Adventurer Skills
Notes[edit]
- Skills that say "all teammates" will only affect your team.
- Skills that say "all allies" will affect all adventurers, including other player's, in a raid.
Icon | Name | SP CostAmount a skill needs to be charged before the skill can be cast. | Camera DurationAfter casting a skill, Camera Duration is the amount of time the camera zooms in on the user during the skill animation. | Affected by EnergizedStacks 50% additively with other Attack Skills and Recovery Potency boost modifiers. Resets on use or being afflicted. | Max lvl Description | Adventurer with Skill |
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Spiral Hunter | 2409 | 2.2 second(s) | Deals 2 hits of 454% flame damage to surrounding enemies, and inflicts burn for 12 seconds - dealing 97% flame damage every 3.9 seconds - with 120% base chance. |
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Safeguard Surge | 5840 | 1.4 second(s) | Grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP, and increases their strength by 15% for 15 seconds. This shield does not stack with any other shields of the same type. |
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Spinning Brûlée | 2409 | 2.2 second(s) | Deals 2 hits of 608% flame damage to surrounding enemies, and inflicts burn for 12 seconds - dealing 97% flame damage every 3.9 seconds - with 120% base chance. |
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Sweet Protection | 7633 | 1.4 second(s) | Increases the entire team's defense by 20% and strength by 15% for 15 seconds. |
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Zardin Blade | 2443 | 0.8 second(s) | Deals 1 hit of 1157% water damage to enemies directly ahead, and inflicts frostbite - dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. |
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Zardin's Wrath | 5225 | 0.7 second(s) | Deals 1 hit of 1598% water damage to enemies in a line, and inflicts frostbite - dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. |
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Alberian Cleave | 2443 | 0.8 second(s) | Deals 1 hit of 974% light damage to enemies directly ahead, inflicts stun for 4-5 seconds with 100% base chance, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. |
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Alberian Majesty | 4817 | 0.9 second(s) | Deals 2 hits of 491% light damage to surrounding enemies. |
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Bonecrusher | 2613 | 0.7 second(s) | Deals 1 hit of 1201% shadow damage to enemies in a line, and inflicts poison for 15 seconds - dealing 58.2% shadow damage every 2.9 seconds - with 120% chance. |
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Shadowpiercer | 4886 | 0.8 second(s) | Deals 1 hit of 1368% shadow damage to enemies directly ahead, inflicts poison for 15.0 seconds - dealing 58.2% shadow damage every 2.9 seconds - with 120% base chance, and restores 5% of the damage inflicted as HP to the user. This recovery caps at 10% of their maximum HP. |
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Blazing Circlet | 2376 | 0.9 second(s) | Deals 2 hits of 826% flame damage to surrounding enemies, raises the dragon gauge by 30 DP if the attack connects and inflicts burn for 12 seconds - dealing 88.3% flame damage every 3.9 seconds - with 110% base chance. |
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Exalted Fire | 4880 | 1.2 second(s) | Deals 1 hit of 1474% flame damage to enemies in a line, and reduces defense by 5% for 10 seconds. This defense reduction effect will not stack. |
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Vanquishing Flame | 2376 | 0.9 second(s) | Deals 2 hits of 578.2% flame damage to surrounding enemies. |
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Soul Ignition | 6610 | 1.4 second(s) | Increases the entire team's strength by 20% for 15 seconds. |
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Assault Flame | 2500 | 2.2 second(s) | Deals 2 hits of 602% flame damage to enemies in a line, and increases the entire team's critical rate by 10% for 10 seconds. |
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Blazing Pain | 4593 | 1.4 second(s) | Deals 4 hits of 290% flame damage to enemies directly ahead. |
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Envoy of the End | 2503 | 1.4 second(s) | Deals 2 hits of 454% water damage to enemies in a line, reduces their defense by 5% for 10 seconds, and restores the user's HP by 4% of damage inflicted. This defense reduction effect will not stack, and this recovery caps at 20% of the user's maximum HP. |
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Wonderful World | 6424 | 1.4 second(s) | Increases the user and nearby allies' strength by 25% for 15 seconds. |
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Soaring Flicker | 2296 | 1.6 second(s) | Deals 4 hits of 414% wind damage to enemies directly ahead. |
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Keen Blade | 2913 | 1.4 second(s) | Activates "Apsaras Formation" for 10 seconds. During Apsaras Formation, the user's critical rate is increased by 10%, and their force strike will deal extra damage and reduce enemy defense by 5% for 10 seconds. This defense reduction effect does not stack. |
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Knight's Spirit | 3756 | 1.4 second(s) | Increases the entire team's defense by 25%, and strength by 15% for 15 seconds. |
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Blessed Sword | 4608 | 0.9 second(s) | Deals 2 hits of 1324% wind damage to surrounding enemies. |
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Liberty Slash | 2503 | 0.9 second(s) | Deals 2 hits of 303% light damage to enemies in a line, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. |
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Freedom Ring | 6424 | 1.4 second(s) | Restores HP to the user and nearby allies with 60% Recovery Potency, and increases their strength by 15% for 15 seconds. |
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Calamity Wheel | 2376 | 0.9 second(s) | Deals 2 hits of 737% shadow damage to surrounding enemies, and reduces their strength by 5% for 10 seconds with 40% base chance. |
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Living Fortress | 5750 | 1.4 second(s) | Increases strength by 30% for 15 seconds, and increases max HP by 10% for remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. |
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Exaltation Terminus | 2503 | 0.9 second(s) | Deals 2 hits of 700% shadow damage to enemies directly ahead, and raises the dragon gauge by 30 DP if the attack connects. Poisoned foes take 2 hits of 840% shadow damage instead. |
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Circlet Denouement | 4593 | 1.4 second(s) | Deals 4 hits of 338% shadow damage to enemies directly ahead, and inflicts poison for 15 seconds - dealing 39.6% shadow damage every 2.9 seconds - with 100% base chance. Poisoned foes take 4 hits of 507% shadow damage instead. |
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Crystalline Blades | 2590 | 2 second(s) | Deals 4 hits of 347% flame damage to enemies directly ahead, dispels one buff from each target, and shoots 3 additional flame blades each dealing 140% flame damage for each time Radiant Bauble has been used, for a maximum of 15 additional blades. |
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Radiant Bauble | 3544 | 2.2 second(s) | Activates "Crystalline Blades Buffed", which enhances the skill Crystalline Blades for the remainder of the quest. The skill can be enhanced up to 5 times. Also increases the user's defense by 20% and strength by 20% for 10 seconds. |
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Flickering Flames | 2875 | 1.3 second(s) | Deals 6 hits of 138% and 1 hit of 267% flame damage to enemies directly ahead, inflicts burn for 12 seconds - dealing 97% flame damage every 3.9 seconds - with 120% chance, and gradually recovers the user's HP with 7% Recovery Potency every 2.9 seconds for 15 seconds. |
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Fire Emblem | 5700 | 0.95 second(s) | Deals 1 hit of 899% flame damage to enemies in a line, increases the user's strength by 10% for 10 seconds and activates "Skill Shift" if the attack connects. |
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Road to Glory | 2325 | 2.4 second(s) | Deals 5 hits of 330% flame damage to enemies directly ahead, dispels one buff from each target, and inflicts burn for 12 seconds - dealing 97% flame damage every 3.9 seconds - with 120% base chance. Burning foes take 5 hits of 495% flame damage instead. |
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Floral Revolution | 4730 | 5.1 second(s) | Summons "Crimson Garden," then deals 2 hits of 820% flame damage to enemies directly ahead. Additional bonus neutral-element damage will be dealt equal to 1100% of the damage taken while "Crimson Garden" is active. |
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Moonbreaker | 2630 | 2.4 second(s) | Deals 2 hits of 267% and 1 hit of 795% flame damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. |
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Lion's Maw | 5600 | 1.4 second(s) | Increases the damage of the user's next force strike by 80%. This damage increase will not stack. |
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Exalted Sword | 2304 | 1.9 second(s) | Deals 1 hit of 562% flame damage to enemies directly ahead, and grants the user one stack of Flames of Awakening. Flames of Awakening can stack up to 3 times, and each stack will progressively increase the strength of Aether. Using Aether will consume all stacks of Flames of Awakening. |
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Aether | 2650 | 2.2 second(s) | Deals 2 hits of flame damage to the target and nearby enemies, and restores 3% of the damage inflicted as HP to the user. This recovery caps at 15% of their maximum HP. Afflicted foes take more damage. This skill's strength will increase relative to the number of Flames of Awakening stacks the user has, and will consume all Flames of Awakening stacks and one level of the user's skill reservoir on use. This skill cannot be used if the user has no stacks of Flames of Awakening. |
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Soul Deprivation | 3000 | 2.4 second(s) | Deals 1 hit of 2200% flame damage to surrounding enemies and reduces their strength by 10% for 10 seconds. This strength reduction does not stack. |
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Flametongue Unbound | 6000 | 3.4 second(s) | Deals x hits of 1000% flame damage to multiple targets and enemies near those targets, and grants the user x defense amps (Team Amp MAX Lv. = 2). |
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Royal Maelstrom | 4817 | 1.3 second(s) | Deals 3 hits of 556.6% water damage to surrounding enemies. The more buffs the user has, the higher the skill boost received and the higher the damage (+5% Skill Damage per buff). |
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Majestic Tide | 2714 | 0.9 second(s) | Deals 1 hit of 1664% water damage to enemies in a line and inflicts frostbite - dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. The more buffs the user has, the higher the skill boost received and the higher the damage (+5% Skill Damage per buff). |
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Ocean Fury | 2649 | 1.9 second(s) | Deals 6 hits of 368% water damage to enemies directly ahead, and inflicts bog for 8 seconds with 120% base chance. |
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Pep Talk | 7641 | 1.4 second(s) | Deals 1 hit of 1330% water damage to surrounding enemies, increases the entire team's defense by 15% for 10 seconds, and activates "Skill Shift." |
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Signature Tactics | 3456 | 2.1 second(s) | Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift." |
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Checkmate | 0 | 1.4 second(s) | Deals 1 hit of 2500% water damage to enemies directly ahead. This skill can only be used when the user has the "Check" effect, and using it will consume one "Check." |
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Unrelenting Waves | 2714 | 1.4 second(s) | Deals 2 hits of 450% water damage to enemies directly ahead, and activates "Skill Shift" if the attack connects. |
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Wyrmgrace Wave | 3372 | 1 second(s) | Deals 1 hit of 2100% water damage to enemies directly ahead. Bleeding foes take 1 hit of 2520% water damage instead. The second time this skill is used, a variant called Wyrmgrace Wave II will be used instead. The skill will then alternate between these two versions with every use. |
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Cyclone Blade | 2661 | 3.4 second(s) | Deals 6 hits of 309% wind damage to the target and nearby enemies. Damage is increased when Experience's Boon has full gauges. |
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Wind Tactics | 5800 | 1.4 second(s) | Increases the entire team's defense by 20% for 15 seconds, and grants the user a Strength Amp (Team Amp MAX Lv. = 3). After this amp is granted, this skill will not grant it again for 30 seconds. |
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Sacred Union | 2902 | 2.15 second(s) | Deals 1 hit of 1485% wind damage to enemies directly ahead, and creates a buff zone that lasts for 10 seconds and gradually heals the HP of adventurers inside it with 20% Recovery Potency every 3 seconds. |
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Wedding Bell | 6243 | 2.15 second(s) | Deals 1 hit of 1051.5% wind damage to enemies directly ahead, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 15%. |
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Feathered Gale | 3456 | 1.4 second(s) | Deals 1 hit of 490% and 1 hit of 510% wind damage to surrounding enemies, reduces their defense by 5% for 20 seconds, dispels one buff from each target, and inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds - with 120% chance. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead. |
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Pinion Slash | 8640 | 1.4 second(s) | Deals 2 hits of 510% and 1 hit of 550% wind damage to enemies in a line and reduces their strength by 5% for 20 seconds. This strength reduction effect will not stack. Poisoned foes take 2 hits of 612% and 1 hit of 660% wind damage instead. If this skill is used during shielding stance, a variant called Parrying Slash will be used instead. |
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Mona Car | 2715 | 2.4 second(s) | Deals 10 hits of 225% wind damage to enemies directly ahead, and fills the Persona gauge by 300 UTP if the attack connects. Changing direction is possible during the attack. When Zorro is active, a variant called Lucky Punch will be used instead. |
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Beckoning Cat | 5450 | 2.4 second(s) | Deals 4 hits of 600% wind damage to surrounding enemies, draws them toward the user, and fills the Persona gauge by 300 UTP if the attack connects. When Zorro is active, a variant called Garula will be used instead. |
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Faerie Stance | 2714 | 2.2 second(s) | Deals 1 hit of 1389% wind damage to enemies directly ahead, and fills the user's dragondrive gauge by 750 UTP. If this skill is used during dragondrive, a variant of Faerie Stance will be used instead. |
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Crescent Faeria | 8415 | 2.2 second(s) | Deals 6 hits of 234% wind damage to the target and nearby enemies, and reduces their strength by 10% for 30 seconds. If this skill is used during dragondrive, a variant of Crescent Faeria will be used instead. |
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Blazing Tempest | 3050 | 2.2 second(s) | The user takes the form of Primal Midgardsormr and deals 5 hits of 230% wind damage to the target and nearby enemies. This attack raises the dragon gauge by 50 DP if the attack connects. The user then returns to their original form, deals 1 hit of 1085% damage to enemies in a line, and inflicts stormlash for 21 seconds - dealing 41% damage every 2.9 seconds - with 120% chance. Certain abilities that activate while shapeshifted will affect Primal Midgardsormr's attack. |
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Vortex Circlet | 7200 | 2.4 second(s) | The user takes the form of Primal Midgardsormr, deals 8 hits of 271% wind damage damage to surrounding enemies, inflicts stun for 5-6 seconds with 100% base chance, then returns to their original form. The user then deals 1 hit of 2025% wind damage to surrounding enemies. This second attack's bonus OD Bar damage is increased to 2x. Certain abilities that activate while shapeshifting will affect Primal Midgardsormr's attack. |
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Lightning Burst | 2351 | 1.2 second(s) | Deals 1 hit of 1567.5% light damage to the target and nearby enemies. Paralyzed foes take 1 hit of 1881% light damage instead. |
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Thunderous Impulse | 160000 | 1.4 second(s) | Electrifies the user for 25 seconds. When electrified the user's force strike will have two charge levels and inflict paralysis at level two, and the skill Lightning Burst will be powered up. |
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Blue Radiance | 3500 | 2.4 second(s) | Deals 2 hits of 418% light damage to enemies directly ahead, inflicts paralysis - dealing 97% light damage every 3.9 seconds for 12 seconds - with 120% chance, and increases the user's strength by 20% for 12 seconds. Paralyzed foes take 2 hits of 627% light damage instead. |
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Sol | 4983 | 1.3 second(s) | Deals 2 hits of 439% light damage to surrounding enemies and restores the user's HP by 5% of the damage inflicted. This recovery caps at 10% of the user's HP per hit. Paralyzed foes take 2 hits of 658.5% light damage instead. The lower the user's HP, the more damage this skill deals. This increase caps at 2 hits of 878% light damage. For paralyzed foes this cap is instead 2 hits of 1317% light damage. |
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Rising Circlet | 3817 | 2.4 second(s) | Deals 1 hit of 1700% light damage to surrounding enemies, and creates a buff zone that lasts for 10 seconds and increases the strength of adventurers inside it by 20%. |
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Exalted Glory | 999999 | 2.9 second(s) | Deals 3 hits of 134% and 10 hits of 400% light damage to enemies directly ahead, inflicts paralysis for 13 seconds - dealing 80.3% light damage every 3.9 seconds - with 100% base chance, increases the entire team's strength by 15% and defense by 20% for 15 seconds, grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP (this does not stack with any other shields), and grants the user a Strength Amp (Team Amp MAX Lv. = 3). |
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Princess Strike | 2800 | 3.2 second(s) | Deals 3 hits of 595% light damage to enemies directly ahead, and reduces shadow damage taken by the user by 10% for 10 seconds. This damage reduction effect will not stack. If this skill is used after the user's gourmand gauge has filled, a variant called Princess Valiance will be used instead. |
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Lunchtime | 3800 | 1.9 second(s) | Increases the user's defense by 15% for 15 seconds, restores HP to the user with 40% Recovery Potency, and fills the user's gourmand gauge by half. |
