 stages. (Might: 100)
Deals 10 hits of 182.5% light damage to enemies directly ahead, and increases the entire team's energy levels by 3 stages. (Might: 200)
Deals 10 hits of 190% light damage to enemies directly ahead, increases the entire team's energy levels by 3 stages, and immediately readies the Stunning Display skill for use. (Might: 300)
Co-abilities
Increases HP by 9%. Benefits your whole team. (Might: 170)
Increases HP by 10%. Benefits your whole team. (Might: 200)
Increases HP by 12%. Benefits your whole team. (Might: 230)
Increases HP by 13%. Benefits your whole team. (Might: 260)
Increases HP by 15%. Benefits your whole team. (Might: 320)

If a team member is attuned to Light: increases their strength by 5% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Light: increases their strength by 6% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Light: increases their strength by 7% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Light: increases their strength by 8% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Light: increases their strength by 10% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
Abilities
Increases attack skill damage by 30% when HP is 70% or above. (Might: 80)
Increases attack skill damage by 35% when HP is 70% or above. (Might: 100)
Increases damage to stunned enemies by 10% and, when HP is 70% or above, increases attack skill damage by 35%.
Also, using Stunning Display will grant the user a strength amp (Team Amp MAX Lv. = 2). After this amp is granted, this ability will not grant it again for 30 seconds. (Might: 120)
Reduces susceptibility to poison by 50%. (Might: 60)
Reduces susceptibility to poison by 100%. (Might: 100)
Reduces susceptibility to poison by 100%. When the user is hit by an attack that would have poisoned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. (Might: 120)
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