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Gallant Sparrow | 3150 | 1.9 second(s) | Deals 1 hit of 1783% light damage to enemies directly ahead, adaptively suppresses damage dealt by enemies by 10% for 10 seconds, and inflicts paralysis for 13 seconds - dealing 97% light damage every 3.9 seconds - with 120% chance. |
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Unfettered Loyalty | 6880 | 1.9 second(s) | Deals 3 hits of 437% and 1 hit of 817% light damage to enemies directly ahead, lowers their light resistance by 5% for 10 seconds, and grants the user a strength amp (Team Amp MAX Lv. = 2). The resistance reduction does not stack. |
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Festival Rush | 2818 | 2.4 second(s) | Deals 4 hits of 485% shadow damage to enemies directly ahead, and increases the user's energy level by 1 stage. If this skill is used when the user is energized, a variant called Festival Dance will be used instead, dealing an additional 6 hits of 159% shadow damage and inflicting shadowblight for 21 seconds - dealing 41% shadow damage every 2.9 seconds - with 120% chance. |
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Bold Blade | 3636 | 1.4 second(s) | Gradually recovers the entire team's HP with 35% Recovery Potency for 15 seconds and increases their energy levels by 2 stages. This skill will not reset the user's energy level. |
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Crisis Edge | 1129 | 2.2 second(s) | Deals 3 hits of 202% shadow damage to the target, and reduces their defense by 5% for 15 seconds. This defense reduction will not stack. |
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Umbral Erasure | 1129 | 2.2 second(s) | Deals 1 hit of 553% shadow damage to the target, and inflicts poison for 15 seconds - dealing 58.2% shadow damage every 2.9 seconds - with 120% base chance. |
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Circlet Dawn | 3360 | 0.9 second(s) | The user takes the form of High Chthonius, deals 3 hits of 327% shadow damage to the target and nearby enemies, inflicts shadowblight for 21 seconds - dealing 41% shadow damage every 2.9 seconds - with 110% chance, then returns to their original form. The user then deals a further 1 hit of 200% and 1 hit of 1100% shadow damage to the target and nearby enemies. Certain abilities that activate while shapeshifted will affect High Chthonius's attack. |
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Exalted Inception | 5045 | 2 second(s) | The user takes the form of High Midgardsormr, deals up to 8 hits of 271% shadow damage to surrounding enemies, inflicts stun for 5-6 seconds with 100% chance, raises the dragon gauge by 50 DP if the attack connects, then returns to their original form. Certain abilities that activate while shapeshifted will affect this attack. |
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Rising Rebellion | 2376 | 1.9 second(s) | Deals 4 hits of 800% shadow damage to surrounding enemies, inflicts shadowblight for 21 seconds - dealing 41% shadow damage every 2.9 seconds - with 120% chance, and raises the dragon gauge by 10 DP if the attack connects. |
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Blazing Animus | 1 | 1.4 second(s) | Grants the user the "Soul Charge Lv. 3" effect. If the user has Soul Charge, a variant called Animus Inferno will be used instead. |
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Searing Chakram | 2630 | 0.6 second(s) | Deals 1 hit of 1229% flame damage to surrounding enemies, and inflicts burn for 12 seconds - dealing 80.3% flame damage every 3.9 seconds - with 100% base chance. Burning foes take 1 hit of 1843.5% flame damage instead. |
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Foliage Flare | 5280 | 0.4 second(s) | Deals 1 hit of 1106% flame damage to enemies in a line, and inflicts burn for 12 seconds - dealing 80.3% flame damage every 3.9 seconds - with 100% base chance. Burning foes take 1 hit of 1659% flame damage instead. |
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Avalanche Blade | 2640 | 0.4 second(s) | Deals 1 hit of 1141% water damage to enemies in a line, and inflicts frostbite for 21 seconds - dealing 37% water damage every 2.9 seconds - with 120% chance. Frostbitten foes take 1 hit of 1711.5% water damage instead. |
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Yasha's Brand | 4101 | 1.4 second(s) | Increases the user's strength by 25% for 15 seconds. |
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Maid for Mayhem | 2987 | 1.4 second(s) | Increases the entire team's strength by 20% for 15 seconds, and activates "Maid's Soul." The user's next force strike will deal 1 hit of 340% wind damage. |
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Tyro's Gyre | 4784 | 0.9 second(s) | Deals 3 hits of 270% wind damage to enemies directly ahead, and inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds - with 120% chance. |
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Vampire Slash | 2392 | 0.9 second(s) | Deals 3 hits of 481% light damage to enemies directly ahead. |
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Nightmare Waltz | 5346 | 1.4 second(s) | Deals 1 hit of 1251% light damage to surrounding enemies, and restores the user's HP by 3% of the damage inflicted. This recovery caps at 10% of their maximum HP. |
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Shadowslicer | 2392 | 0.9 second(s) | Deals 3 hits of 384% shadow damage to enemies directly ahead. |
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Evilsbane | 5259 | 0.6 second(s) | Deals 1 hit of 1185% shadow damage to surrounding enemies, and inflicts bleeding for 30 seconds - dealing 146% shadow damage every 4.9 seconds - with 80% base chance. |
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Code 07: Combustion Slash | 2537 | 1.9 second(s) | Deals 4 hits of 305% flame damage to enemies directly ahead. |
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Code 04: Limit Breaker | 4877 | 1.4 second(s) | Activates "Limiters Released." During Limiters Released, the user's strength is increased by 50%, and the Code 07: Combustion Slash skill is powered up, but the user will take 3.5% Max HP damage every 2.9 seconds. Using the skill again will disable Limiters Released, and using it once more after that will activate Limiters Released once more. |
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Ardent Stream | 2537 | 1.4 second(s) | Deals 4 hits of 265% water damage to enemies directly ahead. |
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Winter's Blade | 4877 | 1.4 second(s) | Grants the user the "Ardent Stream Upgraded" effect until they next use this skill or a force strike. This has the following effects: |
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Surf's Up | 2489 | 2.4 second(s) | Deals 4 hits of 674% water damage to enemies directly ahead, and inflicts bog for 8 seconds with 100% base chance. Changing direction is possible during the attack. |
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Barbecue Bonanza | 7383 | 1.9 second(s) | Increases the user and nearby allies' strength by 20% for 15 seconds, and gradually recovers their HP with 15% Recovery Potency every 2.9 seconds for 15 seconds. |
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Belching Dragon | 2567 | 0.4 second(s) | Deals 2 hits of 484% wind damage to enemies in a line, and inflicts poison for 15 seconds - dealing 53% wind damage every 2.9 seconds with 110% base chance. Poisoned foes take 2 hits of 726% wind damage instead. |
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Force of the Wind | 4430 | 1.4 second(s) | Increases the user's strength by 30% for 15 seconds. |
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Bamboo Cutter | 2537 | 1.4 second(s) | Deals 3 hits and 1 delayed hit of 281% wind damage to enemies directly ahead, and inflicts poison for 15 seconds - dealing 53% wind damage every 2.9 seconds - with 100% base chance. |
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Dignified Soul | 4877 | 1.4 second(s) | Activates "Bamboo Cutter Buffed" for 10 seconds. Bamboo Cutter Buffed increases the user's strength by 25%, and upgrades the skill Bamboo Cutter to inflict Bleeding instead of Poison. |
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Blossom Flash | 2567 | 2.25 second(s) | Deals 2 hits of 648% light damage to enemies in a line, and inflicts paralysis for 13 seconds - dealing 66% light damage every 3.9 seconds - with 100% base chance. |
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Peerless Heart | 4139 | 1.4 second(s) | Activates "Dauntless Spirit." The user's next force strike will deal extra damage. |
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Dance of Blades | 2840 | 2.4 second(s) | Deals 1 hit of 1130% light damage to enemies directly ahead and activates "Dragon Dance" for 20 seconds if the skill connects. During Dragon Dance, this skill is upgraded to Dance of Blades (Dragon Dance). |
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Dance of Rhapsody | 7634 | 1.4 second(s) | Increases the entire team's strength by 20% for 15 seconds. |
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Biting Revenge | 2987 | 1.4 second(s) | For 20 seconds, increases the user's strength by 35% and entire team's strength by 5%, but decreases the user's defense by 25%. |
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Unchained Rage | 4139 | 1.4 second(s) | For 20 seconds, increases the user's critical rate by 30%, but decreases their defense by 25%. |
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Wyrmbound Ruiner | 2537 | 0.9 second(s) | Deals 4 hits of 242% shadow damage to enemies directly ahead. If this skill is used during dragondrive, a variant called Wyrmbound Eternity will be used instead. |
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Fetters of Fear | 7338 | 0.6 second(s) | Fills 1200 UTP of the user's dragondrive gauge. If the user's HP is above 30% of max HP, reduces their HP to 30% of max HP and fills the dragondrive gauge by additional UTP relative to the amount of HP consumed, up to 35% of max UTP. If this skill is used during dragondrive, a variant called Unfettered Ferocity will be used instead. |
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Ravenous Fire | 4500 | 0.8 second(s) | Deals 2 hits of 910% flame damage to enemies directly ahead, and activates "Flare Stance" for 20 seconds if the attack connects. During Flare Stance, the user's strength is increased by 10% and gives access to Ravenous Fire (Flare). |
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Kindled Heart | 4500 | 1.4 second(s) | Increases the user's attack rate by 20% for 15 seconds. |
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Roaring Furnace | 3303 | 2.9 second(s) | Deals 4 hits of 122.4% and 1 hit of 1130.5% flame damage to enemies in a line, and inflicts burn for 12 seconds - dealing 97% flame damage every 3.9 seconds - with 120% base chance. Activates "Skill Shift" if the attack connects. |
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Brazier Boost | 6582 | 1.4 second(s) | Immediately readies the Roaring Furnace skill for use, and adds 50% to the modifier applied to critical damage for 20 seconds. |
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Dream Offensive | 3300 | 1.25 second(s) | Deals 1 hit of 713% flame damage to enemies in a line, and applies Burning Ambition to enemies for 30 seconds. Enemies will take 1 hit of 1565% flame damage when Burning Ambition's effect ends. |
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Flash of Unity | 7500 | 1.9 second(s) | Deals 1 hit of 1356% flame damage to enemies directly ahead, and dispels one buff from each target. Damage is increased against enemies with a buff to 1 hit of 2034% flame damage. |
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Peerless Eternity | 2710 | 1.3 second(s) | Activates "Peerless Flourish." The user's next 3 force strikes are powered up and deal extra damage to scorchrent foes. |
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Blossom Dance | 5460 | 1.9 second(s) | Deals 6 hits of 165%, 1 hit of 523% and 3 hits of 267% flame damage to enemies directly ahead, inflicts scorchrend for 21 seconds - dealing 31.1% flame damage every 2.9 seconds - with 110% chance, and grants the user immunity to knockback for 15 seconds. |
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Amuse-bouche | 2640 | 2.7 second(s) | Applies one of the following effects based on the user's current cooking stance: |
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Bon Appétit | 10595 | 1.4 second(s) | Applies one of the following effects to the entire team based on the user's current cooking stance: |
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Nameless Abductor | 2640 | 1.9 second(s) | Deals 1 hit of 2000% water damage to enemies in a line, and reduces their defense by 3% for 10 seconds. |
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Coffin of Madness | 5280 | 2.4 second(s) | Deals 5 hits of 500% water damage to the target and nearby enemies, and inflicts bleeding for 30 seconds - dealing 110% water damage every 4.9 seconds - with 50% base chance. |
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Code 03: Rise Generator | 3840 | 1.4 second(s) | Grants the user a one-use shield that nullifies damage less than 30% of the user's maximum HP and immunity to knockback for 15 seconds. If the user has Master Control, a variant called Code 08: Execution will be used instead. |
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Code 36: Coolant Cycle | 5570 | 1.4 second(s) | Grants the user "Master Control" for 26 seconds. If the user has Master Control, a variant called Code 06: Conclusion will be used instead. |
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Tactical Skewer | 2640 | 2.4 second(s) | Deals 1 hit of 2400% water damage to surrounding enemies and activates additional effects based on which of the following buffs the user has: |
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Imperial Castling | 5280 | 2.4 second(s) | Deals 7 hits of 300% water damage to surrounding enemies, inflicts frostbite and two of the following: poison, burn, paralysis, stormlash, flashburn, shadowblight, or scorchrend, all with 110% chance. |
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Steel Formation | 2838 | 3.4 second(s) | Deals 5 hits of 350% wind damage to the target and nearby enemies, inflicts bleeding for 30 seconds - dealing 146% wind damage every 4.9 seconds - with 80% base chance and stormlash for 21 seconds - dealing 41% wind damage every 2.9 seconds - with 120% chance, and activates "Skill Shift" if the attack connects. |
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Lethal Stratagem | 7500 | 1.9 second(s) | Deals 1 hit of 2100% wind damage to the target and nearby enemies, inflicts bleeding for 30 seconds - dealing 146% wind damage every 4.9 seconds - with 80% base chance, and grants all teammates immunity to knockback for 20 seconds. |
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Eternal Grace | 3840 | 1.4 second(s) | Increases the strength of wind-attuned adventurers in the team by 30% for 15 seconds. |
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Sacred Blade | 1 | 1.4 second(s) | Gradually fills the skill gauge for Eternal Grace by 85 SP every second for 7 seconds, and activates "Sacred Blade" for 10 seconds. During Sacred Blade, the user's standard attack patterns will change, and the user will be unable to move, use force strikes, or dodge. This skill will also become Revelation's Purge and be readied for use. Using Revelation's Purge will end Sacred Blade immediately. |
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Fiend Ikejime | 2838 | 2.4 second(s) | Deals 8 hits of 155% wind damage to the target and nearby enemies, and inflicts bleeding for 30 seconds - dealing 146% wind damage every 4.9 seconds - with 80% chance. |
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Fiend Banquet | 10000 | 1.6 second(s) | Grants the user a "New Dish" for every 15-hit combo, and creates a buff zone that surrounds them for 15 seconds. |
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Summer Moon Howl | 2640 | 1.3 second(s) | Deals wind damage to enemies in a line, dispels one buff from each target, grants the user a defense amp (Team Amp MAX Lv. = 2), and activates "Skill Shift" if the attack connects. |
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Haunter of the Festival | 6000 | 1.6 second(s) | Deals 1 hit of 1753% wind damage to the target and nearby enemies, lowers their wind resistance by 3% for 20 seconds (does not stack), and deals bonus damage based on the total combined level of the user's current team amps. |
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Raven's Ridicule | 2640 | 1.4 second(s) | Deals 5 hits of 300% wind damage to enemies directly ahead. During this attack, if the user is hit by an attack that can be avoided with the damage immunity provided by skills, this skill's attack will be interrupted, and the user will initiate a counterattack. This counterattack will deal 4 hits of 350% critical wind damage to enemies directly ahead. |
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Raven's Patsy | 5000 | 1.6 second(s) | Grants all team members other than the user 2 charges of reflexive evasion and grants the user the "Corvid Connivery" effect. Corvid Connivery grants 1 charge of damage diffusion, and does not stack. |
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Ravishing Rainbow | 3080 | 2.75 second(s) | Deals 3 hits of 442.4% light damage to enemies directly ahead, reduces their strength and defense by 5% for 10 seconds, and increases the user's energy level by 1 stage. This defense reduction effect will not stack. |
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Stunning Visage | 5000 | 1.4 second(s) | Activates "Stunning Beauty" for 15 seconds. During Stunning Beauty, the user's strength is increased by 50%, and the user's standard attacks inflict stun for 5-6 seconds with 100% base chance. Also increases the user's energy level by 2 stages. |
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Shining Slash | 2870 | 1.9 second(s) | Deals 4 hits of 507% light damage to enemies in a line. Both this skill's critical rate and the critical rate of attack skills in dragon form will be increased by 10% for each buff with a different icon applied to the user, up to a maximum of 70%. |
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Brilliant Booster | 3899 | 1.4 second(s) | Adds 80% to the modifier applied to the user's critical damage for 10 seconds, and grants the user a strength amp (Team Amp MAX Lv. = 3). After this amp is granted, this skill will not grant it again for 30 seconds. |
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Immaculate Wings | 2392 | 1.9 second(s) | Deals 1 hit of 1710% light damage to enemies in a line, and reduces their strength by 10% for 10 seconds. This strength reduction effect will not stack. |
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Blade Release | 5346 | 2.3 second(s) | Deals 3 hits of 781% light damage to enemies directly ahead. Debuffed foes take 3 hits of 1171.5% light damage instead. |
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Thunder Strike | 2640 | 1.8 second(s) | Deals 1 hit of 1200% light damage to enemies directly ahead, inflicts flashburn for 21 seconds - dealing 41.6% light damage every 2.9 seconds - with 120% chance, and grants the user a strength amp (Team Amp MAX Lv. = 1). |
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Spark Ignition | 10560 | 1.6 second(s) | Applies "Overcharged" to the target. |
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Sakura Flurry | 2467 | 2.4 second(s) | Deals 7 hits and 1 delayed hit of 155% shadow damage to enemies directly ahead, and inflicts bleeding for 30 seconds - dealing 146% shadow damage every 4.9 seconds - with 100% base chance. |
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Blade Formation | 7913 | 1.4 second(s) | Activates "Blade Formation" for 15 seconds. During Blade Formation, the user's critical rate against bleeding enemies is increased by 20%. Also gradually recovers the user's HP with 35% Recovery Potency every 2.9 seconds for 15 seconds. |
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Defiant Dance | 3247 | 0.3 second(s) | Deals 3 hits of 531% shadow damage to enemies directly ahead, and increases the user's energy level by 1 stage. Damage will be increased as the user's HP decreases, up to 3 hits of 1062% shadow damage. |
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Clean Slate | 6000 | 1.4 second(s) | Removes all debuffs from the user. |
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Bliss Eternal | 3000 | 1.4 second(s) | Activates "Cluster Amaryllis." The user's next force strike will have three increasingly powerful charge levels and deal extra damage to poisoned foes at level three. In addition, they are immune to knockback while charging their force strike, and take 20% less damage from certain enemy attacks. If the user is attacked after the first level is charged, charging will be interrupted and the user will immediately release their force strike at its current charge level. |
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Lycoris Refrain | 5259 | 1.4 second(s) | Increases the rate at which the user's force strikes charge by 30% for 15 seconds. This speed increase will not stack. |
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Genesis Circlet | 999999 | 1.9 second(s) | Deals 5 hits of 394% shadow damage to surrounding enemies. During this attack, the user will be immune to knockback, and damage taken will be reduced by 30%. |
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Flamewhorl | 2318 | 0.8 second(s) | Deals 3 hits of 285% flame damage to surrounding enemies and inflicts burn for 12 seconds - dealing 80.3% flame damage every 3.9 seconds - with 100% base chance. Burning foes take 3 hits of 342% flame damage instead. |
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Subterfuge | 4892 | 0.5 second(s) | Deals 2 hits of 332% flame damage to enemies directly ahead, reduces their defense by 5% for 10 seconds and inflicts burn for 12 seconds - dealing 80.3% flame damage every 3.9 seconds - with 100% base chance. This defense reduction effect will not stack. |
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Peregrine Blade | 2257 | 1.4 second(s) | Deals 4 hits of 267% wind damage to enemies in a line, and inflicts poison for 15 seconds - dealing 48.2% wind damage every 2.9 seconds with 100% base chance. Poisoned foes take 4 hits of 320.4% wind damage instead. |
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Windwhistler | 4892 | 0.5 second(s) | Deals 2 hits of 288% wind damage to enemies directly ahead, inflicts poison for 15 seconds - dealing 48.2% wind damage every 2.9 seconds - with 100% base chance, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. |
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Gleaming Talons | 2318 | 0.8 second(s) | Deals 3 hits of 333% light damage to surrounding enemies, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. |
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Hungry Fang | 4892 | 0.5 second(s) | Deals 2 hits of 576% light damage to enemies directly ahead, and reduces their strength by 5% for 10 seconds with 80% base chance. |
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Fatal Blow | 2257 | 1.4 second(s) | Deals 3 hits of 330% and 1 hit of 354% shadow damage to enemies directly ahead, and inflicts poison for 15 seconds - dealing 48.2% shadow damage every 2.9 seconds - with 100% base chance. |
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Lethal Edge | 4892 | 0.5 second(s) | Deals 2 hits of 458% shadow damage to enemies directly ahead, and inflicts sleep for 4-5 seconds with 100% base chance. Poisoned foes take 2 hits of 687% shadow damage instead. |
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Shadow Slash | 2446 | 0.5 second(s) | Deals 2 hits of 848% shadow damage to enemies directly ahead. |
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Scheming Slice | 5315 | 1.4 second(s) | Activates "Blinding Knives". The user's next 3 force strikes will grant the user a buff that increases force strike damage by 30% for 5 seconds, then deal damage and throw 3 knives in front of the user, inflicting blindness for 8 seconds with 90% base chance. |
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Heat Impulse | 2311 | 1.4 second(s) | Deals 6 hits of 190% flame damage to enemies directly ahead and inflicts burn for 12 seconds - dealing 88.3% flame damage every 3.9 seconds - with 110% base chance. Burning foes take 6 hits of 304% flame damage instead. |
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Molten Flare | 4685 | 1.4 second(s) | Deals 4 hits of 251% flame damage to enemies directly ahead and inflicts burn for 12 seconds - dealing 66% flame damage every 3.9 seconds - with 100% base chance. Burning foes take 4 hits of 376.5% flame damage instead. |
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Deadly Joyride | 4192 | 3.4 second(s) | Deals 7 hits of 195.8%, 3 hits of 168.3%, 1 hit of 168% and 1 hit of 196% flame damage to surrounding enemies, and increases the user's attack rate by 20% for 10 seconds. Changing direction is possible during the attack. |
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Rowdy Rumbler | 10894 | 1.4 second(s) | Increases the entire team's defense by 10% and strength by 15% for 15 seconds, and grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP. This does not stack with any other shields of the same type. |
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Legato Step | 2343 | 1.1 second(s) | Deals 4 hits of 405% water damage to surrounding enemies, and inflicts frostbite - dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. Frostbitten foes take 4 hits of 526.5% water damage instead. |
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Terpsichore | 4904 | 0.9 second(s) | Deals 4 hits of 329.6% water damage to enemies directly ahead, reduces their strength by 5% for 10 seconds with 100% base chance and their defense by 5% for 10 seconds with 50% base chance. |
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Flurry Edge | 2311 | 1.4 second(s) | Deals 6 hits of 248% water damage to enemies directly ahead. Frostbitten foes take 6 hits of 322.4% water damage instead. |
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Triple Salchow | 4685 | 1.4 second(s) | Deals 4 hits of 318% water damage to surrounding enemies, inflicts freeze for 3-6 seconds with 100% base chance and inflicts frostbite for 21 seconds - dealing 27% water damage every 2.9 seconds - with 110% chance. |
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Droplet Slash | 2311 | 2.2 second(s) | Deals 6 hits of 313% water damage to enemies directly ahead, inflicts bog for 8 seconds with 110% base chance, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. |
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Drenching Strike | 5846 | 2.2 second(s) | Deals 4 hits of 369% water damage to surrounding enemies, increases the user's defense by 20% for 20 seconds, and activates "Cooling Master". When this effect is active, the user's next force strike will inflict freeze for 3-6 seconds with 120% chance. |
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Gale Slice | 2462 | 2.7 second(s) | Deals 2 hits of 186%, 1 hit of 56%, and 1 hit of 130% wind damage to enemies directly ahead. Poisoned foes will take 2 hits of 465%, 1 hit of 140% and 1 hit of 325% wind damage instead. |
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Crackling Pyroblossom | 4877 | 0.9 second(s) | Activates "Gale Slice Buffed" for 15 seconds. Gale Slice Buffed increases the user's strength by 30%, and allows Gale Slice to inflict stun. |
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Acrobatic Dagger | 2452 | 1.4 second(s) | Deals 4 hits of 418% light damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds with 40% base chance. |
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Dazzling Show | 5315 | 1.4 second(s) | Activates "Stunning Knives". The user's next 3 force strikes will grant the user a buff that increases critical rate by 8% for 10 seconds, then deal damage and throw 8 knives around the user, inflicting stun for 4-5 seconds with 100% base chance. |
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Captivating Canvas | 3478 | 2.25 second(s) | Deals 2 hits of 333% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 88.3% light damage every 3.9 seconds - with 110% base chance. Paralyzed foes take 2 hits of 666% light damage instead. Activates "Skill Shift" if the attack connects. |
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Palette Punch | 5934 | 1.4 second(s) | Immediately readies the Captivating Canvas skill for use, and increases the user's strength by 25% for 5 seconds. |
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Love Goes Round | 2213 | 1.2 second(s) | Deals 4 hits of 415% shadow damage to surrounding enemies, and inflicts blindness for 8 seconds with 110% base chance. |
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Twilight Tryst | 4904 | 0.9 second(s) | Deals 4 hits of 434% shadow damage to enemies directly ahead. |
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Shadow Weaver | 2243 | 1.2 second(s) | Deals 4 hits of 179% shadow damage to surrounding enemies, reduces their defense by 5% for 10 seconds and inflicts poison for 12 seconds - dealing 39.6% shadow damage every 2.9 seconds - with 100% base chance. This defense reduction effect will not stack. |
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Silent Reaper | 4925 | 3 second(s) | Deals 3 hits of 182% and 1 hit of 362% shadow damage to the target and nearby enemies. Against broken foes, it deals 3 hits of 364% and 1 hit of 724% shadow damage instead. |
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Howling Meteor | 2400 | 3.4 second(s) | Deals 10 hits of 63% and 1 hit of 600% flame damage to enemies directly ahead. Movement is possible during the attack. |
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Brilliant Inferno | 8940 | 0.6 second(s) | Activates "Inferno Mode" for 20 seconds. During Inferno Mode, the user's strength is increased by 50%, and their normal attacks reduce enemy defense by 10% for 10 seconds with 35% base chance. This defense reduction effect will not stack. |
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Code 14: Conviction | 2476 | 1.7 second(s) | Deals 4 hits of 213% flame damage to enemies directly ahead and inflicts burn - dealing 97% flame damage every 3.9 seconds for 12 seconds - with 120% chance. If this skill is used during Eden mode, a variant called Eden Code 05: Gevurah will be used instead. |
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Eden Mode | 7732 | 1.4 second(s) | Grants the user the "Fig" effect and activates Eden mode for 20 seconds. During Eden mode, Fig will automatically attack foes every 0.33 seconds dealing 33.3% flame damage per hit. This automatic damage will not be treated as skill damage. If this skill is used during Eden mode, a variant called Eden Code 01: Keter will be used instead. |
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Mouse's Summer Revenge | 2720 | 1.8 second(s) | Deals 11 hits of 102% flame damage to the target and nearby enemies, and inflicts scorchrend for 21 seconds - dealing 41.6% flame damage every 2.9 seconds - with 120% chance. If the user has at least one Sizzling Sunflower, a variant of this skill called Mouse's Midsummer Revenge will be used instead. |
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Dance of the Cornered Mouse | 5280 | 1.4 second(s) | Grants the user a "Sizzling Sunflower" which stacks up to 3 times. |
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Carmine Rush | 4480 | 2.3 second(s) | Deals 2 hits of 190% and 3 hits of 380% flame damage to enemies in a line, lowers their flame resistance by 15% for 30 seconds, and applies "Evil's Bane" to them for 15 seconds. Both the flame resistance reduction and Evil's Bane will not stack. If this skill is used directly after the user's second skill, a variant called Bright Carmine Rush will be used instead. |
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Flame Raid | 4480 | 1.9 second(s) | Deals 7 hits of 200% flame damage to surrounding enemies, dispels one buff from each target, and inflicts burn for 12 seconds - dealing 72.7% flame damage every 2.9 seconds - with 110% chance. If this skill is used directly after the user's first skill, a variant called Savage Flame Raid will be used instead. |
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Starlit Gift | 3136 | 2.4 second(s) | Deals 11 hits of 190% water damage to enemies directly ahead, increases the energy levels of the user and nearby allies by 1 stage, and activates "Frigid Gift". When this effect is active, the user's next force strike will inflict freeze for 3-6 seconds with 200% chance. |
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Empyrean Grace | 4882 | 1.4 second(s) | Deals 5 hits of 421% water damage to enemies directly ahead. |
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Chef's Special | 2275 | 2.7 second(s) | Applies one of the following effects based on the user's current cooking stance: |
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Hearty Helping | 10595 | 1.4 second(s) | Applies one of the following effects to the entire team based on the user's current cooking stance: |
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Divine Wings | 2248 | 1.4 second(s) | Deals 1 hit of 376% water damage to surrounding enemies, and raises the Divine Dragon gauge by 260 UTP if the attack connects. If this skill is used when in Divine Dragon form, a variant called Breath of Fog will be used instead. |
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Dragon Valor | 7868 | 1.4 second(s) | Fills the user's Divine Dragon gauge by 600 UTP. If this skill is used when in Divine Dragon form, a variant called Divine Dragon Blow will be used instead. |
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Raging Ocean | 2800 | 1.2 second(s) | Deals 3 hits of 540% water damage to enemies directly ahead, inflicts frostbite for 21 seconds - dealing 41% water damage every 2.9 seconds - with 100% chance, and raises the dragon gauge by 40 DP if the attack connects. If the user has a Team Strength Amp, a more powerful version of this skill will be used. |
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Aquatic Ruin | 8000 | 2.1 second(s) | Deals 6 hits of 322% water damage to enemies directly ahead, and grants the user a Strength Amp (Team Amp MAX Lv. = 2). If the user has already shapeshifted at least once, a more powerful version of this skill will be used. |
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Ninja Bride Sweep | 2401 | 1.7 second(s) | Deals 4 hits of 324% and 1 hit of 1290% wind damage to enemies directly ahead, draws them together, inflicts sleep for 6-7 seconds with 110% base chance, and stormlash for 21 seconds - dealing 41% wind damage every 2.9 seconds - with 120% chance. |
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Ninja Bride Sunshower | 4400 | 0.5 second(s) | Deals 5 hits of 701% wind damage to enemies directly ahead, and restores HP to all allies with 30% Recovery Potency. Sleeping foes take 5 hits of 1402% wind damage instead. |
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Summer Memories | 4512 | 2.4 second(s) | Deals 1 hit of 560% and 1 hit of 700% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love. |
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Ephemeral Love | 4512 | 2.4 second(s) | Deals 1 hit of 840% and 1 hit of 1050% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Summer Memories. |
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Faerie Punishment | 2620 | 2.4 second(s) | Deals 16 hits of 107% wind damage to the target and nearby enemies, dispels one buff from each of them, and, if the combo count is 20 or higher, fills the metamorphosis gauge by 80 UTP. If this skill is used when in metamorphosis, a variant called Faerie Circlet will be used instead. |
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Faerie Illusion | 5240 | 1.9 second(s) | Deals 30 hits of 82% wind damage to surrounding enemies, dispels one buff from each target, and, if the combo count is 20 or higher, fills the metamorphosis gauge by 150 UTP. This attack will pursue targets for the duration of the skill. If this skill is used when in metamorphosis, a variant called Faerie Glory will be used instead. |
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Stellar Knives | 5200 | 1.4 second(s) | Removes Locked Sigil and summons Divine Daggers around the user. These Divine Daggers will attack automatically while summoned around the user, but their attacks will not be treated as standard attacks. |
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Vertex Apocalypse | 7500 | 1.4 second(s) | Deals 1 hit of 1620% wind damage to the target, inflicts stormlash for 21 seconds - dealing 31% wind damage every 2.9 seconds - with 110% chance, and grants the user a strength amp (Team Amp MAX Lv. = 3). |
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Mouse's Revenge | 2641 | 5.25 second(s) | Deals 12 hits of 88% light damage to the target and nearby enemies, and inflicts paralysis for 13 seconds - dealing 97% light damage every 3.9 seconds - with 120% base chance. |
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Calamity Drop | 5280 | 0.95 second(s) | Deals 1 hit of 1356% light damage to the target and nearby enemies, increases the user's attack rate by 10% for 10 seconds, and deals additional damage relative to the combo count when the skill is used, increasing for every 5 combo count. The maximum bonus damage is given when at 30 hits or higher, dealing 1 hit of 2034% light damage instead. |
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Ruyi Jingu Bang | 2256 | 1.4 second(s) | Deals 1 hit of 819% light damage to enemies in a line. Activates "Skill Shift" if the attack connects. Phase II increases the skill's area of effect from 4 to 7 units of distance and deals 1 hit of 974.1% light damage, while Phase III increases its area of effect from 7 to 10 units and deals 1 hit of 1500% light damage. |
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Furious Flurry | 4904 | 2.4 second(s) | Deals 3 hits of 435% and 1 hit of 478.5% light damage to enemies directly ahead. |
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Ricochet Bolts | 4512 | 1.4 second(s) | Generates 3 projectiles lasting for 3 seconds that can bounce off walls up to 5 times, and damage any enemy that comes into contact into them for 165% light damage. Paralyzed foes take 2 hits of 214.5% light damage instead. |
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Maskable Faith | 7896 | 1.4 second(s) | Activates "Maskable Faith Mode." If this skill is used during Maskable Faith Mode, a variant called Shimmering Pinwheels will be used instead. |
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Mighty Protector | 2860 | 2.4 second(s) | Deals 5 hits of 400% light damage to enemies directly ahead, grants the user a defense amp (Team Amp MAX Lv. = 2), and fills the user's dragondrive gauge by 300 UTP. If this skill is used during dragondrive, a more powerful variant called Howling Protector will be used instead. |
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No Holds Barred | 10725 | 1.4 second(s) | Consumes the entire dragondrive gauge and restores HP to the user based on the amount consumed with 30% Recovery Potency up to an additional 140% of max HP. If this skill is used during dragondrive, a variant called Steadfast Victory will be used instead. |
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Ruination Cage | 999999 | 2.4 second(s) | Deals 1 hit of 366% shadow damage to the target and nearby enemies, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies within by 20%. |
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Corrosive Cage | 999999 | 6 second(s) | Summons "Heaven's Cage" then deals 1 hit of 499% shadow damage to the target and nearby enemies, inflicts poison - dealing 300% shadow damage every 2.9 seconds for 27 seconds - with 120% base chance, and lowers the strength of light-attuned enemies by 15% for 15 seconds. This strength reduction effect will not stack. |
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Renegade Descent | 2719 | 1.9 second(s) | Deals 1 hit of 840% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 1 hit of 1260% shadow damage. If this skill is used during dragondrive, a variant called Renegade Dragonfall will be used instead. |
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Renegade Gambit | 7338 | 1.4 second(s) | Fills 1200 UTP of the user's dragondrive gauge. If the user's HP is above 30% of max HP, reduces their HP to 30% of max HP and fills the dragondrive gauge by additional UTP relative to the amount of HP consumed, up to 35% of max UTP. If this skill is used during dragondrive, a variant called Renegade Shadowblaze will be used instead. |
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Victoria Strategy | 3000 | 1.4 second(s) | Creates a buff zone that lasts for 10 seconds and increases the strength of shadow-attuned adventurers inside it by 25%. During Sigil Released, this skill also reduces light damage taken by the entire team by 20% for 10 seconds. This damage reduction effect will not stack. |
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Magnus Apocalypse | 7500 | 1.4 second(s) | Deals 1 hit of 1000% shadow damage to the target and nearby enemies, and decreases the remaining time of Locked Sigil by 60 seconds if the attack connects. |
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Marking Shot | 3120 | 2.9 second(s) | Deals 7 hits of 354% shadow damage to enemies directly ahead, and fills the Persona gauge by 300 UTP if the attack connects. When Arsène is active, a variant called Wild Rush will be used instead. |
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Phantom Barrage | 5450 | 2.4 second(s) | Deals 4 hits of 448% and 3 hits of 312% shadow damage to enemies directly ahead, reduces their strength by 15% for 20 seconds, and fills the Persona gauge by 300 UTP if the attack connects. This strength reduction will not stack. When Arsène is active, a variant called Eiha will be used instead. |
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Seaside Circlet | 2640 | 2.4 second(s) | Deals 7 hits of 248% and 1 hit of 428% shadow damage to enemies directly ahead and inflicts shadowblight for 21 seconds - dealing 41% shadow damage every 2.9 seconds - with 120% chance. |
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Exalted Skies | 3960 | 1.4 second(s) | Deals 5 hits of 360% shadow damage to surrounding enemies and reduces their defense by 10% for 10 seconds. This defense reduction will not stack. |
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Smash Hit | 2942 | 0.9 second(s) | Deals 1 hit of 1347% water damage to enemies directly ahead, and inflicts frostbite for 21 seconds - dealing 37% water damage every 2.9 seconds - with 120% base chance. Frostbitten foes take 1 hit of 2020.5% water damage instead. |
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Full Woodcutter | 5807 | 0.4 second(s) | Deals 1 hit of 1213% water damage to enemies directly ahead, and inflicts frostbite for 21 seconds - dealing 37% water damage every 2.9 seconds - with 120% base chance. Frostbitten foes take 1 hit of 1819.5% water damage instead. |
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Quester's Best | 2868 | 1.4 second(s) | Deals 2 hits of 725% water damage to surrounding enemies and draws them toward the user for 0.5 seconds. |
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Indomitable Will | 5840 | 1.4 second(s) | Grants all teammates a one-use shield that nullifies damage less than 20% of the user's HP, and increases strength by 15% for 15 seconds. This does not stack with any other shields. |
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Unbridled Rage | 2904 | 0.5 second(s) | Deals 1 hit of 1347% wind damage to enemies directly ahead, and inflicts poison for 15 seconds - dealing 53% wind damage every 2.9 seconds - with 110% base chance. Poisoned enemies take 1 hit of 1751.1% wind damage instead. |
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Cyclone Axe | 5735 | 0.9 second(s) | Deals 2 hits of 606% wind damage to surrounding enemies, draws them toward the user for 0.5 seconds, and inflicts poison for 15 seconds - dealing 39.6% wind damage every 2.9 seconds - with 100% base chance. Poisoned enemies take 2 hits of 909% wind damage instead. |
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Valiant Axe | 2942 | 0.9 second(s) | Deals 1 hit of 1036% light damage to enemies directly ahead. |
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Shining Vanguard | 5735 | 0.9 second(s) | Deals 2 hits of 466% light damage to surrounding enemies, increases the entire team's strength by 10% for 15 seconds, and draws them toward the user for 0.5 seconds. |
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Tenacious Swing | 2868 | 0.9 second(s) | Deals 1 hit of 772% and 1 hit of 812% shadow damage to surrounding enemies and draws them toward the user for 0.5 seconds. Poisoned foes take 1 hit of 1158% and 1 hit of 1218% shadow damage instead. |
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Wild Strike | 5883 | 0.9 second(s) | Deals 1 hit of 1716% shadow damage to enemies directly ahead. Poisoned foes take 1 hit of 2574% shadow damage instead. |
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Scarlet Geyser | 3033 | 1.1 second(s) | Deals 2 hits of 842% flame damage to enemies directly ahead, and grants the user immunity to knockback for 15 seconds. |
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Crimson Impact | 6016 | 1.4 second(s) | Deals 2 hits of 547% flame damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds. |
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Knockout Blow | 3033 | 1.1 second(s) | Deals 2 hits of 1078% flame damage to enemies directly ahead, and inflicts stun for 5-6 seconds with 110% base chance. |
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Wild Instinct | 8000 | 1.4 second(s) | Activates "Wild Child" for 20 seconds. During Wild Child, the user's critical rate is increased by 30%, their HP is restored by 3% of damage inflicted, and their defense is reduced by 40%. |
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Raging Tide | 3033 | 1.1 second(s) | Deals 2 hits of 818% water damage to enemies directly ahead, and inflicts frostbite for 21 seconds - dealing 41% water damage every 2.9 seconds - with 120% chance. The more buffs the user has, the higher the skill boost received and the higher the damage (+5% Skill Damage per buff). |
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Black Flag | 5610 | 1.7 second(s) | Deals 4 hits of 520% water damage to surrounding enemies and draws them toward the user for 0.5 seconds. Also increases the user's defense by 30% for 30 seconds. |
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Tornado Bash | 2805 | 1.7 second(s) | Deals 4 hits of 722.8% wind damage to surrounding enemies and draws them toward the user for 0.5 seconds, dispels one buff from each enemy, and inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds - with 120% chance. |
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Storm Wall | 7288 | 1.1 second(s) | Increases the entire team's defense by 25% for 15 seconds. |
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Floatie Spin | 3072 | 1.9 second(s) | Deals 2 hits of 917% light damage to enemies in a line, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. |
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Summer Spirit | 4638 | 1.4 second(s) | Increases the user's energy level by 2 stages, and increases the user's strength and attack rate by 20% for 10 seconds. |
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Dancing Blossoms | 2805 | 1.7 second(s) | Deals 4 hits of 400% shadow damage to surrounding enemies, draws them toward the user for 0.5 seconds, and inflicts bleeding for 30 seconds - dealing 146% shadow damage every 4.9 seconds - with 80% base chance and shadowblight for 21 seconds - dealing 41% shadow damage every 2.9 seconds - with 120% chance. |
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Blooming Cradle | 6400 | 1.1 second(s) | Increases the user's max HP by 10% for the remainder of the quest, increases their strength by 30% for 15 seconds, and activates "Slumber Strike Stance." The next 3 force strikes will deal 1 hit of 575% shadow damage, inflict sleep for 6-7 seconds with 110% base chance, and dispel one buff from each target. |
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Forge Buster | 3033 | 2.4 second(s) | Deals 1 hit of 376% and 3-9 hits of 293% flame damage to surrounding enemies. Burning foes take 1 hit of 488.8% and 3-9 hits of 380.9% flame damage instead. Continually tapping the screen during the attack will unleash additional blows, up to a maximum of 6, and increases critical rate by 10% per additional blow (for a total of 60%) for 10 seconds. Changing direction is possible during these additional blows (Requires swiping the screen, as if you were going to dodge roll). |
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Smith Shield | 9154 | 1.4 second(s) | Increases the entire team's defense by 25% for 15 seconds. |
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Charming Trick | 3849 | 2.4 second(s) | Deals 2 hits of 280% flame damage to enemies directly ahead, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 15%. |
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Tempering Fancy | 8534 | 1.4 second(s) | Increases the strength of flame-attuned adventurers in the team by 20% for 15 seconds, and activates "Dream Boost" for 15 seconds. During Dream Boost, the user's critical rate is increased by 5%. |
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Swing for the Fences | 3230 | 1.9 second(s) | Deals 1 hit of 1015% flame damage to enemies directly ahead, and inflicts scorchrend for 21 seconds - dealing 41.6% flame damage every 2.9 seconds - with 120% chance. |
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Grand Slam | 7583 | 1.9 second(s) | Grants the user a Strength Amp (Team Amp MAX Lv. = 2), and immediately readies the Swing for the Fences skill for use. The next time the Swing for the Fences skill is used, it will deal critical damage. This critical hit will reset the user's inspiration level if the user is inspired. |
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Charge Blade | 10450 | 1.9 second(s) | When wielding an axe: completely fills the user's swordmaster gauge. |
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Counter Fang | 3120 | 1.9 second(s) | When wielding an axe: the user assumes a counter stance for about 1.5 seconds, during which they are immune to knockback. If the user is hit by an attack while in this stance, this skill will deal 6 hits of 418% flame damage to surrounding enemies, dispel one buff from each target, restore 50% of the damage taken while using this skill as HP, and immediately ready the Charge Blade skill for use. If the user is not hit by an attack while in this skill's counter stance, it will be immediately readied for use again. Some attacks cannot be countered with this skill, and being energized will not upgrade this skill. |
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Sunny Flash | 3194 | 2.4 second(s) | Deals 1 hit of 1355.2%, 1 hit of 404.8% and 1 hit of 948.2% water damage to the target and nearby enemies, and inflicts bog for 8 seconds with 120% base chance. |
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Vacation Vigor | 7475 | 1.4 second(s) | Increases the user and nearby allies' strength by 15% for 15 seconds, and activates "Skill Shift." |
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Holy Accord | 4377 | 1.4 second(s) | Increases the strength of water-attuned adventurers in the team by 15% for 15 seconds and grants them the "Holy Accord" effect. Holy Accord increases strength by 15% and heals them with 1.2% Recovery Potency every 2.9 seconds for 15 seconds. |
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Celestial Ascent | 38400 | 1.7 second(s) | Deals 3 hits of 1375% water damage to enemies directly ahead, increases the user's energy level by 3 stages, increases the entire team's flame resistance by 30% for 30 seconds, grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP, and grants the user a strength amp (Team Amp MAX Lv. = 3). Neither this shield nor the increase in flame resistance stacks, and after this amp is granted, this skill will not grant it again for 30 seconds. |
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Smithy Spin | 3194 | 2.7 second(s) | Deals 2 hits of 320% and 1 hit of 600% water damage to enemies directly ahead, and inflicts frostbite - dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. If this skill is used when the user is in high power mode, a variant called Hyper Smithy Spin will be used instead. |
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Smithy Arm: Forge Mode | 7475 | 1.4 second(s) | Increases the user's max HP by 3% for the remainder of the quest, and increases the entire team's strength by 15% for 15 seconds and their critical rate by 10% for 15 seconds. If this skill is used when the user is in high power mode, a variant called Smithy Arm: Power Mode will be used instead. |
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Armed 72: Fastbreak | 999999 | 1.9 second(s) | This skill can only be used while the user has one or more armament gauge charges. |
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Armed 24: Astroburst | 999999 | 1.4 second(s) | This skill can only be used while the user has one or more armament gauge charges. |
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Typhoon Fist | 2969 | 1.6 second(s) | Deals 7 hits of 242% wind damage to enemies directly ahead, and inflicts sleep for 9-10 seconds with 150% base chance. |
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Heaven's Breath | 8014 | 1.4 second(s) | Restores the user's HP with 44% Recovery Potency, and activates "Heaven's Breath" for 15 seconds. During Heaven's Breath, the user's attack rate is increased by 20%, and the skill Typhoon Fist is powered up. Also increases strength by 15% for 15 seconds. |
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Now You'll See What I'm Maid Of! | 3849 | 3.4 second(s) | Deals 6 hits of 139% wind damage to enemies directly ahead, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 15%. |
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A Splash of Affection | 5217 | 2.4 second(s) | Deals 1 hit of 864% wind damage to enemies directly ahead, and inflicts poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% base chance. |
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Empyreal Wind | 3849 | 1.9 second(s) | Restores HP to all allies 14% Recovery Potency and continues healing over the next 15 seconds with 12% Recovery Potency every 2.9 seconds. |
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Feline Fortuity | 5217 | 1.4 second(s) | Increases the entire team's strength by 10%, and critical rate by 20% for 10 seconds. |
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Splendid Spring | 2380 | 2.4 second(s) | Deals 3-9 hits of 522% wind damage to surrounding enemies, and dispels one buff from each of them. Continually tapping the screen during the attack will unleash additional blows, with up to a maximum of 6. |
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Bright Equinox | 6878 | 2.4 second(s) | Grants wind-attuned adventurers in the team the "New Year's Mochi" effect. New Year's Mochi's effects are based on the number of Mochi Master stacks consumed. |
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Furinkazan | 2040 | 2.4 second(s) | Begins preparing a powerful attack, after which this skill will deal 1 hit of 1600% wind damage to surrounding enemies, apply a burst gambit called "Tiger's Burst," (Gambit Counter: 30) and inflict stormlash for 21 seconds - dealing 41% wind damage every 2.9 seconds - with 120% chance. Continually tapping the screen while preparing this attack will result in dealing additional hits of 800% wind damage for each tap, up to the total number of Veteran's Mettle stacks the user currently has. The user will be immune to knockback while preparing this skill's attack as well as when executing it. |
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Fearless Tiger | 7500 | 2.4 second(s) | Grants the user a defense amp (Team Amp MAX Lv. = 3) and the "Veteran's Mettle" effect. This effect stacks up to 3 times. |
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Impending Sky | 3130 | 0.4 second(s) | Deals 2 hits of 1556.1% light damage to enemies directly ahead and heals the user for 50% of the damage received during the duration of the skill. |
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Glorious Guard | 6296 | 1.4 second(s) | Activates "Indomitable Spirit" for 20 seconds. During Indomitable Spirit, the user's strength and defense is increased by 50% and the user gains immunity to knockback. |
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Starfall Surprise | 3849 | 2.4 second(s) | Deals 2 hits of 467% light damage to enemies directly ahead, and reduces the defense of shadow-attuned foes by 15% for 15 seconds. This defense reduction effect will not stack. |
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Chill of Winter | 6296 | 1.9 second(s) | Deals 3 hits of 432% light damage to enemies directly ahead. Against foes whose defense is decreased, deals 3 hits of 777.6% light damage instead. |
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Bursting Fury | 2800 | 0.9 second(s) | Deals 1 hit of 1107.6% light damage to enemies directly ahead, and inflicts stun for 6-7 seconds with 110% chance. As HP decreases, damage increases, up to 1 hit of 2492.1% light damage. |
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Macho Charge | 5600 | 1.4 second(s) | Makes the user unhealable for 10 seconds. |
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Drive Spinner | 3178 | 0.9 second(s) | Deals 1 hit of 1294% light damage to surrounding enemies, and fills the Persona gauge by 180 UTP if the attack connects. When Pithos is active, a variant called Kouha? will be used instead. |
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Upgrade | 6356 | 1.4 second(s) | Fills the Persona gauge by 420 UTP and activates "Upgrade" for 30 seconds. During Upgrade, the user's strength is increased by 20%, and standard attacks have increased range. When Pithos is active, a variant called Media? will be used instead. |
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Overkarma | 1129 | 1.9 second(s) | Consumes one level of the user's skill reservoir, deals 3 hits of 390% light damage to enemies directly ahead, inflicts flashburn for 21 seconds - dealing 41.6% light damage every 2.9 seconds - with 110% chance, and dispels one buff from each target. |
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Circlet of Exaltation | 1129 | 1.9 second(s) | Consumes one level of the user's skill reservoir and deals 2 hits of 793% light damage to enemies directly ahead. |
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Royal Blitz | 3849 | 2.4 second(s) | Deals 4 hits of 500% and 1 hit of 600% damage to enemies directly ahead and inflicts paralysis for 13 seconds - dealing 97% light damage every 3.9 seconds - with 120% chance and flashburn for 21 seconds - dealing 41.6% light damage every 2.9 seconds - with 120% chance. |
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Lightning Rampage | 6296 | 1.4 second(s) | Deals 3 hits of 600% and 1 hit of 1700% light damage to enemies directly ahead and dispels one buff from each target. |
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Circular Judgment | 3083 | 2.25 second(s) | Deals 3 hits of 245% and 1 hit of 735% shadow damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds. Poisoned foes take 3 hits of 392% and 1 hit of 1176% shadow damage instead. |
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Merciless Blow | 6017 | 2.4 second(s) | Deals 3 hits of 418% shadow damage to enemies directly ahead. Poisoned foes take 3 hits of 836% shadow damage instead. |
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Sparrow Splash | 2800 | 2.4 second(s) | Deals 2 hits of 747% shadow damage to the target and nearby enemies and reduces their defense by 5% for 10 seconds. |
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Surging Sparrows | 5600 | 2.7 second(s) | Deals 1 hit of 2310% shadow damage to enemies in a line, and inflicts poison - dealing 58.2% shadow damage every 2.9 seconds for 15 seconds - with 120% chance. |
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Candy Cane Offensive | 3540 | 2.3 second(s) | Deals 5 hits of 400% shadow damage to the target and nearby enemies, and dispels one buff from each of them. |
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Chuting Stars | 6017 | 2.4 second(s) | Deals 1 hit of 2500% shadow damage to the target and nearby enemies, and deals additional hits to enemies in buff zones created by both the user and other adventurers. Damage dealt by those hits is 1 hit of 500% shadow damage per buff zone that the enemy is standing in. |
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Noble Flame | 2581 | 1.2 second(s) | Deals 3 hits of 411% flame damage to enemies directly ahead and inflicts burn for 12 seconds - dealing 80.3% flame damage every 3.9 seconds - with 100% base chance. Burning foes take 3 hits of 616.5% flame damage instead. |
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Blazing Rondel | 5112 | 1.2 second(s) | Deals 2 hits of 616.5% flame damage to surrounding enemies and inflicts burn for 12 seconds - dealing 80.3% flame damage every 3.9 seconds - with 100% base chance. Burning foes take 2 hits of 924.75% flame damage instead. |
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Virtuous Guard | 2920 | 1.2 second(s) | Grants all teammates a one-use shield that increases strength by 5% for 10 seconds, and nullifies damage less than 30% of the user's maximum HP. This strength increase will not stack. This does not stack with any other shields. |
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Holy Wreath | 5000 | 1.4 second(s) | Deals 2 hits of 1445% water damage to surrounding enemies. |
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Chain Sting | 2581 | 1.2 second(s) | Deals 3 hits of 522.1% water damage to enemies directly ahead, and inflicts bog for 8 seconds with 90% base chance. |
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Mercenary Guard | 7633 | 1.4 second(s) | Increases the entire team's strength and defense by 15% for 15 seconds. |
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Blaze of Gold | 2556 | 1.2 second(s) | Deals 2 hits of 522% light damage to surrounding enemies, and inflicts paralysis for 13 seconds - dealing 80.3% light damage every 3.9 seconds - with 100% chance. Paralyzed foes take 2 hits of 574.2% light damage instead. |
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Pride of the Forge | 6610 | 1.4 second(s) | Increases the entire team's strength by 15% for 15 seconds. |
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Skull Hunter | 2352 | 2.2 second(s) | Deals 1 hit of 1088% shadow damage to the target and nearby enemies, inflicts blindness for 8 seconds with 100% base chance and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. |
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Bone Stinger | 5161 | 2.2 second(s) | Deals 3 hits of 366% shadow damage to enemies directly ahead. |
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Flame Incursion | 2707 | 1.65 second(s) | Deals 3 hits of 365% flame damage to enemies directly ahead. Debuffed foes take 3 hits of 438% flame damage instead. |
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Heaven's Binding | 6000 | 1.4 second(s) | Reduces the strength of the target and nearby enemies by 5% with 70% base chance, and their defense by 10%, for 20 seconds with 70% base chance (STR DOWN and DEF DOWN rolled separately). |
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Pom-pom Pump | 3817 | 2.4 second(s) | Increases the strength of flame-attuned adventurers in the team by 25% for 15 seconds. |
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Vigorous Defense | 9154 | 2.4 second(s) | Increases the defense of flame-attuned adventurers in the team by 15% for 15 seconds, and grants them a one-use shield that nullifies damage less than 25% of the user's maximum HP. This does not stack with any other shields. |
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Brave Bastion | 3817 | 1.4 second(s) | Deals 5 hits of 150% water damage to enemies directly ahead, and increases the entire team's strength by 25% for 15 seconds. |
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Hallowed Waters | 5158 | 1 second(s) | Deals 1 hit of 838% water damage to the target and nearby enemies. |
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Chaotic Fissure | 3051 | 2.2 second(s) | Deals 2 hits of 304% water damage to enemies directly ahead, and inflicts frostbite for 21 seconds - dealing 37% water damage every 2.9 seconds - with 120% chance. Frostbitten foes take 2 hits of 608% water damage instead. |
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Stone Foundation | 5158 | 1.4 second(s) | Immediately readies the Chaotic Fissure skill for use, and increases the user's strength by 25% for 5 seconds. |
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Valkyrie Blast | 2579 | 1 second(s) | Deals 1 hit of 1759.8% wind damage to the target and nearby enemies. |
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Valhallan Ballad | 8534 | 1.4 second(s) | Increases the entire team's defense by 20%, and strength by 10% for 15 seconds. |
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Ka-boom! | 2579 | 1 second(s) | Deals 1 hit of 2375% wind damage to the target and nearby enemies. |
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Cheer up, chums! | 4000 | 1.4 second(s) | Increases the entire team's energy levels by 2 stages, and increases their strength by 10% for 10 seconds. |
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Celestial Citadel | 4367 | 1.4 second(s) | Increases the entire team's defense by 25% for 15 seconds. |
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Lotus Lance | 4855 | 2.2 second(s) | Deals 5 hits of 378% light damage to enemies directly ahead. |
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Crash Armament | 3051 | 1.2 second(s) | Deals 1 hit of 337% and 1 hit of 353% light damage to the target and nearby enemies, and activates "Skill Shift" if the attack connects. |
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Obstruction Armament | 8424 | 2.9 second(s) | Creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 15%. |
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Petal Piercer | 2427 | 2.2 second(s) | Deals 5 hits of 150% shadow damage to enemies directly ahead, and inflicts Bleeding for 30 seconds - dealing 146% shadow damage every 4.9 seconds - with 100% base chance. |
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Perennial Grace | 7634 | 2.2 second(s) | Increases the entire team's strength by 15% for 15 seconds, and increases the critical rate of shadow-attuned adventurers in the team by 10% for 15 seconds. |
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Sparrow's Guard | 4367 | 1.4 second(s) | Increases the entire team's strength by 15% and defense by 25% for 15 seconds. |
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Swift Skewer | 5157 | 2.2 second(s) | Deals 1 hit of 749% shadow damage to the target and nearby enemies, and inflicts bleeding for 30 seconds - dealing 146% shadow damage every 4.9 seconds - with 100% base chance. |
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Dragon Claw | 2914 | 1.65 second(s) | Deals 3 hits of 810% flame damage to enemies directly ahead, dispels one buff from each target, increases the user's strength by 20% for 10 seconds, and raises the dragon gauge by 50 DP if the attack connects. |
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Flames of Passion | 5736 | 1.75 second(s) | Deals 4 hits of 540% flame damage to enemies in a line and inflicts burn for 12 seconds - dealing 97% flame damage every 3.9 seconds - with 120% chance. |
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Snappy Selfie | 3036 | 1.4 second(s) | Deals 1 hit of 1315.2% flame damage to enemies directly ahead, inflicts burn for 12 seconds - dealing 97% flame damage every 3.9 seconds - with 120% chance, and dispels one buff from each target. If the Trendsetting Photographer status effect is active enemies will instead take 3 hits of 438.4% flame damage. Any allies (including Nadine herself) in the skill's area of effect will increase the hit count by 1 (but no additional damage will be dealt). |
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Careful Composition | 5054 | 1.4 second(s) | Applies one of the following at random to the user: |
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Lady Nonpareil | 13874 | 1.9 second(s) | Grants flame-attuned adventurers in the team the "New Year's Prayer" effect. Continually tapping the screen while charging this skill will grant New Year's Prayer up to an additional two times to each adventurer. New Year's Prayer has three progressively more powerful levels. |
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Lucky Day | 9194 | 1.4 second(s) | Deals 1 hit of 609% flame damage to the target and nearby enemies, inflicts scorchrend for 21 seconds - dealing 31.1% flame damage every 2.9 seconds - with 40% chance, and lowers their scorchrend resistance by 20% for 30 seconds. This resistance reduction will not stack. |
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Wildfire | 5920 | 1.4 second(s) | Grants the user the "Fire Boost" and "Snipe" effects, deals 1 hit of 855% flame damage to enemies directly ahead, and fills the Persona gauge by 300 UTP if the attack connects. Fire Boost increases flame-attuned damage by 10% for 15 seconds and does not stack, while Snipe increases strength by 10% for 15 seconds and does not stack. If this skill is used when Carmen is active, a variant called Wildfire! will be used instead. |
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Feel the Heat | 11840 | 1.7 second(s) | Deals 3 hits of 267.1% and 3 hits of 293.9% flame damage to enemies directly ahead, inflicts scorchrend for 21 seconds - dealing 31.1% flame damage every 2.9 seconds - with 110% chance, and fills the Persona gauge by 300 UTP if the attack connects. When Carmen is active, a variant called Tarunda will be used instead. |
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Dragon Frostfang | 2450 | 4.5 second(s) | Deals 4 hits of 529% water damage to the target and nearby enemies, and inflicts frostbite for 21 seconds - dealing 41% water damage every 2.9 seconds - with 120% base chance. Frostbitten foes take 4 hits of 687.7% water damage instead. |
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Guardian's Fury | 8534 | 1.4 second(s) | Deals 3 hits of 711.2% water damage to enemies directly ahead, increases the entire team's strength by 20% for 20 seconds, and raises the dragon gauge by 100 DP if the attack connects. |
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Frigid Smash | 2738 | 2.25 second(s) | Deals 2 hits of 986% water damage to enemies directly ahead, inflicts frostbite for 21 seconds - dealing 41% water damage every 2.9 seconds - with 120% chance, and inflicts freeze for 3-6 seconds with 120% chance. Frostbitten foes take 2 hits of 1479% water damage instead. |
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Ice Mirror | 4548 | 2.25 second(s) | Summons "Ice Mirror", then deals 1 hit of 2311.5% water damage to the target and nearby enemies and restores the user's HP by 8% of the damage inflicted. This recovery caps at 30% of the user's HP per hit. Additional bonus neutral-element damage will be dealt equal to 800% of the damage taken while "Ice Mirror" is active. Reflected damage receives no bonuses from Skill Damage or other damage modifiers. |
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Beck and Call | 7200 | 1.4 second(s) | Increases the user's strength by 30% for 10 seconds and grants them the "Perfect Escort" effect. The Perfection Embodied ability buffs the user based on the number of Perfect Escort stacks they have, up to a maximum of 3 stacks. |
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Perfect Order | 23400 | 3.8 second(s) | Deals water damage to the target and nearby enemies and dispels one buff from each of them. Damage will be increased based on the number of Perfect Escort stacks the user has. Using this skill will consume all Perfect Escort stacks. |
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Fae Judgment | 2738 | 2.3 second(s) | Deals 2 hits of 1000% water damage to the target and nearby enemies, inflicts freeze for 3-6 seconds with 160% chance, and fills the skill gauge for Fae Lance by 20%. |
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Fae Lance | 20000 | 1.4 second(s) | Activates "Fae Lance" for 10 seconds. During Fae Lance, the user's standard attack patterns will change, and the user will be unable to move, use force strikes, or dodge. This skill will also become Spiritual Purge and be readied for use. Fae Lance will end immediately when any skill other than Fae Judgment is used. |
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Woodland Spear | 3120 | 2.05 second(s) | Deals 2 hits of 593% wind damage to enemies directly ahead, reduces their strength by 30% for 10 seconds with 50% base chance, and inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds - with 120% base chance. This strength reduction effect will not stack. Poisoned foes take 2 hits of 889.5% wind damage instead. |
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Inspiriting Scent | 12000 | 1.4 second(s) | Increases the entire team's skill gauge fill rate by 30% for 15 seconds, and applies one of the following at random: |
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Patriot's Charge | 2930 | 2.1 second(s) | Deals 1 hit of 950% wind damage to enemies directly ahead, dispels one buff from each target, and inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds - with 120% chance. |
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Lethal Operation | 8534 | 1.4 second(s) | Increases the entire team's strength by 20% for 15 seconds and grants the user immunity to knockback for 15 seconds. |
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Spooky Revival | 4770 | 1.4 second(s) | Increases the entire team's strength by 25% for 15 seconds. |
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Venom Bite | 6800 | 2.4 second(s) | Deals 3 hits of 140% wind damage to enemies directly ahead, inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds - with 120% base chance, and then lowers their poison resistance by 20% for 30 seconds. This resistance reduction will not stack, but changing direction is possible during the attack. |
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Eternal Storm | 2940 | 1.9 second(s) | Deals 1 hit of 935% and 3 hits of 312% wind damage to enemies directly ahead, and inflicts stormlash for 21 seconds - dealing 41% wind damage every 2.9 seconds - with 120% chance. If the "Brewing Storm Lv. 5" effect is active, a more powerful variant called Eternal Tempest will be used instead. |
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Full Storm Tempest | 8640 | 1.7 second(s) | Deals 9 hits of 300% wind damage to multiple targets and enemies near those targets, and draws them together. |
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Amaterasu Blast | 3380 | 1.4 second(s) | Deals 3 hits of 440% wind damage to enemies directly ahead and applies a burst gambit called "Amaterasu's Restorative Burst." (Burst Gambit Counter: 5) |
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Divine Tempest | 6710 | 2.4 second(s) | Deals 2 hits of 752% wind damage to surrounding enemies, applies a burst gambit called "Amaterasu's Resilient Burst," (Burst Gambit Counter: 3) and fills the user's dragondrive gauge by 1000 UTP. |
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Wisdom Talisman | 3650 | 1.4 second(s) | Grants all teammates a one-use shield that nullifies damage less than 50% of the user's maximum HP, increases their water resistance by 8% for 25 seconds (that does not stack), and increases their chances of inflicting afflictions by 40% for 30 seconds (that can stack up to 3 times). If this skill is used during dragondrive, a variant called Punishment of Heaven will be used instead. |
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Oath of Bonds | 7490 | 2.4 second(s) | Removes all afflictions from the entire team, grants them a team strength amp (MAX Lv. = 1), and fills the user's dragondrive gauge by 1000 UTP. If the user has the "Fatigue" debuff, this skill will also remove it. If this skill is used during dragondrive, a variant called Uranus's Claw will be used instead. |
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Stunning Display | 3051 | 2.2 second(s) | Phase I deals 1 hit of 22% and 1 hit of 1800% light damage to enemies directly ahead, draws them together, dispels one buff from each target, inflicts stun for 6-7 seconds with 110% base chance and paralysis for 13 seconds - dealing 97% light damage every 3.9 seconds - with 120% chance, increases the entire team's energy levels by 1 stage, and activates "Skill Shift" if the attack connects. |
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Smiles on Parade | 10206 | 3.2 second(s) | Deals 10 hits of 190% light damage to enemies directly ahead, increases the entire team's energy levels by 3 stages, and immediately readies the Stunning Display skill for use. |
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Sacred Maiden | 2450 | 3.2 second(s) | Deals 7 hits of 187.2% light damage to enemies directly ahead, and activates "Skill Shift" if the attack connects. |
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Mischief Maker | 5252 | 1.4 second(s) | Deals 1 hit of 1360% light damage to enemies directly ahead, and fills the user's skill gauges by 700 SP if the attack connects. |
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Corkscrew Jab | 2786 | 1.9 second(s) | Deals 7 hits of 194% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 97% light damage every 3.9 seconds - with 120% base chance. |
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Enraged Guard | 14000 | 1.4 second(s) | Activates "Enraged Guard" for 3 seconds. Upon using this skill, the user will also be granted immunity to knockback for 3 seconds, and take 70% less damage from the first hit they take in those 3 seconds. If the user takes damage during Enraged Guard, their strength will be increased by 30% for 90 seconds. At this point, Enraged Guard will be removed. None of these effects will stack, and this skill will not provide a damage immunity window. |
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Resplendent Slash | 2412 | 1.2 second(s) | Deals 1 hit of 746.3% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 97% light damage every 3.9 seconds - with 120% chance. |
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Luna | 4850 | 0.9 second(s) | Deals 1 hit of 856.8% and 1 hit of 1021.7% light damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. |
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Clemens Punishment | 2412 | 1.9 second(s) | Deals 3 hits of 720% light damage to enemies directly ahead, and inflicts flashburn for 21 seconds - dealing 41.6% light damage every 2.9 seconds - with 120% chance. |
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Lentus Oracle | 9360 | 1.4 second(s) | Restores HP to the user with 90% Recovery Potency, and grants them the "Raphael's Embrace" effect. Raphael's Embrace increases the user's critical rate by 15% and grants knockback immunity for 30 seconds, and does not stack. |
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Dragonbrood Demonspear | 2352 | 1.4 second(s) | Deals 2 hits of 567% shadow damage to enemies in a line. Poisoned foes take 2 hits of 737.1% shadow damage instead. |
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Flawless Formation | 5161 | 0.9 second(s) | Deals 4 hits of 632% shadow damage to enemies directly ahead, and increases the user's strength by 20% for 15 seconds. Changing direction is possible during the attack. |
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Chaos Gift | 2854 | 3.9 second(s) | Deals 3-7 hits of 261% shadow damage to the target and nearby enemies. Poisoned foes take 3-7 hits of 522% shadow damage instead. Continually tapping the screen during the attack will unleash additional blows, with up to a maximum of 4. |
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Sundering Shadow | 5499 | 1.6 second(s) | Deals 1 hit of 1726% shadow damage to enemies directly ahead. Poisoned foes take 1 hit of 3452% shadow damage instead. |
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Exigent Vanquisher | 2285 | 0.9 second(s) | Deals 1 hit of 1548% shadow damage to enemies in a line and fills the user's dragondrive gauge by 800 UTP if the attack connects. If this skill is used during dragondrive, a variant of Exigent Vanquisher will be used instead. |
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Phantasmic Servant | 4960 | 1 second(s) | Deals 2 hits of 854% shadow damage to the target and nearby enemies and inflicts shadowblight - dealing 31% shadow damage every 2.9 seconds - with 110% chance. Also, grants the user a defense amp (Team Amp MAX Lv. = 2) and increases the entire team's chances of inflicting shadowblight by 50% for 30 seconds. This increase in infliction rate will not stack. |
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Monkey Overdrive | 7800 | 2.4 second(s) | Deals 1 hit of 1348% shadow damage to surrounding enemies and activates "Skill Shift" if the attack connects. Phase II deals 1 hit of 1722% shadow damage and increases the skill's area of effect, while Phase III deals 2 hits of 987% shadow damage, increases its area of effect even more and unleashes the user's fighting spirit. The user will be immune to knockback during this attack. |
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Monkey Crossdive | 5120 | 1.4 second(s) | Deals 2 hits of 684% shadow damage to the target and nearby enemies and fills the skill gauge for Monkey Overdrive by 15%. |
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Quillstorm | 2395 | 1.6 second(s) | Deals 3 hits of 432% flame damage to enemies in a line, and inflicts burn for 12 seconds - dealing 80.3% flame damage every 3.9 seconds - with 100% base chance. Burning foes take 3 hits of 691.2% flame damage instead. |
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Burning Arrow | 5051 | 0.9 second(s) | Deals 1 hit of 1051.5% flame damage to enemies in a line, and inflicts burn for 12 seconds - dealing 80.3% flame damage every 3.9 seconds - with 100% base chance. Burning foes take 1 hit of 1682.4% flame damage instead. |
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Noble Hunter | 2395 | 1.6 second(s) | Deals 3 hits of 524% water damage to enemies in a line, and inflicts frostbite for 21 seconds - dealing 37% water damage every 2.9 seconds - with 120% chance. Frostbitten foes take 3 hits of 628.8% water damage instead. |
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Cascade Shot | 4989 | 0.85 second(s) | Deals 1 hit of 1334% water damage to the target, and inflicts bog for 8 seconds with 80% base chance. Frostbitten foes take 1 hit of 2001% water damage instead. |
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Scattershot | 2395 | 1.6 second(s) | Deals 3 hits of 369% wind damage to enemies in a line, and inflicts poison for 15 seconds - dealing 48.2% wind damage every 2.9 seconds - with 100% chance. Poisoned foes take 3 hits of 442.8% wind damage instead. |
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Lovelorn Arrow | 5051 | 0.9 second(s) | Deals 1 hit of 1321% wind damage to enemies in a line, and inflicts paralysis for 12 seconds - dealing 60% wind damage every 3.9 seconds - with 90% base chance. Poisoned foes take 1 hit of 1585.2% wind damage instead. |
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Morning Glow | 2395 | 1.6 second(s) | Deals 3 hits of 377% light damage to enemies in a line, and inflicts paralysis for 13 seconds - dealing 80.3% light damage every 3.9 seconds - with 100% chance. Paralyzed foes take 3 hits of 452.4% light damage instead. |
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Provocative Shot | 5051 | 0.9 second(s) | Deals 1 hit of 1067% light damage to enemies in a line, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. |
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Floral Explosion | 2708 | 1.7 second(s) | Deals 8 hits of 117% flame damage to the target and nearby enemies, and inflicts burn for 12 seconds - dealing 88.3% flame damage every 3.9 seconds - with 110% base chance. Burning foes take 8 hits of 175.5% flame damage instead. |
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Piercing Rose | 5115 | 1.6 second(s) | Deals 1 hit of 1432% flame damage to enemies in a line, and reduces their defense by 10% for 10 seconds. This defense reduction effect will not stack. |
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Starsquall Shot | 2359 | 2.4 second(s) | Deals 3 hits of 521% water damage to enemies in a line, and inflicts frostbite for 21 seconds - dealing 41% water damage every 2.9 seconds - with 120% chance. Frostbitten foes take 3 hits of 885.7% water damage instead. |
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Special Delivery | 9476 | 1.4 second(s) | Grants nearby allies a one-use shield that nullifies damage less than 20% of the user's maximum HP, and increases their energy levels by 3 stages. |
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Viper Bolt | 2504 | 1.8 second(s) | Deals 1 hit of 1387.8% wind damage to the target, and inflicts poison for 15 seconds - dealing 53% wind damage every 2.9 seconds - with 110% base chance. Poisoned foes take 1 hit of 2081.7% wind damage instead. |
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Vendetta Arrow | 5115 | 1.6 second(s) | Deals 1 hit of 1468% wind damage to the target, and inflicts poison for 15 seconds - dealing 39.6% wind damage every 2.9 seconds - with 100% base chance. Poisoned foes take 1 hit of 2202% wind damage instead. |
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Last Resort | 2803 | 1.4 second(s) | Deals 2 hits of 221% wind damage to the target and nearby enemies, and inflicts poison for 15 seconds - dealing 53% wind damage every 2.9 seconds - with 110% base chance. Poisoned foes take 2 hits of 497.25% wind damage instead. Activates "Skill Shift" if the attack connects. |
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Operation Zero | 5599 | 1.4 second(s) | Immediately readies the Last Resort skill for use, and increases the user's strength by 25% for 5 seconds. |
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Radiant Bonds | 2504 | 1.8 second(s) | Deals 1 hit of 1121% light damage to the target, and inflicts paralysis for 13 seconds - dealing 97% light damage every 3.9 seconds - with 120% base chance. Paralyzed foes take 1 hit of 1793.6% light damage instead. |
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Bolt of Light | 5115 | 1.6 second(s) | Deals 1 shot of 1173% light damage to enemies in a line, and dispels one buff from each target. Paralyzed foes take 1 hit of 1876.8% light damage instead. |
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Fiend Crush | 2558 | 1.6 second(s) | Deals 1 hit of 1542% light damage to enemies in a line, and reduces their strength and defense by 5% for 10 seconds. This defense reduction effect will not stack. |
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Critter Slayer | 5008 | 1.8 second(s) | Deals 1 shot of 1468% light damage to the target, and inflicts stun for 4-5 seconds with 100% base chance. |
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Uptempo Chord | 2558 | 1.6 second(s) | Deals 1726% light damage to enemies in a line. |
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Virtuoso Anthem | 4000 | 1.4 second(s) | Increases the entire team's energy levels by 2 stages, and increases strength by 10% for 10 seconds. |
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Storybook Ending | 2503 | 1.75 second(s) | Deals 1 hit of 1249% shadow damage to the target, and inflicts blindness for 8 seconds with 100% base chance. Poisoned foes take 1 hit of 1873.5% shadow damage instead. |
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Tragic Farce | 4716 | 2.25 second(s) | Deals 3 hits of 375% shadow damage to enemies in a line. Poisoned foes take 3 hits of 600% shadow damage instead. |
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Brilliant Bolt | 2803 | 3.4 second(s) | Deals 1 shot of 1800% flame damage to enemies directly ahead, inflicts burn for 12 seconds - dealing 97% flame damage every 2.9 seconds - with 120% chance, dispels one buff from each target, and fires extra shots equal to the number of buffs the user has with 105% flame damage each, for a maximum of 7 additional shots. |
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Cheerful Assist | 8534 | 1.4 second(s) | Increases the entire team's strength by 20% for 15 seconds, gradually recovers their HP with 10% Recovery Potency for 15 seconds, and fills the skill gauge for Brilliant Bolt by 100%. |
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Love's Liberation | 2910 | 1.9 second(s) | Deals 7 hits of 150% flame damage to the target. |
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Bruiser Bliss | 7000 | 1.4 second(s) | Activates "Obsession" for 60 seconds. During Obsession, the user's strength is increased by 30%, and they will take damage equal to 3% of their maximum HP every time they attack or use a skill. Furthermore, increases the damage dealt by Love's Liberation and causes it to restore the user's HP by 5% of the damage inflicted, up to a maximum of 49% of the user's maximum HP. The effects of Obsession will be removed upon shapeshifting. |
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Tropical Snipe | 2560 | 2.2 second(s) | Deals 1 hit of 1626% flame damage to enemies in a line, and lowers their scorchrend resistance by 20% for 30 seconds. If this skill is used directly after Burning Bonds, the following variant of this skill will be used instead. |
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Burning Bonds | 7140 | 2.5 second(s) | Grants the user a Strength Amp (Team Amp MAX Lv. = 3), deals 1 hit of 2065% flame damage to enemies in a line, and applies "Scorchbloom" to them for 30 seconds. |
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Vivid Volley | 2567 | 2.9 second(s) | Deals 14 hits of 141% water damage to enemies in a line, and inflicts frostbite for 21 seconds - dealing 41% water damage every 2.9 seconds - with 120% chance. |
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Hunter's Intuition | 8534 | 1.4 second(s) | For 15 seconds, increases the user and nearby allies' strength by 20% and skill gauge fill rate by 25%. Also grants the user the following additional buffs based on the number of adventurers who were buffed by this skill, including the user: |
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Tactical Retreat | 3933 | 2.2 second(s) | Deals 1 hit of 218.5% water damage to surrounding enemies, 1 hit of 2182.7% water damage to enemies in a line, and increases the damage of the user's next force strike by 100%. This damage increase will not stack. |
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Haste Rain | 10000 | 1.4 second(s) | Increases the rate at which the user's force strikes charge by 30% for 30 seconds. This speed increase will not stack. |
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Sanctus Arrow | 3350 | 2.9 second(s) | Deals 1 hit of 1815% water damage to enemies in a line, and inflicts frostbite - dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. |
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Soul Benediction | 8534 | 1.4 second(s) | Grants the user the "Gabriel's Blessing" effect for 40 seconds. During Gabriel's Blessing, the user's strength is increased by 50%, their defense is increased by 20%, and damage less than 15% of the user's maximum HP is nullified. These effects do not stack, and are lost upon being attacked. |
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Heart of Devotion | 2560 | 2.2 second(s) | Deals 1 hit of 1800% and 6 hits of 200% water damage to enemies directly ahead, inflicts frostbite for 21 seconds - dealing 41% water damage every 2.9 seconds - with 120% chance, and lowers their frostbite resistance by 10% for 10 seconds. |
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Shiny and New! | 5500 | 1.4 second(s) | The user temporarily assumes a counter stance and creates a buff zone behind them that lasts for the duration of this stance and reduces damage taken by 60%. |
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Piercing Wind | 2896 | 1.9 second(s) | Deals 4 shots of 542% wind damage to enemies in a line, inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds - with 120% chance, and restores 5% of the damage inflicted as HP to the user. This recovery caps at 5% of their maximum HP. |
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Arrow Shower | 5001 | 1.9 second(s) | Deals 3 shots of 693% wind damage to enemies in a line. Poisoned foes take 1039.5% wind damage per hit instead. Damage will be decreased as the user's HP decreases, down to 3 hits of 346.5% (519.75% on poisoned foes) at 1 HP. |
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Savage Hawk | 2723 | 1.9 second(s) | Deals 2 hits of 474% wind damage to enemies in a line. Stunned foes take 1 hit of 2038.2% and 1 hit of 474% wind damage instead. Poisoned foes take 1 hit of 474% and 1 hit of 1422% wind damage instead. Poisoned and stunned foes take 1 hit of 2038.2% and 1 hit of 1422% wind damage instead. |
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Hunter's Creed | 5315 | 1.4 second(s) | Activates "Shackling Arrows". The user's next 2 force strikes will deal extra damage, inflict stun and poison, and grant 2400 SP. |
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Faerie Magic | 4140 | 1.9 second(s) | Deals 1 hit of 500% wind damage to enemies directly ahead, reduces their strength by 20% for 15 seconds, and fires extra shots equal to the number of butterflies the user currently has summoned dealing 1 hit of 167% wind damage each. This strength reduction effect will not stack. |
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Butterfly Kiss | 6900 | 1.9 second(s) | Deals 1 hit of 1000% wind damage to the target and nearby enemies, and fires extra shots equal to the number of butterflies the user currently has summoned dealing 1 hit of 167% wind damage each. |
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Rampaging Passion | 2910 | 1.9 second(s) | Deals 2 hits of 906% and 1 hit of 1087% wind damage to enemies directly ahead, and inflicts stormlash for 21 seconds - dealing 41% wind damage every 2.9 seconds - with 120% chance. |
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Infinite Love | 11640 | 2.4 second(s) | Grants the romance gauge one full charge, and activates "Skill Shift." This Skill Shift will cycle through a total of three phases. Phase II also grants the "Sweet Valentine" effect to all teammates, while Phase III also grants the "Bittersweet Valentine" effect to the user. |
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Ancient Tempest | 2896 | 1.4 second(s) | Deals 1 hit of 2300% wind damage to enemies in a line, and raises the dragon gauge by 35 DP if the attack connects. |
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Catastrophic Blast | 5001 | 4 second(s) | Deals 4 hits of 700% wind damage to enemies directly ahead, and inflicts stormlash for 21 seconds - dealing 31% wind damage every 2.9 seconds - with 110% chance. |
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Parasol Shot | 2841 | 1.9 second(s) | Deals 3 hits of 107% and 1 hit of 540% light damage to the target and nearby enemies and inflicts paralysis for 13 seconds - dealing 97% light damage every 3.9 seconds - with 120% base chance, and fires extra shots equal to the number of buffs the user has, dealing 1 hit of 107% light damage each. A maximum of 5 additional shots can be fired. Paralyzed foes take 3 hits of 117.7%, 1 hit of 594% and up to 5 hits of 117.7% light damage instead. |
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Tropical Breeze | 6737 | 1.9 second(s) | For 10 seconds, increases the user and nearby allies' strength by 5%, critical rate by 3%, skill damage by 10%, and skill gauge fill rate by 10%. Also grants the user the following additional buffs based on the number of adventurers who were buffed by this skill, including the user: |
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Radiant Bolt | 2600 | 1.9 second(s) | Deals 1 hit of 427% and 1 hit of 997% light damage to the target and nearby enemies, and inflicts paralysis - dealing 97% light damage every 3.9 seconds for 13 seconds - with 120% chance. |
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Magnanimity's Call | 8600 | 1.4 second(s) | Increases the user's strength by 20% for 30 seconds. |
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Wealdfury | 2835 | 1.6 second(s) | Deals 1 hit of 800% and 4 hits of 75% light damage to enemies directly ahead, and activates a random color of "Verdure Blessing". Each color has the following effects: |
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Lightning Hunt | 7475 | 1.8 second(s) | Deals 1 hit of 1500% light damage to enemies directly ahead. |
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Night of Antiquity | 2713 | 2.7 second(s) | Deals 8 hits of 114.4% shadow damage to the target and nearby enemies, and inflicts poison for 15 seconds - dealing 58.2% shadow damage every 2.9 seconds - with 70% base chance. Against blinded or poisoned foes, deals 8 hits of 199.056% shadow damage instead. |
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Twilight Oblivion | 5599 | 1.4 second(s) | Activates "Twilight Arrows." The user's next force strike will deal extra damage, inflict blindness for 8 seconds with 110% base chance, dispel one enemy buff, and grant 2400 SP. |
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Coarse Judgment | 2603 | 1.9 second(s) | Deals 1 hit of 387% and 1 hit of 903% shadow damage to the target and nearby enemies, and inflicts poison for 15 seconds - dealing 58.2% shadow damage every 2.9 seconds - with 120% base chance . The lower the user's HP, the more damage this skill deals, up to 1 hit of 657.9% and 1 hit of 1535.1% shadow damage and poison dealing 130.95% shadow damage every 2.9 seconds instead. |
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Love's Triumph | 6200 | 1.4 second(s) | If the user's HP is less than 30% of their max HP when using this skill: grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP. |
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Gran Tiara | 3217 | 1.9 second(s) | Increases the entire team's strength by 15% for 10 seconds, and increases the defense of all teammates directly ahead of the user by 25% for 10 seconds. |
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Gran Gloria | 6434 | 3.4 second(s) | Deals 1 shot of 1138.8% shadow damage to enemies directly ahead, and fires extra shots equal to the number of buffs the user has, dealing 1 shot of 95% shadow damage each. A maximum of 8 additional shots can be fired. |
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Aria of the Sea | 3444 | 6.9 second(s) | Deals 13 hits of 295.4% shadow damage to surrounding enemies, and inflicts shadowblight - dealing 41% shadow damage every 2.9 seconds for 21 seconds - with 120% chance. This skill can be cancelled early by rolling, approximately after the first 6 possible hits would have been dealt. |
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Operatic Shanty | 8610 | 2.4 second(s) | Creates a buff zone that lasts for 10 seconds and increases the critical rate of adventurers inside it by 15%. |
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Surgical Trick | 2520 | 1.4 second(s) | Deals 1 hit of 1864% shadow damage to enemies in a line, inflicts poison for 15 seconds - dealing 58.2% shadow damage every 2.9 seconds - with 120% chance, and dispels one buff from each target. |
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Aromatic Treat | 6000 | 2.4 second(s) | Applies one of the following at random to each member of the entire team: |
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Ivyblaze | 2759 | 0.9 second(s) | Deals 1 hit of 1164% flame damage to enemies in a line, and inflicts burn for 12 seconds - dealing 80.3% flame damage every 3.9 seconds - with 100% base chance. Burning foes take 1 hit of 1513.2% flame damage instead. |
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Pyreblossom | 5570 | 1 second(s) | Deals 1 hit of 1164% flame damage to the target and nearby enemies, and inflicts burn for 12 seconds - dealing 80.3% flame damage every 3.9 seconds - with 100% base chance. Burning foes take 1 hit of 1513.2% flame damage instead. |
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Wind Spell | 2785 | 1 second(s) | Deals 1 hit of 1611% wind damage to the target and nearby enemies. |
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Storm Spell | 5518 | 0.9 second(s) | Deals 1 shot of 1522% wind damage to enemies in a line, inflicts stun for 3-4 seconds with 90% base chance, and increases the entire team's defense by 10% for 15 seconds. |
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Flash Strike | 2785 | 1 second(s) | Deals 1 hit of 895% light damage to surrounding enemies, and inflicts paralysis for 13 seconds - dealing 80.3% light damage every 3.9 seconds - with 100% chance. Paralyzed foes take 1 hit of 984.5% light damage instead. |
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Tactical Analysis | 3909 | 1.4 second(s) | Increases the entire team's critical rate by 8% and adds 40% to the modifier applied to critical damage for 10 seconds. |
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Endless Nightmare | 2759 | 1 second(s) | Deals 1 shot of 1484% shadow damage to enemies in a line and inflicts poison for 15 seconds - dealing 48.2% shadow damage every 2.9 seconds - with 100% base chance. |
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Dark Abyss | 5570 | 0.9 second(s) | Deals 1 hit of 1496% shadow damage to the target and nearby enemies. Poisoned foes take 1 hit of 2244% shadow damage instead. |
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Custom Concoction | 3817 | 1.4 second(s) | Applies one of the following at random to the entire team: |
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Blundering Bomber | 5422 | 1 second(s) | Deals 2 hits of 1152% flame damage to the target and nearby enemies. |
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Starfrost Swell | 2563 | 1.4 second(s) | Deals 2 hits of 878% water damage to the target and nearby enemies, and inflicts freeze for 3-6 seconds with 100% base chance. |
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Monarch's Boon | 9609 | 1.1 second(s) | Increases the user and nearby allies' strength by 20% for 10 seconds, and increases their energy level by 3 stages. |
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Seaside Punisher | 2711 | 1.4 second(s) | Deals 2 hits of 660% water damage to the target and nearby enemies, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. |
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Lifeguard Lift | 7634 | 1.4 second(s) | Increases the strength of water-attuned adventurers in the team by 20% for 15 seconds, and removes stun. |
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Puu-chu | 4800 | 1.4 second(s) | Increases the entire team's defense by 25% for 15 seconds, and activates "Skill Shift." |
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Pipple-luu | 5100 | 1.4 second(s) | Increases the entire team's energy levels by 2 stages, and increases user's strength by 30% for 15 seconds. |
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Best Regards | 3817 | 1.4 second(s) | Increases the strength of wind-attuned adventurers in the team by 25% for 15 seconds. |
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Sincerely Yours | 6237 | 1.9 second(s) | Deals 2 hits of 443% wind damage to enemies directly ahead. |
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Dragon's Gift | 3817 | 1.4 second(s) | For 15 seconds, increases the critical rate of wind-attuned adventurers in the team by 22% and the entire team's strength by 5%. |
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Breath of the Yuletide | 7634 | 0.9 second(s) | Deals 1 hit of 889% wind damage to enemies directly ahead, and raises the dragon gauge by 90 DP if the attack connects. |
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Empyreal Levin | 2711 | 1.4 second(s) | Deals 2 hits of 885.6% light damage to the target and nearby enemies, and inflicts paralysis for 13 seconds - dealing 97% light damage every 3.9 seconds - with 120% chance. Paralyzed foes take 2 hits of 974.16% light damage instead. Also deals up to 2 bonus hits of 105% (115.5% on paralyzed foes) light damage based on the number of buffs the user has. |
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Hallowed Raiments | 11449 | 1.4 second(s) | Increases the user's strength by 20% for 10 seconds, and increases max HP by 15% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. |
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Love & Acclaim | 3817 | 1.4 second(s) | Increases the strength of light-attuned adventurers in the team by 25% for 15 seconds. |
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Radical Radiance | 7288 | 1.4 second(s) | Grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP. This does not stack with any other shields. |
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Shadowshackle | 2854 | 0.9 second(s) | Deals 1 shot of 1780% shadow damage to enemies in a line, and inflicts poison for 15 seconds - dealing 58.2% shadow damage every 2.9 seconds - with 120% chance. |
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Forbidden Sphere | 7090 | 1.4 second(s) | Deals 2 hits of 550% shadow damage to the target and nearby enemies, and inflicts sleep for 5-6 seconds with 110% base chance. Poisoned foes take 2 hits of 825% shadow damage instead. |
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Study Break | 2649 | 2.5 second(s) | Deals 12 hits of 128% flame damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. |
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Happy Memories | 8300 | 1.9 second(s) | Deals 2 hits of 1030.4% flame damage to surrounding enemies. |
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Metal Blade | 0 | 1 second(s) | Equips Mega Man with the special "Metal Blade" weapon, allowing him to shoot blades by tapping the screen. |
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Leaf Shield | 0 | 1 second(s) | Equips Mega Man with the special "Leaf Shield" weapon, allowing him to create a Leaf Shield by tapping the screen once. Movement is possible while Leaf Shield is active. |
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Girls' Night Out | 2648 | 2.5 second(s) | Deals 1 initial hit of 132% flame damage to enemies directly ahead, draws them together, and then continues hitting every 0.5 seconds for 8 seconds. Also increases the user's energy level by 3 stages. |
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Ancient Incandescence | 5838 | 1.7 second(s) | Begins casting for 5.76s, after which this skill will increase user's strength by 15% for 15 seconds and deal 1 hit of 3078% flame damage to the target and nearby enemies. Movement is possible while casting at 2.5% normal speed, but you will take damage as normal. |
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Onmyoji Incantation | 2649 | 1.6 second(s) | If the user does not have an active flame shikigami: summons a flame shikigami for 40 seconds. |
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Onmyodo Exorcism | 7000 | 3.7 second(s) | This skill can only be used while the user has an active flame shikigami and consumes the user's flame shikigami. |
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Festival Mirage | 2648 | 2.5 second(s) | Deals 1 hit of 1600% flame damage to enemies directly ahead and creates a debuff zone that adaptively suppresses damage dealt by enemies inside it by 5%. |
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Carnival of Confusion | 4400 | 1.7 second(s) | Deals 4 hits of 400% flame damage to the target and nearby enemies, creates a debuff zone for 10 seconds that applies "Captive Catch" to enemies inside it, and grants the user a defense amp (Team Amp MAX Lv. = 2). Captive Catch reduces strength and defense by 10%. |
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Glacial Blossom | 2490 | 1.7 second(s) | Deals 2 hits of 740.6% water damage to the target and nearby enemies, inflicts freeze for 3-6 seconds with 200% chance, and frostbite - dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. Frostbitten foes take 2 hits of 962.78% water damage instead. |
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Frozen Gale | 5909 | 2.2 second(s) | Deals 1 hit of 1819% water damage to surrounding enemies and activates "Crystalian Princess" for 30 seconds. During Crystalian Princess, the user's standard attacks are buffed and do extra damage to frostbitten enemies, and the area of effect of this skill is increased to 6. Crystalian Princess will not stack, and the 30-second timer will be reset if it is activated again. Frostbitten foes take 1 hit of 2364.7% water damage instead. |
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Unknown Order | 2711 | 1.4 second(s) | Deals 4 hits of 321% water damage to the target and nearby enemies, increases the user's inspiration by 1 stage, and raises the user's dragondrive gauge by 530 UTP. If this skill is used during dragondrive, a variant called Tentacle Phantasma will be used instead. |
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Seeker of Truth | 6400 | 1.4 second(s) | Deals 4 hits of 354% water damage to enemies in a line, inflicts frostbite - dealing 28.7% water damage every 2.9 seconds for 30 seconds - with 120% chance, increases the user's inspiration by 2 stages, and raises the user's dragondrive gauge by 530 UTP. If this skill is used during dragondrive, a variant called Tentacle Mirage will be used instead. |
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Starry Veil | 2490 | 2 second(s) | Deals 5 hits of 153% and 1 hit of 425% water damage to the target and nearby enemies, and grants the user the "Starlit Dining" effect. Starlit Dining enhances Astral Garnish, and it can stack up to 4 times. |
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Camping Memories | 5909 | 2.4 second(s) | Deals 1 hit of 1845% water damage to enemies directly ahead, creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 15%, and activates "Skill Shift." Phase II also increases the entire team's energy levels by 2 stages, while Phase III increases them by 3 stages. |
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Follow Me, Minions! | 4980 | 2 second(s) | This skill can only be used while the user has one or more ego gauge charges. |
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Protect Me, Peons! | 4980 | 2.4 second(s) | This skill can only be used while the user has one or more ego gauge charges. |
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Cocytus Whirl | 3750 | 2.4 second(s) | Deals 1 hit of 1184% water damage to surrounding enemies and inflicts frostbite for 21 seconds - dealing 41% water damage every 2.9 seconds - with 120% chance. |
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Banish Evil | 4000 | 2.4 second(s) | Removes Demon's Seal from the user, removes Locked Sigil from teammates, and fully fills the user's dragondrive gauge. The skill gauge fill rate for this skill and the amount that gauge-filling effects fill its skill gauge are reduced by 65%. |
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Save the Day! | 2648 | 1.7 second(s) | Deals 6 hits of 256% wind damage to the target and nearby enemies, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. |
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Not One Step Closer! | 5838 | 0.9 second(s) | Deals 4 shots of 426% wind damage to enemies in a line. Energizes the user if activated when the combo count is 30 or higher. |
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Chrono Trial | 1986 | 2.4 second(s) | Deals 1 hit of 1920% wind damage to the target and nearby enemies, draws them together, inflicts poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% chance, and grants the user one stack of Overload. Overload decreases skill gauge fill rate for the Chrono Trial skill by 30%. Overload can stack up to 3 times, and is not removed by shapeshifting. |
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Bracing Summer | 3812 | 1.4 second(s) | Consumes all stacks of Overload, and applies one of the following buffs at random to the user for each stack of Overload consumed: |
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Adoring Blow | 3731 | 1.7 second(s) | Grants the user a Strength Amp (Team Amp MAX Lv. = 2). |
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Blast of Emotion | 7500 | 3.3 second(s) | Deals 11 hits of 345% wind damage to enemies directly ahead, draws them together, and, if the user has a Team Strength Amp, also restores HP to the user and nearby allies with 60% Recovery Potency. |
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Ventus Impalement | 3148 | 1.7 second(s) | During close-quarters combat: deals 1 hit of 1734% wind damage to surrounding enemies, reduces their strength by 20% for 15 seconds, and grants the user a defense amp (Team Amp MAX Lv. = 2). This strength reduction does not stack. |
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Spiritus Sanction | 5520 | 1.7 second(s) | During close-quarters combat: deals 1 hit of 1903% wind damage to enemies directly ahead, dispels one buff from each target, and creates a debuff zone around the user that lasts for 10 seconds and reduces the defense of enemies inside it by 5%. |
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Empowering Triplet | 3530 | 3.2 second(s) | Deals 3 hits of 622% light damage to enemies directly ahead, and increases the entire team's energy levels by 2 stages. When the user is energized, the area of effect of this skill is increased to 6, and it increases the entire team's critical rate by 10% for 30 seconds. |
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Crescendo Chorus | 4553 | 1.4 second(s) | Increases the user's strength by 15% for 15 seconds, and increases their energy level by 3 stages. |
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Flower of Joy | 2810 | 2.2 second(s) | Deals 1 hit of 417% light damage to the target, and inflicts paralysis - dealing 97% light damage every 3.9 seconds for 13 seconds - with 120% chance. Activates "Skill Shift" if the attack connects. Phase II adds an additional 10% increase to the user's defense for 10 seconds, while Phase III adds an additional 10% increase to the entire team's strength for 10 seconds. |
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Gentle Dream | 6500 | 2.4 second(s) | Deals 2 hits of 286% and 1 hit of 392% light damage to enemies in a line, and increases the entire team's strength by 10% and attack rate by 10% for 10 seconds. Paralyzed foes take 3 hits of 343.2% and 1 hit of 470.4% light damage instead. |
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Surging Light | 3000 | 1.2 second(s) | Deals 1 hit of 1610% light damage to enemies in a line, reduces their strength by 10% for 10 seconds, and inflicts paralysis - dealing 97% light damage every 3.9 seconds for 13 seconds - with 120% chance. If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead. |
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Coalescent Light | 4500 | 1.4 second(s) | Partially fills the user's charge gauge by 20 CP, as well as 10 CP for every nearby teammate, and adds 20% to the user and nearby teammates' shadow resistance for 10 seconds. This shadow resistance increase will not stack. If this skill is used after the user's charge gauge has filled, a variant called Lightstream will be used instead. |
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Sole Estivo | 2950 | 1.6 second(s) | Deals 1 hit of 2751% light damage to enemies directly ahead, inflicts flashburn for 21 seconds - dealing 41.6% light damage every 2.9 seconds - with 120% chance, and lowers their flashburn resistance by 20% for 30 seconds. This resistance reduction effect will not stack. Also, fills one bar of the ravishing radiance gauge. |
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Estate Brillante | 6300 | 1.4 second(s) | Restores HP to the user with 40% Recovery Potency, resets the ravishing radiance gauge, and fills the dragon gauge by 100 DP. Abilities that increase dragon gauge fill rate will not affect this increase. |
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Blazing Fount | 2800 | 1.6 second(s) | Deals 3 hits of 800% light damage to the target and nearby enemies and inflicts flashburn for 21 seconds - dealing 41.6% light damage every 2.9 seconds - with 120% chance. If the user has Power of Bonds, a variant called Blazing Consecration will be used instead. |
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Ring of Affection | 4200 | 1.4 second(s) | Grants all teammates the "Power of Bonds" effect. If an adventurer has Power of Bonds, when that adventurer would take damage greater than or equal to their remaining HP, that damage is nullified, the effect is consumed, and damage is instead dealt to the rest of the user's team. This damage equals 20% of each teammate's maximum HP. |
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Gespenst | 3291 | 1.501 second(s) | Deals 3 hits of 597% and 1 hit of 686% shadow damage to the target and nearby enemies. Poisoned foes take 3 hits of 716.4% and 1 hit of 823.2% shadow damage instead. The lower the user's HP, the more damage this skill deals. This increase caps at 3 hits of 895.5% and 1 hit of 1029% shadow damage. For poisoned foes the cap is instead 3 hits of 1074.6% and 1 hit of 1234.8% shadow damage. |
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Nosferatu | 6186 | 1.9 second(s) | Deals 3 hits of 440% shadow damage to surrounding enemies and restores the user's HP by 8% of the damage inflicted. This recovery caps at 7.7% of the user's HP per hit. |
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Ancient Ray | 2814 | 1.8 second(s) | Deals 1 hit of 88% and 1 hit of 270% shadow damage to multiple targets and enemies near those targets and activates "Skill Shift" if the attack connects. |
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Faith of the Elders | 6000 | 1.1 second(s) | Deals 1 hit of 470% shadow damage to the target and nearby enemies, reduces their defense by 10% for 20 seconds, and activates "Skill Shift" if the attack connects. |
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Umbral Assault | 2919 | 0.9 second(s) | Deals 2 hits of 866% shadow damage to enemies directly ahead, inflicts poison for 15 seconds - dealing 58.2% shadow damage every 2.9 seconds - with 120% chance, and increases the user's max HP by 5% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. |
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Violet Uproar | 4935 | 6 second(s) | Summons "Twilight Wreath" then deals 1 hit of 934% and 4 hits of 155% shadow damage to the target and nearby enemies. Damage is increased as the user's HP decreases up to 1 hit of 1868% and 4 hits of 388% shadow damage. Additional bonus neutral-element damage will be dealt equal to 1100% of the damage taken while "Twilight Wreath" is active. |
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Celestial Prayer | 2759 | 1.4 second(s) | Deals 3 hits of 190% and 1 hit of 209% shadow damage to the target and nearby enemies. |
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Twilight Crown | 5570 | 1.4 second(s) | Deals 1 hit of 400% shadow damage to enemies directly ahead. |
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Crimson Order | 3525 | 1.4 second(s) | Deals 3 hits of 523% and 1 hit of 644% shadow damage to the target and nearby enemies, and restores the user's HP with 15% Recovery Potency. If the user has 5 Blood Pacts, a variant called Bloody Absorption will be used instead. |
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Scarlet Gift | 7100 | 1.4 second(s) | Grants the user a Strength Amp (Team Amp MAX Lv. = 2), and increases the entire team's max HP by 3% for the remainder of the quest. |
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Healer's Luck | 5916 | 1.1 second(s) | Restores HP to all allies with 130% Recovery Potency, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. |
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Red Hot Jackpot | 9214 | 1.1 second(s) | Deals 1 hit of 1268% flame damage to surrounding enemies and inflicts burn for 12 seconds - dealing 80.3% flame damage every 3.9 seconds - with 100% base chance. |
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Measure of Mercy | 7888 | 1.1 second(s) | Restores HP to all allies with 130% Recovery Potency, removes burning, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. |
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Holy Water | 11832 | 1.1 second(s) | Restores HP to all allies with 44% Recovery Potency and applies Regen for 15 seconds, healing with 35% Regen Potency every 2.99 seconds. |
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Aspen Balm | 5916 | 1.1 second(s) | Restores HP to all allies with 130% Recovery Potency, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. |
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Angry Gale | 9214 | 1.1 second(s) | Deals 1 hit of 1386% wind damage to surrounding enemies, and inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds - with 120% base chance. |
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Healing Hand | 5916 | 1.1 second(s) | Restores HP to all allies with 108% Recovery Potency, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. |
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Blessed Wall | 7633 | 1.4 second(s) | Increases the entire team's defense by 15% for 15 seconds. |
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Healing Faith | 4930 | 1.1 second(s) | Restores HP to the team member most in need with 279% Recovery Potency, and increases their max HP by 15% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. This skill will also increase the entire team's strength by 15% for 60 seconds. This strength increase will not stack. |
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Guardian's Grace | 11832 | 1.4 second(s) | Restores HP to all allies with 44% Recovery Potency and applies Regen for 15 seconds, healing with 35% Regen Potency every 2.9 seconds. |
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Impeccable Service | 5916 | 1.1 second(s) | Restores HP to all allies with 108% Recovery Potency, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. |
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Butler's Guard | 5840 | 1.4 second(s) | Grants all teammates a shield that nullifies damage less than 20% of the user's HP once. This does not stack with any other shields. |
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Blessings of Destiny | 5916 | 1.1 second(s) | Restores HP to all allies with 44% Recovery Potency, removes stun, then continues healing for 15 seconds with 35% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 15% for 60 seconds. This strength increase will not stack. |
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Time's Respite | 11832 | 1.1 second(s) | Restores HP to the team member most in need with 250% Recovery Potency. |
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You won't trick me! | 5916 | 1.1 second(s) | Restores HP to all allies with 44% Recovery Potency, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, and increases the entire team's defense by 10% for 5 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. |
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Here's a treat for you! | 11832 | 1.1 second(s) | Restores HP to all allies with 90% Recovery Potency, and increases the entire team's max HP by 10% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. |
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Healing Wave | 5916 | 1.1 second(s) | Restores HP to all allies with 108% Recovery Potency, removes burning, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. |
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Seafarer's Pride | 8534 | 1.4 second(s) | Increases the entire team's defense by 20% for 15 seconds. |
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Medicinal Cure | 7888 | 1.1 second(s) | Restores HP to all allies with 44% Recovery Potency, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, increases entire team's defense by 15% for 10 seconds, and team's strength by 8% for 60 seconds. This strength increase will not stack. |
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Naturopathy | 11832 | 1.1 second(s) | Restores HP to the user and nearby allies with 108% Recovery Potency, increases their max HP by 5%, and removes stun. |
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Winds, Heal Us! | 5916 | 1.1 second(s) | Restores HP to all allies with 130% Recovery Potency, removes bog, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. |
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Winds, Protect Us! | 11449 | 1.4 second(s) | Increases the entire team's defense by 25% for 15 seconds, gradually recovers their HP for 15 seconds with 17% Recovery Potency every 2.9 seconds, and increases each adventurer's max HP by 15% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. |
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Dream Wedding | 7888 | 1.4 second(s) | Restores HP to all allies with 108% Recovery Potency, removes freeze, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. |
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Love's Protection | 13804 | 1.4 second(s) | Increases the entire team's defense by 10% for 15 seconds, and gradually recovers their HP for 15 seconds, healing with 29% Recovery Potency every 2.9 seconds. |
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Sweet Treat | 5916 | 1.1 second(s) | Restores HP to all allies with 130% Recovery Potency, removes curses, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. |
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Bitter Trick | 9662 | 1.4 second(s) | Deals 1 hit of 1234% light damage to surrounding enemies, and restores all teammates' HP by 8% of damage inflicted. This recovery caps at 30% of their maximum HP. |
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Spirited Song | 5916 | 1.1 second(s) | Restores HP to all allies with 44% Recovery Potency, removes poison, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. |
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Agitato Assault | 4819 | 1.6 second(s) | Restores HP to all allies with 72% Recovery Potency, increases the potency of the entire team's recovery skills by 10% for 10 seconds, and increases their energy level by 1 stage. |
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Heaven's Blessing | 5916 | 1.1 second(s) | Restores HP to all allies with 108% Recovery Potency, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. |
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Cleansing Dance | 7288 | 1.6 second(s) | Grants all teammates a one-use shield that nullifies damage less than 30% of the user's HP (but does not stack with any other shields), and removes poison. |
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Elder Cure | 5916 | 1.1 second(s) | Restores HP to all allies with 130% Recovery Potency, removes paralysis, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. |
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Ancient Aegis | 8534 | 1.4 second(s) | Increases the entire team's defense by 25% for 15 seconds, and gradually recovers their HP for 15 seconds, healing with 35% Recovery Potency every 2.9 seconds. |
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Blooming Love | 7734 | 1.6 second(s) | Restores HP to all allies with 52% Recovery Potency, increases the entire team's energy levels by 2 stages, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, and increases entire team's strength by 8% for 60 seconds. This strength increase will not stack. |
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Holy Protection | 13188 | 1.4 second(s) | Grants all teammates a one-use shield that nullifies damage less than 40% of the user's maximum HP, and increases their energy levels by 3 stages. This does not stack with any other shields of the same type. |
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Goldfish of the Hereafter | 7734 | 1.6 second(s) | Restores HP to all teammates with 100% Recovery Potency, and grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP, and the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 50% of the user's strength. |
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Ritual of Soul Cleansing | 13188 | 1.4 second(s) | Gradually recovers the entire team's HP with 35% Recovery Potency every 2.9 seconds for 20 seconds and grants the user a strength amp (Team Amp MAX Lv. = 2). After this amp is granted, this skill will not grant it again for 30 seconds. |
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Vivifying Star | 7734 | 1.4 second(s) | Restores HP to all teammates with 87% Recovery Potency, and grants them the "Shikigami Enchantment" effect for 30 seconds. Shikigami Enchantment grants overdamage based on 30% of the user's strength. |
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Fox's Curse | 11832 | 1.4 second(s) | Restores HP to the team member most in need with 252% Recovery Potency. |
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Nabe Nabe Sokonuke | 8364 | 1.9 second(s) | Deals 14 hits of 81% flame damage to the target and nearby enemies, fills the dragon gauge by 40 DP if the attack connects, removes all afflictions from the entire team, and swaps the user from Ayaha to Otoha or vice versa. |
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Onigokko & Kagome Kagome | 4132 | 1.7 second(s) | Uses either Onigokko or Kagome Kagome depending on whether Ayaha or Otoha is on the field. |
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Curative Catch | 5916 | 2.4 second(s) | Restores HP to all allies with 108% Recovery Potency, removes burning, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. |
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Provident Protection | 11832 | 1.4 second(s) | Increases the entire team's defense by 20% for 15 seconds, and gradually recovers their HP for 15 seconds, healing with 29% Recovery Potency every 2.9 seconds. |
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Crystalline Magic | 7734 | 2.4 second(s) | Restores HP to all teammates with 87% Recovery Potency, grants them the "Crystalline Power" effect for 30 seconds, and increases their strength by 15% for 60 seconds. Crystalline Power grants overdamage based on 40% of the user's strength, and this skill's strength increase effect will not stack. |
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Surprise Gift | 11832 | 1.4 second(s) | Consumes all Starfall Strength stacks, and grants the user the "Stupendous Strength" effect for 10 seconds. Stupendous Strength will not stack, and its effect is based on the number of Starfall Strength stacks consumed. |
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Angelic Praise | 3450 | 2.4 second(s) | Consumes one level of the user's skill reservoir, restores HP to all teammates with 80% Recovery Potency, continues gradually healing over the next 15 seconds with 20% Recovery Potency every 2.9 seconds, and activates additional effects based on which of the following buffs the user has: |
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Angelic Wings | 3450 | 1.4 second(s) | Consumes one level of the user's skill reservoir, restores HP to all teammates with 135% Recovery Potency, and activates additional effects based on which of the following buffs the user has: |
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Akashic Repose | 5916 | 1.1 second(s) | Restores HP to all allies with 44% Recovery Potency, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, increases the entire team's strength by 15% for 60 seconds and grants them overdamage based on 50% of the user's strength for 30 seconds. This strength increase and overdamage will not stack. |
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Vital Gate | 20000 | 1.4 second(s) | Creates a buff zone that lasts for 15 seconds and gradually fills the skill gauges of adventurers inside it (420 SP regen every 1.5 seconds). When placed, this buff zone deals 1 hit of 900% wind damage to surrounding enemies, inflicts stormlash for 21 seconds - dealing 41% wind damage every 2.9 seconds - with 120% chance, and restores 20% of the damage inflicted as HP to the entire team. |
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Goodwill Mission | 5916 | 1.4 second(s) | Gradually recovers the entire team's HP for 40 seconds with 25% Recovery Potency every 2.9 seconds, and increases their strength by 15% for 60 seconds. This strength increase will not stack. |
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Grim Missive | 8352 | 2.4 second(s) | Deals 1 hit of 1425% wind damage to enemies directly ahead, dispels one buff from each target, and lowers their poison resistance by 20% for 30 seconds. This resistance reduction will not stack. |
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Pop-up Shop | 5916 | 2.4 second(s) | Restores HP to all teammates with 10% Recovery Potency. This recovery is increased to ten times its normal potency for teammates who are at 30% of their maximum HP or less. Then, for 40 seconds recovers the entire team's HP with 25% Recovery Potency every 2.9 seconds. |
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Everything Must Go! | 8352 | 2.4 second(s) | This skill can only be used when the shopkeeper gauge is completely filled. Completely consumes the shopkeeper gauge, revives any incapacitated teammates, and completely restores their HP. Also, restores HP to all teammates with 300% Recovery Potency and removes all afflictions from the entire team. |
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Radiant Savior | 5916 | 1.6 second(s) | Restores HP to all allies with 130% Recovery Potency, removes curse, and continues healing over the next 15 seconds with 10% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 15% for 60 seconds. This strength increase will not stack. |
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Sacred Guardian | 11832 | 1.4 second(s) | Grants all teammates a shield that nullifies damage less than 30% of the user's HP once, and applies Regen for 15 seconds, healing with 35% Regen Potency every 2.9 seconds. This does not stack with any other shields. |
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Glorious Sanctuary | 5850 | 1.6 second(s) | Restores HP to all teammates with 130% Recovery Potency, continues healing over the next 15 seconds with 29% Recovery Potency every 2.9 seconds, increases the entire team's strength by 15% for 60 seconds, and grants overdamage to the entire team for 30 seconds based on 50% of the user's strength. Both the strength increase and overdamage will not stack. |
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Holy Crown | 8775 | 2.5 second(s) | Deals 5 hits of 53% and 5 hits of 370% light damage to multiple targets and enemies near those targets and grants the user the "Holy Faith" effect for 15 seconds. Holy Faith increases the rate at which the user's force strike charges by 50% and grants the user knockback immunity. Holy Faith does not stack. |
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Faerie Sunrise | 6255 | 1.6 second(s) | Restores HP to all teammates with 105% Recovery Potency and continues healing over the next 15 seconds with 45% Recovery Potency every 2.9 seconds. Also, restores additional HP to all teammates based on the number of butterflies the user currently has summoned with 6% Recovery Potency per butterfly, increases the entire team's shadow resistance by 20% for 10 seconds if the user has 6 or more (does not stack), then consumes all summoned butterflies. If this skill is used when in metamorphosis, a variant called Faerie Sunset will be used instead. |
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Faerie Fortune | 8940 | 1.4 second(s) | Restores HP to all teammates with 110% Recovery Potency, removes all afflictions from the entire team, and for 30 seconds, increases the modifier applied to damage against shadow-attuned enemies by 10% for the entire team. This increase does not stack. Also, fills the user's metamorphosis gauge by 75 UTP for each butterfly the user currently has summoned, increases the entire team's max HP by 10% if the user has 6 or more, then consumes all summoned butterflies. If this skill is used when in metamorphosis, a variant called Faerie Fantasy will be used instead. |
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Call of Chaos | 3352 | 1.6 second(s) | Deals 2 hits of 541% shadow damage to the target and nearby enemies, and restores HP to all allies with 36% Recovery Potency. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 4% of the recipient's HP per hit. |
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Abyssal Connection | 4202 | 1.4 second(s) | Activates "Abyssal Connection" for 10 seconds. During Abyssal Connection, the user's strength is increased by 10%, and the Call of Chaos skill is powered up. Also increases the strength of the user and nearby allies by 15% for 10 seconds. |
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Everlasting Summer | 5916 | 1.4 second(s) | Restores HP to all allies with 44% Recovery Potency, removes blindness, and continues healing for 15 seconds with 35% |